Hi, hello, I am Bo, looking for reliable and interested players for my homebrew world for DND 5e (2014). Just a little info for what I am looking, as I said above, interested and reliable players as I've had quite a few people lately say they are interested but flake out when I get them into the server before we start. Would love to have experienced players but I don't mind new players who are willing to learn and listen, also I'm so not heavy with the rules, sometimes I won't even make my players roll for some skills. Please be over 20, at least, I'm almost 31 and I just want to play with folks closer to my age. Would love to play with fem and/or queer players, as I'm part of the LGBTQ+ community. This will be a live text game, session time should be around 3 to 4 hours, if you're not familiar with live text games, it's basically synchronized play, we ''sit down'' and text at the same time, the same as whatever you would say in character you just describe in text. Days should be either Fridays or Sundays after 8pm in central european timezone or gmt+2.
Additional Info: - again, this is a live text game - free to play - use whatever you are comfortable with to make your sheets (starting at level 2) - homebrew is fine just run it by me first to see if it would fit the setting as this is a homebrew world and not everything is created, so i welcome people who would be down to worldbuild a little if needed - general rule: don't be an ass, don't be a bigot, be a team player, also just keep in mind that i'm from Europe so the timey wimey zone are very much a thing and a big difference is a little awkward ngl when i'm trying to message folks about their character and i gotta wait like like 12+ hours for a reply - i love to yap, talk about the world, the lore, love sharing some vague spoilers - there are multiple pinterest boards and maps for this world
Brief Synopsis: The Wastes, part of the world that was devastated by a magical anomaly a century or so ago, is now slowly recovering its sandy and rocky regions into a more liveable space. People have adapted over this time to the harsh winds and terrains, populated places are still standing strong and the Elven King has finally decided to take matter into his hands and help. (The setting is slightly inspired by certain sandy and rocky locations from Dragon Age Inquisition, a bit of wild west-y with magic, a blight that made those lands almost inhabitable but determination of people to continue living despite the hardships because this will always be their home.)
You have decided to join in an elite group called Solars, be it to be a mercenary for them or to learn more about magic, your reasons being your own (aka we will discuss it via backstory of course). They are legendary warriors/bodyguards from the ages passed but the tradition has been kept up and they moved to the Wastes to help the people survive. There are many of them, many subgroups, each with a Godly patron, even though those Gods are not as active as they used to be. In the same sense religions lives through the people. (your character doesn't have to be religious to join in)
You'll start with an assignment that leads you to an accident that has occurred, (meaning the characters would know of each other, so they are at least aware or acquainted) and this will be like a little mini campaign, to get a feel for the group's dynamics, so the players can do the same, see if the interest stays, stuff like that. Then if everything, hopefully, works out we'll transition to play the actual campaign, which will have your characters officially become Solars (subgroup name) and from there something would've happened that will cause the players to wake up at an unknown place with 6 months memory gap, no this isn't spoilers but basically a warning, heh. And then we start from there for real, discovering what the hell has happened to you all.
So, let's throw in some buzzwords and works I was inspired by: knights or knightly beliefs (Solars), Dragon Age, Witcher, so a bit high fantasy with some grittiness and dark moments, folklore myths and beings, people long lost and their heritage being rediscovered, Dishonored for that feeling of being observed by an outside force, aasimars with wings, found families, betrayal and double agents (?), cults (?), history being written to suit the victors, undead roaming the Wastes so some zombie elements, intrigue and some scheming and politicing, roleplay over combat so it's like 70 ish to 30 ish for that, and lastly, I love using backstories to sprinkle in throughout the game but also be aware that we can't do something largely different than what I wrote in here, try to sort of match the vibes, I love working with folks on creating the best experience for everyone.
That's it I think, message me on here and we'll talk further :)
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Hi, hello, I am Bo, looking for reliable and interested players for my homebrew world for DND 5e (2014).
Just a little info for what I am looking, as I said above, interested and reliable players as I've had quite a few people lately say they are interested but flake out when I get them into the server before we start.
Would love to have experienced players but I don't mind new players who are willing to learn and listen, also I'm so not heavy with the rules, sometimes I won't even make my players roll for some skills.
Please be over 20, at least, I'm almost 31 and I just want to play with folks closer to my age.
Would love to play with fem and/or queer players, as I'm part of the LGBTQ+ community.
This will be a live text game, session time should be around 3 to 4 hours, if you're not familiar with live text games, it's basically synchronized play, we ''sit down'' and text at the same time, the same as whatever you would say in character you just describe in text.
Days should be either Fridays or Sundays after 8pm in central european timezone or gmt+2.
Additional Info:
- again, this is a live text game
- free to play
- use whatever you are comfortable with to make your sheets (starting at level 2)
- homebrew is fine just run it by me first to see if it would fit the setting as
this is a homebrew world and not everything is created, so i welcome people who would be down to worldbuild a little if needed
- general rule: don't be an ass, don't be a bigot, be a team player, also just keep in mind that i'm from Europe so the timey wimey zone are very much a thing and a big difference is a little awkward ngl when i'm trying to message folks about their character and i gotta wait like like 12+ hours for a reply
- i love to yap, talk about the world, the lore, love sharing some vague spoilers
- there are multiple pinterest boards and maps for this world
Brief Synopsis:
The Wastes, part of the world that was devastated by a magical anomaly a century or so ago, is now slowly recovering its sandy and rocky regions into a more liveable space. People have adapted over this time to the harsh winds and terrains, populated places are still standing strong and the Elven King has finally decided to take matter into his hands and help.
(The setting is slightly inspired by certain sandy and rocky locations from Dragon Age Inquisition, a bit of wild west-y with magic, a blight that made those lands almost inhabitable but determination of people to continue living despite the hardships because this will always be their home.)
You have decided to join in an elite group called Solars, be it to be a mercenary for them or to learn more about magic, your reasons being your own (aka we will discuss it via backstory of course). They are legendary warriors/bodyguards from the ages passed but the tradition has been kept up and they moved to the Wastes to help the people survive. There are many of them, many subgroups, each with a Godly patron, even though those Gods are not as active as they used to be. In the same sense religions lives through the people. (your character doesn't have to be religious to join in)
You'll start with an assignment that leads you to an accident that has occurred, (meaning the characters would know of each other, so they are at least aware or acquainted) and this will be like a little mini campaign, to get a feel for the group's dynamics, so the players can do the same, see if the interest stays, stuff like that. Then if everything, hopefully, works out we'll transition to play the actual campaign, which will have your characters officially become Solars (subgroup name) and from there something would've happened that will cause the players to wake up at an unknown place with 6 months memory gap, no this isn't spoilers but basically a warning, heh. And then we start from there for real, discovering what the hell has happened to you all.
So, let's throw in some buzzwords and works I was inspired by:
knights or knightly beliefs (Solars), Dragon Age, Witcher, so a bit high fantasy with some grittiness and dark moments, folklore myths and beings, people long lost and their heritage being rediscovered, Dishonored for that feeling of being observed by an outside force, aasimars with wings, found families, betrayal and double agents (?), cults (?), history being written to suit the victors, undead roaming the Wastes so some zombie elements, intrigue and some scheming and politicing, roleplay over combat so it's like 70 ish to 30 ish for that, and lastly, I love using backstories to sprinkle in throughout the game but also be aware that we can't do something largely different than what I wrote in here, try to sort of match the vibes, I love working with folks on creating the best experience for everyone.
That's it I think, message me on here and we'll talk further :)