Game: D&D 5e Group type: Online Experience: Any Price: $10/Player/Session Location/Timezone: Online, but DM's time zone is EEST (Thursdays 7 PM) Schedule: Weekly Roles sought: Players - 4-6 Organizational: Startplaying for scheduling & payment processing, Discord for audio and text chat, FoundryVTT as the medium of play (the Dungeon Master has also prepared an adventure guide which offers details about the setting, house rules and other relevant character options) Game style: A mix of heavy role-play and heavy combat with a fun combination of RAW and Rule of Cool. The campaign will take the players through all published adventures featured in the 2019 Ghosts of Saltmarsh module and feature dungeon delves, mystery, downtime events and ship to ship combat with exploration and sailing.
Featuring a Free Session 0!
"You arrive in Saltmarsh with work arranged for you by a good friend of yours. You find her house, vacant and locked, and asking around only raises the townsfolk's existing suspicion of outsiders.
You finally receive the news you never wanted, as her body ends up washing up on the shores near Saltmarsh's port.
As the newcomers who knew her, and having arrived in town right before she disappeared, the captain of the guard would like to question you."
Game: D&D 5e
Group type: Online
Experience: Any
Price: $10/Player/Session
Location/Timezone: Online, but DM's time zone is EEST (Thursdays 7 PM)
Schedule: Weekly
Roles sought: Players - 4-6
Organizational: Startplaying for scheduling & payment processing, Discord for audio and text chat, FoundryVTT as the medium of play (the Dungeon Master has also prepared an adventure guide which offers details about the setting, house rules and other relevant character options)
Game style: A mix of heavy role-play and heavy combat with a fun combination of RAW and Rule of Cool. The campaign will take the players through all published adventures featured in the 2019 Ghosts of Saltmarsh module and feature dungeon delves, mystery, downtime events and ship to ship combat with exploration and sailing.
Featuring a Free Session 0!
"You arrive in Saltmarsh with work arranged for you by a good friend of yours. You find her house, vacant and locked, and asking around only raises the townsfolk's existing suspicion of outsiders.
You finally receive the news you never wanted, as her body ends up washing up on the shores near Saltmarsh's port.
As the newcomers who knew her, and having arrived in town right before she disappeared, the captain of the guard would like to question you."
The link to the adventure is here: War Across the Tides: Ghosts of Saltmarsh & Sandbox 5.5E
Important: You will need to create an account on Startplaying. Startplaying only handles scheduling and payment processing.
So this is a long-form campaign. Feel free to leave any message