Game: homebrew / based on D&D 5e Group type: Online DM Experience: I have been DMing dnd for a few years now and have always had a campaign like this in mind. Player Experience: I would recommend to have at least a good base understanding of dnd if you want to join this campaign. There will be a lot of small differences with the homebrew. Timezone: CET Schedule: we play on Sundays at 13:00 CET Roles sought: we are looking for 2 players to join our group Game style: we are going to play a campaign where every player is a noble house instead of just a single character. It will be a game with political maneuvering and noble families. Calling your banners in times of conflict or using your political influence in the council. Each player will make their own region and the noble house and their vassals that will rule those lands.
the dnd combat and classes will not be part of this campaign. It is on a larger scale. So the standard characters you would usually make are now the noble house and what your house is good at. What warriors and resources you have. The allies you make.
The goal for the campaign is achieving a secret objective for your house that you can decide.
Summary: If you are interested in a campaign of political maneuvering and continent-spanning wars. If you want to make your noble house proud and give your family name the reverence it deserves, this might be the campaign for you.
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Game: homebrew / based on D&D 5e
Group type: Online
DM Experience: I have been DMing dnd for a few years now and have always had a campaign like this in mind.
Player Experience: I would recommend to have at least a good base understanding of dnd if you want to join this campaign. There will be a lot of small differences with the homebrew.
Timezone: CET
Schedule: we play on Sundays at 13:00 CET
Roles sought: we are looking for 2 players to join our group
Game style: we are going to play a campaign where every player is a noble house instead of just a single character. It will be a game with political maneuvering and noble families. Calling your banners in times of conflict or using your political influence in the council.
Each player will make their own region and the noble house and their vassals that will rule those lands.
the dnd combat and classes will not be part of this campaign. It is on a larger scale. So the standard characters you would usually make are now the noble house and what your house is good at. What warriors and resources you have. The allies you make.
The goal for the campaign is achieving a secret objective for your house that you can decide.
Summary: If you are interested in a campaign of political maneuvering and continent-spanning wars. If you want to make your noble house proud and give your family name the reverence it deserves, this might be the campaign for you.