An opening has come up in a campaign played on Saturday mornings starting at 10 am PDT. The campaign is split into two adventures running alternating weeks. One of the groups needs a player. Group is about to start a new quest so it is a great time to join. Your character will start at 5th level. Actual start date for the new player will be in one to two weeks. Roll20 for maps and discord for voice. I have a pro account so dynamic lighting, animated maps, access to paid content, and other cool stuff is available to the players.
Incomplete applications will not be considered.
Player information
Age (18+ only):
Preferred Pronouns:
Experience level (beginner, moderate, expert):
Preferred play style balance (role playing, political intrigue, combat):
Preferred play style balance (role playing, political intrigue, combat):Political intrigue with a bit of combat
Character information
Name:Marcus Mistfang
Gender:Male
Race:Human
Class:Sorc/Warlock
Brief backstory:Marcus was born to a noble family who made a pact with a great old one for power.In return they will find powerful objects lost to him.So Marcus is traveling the world looking for these items.
Experience level (beginner, moderate, expert): Expert (9 years of being a DM and player)
Preferred play style balance (role playing, political intrigue, combat): RP
Character information
(I have 3 that id be okay with playing. Wizard, Sorcerer, and Cleric but I prefer my wizard)
Name: Kainan Malbourn
Gender: Male
Race: Fire Genasi
Class: Wizard (School of Necromancy)
Brief backstory: After being chased out of his small rural community at a young age due to his natural gifts in the art of necromancy Kainan found himself work amongst a band of liberated men of the sea, or as other people would call them Pirates. He spent a few years with them before going back ashore seeking new adventure and fortune.
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Started playing D&D with 3.5 and have been making and running my own homebrew for a couple years now. Slightly altered magic system, a few races have been edited, and it is roleplay heavy.
Experience level (beginner, moderate, expert): Expert in the days of 2nd Edition. Beginner in 5th Edition.
Preferred play style balance (role playing, political intrigue, combat): Role Play or Combat
Character information
Name: Aerilaya Ravensong
Gender: Female
Race: Sy-Tel'Quessir (Wood Elf)
Class: Ranger
Brief backstory:
Aerilaya and her lover Brenna have been adventuring huntresses, mercenaries and adventurers for hire since the destruction of their home, Myth Drannor. They currently keep a house in both Tangled Trees and Semberholme within Cormanthyr when they are not out adventuring. Aerilaya is the adoptive daughter of Gwenllian Shaelara and heir to House Shaelara of Evermeet. Her original home ransacked and burning, her parents murdered, she was found screaming in her home as a now orphaned, almost newborn babe by Gwenllian. Rescued and taken to Evermeet during the Retreat, Aerilaya was raised as a noble, in high society and heir to the House despite being Sy-Tel'Quessir in a House of Ar-Tel'Quessir. Much to the chagrin of her House, though, her wild and free nature could not be tempered by her noble upbringing. She was gifted a centuries long dormant Moonblade of the House when it awakened in her hand and she used it and her bow well in the service and protection of her House and Evermeet. Ever the free spirited Sy-Tel'Quessir, though, she answered the call of Seiveril Mirital during the crusades to wipe out the Army of Darkness and free Myth Drannor. It is during the crusades and battles she met her lover, Brenna and together they fought for and helped rebuild Myth Drannor. Both serving the city together faithfully during its 100 years of prosperity before its destruction with the fall of the Netherese city of Thultanthar. Both have since found happiness and comfort and continue their adventures together. Aerilaya's mother, Gwenllian, having followed her, out of love, during the crusades, joins them from time to time in their journeys. When time permits, together, they look for clues and solutions to the missing Evermeet that disappeared during the Spellplague. They look for a way home and a return to their House and family.
Preferred play style balance (role playing, political intrigue, combat): Depending on the character - so in this case, I prefer combat balanced with roleplaying.
Character information
Name: Ireniana Falfaren
Gender: Female
Race: Elf
Class: Fighter
Brief backstory: Ireniana was born in the city of Evermeet, yet her parents moved to the city of Neverwinter when she was an infant. She is the second child of the elven couple Alamaris and Nancilia, who both worked for the Neverwinter Watch. Irenaina idolized her mother, so much so that she would sneak out of her room and follow her mother on patrol. One evening, the eight-year-old Ireniana watched as assassins murdered her mother. She wanted to help, but Nancilia told her daughter to stay back. Nancilia died that night, but she took two assassins with them. Ireniana intended to become a warrior like her mother, but from that night forward, she vowed to make criminals pay and instill fear in them. Ireniana had a lot of anger, which she channeled into boxing at the suggestion of her older sister Cole, who worked in Candlekeep. Still wanting to become an officer, Ireniana studied under her father, learning his techniques and Cole. When Alamaris revealed he had a daughter out of wedlock, Jane, Ireniana took it upon herself to be a good sister, teaching her how to box and bringing her to matches. Jane grew older and out of the sport, allowing Ireniana to venture on her own.
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I have an intelligence of six, I know what I'm doing.
Preferred play style balance (role playing, political intrigue, combat): RP and combat
Character information
Name: Amabil
Gender: Female
Race: Tiefling
Class: Bard
Brief backstory: Adopted by a human family in a simple farming town, lending a hand to all farm work that was required and spending the nights around a fire singing and dancing. As a teenager I was sent away for school and became an easy target for the bullies as I find it morally difficult to fight with humans, they attacked me and my horns were almost completely broken off, the immense pain and blood made me beg for a friend to help fix my horns with her healing abilities; the horns never fully formed to their upright position and instead continue to grow along the top and behind my head. Devastated, I returned home to find it being attacked, my instinct was to use the spells I have learnt to fight back and eventually I was able to fight of the monsters. My hometown loved me for my heroic actions and I had realized my destiny to was to become the most lovable tiefling, using my magical and musical skills to help those in need and fight off anyone that bullies the innocent.
Preferred play style balance (role playing, political intrigue, combat): RP and combat
Character information
Name: Amabil
Gender: Female
Race: Tiefling
Class: Bard
Brief backstory: Adopted by a human family in a simple farming town, lending a hand to all farm work that was required and spending the nights around a fire singing and dancing. As a teenager I was sent away for school and became an easy target for the bullies as I find it morally difficult to fight with humans, they attacked me and my horns were almost completely broken off, the immense pain and blood made me beg for a friend to help fix my horns with her healing abilities; the horns never fully formed to their upright position and instead continue to grow along the top and behind my head. Devastated, I returned home to find it being attacked, my instinct was to use the spells I have learnt to fight back and eventually I was able to fight of the monsters. My hometown loved me for my heroic actions and I had realized my destiny to was to become the most lovable tiefling, using my magical and musical skills to help those in need and fight off anyone that bullies the innocent.
Preferred play style balance (role playing, political intrigue, combat): 50/50
Character information
Name: Alara Silvermoon
Gender: Female
Race: Half elf
Class: Warlock
Brief backstory: Shar'las story would start out with her family, Her father Talen Silverlight was a human Paladin, Her mother a High elf wizard named Shar'len the weaver. The two were in the same adventuring party growing close over the years before desiring to settle down and start a family and build a farm to live a happy simple life together. Tragedy would strike as a cruse would take Shar'lens life as she birthed Shar'la. Grief stricken Talen would try to keep his past from Shar'la to keep her from meeting the same kind of fate. Shar'la would spend her first twenty five years of life living on her family farm dreaming of a life of adventure and thrills. The young woman would secretly try to learn magic and hone her sword fighting skills while her father was not around. One day recently her father went off in a hurry saying he had to deal with something from his past. He ordered Shar'la to stay home and wait for him. Weeks later Shar'la would start to get worried as rumors of dark things going around the village would start to spreed. Seeing this as her chance the young half elf would grab her fathers sword and gear to help defend her home and her people in her fathers stead.
I'm a newbie at D&D and I'm willing learn as well as tryout a short or long adventure. This is my characters stats sheet. Willing to play on USA est. time Noon - 6pm on the weekend.
Preferred play style balance (role playing, political intrigue, combat): 50/50
Character information
Name: Perim
Gender: Male
Race: Tiefling
Class: Blood Hunter/Cleric
Brief backstory: My parents receive the blessing of the Goddess and Eternal Dragon. My parents became the new tribe leaders of their our tribes. A few years later both my mom's tribe and father's tribe merge to become one tribe. Many tribes fought our tribe just to obtain new found powers between my mother, and father. One hundred (100) years ago before my birth many tribes join the Demon Load. I found out just a few years back that the disciples of the (D.L.) kidnap me at birth and ninety percent (90%) of our new merger tribe join (D.L.). I was place at dark blood ritual alter were I was to become the (D.L.) vessel and was saved by some adventures. Ever since then I couldn't be the new leader of our tribe because my people think of me as "The curse child". My sister just became the new tribe leader fifteen (15) year ago and she lets me help the tribe as long as I don't start or bring problem to tribe. I could only help my tribe with money, supplies, and any other thing they may need.
Brief backstory: Born of celestial heritage from the fling of a trickster ocean god and a dethroned fiend, Orpheus was sent to the prime material plane and grew up in an orphanage until his 11th birthday. He stole away on the S.S. Nautilus and over the next 15 years became first mate and son of captain Marlena Lionett. He proved valuable and took a liking to the seafaring life. He became Lionett’s first mate at the age of 21 and served her on the Nautilus until it was attacked, burned and sunk by dread pirates in the dead of night. Orpheus lost his family at the age of 25, he has since wandered the earth looking for those responsible for the past 5 years. He was pulled to shore but two beings, his parents, or their avatars, he is unsure. His father chased his mother away and imbued him with the powers of a Cleric of Valkur, his holy symbol materializing in the form of his weapon, a trident. He has spent these years honing his skills and aiding those who cannot help themselves, all while fighting off his genetic instincts that fall on his mother's side. There have been murmurs that the pirates responsible for the attack had disbanded and headed inland but some still lay out in hiding on the seas. He wishes to take revenge but to also learn forgiveness. He doesn't know which will bring him closure, but he wants to find out.
Experience: Im well established in DND 5E. I am comfortable roleplaying and am familiar with most mechanics. I have participated in quite a few campaigns with a wide variety of characters and have taken great care to improve my skills as a roleplayer.
Location/Timezone: Eastern Standard Time (EST)
Game style: I am interested in campaigns focused on Roleplay and intercharacter interaction with combat utilised as a story device rather than as a time filler. My ideal ratio therein is 80/20. Personally I prefer grimdark low fantasy settings however I am not adversed to participating in high fantasy. I believe Dungeons and Dragons is a collaborative storytelling game and thus I expect cooperation between the DM and players, adversarial DMing is not something I find enjoyable so please avoid that. The most important factor, however, is the people we are playing the game with. I'm a friendly guy looking for some friendly people to enjoy this game with, thats the sum of it.
Play Style: As previously stated I prefer roleplay heavy games, but the play styles I prefer are similiar in that regard. I typically fill the niche mechanically of front line distraction, whereas in roleplay political and interpersonal intruige are very interesting to me. I am not picky with the stories I invest in, by any means.
Character information
Name: Atmoseph
Gender: Male
Race: Genasi (Air Genasi)
Class: Fighter 3, Barbarian 2.
Brief backstory: Atmoseph was born to the mountainous tribes of Goliaths, though he had an innate connection to the primordials that his devout parent's deities had battled in ages past. His parents could not risk being cast out from their tribe for this heathenous child, however they were not heartless. They could not bring themselves to simply abandon this child to die in the cold, so they hid him. They kept him under wraps and out of sight for his entire adolescence, but eventually his father was lost on a pilgrimage to a holy site in the peaks. Atmoseph left his home in an ill advised attempt to rescue his father, unexpectedly discovering a closely guarded secret of the snowy mountain caps alongside the corpse of his late father. His adventuring career began there, and it has been long lived.
(A real fleshed out backstory is ready to go, but I like to craft the backstory alongside the DM if thats acceptable)
You can contact me here in PMs or on Discord at "Khorne Flakes#3162"
Experience level (beginner, moderate, expert): Moderate to expert. Usualy a DM, but thirsting to be a player for once.
Preferred play style balance (role playing, political intrigue, combat): Role play > Combat > else
Character information
Name: Kas Vaneer
Gender: Male
Race: Fire Genasi (can change if needed)
Class: Fighter (Eldritch Knight)
Brief backstory: Kas was raised alone by his mother, who felt he was more of a burden than a child to care about. When was of age, his mother sold him to slavers so that the "hell child" would no longer be her problem and she could go back to society. He got wind of this and ran away before they could get him, and spent a few years living in the streets. He than was rescued by Lora Vaneer, a mage that understood what he really was and took him in. She fed and educated him and became his mentor. Even though he understood the theorems and practices of the Arcane, Kas talent really flourished with swordplay wich he later combined with the spells he was able to cast to become a knight of blade and sorcery, both pledged to serve and protect his mentor. Nowadays, Kas is devasted after failing to protect his mentor against an assault on their home, as she was taken captive for motives yet unknown to him. He now wanders the country seeking to save his mentor and restore his honor.
Preferred play style balance (role playing, political intrigue, combat): I’m new so open to anything
Character information
Name: Leofaerd Glav
Gender: Male
Race: Half-Elf
Class: Rogue
Brief backstory: Leo comes from a small nomadic group that travel constantly; mostly hiding in forests, caves and even abandoned buildings. It’s rumoured this group once acted as security and spies for a noble family but this rumour, once history, has long since become myth. With no allegiance or enemy they steal, trick and gamble to get what they want/need and disappear into the shadows just as mysteriously as they appeared in the first place. Now an adult, Leo finds the desire to reach out on his own becoming more and more ever present on the front his mind. What is out there for him? Where could he go? What would he see? Most importantly, what could he get away with?
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An opening has come up in a campaign played on Saturday mornings starting at 10 am PDT. The campaign is split into two adventures running alternating weeks. One of the groups needs a player. Group is about to start a new quest so it is a great time to join. Your character will start at 5th level. Actual start date for the new player will be in one to two weeks. Roll20 for maps and discord for voice. I have a pro account so dynamic lighting, animated maps, access to paid content, and other cool stuff is available to the players.
Incomplete applications will not be considered.
Player information
Age (18+ only):
Preferred Pronouns:
Experience level (beginner, moderate, expert):
Preferred play style balance (role playing, political intrigue, combat):
Character information
Name:
Gender:
Race:
Class:
Brief backstory:
Name:Jaron
Age (18+ only):22
Preferred Pronouns:He
Experience level (beginner, moderate, expert):Moderate
Preferred play style balance (role playing, political intrigue, combat):Political intrigue with a bit of combat
Character information
Name:Marcus Mistfang
Gender:Male
Race:Human
Class:Sorc/Warlock
Brief backstory:Marcus was born to a noble family who made a pact with a great old one for power.In return they will find powerful objects lost to him.So Marcus is traveling the world looking for these items.
Age (18+ only): 21
Preferred Pronouns: He/Him
Experience level (beginner, moderate, expert): Expert (9 years of being a DM and player)
Preferred play style balance (role playing, political intrigue, combat): RP
Character information
(I have 3 that id be okay with playing. Wizard, Sorcerer, and Cleric but I prefer my wizard)
Name: Kainan Malbourn
Gender: Male
Race: Fire Genasi
Class: Wizard (School of Necromancy)
Brief backstory: After being chased out of his small rural community at a young age due to his natural gifts in the art of necromancy Kainan found himself work amongst a band of liberated men of the sea, or as other people would call them Pirates. He spent a few years with them before going back ashore seeking new adventure and fortune.
Started playing D&D with 3.5 and have been making and running my own homebrew for a couple years now. Slightly altered magic system, a few races have been edited, and it is roleplay heavy.
Player information
Age (18+ only): 45
Preferred Pronouns: He
Experience level (beginner, moderate, expert): Expert in the days of 2nd Edition. Beginner in 5th Edition.
Preferred play style balance (role playing, political intrigue, combat): Role Play or Combat
Character information
Name: Aerilaya Ravensong
Gender: Female
Race: Sy-Tel'Quessir (Wood Elf)
Class: Ranger
Brief backstory:
Aerilaya and her lover Brenna have been adventuring huntresses, mercenaries and adventurers for hire since the destruction of their home, Myth Drannor. They currently keep a house in both Tangled Trees and Semberholme within Cormanthyr when they are not out adventuring. Aerilaya is the adoptive daughter of Gwenllian Shaelara and heir to House Shaelara of Evermeet. Her original home ransacked and burning, her parents murdered, she was found screaming in her home as a now orphaned, almost newborn babe by Gwenllian. Rescued and taken to Evermeet during the Retreat, Aerilaya was raised as a noble, in high society and heir to the House despite being Sy-Tel'Quessir in a House of Ar-Tel'Quessir. Much to the chagrin of her House, though, her wild and free nature could not be tempered by her noble upbringing. She was gifted a centuries long dormant Moonblade of the House when it awakened in her hand and she used it and her bow well in the service and protection of her House and Evermeet. Ever the free spirited Sy-Tel'Quessir, though, she answered the call of Seiveril Mirital during the crusades to wipe out the Army of Darkness and free Myth Drannor. It is during the crusades and battles she met her lover, Brenna and together they fought for and helped rebuild Myth Drannor. Both serving the city together faithfully during its 100 years of prosperity before its destruction with the fall of the Netherese city of Thultanthar. Both have since found happiness and comfort and continue their adventures together. Aerilaya's mother, Gwenllian, having followed her, out of love, during the crusades, joins them from time to time in their journeys. When time permits, together, they look for clues and solutions to the missing Evermeet that disappeared during the Spellplague. They look for a way home and a return to their House and family.
Player information
Age (18+ only): 35
Preferred Pronouns: He/Him
Experience level (beginner, moderate, expert): Moderate player, beginning DM
Preferred play style balance (role playing, political intrigue, combat): Depending on the character - so in this case, I prefer combat balanced with roleplaying.
Character information
Name: Ireniana Falfaren
Gender: Female
Race: Elf
Class: Fighter
Brief backstory: Ireniana was born in the city of Evermeet, yet her parents moved to the city of Neverwinter when she was an infant. She is the second child of the elven couple Alamaris and Nancilia, who both worked for the Neverwinter Watch. Irenaina idolized her mother, so much so that she would sneak out of her room and follow her mother on patrol. One evening, the eight-year-old Ireniana watched as assassins murdered her mother. She wanted to help, but Nancilia told her daughter to stay back. Nancilia died that night, but she took two assassins with them. Ireniana intended to become a warrior like her mother, but from that night forward, she vowed to make criminals pay and instill fear in them. Ireniana had a lot of anger, which she channeled into boxing at the suggestion of her older sister Cole, who worked in Candlekeep. Still wanting to become an officer, Ireniana studied under her father, learning his techniques and Cole. When Alamaris revealed he had a daughter out of wedlock, Jane, Ireniana took it upon herself to be a good sister, teaching her how to box and bringing her to matches. Jane grew older and out of the sport, allowing Ireniana to venture on her own.
I have an intelligence of six, I know what I'm doing.
Player information
Age (18+ only): 23
Preferred Pronouns: she/her
Experience level (beginner, moderate, expert): beginner
Preferred play style balance (role playing, political intrigue, combat): RP and combat
Character information
Name: Amabil
Gender: Female
Race: Tiefling
Class: Bard
Brief backstory: Adopted by a human family in a simple farming town, lending a hand to all farm work that was required and spending the nights around a fire singing and dancing. As a teenager I was sent away for school and became an easy target for the bullies as I find it morally difficult to fight with humans, they attacked me and my horns were almost completely broken off, the immense pain and blood made me beg for a friend to help fix my horns with her healing abilities; the horns never fully formed to their upright position and instead continue to grow along the top and behind my head. Devastated, I returned home to find it being attacked, my instinct was to use the spells I have learnt to fight back and eventually I was able to fight of the monsters. My hometown loved me for my heroic actions and I had realized my destiny to was to become the most lovable tiefling, using my magical and musical skills to help those in need and fight off anyone that bullies the innocent.
Player information
Age (18+ only): 23
Preferred Pronouns: she/her
Experience level (beginner, moderate, expert): beginner
Preferred play style balance (role playing, political intrigue, combat): RP and combat
Character information
Name: Amabil
Gender: Female
Race: Tiefling
Class: Bard
Brief backstory: Adopted by a human family in a simple farming town, lending a hand to all farm work that was required and spending the nights around a fire singing and dancing. As a teenager I was sent away for school and became an easy target for the bullies as I find it morally difficult to fight with humans, they attacked me and my horns were almost completely broken off, the immense pain and blood made me beg for a friend to help fix my horns with her healing abilities; the horns never fully formed to their upright position and instead continue to grow along the top and behind my head. Devastated, I returned home to find it being attacked, my instinct was to use the spells I have learnt to fight back and eventually I was able to fight of the monsters. My hometown loved me for my heroic actions and I had realized my destiny to was to become the most lovable tiefling, using my magical and musical skills to help those in need and fight off anyone that bullies the innocent.
Age (18+ only): 27
Preferred Pronouns: he/him
Experience level (beginner, moderate, expert): moderate
Preferred play style balance (role playing, political intrigue, combat): 50/50
Character information
Name: Alara Silvermoon
Gender: Female
Race: Half elf
Class: Warlock
Brief backstory: Shar'las story would start out with her family, Her father Talen Silverlight was a human Paladin, Her mother a High elf wizard named Shar'len the weaver. The two were in the same adventuring party growing close over the years before desiring to settle down and start a family and build a farm to live a happy simple life together. Tragedy would strike as a cruse would take Shar'lens life as she birthed Shar'la. Grief stricken Talen would try to keep his past from Shar'la to keep her from meeting the same kind of fate. Shar'la would spend her first twenty five years of life living on her family farm dreaming of a life of adventure and thrills. The young woman would secretly try to learn magic and hone her sword fighting skills while her father was not around. One day recently her father went off in a hurry saying he had to deal with something from his past. He ordered Shar'la to stay home and wait for him. Weeks later Shar'la would start to get worried as rumors of dark things going around the village would start to spreed. Seeing this as her chance the young half elf would grab her fathers sword and gear to help defend her home and her people in her fathers stead.
I'm a newbie at D&D and I'm willing learn as well as tryout a short or long adventure. This is my characters stats sheet. Willing to play on USA est. time Noon - 6pm on the weekend.
Discord - Inf3rn0Afr0#9710
https://www.dndbeyond.com/profile/P3r1mFangz/characters/29204832
Player information
Age (18+ only): 35
Preferred Pronouns: He/Him
Experience level (beginner, moderate, expert): Beginner
Preferred play style balance (role playing, political intrigue, combat): 50/50
Character information
Name: Perim
Gender: Male
Race: Tiefling
Class: Blood Hunter/Cleric
Brief backstory: My parents receive the blessing of the Goddess and Eternal Dragon. My parents became the new tribe leaders of their our tribes. A few years later both my mom's tribe and father's tribe merge to become one tribe. Many tribes fought our tribe just to obtain new found powers between my mother, and father. One hundred (100) years ago before my birth many tribes join the Demon Load. I found out just a few years back that the disciples of the (D.L.) kidnap me at birth and ninety percent (90%) of our new merger tribe join (D.L.). I was place at dark blood ritual alter were I was to become the (D.L.) vessel and was saved by some adventures. Ever since then I couldn't be the new leader of our tribe because my people think of me as "The curse child". My sister just became the new tribe leader fifteen (15) year ago and she lets me help the tribe as long as I don't start or bring problem to tribe. I could only help my tribe with money, supplies, and any other thing they may need.
I am available at the given time as well. I'm also an experienced DM and player, have been playing for almost 10 years and know 5e really well.
Player information
Age (18+ only): 28
Preferred Pronouns: He/Him
Experience level (beginner, moderate, expert): Moderate+
Preferred play style balance (role playing, political intrigue, combat): I like it all, but a good balance is nice
Character information
Name: Orphues Lionett
Gender: Male
Race: Protector Aasimar
Class: Cleric (Trickster Domain, Valkur Ocean God)
Brief backstory: Born of celestial heritage from the fling of a trickster ocean god and a dethroned fiend, Orpheus was sent to the prime material plane and grew up in an orphanage until his 11th birthday. He stole away on the S.S. Nautilus and over the next 15 years became first mate and son of captain Marlena Lionett. He proved valuable and took a liking to the seafaring life. He became Lionett’s first mate at the age of 21 and served her on the Nautilus until it was attacked, burned and sunk by dread pirates in the dead of night. Orpheus lost his family at the age of 25, he has since wandered the earth looking for those responsible for the past 5 years. He was pulled to shore but two beings, his parents, or their avatars, he is unsure. His father chased his mother away and imbued him with the powers of a Cleric of Valkur, his holy symbol materializing in the form of his weapon, a trident. He has spent these years honing his skills and aiding those who cannot help themselves, all while fighting off his genetic instincts that fall on his mother's side. There have been murmurs that the pirates responsible for the attack had disbanded and headed inland but some still lay out in hiding on the seas. He wishes to take revenge but to also learn forgiveness. He doesn't know which will bring him closure, but he wants to find out.
Age: 20
Pronoun: He/Him
Experience: Im well established in DND 5E. I am comfortable roleplaying and am familiar with most mechanics. I have participated in quite a few campaigns with a wide variety of characters and have taken great care to improve my skills as a roleplayer.
Location/Timezone: Eastern Standard Time (EST)
Game style: I am interested in campaigns focused on Roleplay and intercharacter interaction with combat utilised as a story device rather than as a time filler. My ideal ratio therein is 80/20. Personally I prefer grimdark low fantasy settings however I am not adversed to participating in high fantasy. I believe Dungeons and Dragons is a collaborative storytelling game and thus I expect cooperation between the DM and players, adversarial DMing is not something I find enjoyable so please avoid that. The most important factor, however, is the people we are playing the game with. I'm a friendly guy looking for some friendly people to enjoy this game with, thats the sum of it.
Play Style: As previously stated I prefer roleplay heavy games, but the play styles I prefer are similiar in that regard. I typically fill the niche mechanically of front line distraction, whereas in roleplay political and interpersonal intruige are very interesting to me. I am not picky with the stories I invest in, by any means.
Character information
Name: Atmoseph
Gender: Male
Race: Genasi (Air Genasi)
Class: Fighter 3, Barbarian 2.
Brief backstory: Atmoseph was born to the mountainous tribes of Goliaths, though he had an innate connection to the primordials that his devout parent's deities had battled in ages past. His parents could not risk being cast out from their tribe for this heathenous child, however they were not heartless. They could not bring themselves to simply abandon this child to die in the cold, so they hid him. They kept him under wraps and out of sight for his entire adolescence, but eventually his father was lost on a pilgrimage to a holy site in the peaks. Atmoseph left his home in an ill advised attempt to rescue his father, unexpectedly discovering a closely guarded secret of the snowy mountain caps alongside the corpse of his late father. His adventuring career began there, and it has been long lived.
(A real fleshed out backstory is ready to go, but I like to craft the backstory alongside the DM if thats acceptable)
You can contact me here in PMs or on Discord at "Khorne Flakes#3162"
Thank you for your consideration!
Player information
Age (18+ only): 33
Preferred Pronouns: He/Him
Experience level (beginner, moderate, expert): Moderate to expert. Usualy a DM, but thirsting to be a player for once.
Preferred play style balance (role playing, political intrigue, combat): Role play > Combat > else
Character information
Name: Kas Vaneer
Gender: Male
Race: Fire Genasi (can change if needed)
Class: Fighter (Eldritch Knight)
Brief backstory: Kas was raised alone by his mother, who felt he was more of a burden than a child to care about. When was of age, his mother sold him to slavers so that the "hell child" would no longer be her problem and she could go back to society. He got wind of this and ran away before they could get him, and spent a few years living in the streets. He than was rescued by Lora Vaneer, a mage that understood what he really was and took him in. She fed and educated him and became his mentor. Even though he understood the theorems and practices of the Arcane, Kas talent really flourished with swordplay wich he later combined with the spells he was able to cast to become a knight of blade and sorcery, both pledged to serve and protect his mentor. Nowadays, Kas is devasted after failing to protect his mentor against an assault on their home, as she was taken captive for motives yet unknown to him. He now wanders the country seeking to save his mentor and restore his honor.
Player information
Age (18+ only): 35
Preferred Pronouns: He
Experience level (beginner, moderate, expert): Beginner
Preferred play style balance (role playing, political intrigue, combat): I’m new so open to anything
Character information
Name: Leofaerd Glav
Gender: Male
Race: Half-Elf
Class: Rogue
Brief backstory: Leo comes from a small nomadic group that travel constantly; mostly hiding in forests, caves and even abandoned buildings. It’s rumoured this group once acted as security and spies for a noble family but this rumour, once history, has long since become myth. With no allegiance or enemy they steal, trick and gamble to get what they want/need and disappear into the shadows just as mysteriously as they appeared in the first place. Now an adult, Leo finds the desire to reach out on his own becoming more and more ever present on the front his mind. What is out there for him? Where could he go? What would he see? Most importantly, what could he get away with?