Experience: Any welcome (looking for 4 players it'll be a 5 player campaign + Me as the DM)- I'm fairly new to DMing but I've played 5th edition for years
Location/Timezone: I live in the UK hoping to run the campaign 4pm- 7pm GMT starting with a session 0 Jan 8th 2027 and continuing as a weekly campaign taking breaks when needed.
Game style: I'm hoping to run a casual homebrew campaign setting that is role play-focused, story-driven fantasy with a balance of exploration, investigation and combat
An intro the the world: For generations, five nations have stood together in an uneasy alliance against the dangers of the Wilds, an enormous, ancient forest stretching across the northern reaches of the known world. Each nation has its own ruler, traditions and values, but all recognize the importance of standing together against the threats that emerge from beyond their borders.
The Crownlands, home to humanity, value truth and lead the alliance through the High King. The Aetheric Courts, an elven island nation, prize knowledge and magical understanding. The dwarves of Stoneharrow value adaptability and bravery, while the giants of Titanholds believe strength is the greatest virtue. Finally, the small folk of Burrowhome value creativity and persistence, finding solutions where others see none. Each nation has its own traditions and trials, and its people have their own ideas about what makes someone worthy of respect. Although the nations are allies, old rivalries, cultural differences and competing interests mean that unity is not always easy to maintain. Beyond their borders lies the Wilds. Few understand what lies deep within its forests, and fewer still have ventured far beyond the lands known to civilization. Through an adventurers' guild, you may take on jobs ranging from simple local errands and escorts to missing-person investigations, dangerous expeditions and threats that demand more than a few capable adventurers. Some jobs will offer coin and little else. Others may lead you somewhere far more important than you expected. You will begin your adventure in the Crownlands, where you go from there is upto you..
Game: D&D 5.5e
Where: Online via Discord and Dndbeyond
Experience: Any welcome (looking for 4 players it'll be a 5 player campaign + Me as the DM)- I'm fairly new to DMing but I've played 5th edition for years
Location/Timezone: I live in the UK hoping to run the campaign 4pm- 7pm GMT starting with a session 0 Jan 8th 2027 and continuing as a weekly campaign taking breaks when needed.
Game style: I'm hoping to run a casual homebrew campaign setting that is role play-focused, story-driven fantasy with a balance of exploration, investigation and combat
An intro the the world: For generations, five nations have stood together in an uneasy alliance against the dangers of the Wilds, an enormous, ancient forest stretching across the northern reaches of the known world. Each nation has its own ruler, traditions and values, but all recognize the importance of standing together against the threats that emerge from beyond their borders.
The Crownlands, home to humanity, value truth and lead the alliance through the High King. The Aetheric Courts, an elven island nation, prize knowledge and magical understanding. The dwarves of Stoneharrow value adaptability and bravery, while the giants of Titanholds believe strength is the greatest virtue. Finally, the small folk of Burrowhome value creativity and persistence, finding solutions where others see none. Each nation has its own traditions and trials, and its people have their own ideas about what makes someone worthy of respect. Although the nations are allies, old rivalries, cultural differences and competing interests mean that unity is not always easy to maintain. Beyond their borders lies the Wilds. Few understand what lies deep within its forests, and fewer still have ventured far beyond the lands known to civilization. Through an adventurers' guild, you may take on jobs ranging from simple local errands and escorts to missing-person investigations, dangerous expeditions and threats that demand more than a few capable adventurers. Some jobs will offer coin and little else. Others may lead you somewhere far more important than you expected. You will begin your adventure in the Crownlands, where you go from there is upto you..
Hey you still looking for players. I would like to know more. Also what days and time do you plan on having these
That sounds nice. I'll send a pm :-)