You had a life. A good one, a bad one, an interesting one. Maybe people loved you. Maybe they hated you. Maybe you had unfinished business, enemies, debts, aspirations, or a suspiciously large number of warrants. But that doesn’t seem to matter much anymore.
Because you have woken up in the dark embrace of the Shadowfell with absolutely no recollection of how you got here.
You are not alone, at least. There are others nearby, equally confused, equally stranded, and apparently subjected to the same indignity. Each of you has also acquired a tarot card in circumstances ranging from mysterious to deeply undignified—resting neatly on your chest, tucked into a boot, tangled in your hair, stuck to your forehead, or otherwise positioned with the dramatic precision of someone who had entirely too much time to arrange the scene.
The cards are different. None of you remember receiving them. And they do not appear interested in leaving. Unfortunately, they are not your only company, as somewhere in the darkness, a cheerful voice crackles to life with all the warmth and enthusiasm of a 1950s morning television host. He has weather reports. He has travel advisories. He has helpful announcements. He has absolutely no intention of explaining who he is, where he is broadcasting from, or why he seems to know significantly more about your situation than you do.
So gather your things, check that the tarot card has not moved again, and try not to wander too far into the fog. Today’s forecast calls for oppressive gloom, scattered existential dread, and a slight chance of being erased from recorded history.
Good Morning, Shadowfell!
Game At a Glance
System: DND 5e (2014)
Schedule: Fridays at 12pm CST
Frequency: Weekly
Session Length: 3.5-4.5 hours
Price: $35/session through StartPlaying
Session Zero: Free Session 0 schedule tbd
Starting Level: 3
Open Seats: 4
Platforms: Foundry for VTT, Discord for Audio, D&DBeyond (optional) for character creation.
Required Equipment: Computer (Foundry doesn't work well on mobile), Microphone/Headphones, Stable Internet
Camera: Optional
Experience Level: All experience levels welcome! We have players that have never played before and players that have been playing since 2e!
Age Requirement: 18+
Language: English
The Campaign
You have awakened in the Shadowfell with no memory of how you arrived, a tarot card that refuses to leave, and the uncomfortable suspicion that someone arranged all of this very deliberately. Your only apparent guide is a relentlessly cheerful 1950s weatherman broadcasting from somewhere beyond the fog. He offers forecasts, travel advisories, and deeply unhelpful warnings—but never answers the questions that actually matter.
As you travel through the Shadowfell, you’ll investigate the circumstances that brought you together, uncover the meaning behind the cards you carry, and search for pieces of the lives you left behind. Along the way, you’ll explore places warped by grief and forgotten history, contend with creatures that thrive on what has been lost, and meet people who may remember versions of events that never happened.
This will be a character-driven mystery campaign focused on exploration, investigation, personal stories, and player choice, balancing psychological horror and existential dread with dark comedy and the relentlessly cheerful guidance of Good Morning, Shadowfell!
Safety Mechanics:
Once you sign up for my games, I'll send over a link for my Lines and Veils document as the first line of defense. The data from this document will be compiled and provided to the table anonymously, posted in the game server, and reviewed in session 0.
During play, I utilize a red yellow green safety deck in Roll20. Players can anonymously deal out a green card to encourage a scene to keep progressing, a yellow card to pause and move on from the scene, or a red card to indicate a full stop where we will take a short 10-20 minute break to reset before continuing. Players are always welcome to privately message me if they need to talk or want to adjust the lines and veils/provide feedback on what to avoid in the future.
I like to wrap up a session with 15-20 minutes of open space to talk about anything anyone feels they need to talk about. Whether this is idle chatter to come down from the events of the game, talk over something that happened, compliment their fellow players, or anything else that might be on their mind.
About the Game Master
Hi, I'm Amalthyon! You can also call me Ama.
I'm a very player focused GM and enjoy relying on character backstory for big plot points and rely heavily on a network of safety tools to ensure everyone is comfortable and having a good time.
Roleplay and dynamic combats are my bread and butter. Mystery and intrigue are my go to frameworks for plot, and combats usually have more than one objective. I love creating a safe space out of character that welcomes player characters to engage in emotionally intense scenes and conflicts. Aftercare and frequent check ins are key for providing the comfort and safety needed!
I have over a decade of experience GMing dungeons and dragons. I started out with 3.5 when I was a teenager and moved to 5e shortly after it was published. I've been dabbling with the 2024 edition in home games since it was published as well, but 5e is really where I live.
Ready to Join?
Read the complete listing and reserve your seat here:
Hello, Shadowy Strangers!
You had a life. A good one, a bad one, an interesting one. Maybe people loved you. Maybe they hated you. Maybe you had unfinished business, enemies, debts, aspirations, or a suspiciously large number of warrants. But that doesn’t seem to matter much anymore.
Because you have woken up in the dark embrace of the Shadowfell with absolutely no recollection of how you got here.
You are not alone, at least. There are others nearby, equally confused, equally stranded, and apparently subjected to the same indignity. Each of you has also acquired a tarot card in circumstances ranging from mysterious to deeply undignified—resting neatly on your chest, tucked into a boot, tangled in your hair, stuck to your forehead, or otherwise positioned with the dramatic precision of someone who had entirely too much time to arrange the scene.
The cards are different. None of you remember receiving them. And they do not appear interested in leaving. Unfortunately, they are not your only company, as somewhere in the darkness, a cheerful voice crackles to life with all the warmth and enthusiasm of a 1950s morning television host. He has weather reports. He has travel advisories. He has helpful announcements. He has absolutely no intention of explaining who he is, where he is broadcasting from, or why he seems to know significantly more about your situation than you do.
So gather your things, check that the tarot card has not moved again, and try not to wander too far into the fog. Today’s forecast calls for oppressive gloom, scattered existential dread, and a slight chance of being erased from recorded history.
Good Morning, Shadowfell!
Game At a Glance
System: DND 5e (2014)
Schedule: Fridays at 12pm CST
Frequency: Weekly
Session Length: 3.5-4.5 hours
Price: $35/session through StartPlaying
Session Zero: Free Session 0 schedule tbd
Starting Level: 3
Open Seats: 4
Platforms: Foundry for VTT, Discord for Audio, D&DBeyond (optional) for character creation.
Required Equipment: Computer (Foundry doesn't work well on mobile), Microphone/Headphones, Stable Internet
Camera: Optional
Experience Level: All experience levels welcome! We have players that have never played before and players that have been playing since 2e!
Age Requirement: 18+
Language: English
The Campaign
You have awakened in the Shadowfell with no memory of how you arrived, a tarot card that refuses to leave, and the uncomfortable suspicion that someone arranged all of this very deliberately. Your only apparent guide is a relentlessly cheerful 1950s weatherman broadcasting from somewhere beyond the fog. He offers forecasts, travel advisories, and deeply unhelpful warnings—but never answers the questions that actually matter.
As you travel through the Shadowfell, you’ll investigate the circumstances that brought you together, uncover the meaning behind the cards you carry, and search for pieces of the lives you left behind. Along the way, you’ll explore places warped by grief and forgotten history, contend with creatures that thrive on what has been lost, and meet people who may remember versions of events that never happened.
This will be a character-driven mystery campaign focused on exploration, investigation, personal stories, and player choice, balancing psychological horror and existential dread with dark comedy and the relentlessly cheerful guidance of Good Morning, Shadowfell!
Safety Mechanics:
Once you sign up for my games, I'll send over a link for my Lines and Veils document as the first line of defense. The data from this document will be compiled and provided to the table anonymously, posted in the game server, and reviewed in session 0.
During play, I utilize a red yellow green safety deck in Roll20. Players can anonymously deal out a green card to encourage a scene to keep progressing, a yellow card to pause and move on from the scene, or a red card to indicate a full stop where we will take a short 10-20 minute break to reset before continuing. Players are always welcome to privately message me if they need to talk or want to adjust the lines and veils/provide feedback on what to avoid in the future.
I like to wrap up a session with 15-20 minutes of open space to talk about anything anyone feels they need to talk about. Whether this is idle chatter to come down from the events of the game, talk over something that happened, compliment their fellow players, or anything else that might be on their mind.
About the Game Master
Hi, I'm Amalthyon! You can also call me Ama.
I'm a very player focused GM and enjoy relying on character backstory for big plot points and rely heavily on a network of safety tools to ensure everyone is comfortable and having a good time.
Roleplay and dynamic combats are my bread and butter. Mystery and intrigue are my go to frameworks for plot, and combats usually have more than one objective. I love creating a safe space out of character that welcomes player characters to engage in emotionally intense scenes and conflicts. Aftercare and frequent check ins are key for providing the comfort and safety needed!
I have over a decade of experience GMing dungeons and dragons. I started out with 3.5 when I was a teenager and moved to 5e shortly after it was published. I've been dabbling with the 2024 edition in home games since it was published as well, but 5e is really where I live.
Ready to Join?
Read the complete listing and reserve your seat here:
https://startplaying.games/adventure/cmu30dj8q009el504iat57kjq?ref=cmduy54t8004kjx04shwt0oxx
Questions before joining? Contact me through discord at amalthyon.godofdecay_85314