Welcome. I am searching for a party of 5-6 adventurers to play through my homebrewed campaign. The campaign will follow a linear story/plot in a open world setting. I expect the campaign to take around a year so please be ready and able to commit to a long term campaign. We will be playing Dungeons & Dragons 5e (2014) for the ruleset. Both experienced and brand new players welcome.
This will be a weekly game on Thursday nights played from 6:00pm to 10:00pm EST. With VTT on Roll20 and Voice being held on Discord. We will begin with a session zero on September 17th.
18+ Only Please.
**PLAY/TABLE STYLE** This campaign will have a serious tone and will explore themes of dark fantasy, political intrigue and mystery with a focus on a roleplay heavy driven story. Be ready to play a game where your character will come alive and feel like a living part of the game world. Actions will have consequences and everything the party does will have a greater effect on the game world as a whole.
If you are someone that likes playing joke characters or being the "goofball" of the table that has to constantly joke about everything, this is not the table/campaign for you. Yes, jokes and laughs are expected and of course will happen (we're all here to have fun after all), but in a serious campaign when they happen too often this play style/table behavior distracts from the story and game experience instead of adding to it.
**PLOT/ADVENTURE HOOK** For one hundred years war waged between the three countries of Haless. Eudessa, Meath and Kular. Battles were fought and lost. Lives and homes destroyed and not one sides’ army seemed any closer to conquering their opponents land. Victories weren’t achieved in the war’s wake, only ruin and loss. To those living in it, it felt like a never ending war. Eventually, a light shone threw the darkness and bloodshed. An agreement had been reached. All sides agreed to united instead of continuing to try and win what had become a win-less war. The treaty was signed. An alliance was forged. And the 100 year war became known in the history books as The Age of Ruin.
Since the signing of the treaty, 200 years have passed. The three countries lived abiding to the treaty, supporting one another in trade and resources. All three countries had never thrived more. Times became peaceful and almost completely harmonious. Though now something in looming, threatening that peace.
Rumors have started to sprout about Haless with on answers to explain any of them. Powerful surges of magic have been popping up all over the continent in all three countries. Those that go near them haven’t been heard from. In addition the counsel of rulers from Meath haven’t been heard from in weeks and refugees have started to pour into Eudessa claiming to have come from the city of Hessa, reporting an attack. Finally, the once open door settlement of Eralond has been locked down, outside visitors being turned away at its gates.
In response to these rumors the King of Eudessa, King Mathas Ravenbride, has posted a call. Summoning adventurers to Crystal Keep to undertake his trials. Looking for a group worthy to aid him, Eduessa and Haless as a whole and promising a handsome reward for their aid.
---------------- If you’re interested please post below providing the following information:
Name: Age: D&D/TTRPGs Experience: Tell me a little about yourself: Please share one positive table experience you've had: Please share one negative table experience you've had: What do you look for in a campaign: Classes/Races you enjoy playing:
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Welcome. I am searching for a party of 5-6 adventurers to play through my homebrewed campaign. The campaign will follow a linear story/plot in a open world setting. I expect the campaign to take around a year so please be ready and able to commit to a long term campaign. We will be playing Dungeons & Dragons 5e (2014) for the ruleset. Both experienced and brand new players welcome.
This will be a weekly game on Thursday nights played from 6:00pm to 10:00pm EST. With VTT on Roll20 and Voice being held on Discord. We will begin with a session zero on September 17th.
18+ Only Please.
**PLAY/TABLE STYLE**
This campaign will have a serious tone and will explore themes of dark fantasy, political intrigue and mystery with a focus on a roleplay heavy driven story. Be ready to play a game where your character will come alive and feel like a living part of the game world. Actions will have consequences and everything the party does will have a greater effect on the game world as a whole.
If you are someone that likes playing joke characters or being the "goofball" of the table that has to constantly joke about everything, this is not the table/campaign for you. Yes, jokes and laughs are expected and of course will happen (we're all here to have fun after all), but in a serious campaign when they happen too often this play style/table behavior distracts from the story and game experience instead of adding to it.
**PLOT/ADVENTURE HOOK**
For one hundred years war waged between the three countries of Haless. Eudessa, Meath and Kular. Battles were fought and lost. Lives and homes destroyed and not one sides’ army seemed any closer to conquering their opponents land. Victories weren’t achieved in the war’s wake, only ruin and loss. To those living in it, it felt like a never ending war. Eventually, a light shone threw the darkness and bloodshed. An agreement had been reached. All sides agreed to united instead of continuing to try and win what had become a win-less war. The treaty was signed. An alliance was forged. And the 100 year war became known in the history books as The Age of Ruin.
Since the signing of the treaty, 200 years have passed. The three countries lived abiding to the treaty, supporting one another in trade and resources. All three countries had never thrived more. Times became peaceful and almost completely harmonious. Though now something in looming, threatening that peace.
Rumors have started to sprout about Haless with on answers to explain any of them. Powerful surges of magic have been popping up all over the continent in all three countries. Those that go near them haven’t been heard from. In addition the counsel of rulers from Meath haven’t been heard from in weeks and refugees have started to pour into Eudessa claiming to have come from the city of Hessa, reporting an attack. Finally, the once open door settlement of Eralond has been locked down, outside visitors being turned away at its gates.
In response to these rumors the King of Eudessa, King Mathas Ravenbride, has posted a call. Summoning adventurers to Crystal Keep to undertake his trials. Looking for a group worthy to aid him, Eduessa and Haless as a whole and promising a handsome reward for their aid.
----------------
If you’re interested please post below providing the following information:
Name:
Age:
D&D/TTRPGs Experience:
Tell me a little about yourself:
Please share one positive table experience you've had:
Please share one negative table experience you've had:
What do you look for in a campaign:
Classes/Races you enjoy playing: