Game: D&D 5e Group type: Online Startplaying.games link:https://startplaying.games/adventure/cms83ct2n00h9lg04ngpsjga0 GM Experience: veteran Player Experience Wanted: Any Location/Timezone: Central Time US Schedule: Saturdays at 5pm CST Roles sought: Looking for players Game style: Graves are being emptied. Bodies are disappearing from crypts. Rumors of undead spread across the countryside, and no one can agree on what's happening or why. No one knows the cause. Some blame wild magic. Others whisper of forgotten relics that should have been left sleeping, others speak of a necromancer building an army, and still others dismiss the rumors and say its nothing more than thieves looking for easy money. Whatever the truth, someone has disturbed the dead and the consequences are only beginning.
As your investigation unfolds, you'll find yourself caught in the fragile politics that hold Ashloft together. Kings, guilds, churches, and village councils all have their own interests and every decision you make may strengthen old alliances, forge new ones, or shatter them.
This campaign will be heavy roleplay at the beginning, with meaningful choices. Early in the campaign you'll face a decision that will shape the rest of the story. Different choices lead to different allies, different enemies, and different futures for Ashloft. From there the world exists and events will be set in motion and how you choose to react to those events will determine what kind of campaign this becomes.
This is a player-driven sandbox where your choices have lasting consequences. The world will continue to change whether you intervene or not, and there is no predetermined ending. Alliances, conflicts, and even the future of kingdoms will be shaped by the decisions you make.
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Game: D&D 5e
Group type: Online
Startplaying.games link: https://startplaying.games/adventure/cms83ct2n00h9lg04ngpsjga0
GM Experience: veteran
Player Experience Wanted: Any
Location/Timezone: Central Time US
Schedule: Saturdays at 5pm CST
Roles sought: Looking for players
Game style: Graves are being emptied. Bodies are disappearing from crypts. Rumors of undead spread across the countryside, and no one can agree on what's happening or why. No one knows the cause. Some blame wild magic. Others whisper of forgotten relics that should have been left sleeping, others speak of a necromancer building an army, and still others dismiss the rumors and say its nothing more than thieves looking for easy money. Whatever the truth, someone has disturbed the dead and the consequences are only beginning.
As your investigation unfolds, you'll find yourself caught in the fragile politics that hold Ashloft together. Kings, guilds, churches, and village councils all have their own interests and every decision you make may strengthen old alliances, forge new ones, or shatter them.
This campaign will be heavy roleplay at the beginning, with meaningful choices. Early in the campaign you'll face a decision that will shape the rest of the story. Different choices lead to different allies, different enemies, and different futures for Ashloft. From there the world exists and events will be set in motion and how you choose to react to those events will determine what kind of campaign this becomes.
This is a player-driven sandbox where your choices have lasting consequences. The world will continue to change whether you intervene or not, and there is no predetermined ending. Alliances, conflicts, and even the future of kingdoms will be shaped by the decisions you make.