Hi, TLDR. I wanted to make a Pirate game and now I need players to play it!
Games will be hosted weekly on Friday usually at 9PM EEST time, potentially a bit later if we have EST player joining, it can be discussed.
Homebrew Campaign taking place in region within an unfinished world (it would take me years honestly).
5.5Edition.
Online.
VTT - AboveVTT (Needs PC to play).
1/4 Players.
Experience - [Newbie friendly].
My own experience - [I've been playing on and off, mostly hosting one-shot games].
Playstyle and Content: Looking for players who enjoy a bit of everything. I'm not a heavy RP DM, its just not natural for me. Likewise, I always try to make my worlds "believable' and as a result they sometimes lack whimsy, If you're looking for that you may not find it in bulk with me, sorry. I lean towards gritty content and there will also be some adult content, but neither will be a focus within this campaign. The setting is a bit of a mix from everything, it mostly relies on core DND content, ghost of saltmarsh ships that I've overwritten with some homebrew rules and a few of my own homebrew NPCs and enemies. What I had in mind when writing this was the Age of Sails and so gunpowder, cannons, pistols, muskets etc. will all be in the game. Ideally we'll start off in a focused story-line style where I'll introduce you early to the opportunity of finding this lost treasure.
Expectations - All players will need to have a reason for picking up the life of a pirate, make it believable please a game doesn't need a joke character to be fun.
Don't write such posts often so if I forgot anything or you have any questions don't hesitate to leave a comment. You can also add me on Discord: (dancho_l_). Let me know what character ideas you have in mind, I'm keen on hearing your about backstories and incorporating them into the world. Cheers.
Any sailing Merchant or Captain would pay a hefty amount of gold to have a Triton be part of their crew. I don't see why he'd be a Pirate of all things.
The setting is a bit of a mix from everything, it mostly relies on core DND content, ghost of saltmarsh ships that I've overwritten with some homebrew rules and a few of my own homebrew NPCs and enemies. What I had in mind when writing this was the Age of Sails and so gunpowder, cannons, pistols, muskets etc. will all be in the game.
Ideally we'll start off in a focused story-line style where I'll introduce you early to the opportunity of finding this lost treasure.
Don't write such posts often so if I forgot anything or you have any questions don't hesitate to leave a comment. You can also add me on Discord: (dancho_l_). Let me know what character ideas you have in mind, I'm keen on hearing your about backstories and incorporating them into the world.
Cheers.
I would like to join the only thing is that I was thinking about a Triton sanji from one piece a warlock who is on the hunt for new ish recipes
Any sailing Merchant or Captain would pay a hefty amount of gold to have a Triton be part of their crew. I don't see why he'd be a Pirate of all things.