Hello everyone. I'm Chris and I am looking for a Forgotten Realms homebrew/customized/sandbox longterm (from low levels to 20 and beyond) campaign with people that like to explore the FR's lore. I am not looking just for another sterile 5e official module run (CoS, ToA, LMoP, etc.). I have played or dmed most of them already. Heavily customized or modules used as inspiration/launching point as well as modules from earlier editions (like "How the Mighty are Fallen", "For Duty and Deity", "Firestorm Peak", "Sunless Citadel", or "Tales of the Infinite Staircase" for example ) brought forwards and incorporated into a longer campaign are fine.
In the words of a friend, "My ideal campaign is less concerned with combat for the sake of combat, and more invested in developing an exciting and interesting story." I'm looking for social interactions, diplomacy, intrigue, investigation, exploration, tactical planning, puzzle-solving, history research, arcane rituals, crafting, and some combat to top everything up.
As a character I would like to explore the history of the FRs and especially the parts around the elven empire of Cormanthyr, Netheril, The Sundering, and Elven High Magic. I would like to get the chance to explore the Ruins of Myth Drannor and Sharlarion, visit Evermeet and Cendriane, get lost on the Feywild, meet the archons of Faerûn like Elminster, Simbul, Khelben, Dagult, and Srinshee, and even might take part in the events of the (second) Sundering. And all these while traversing the Sword Coast, take a ship to the Sea of Moonshae, take a machete to the jungles on Chult, visit the bazaar in the City of Intrigue, travel to Kara-Tur or Maztica, and then take the Stairs to the Planes and beyond.
-Selanar Durothil, the Ar'Tel'Quessir El'Tael
Backstory summary
Born the dawn after the Quess'Ar'Teranthvar (Nether Scrolls) was melted in 1375DR ([3.5e] FR3 Anauroch: Empire of Shade)
Part of Tyvollus' Aluviirsan lineage ([2e] Cormanthyr - Empire of Elves)
Traces of the Spell-Captain's tattoo on the right forearm since birth, faintly visible when casting or under magical examination (black lightning sigil on hand-back, an elaborate and large tattoo of fine azure lines wraps the entire forearm, four interlocking circles, concentric lozenges surrounding all the circles on the outside) ([2e] Cormanthyr - Empire of Elves)
Fought in 1487 DR in the battle of Myth Drannor against the forces of Netheril (Thultanthar) as a fresh recruit. (The Herald)
Transported to Semberholme along with Colonal Ilsevele Miritar and the rest of the surviving forces. (The Herald)
In search of the Quess'Ar'Teranthvar and the Ary'Faern'Kerym as part of his presumed inherited right to be the Spell-Major.
Backstory
“It was Ches 10 in the year of Lightning Storms (1374 DR) when Arandur Durothil defied the will of the Durothil matron, Selsharra Durothil, and followed Seiveril Miritar back to Faerûn. If the greatest house is not going to help retake the elven ancestral lands back, then who is going to do it? When finally the city of Song was retaken, Arandur became the head of the Durothil house, while Selsharra stayed back in Evermeet, withholding her place in the Queen’s High Council.”
Born in the year of the Risen Elfkin (1375 DR), the second son of Arandur, Selanar had always had an easy life. While Taenis, his brother, was to succeed their father as the head of the house, Selanar had the freedom to follow his own path. Arandur had great dreams for his children, wanting them to help the Tel’Quessir recover their lost grandeur. Their bed stories were about Aryvandaar and old Cormanthyr while the dark stories of the Crown Wars and the Fall of Myth Drannor were the prime examples of how even the mighty can fall.
Born to the house of Durothil comes with some baggage though, no matter how free you want to be. That is the case with Selanar as well since when he started weaving his first dweomercræft, the traces of an ancient tattoo appeared on his right forearm. Fine azure lines with yellow finework among them wrap the entire forearm, with a series of four interlocking circles lengthwise along this tattoo and concentric lozenges intersecting the centers of the four rank circles, all in silver. A tattoo last seen worn by Josidiah Starym, at least 7 centuries ago, symbolizing the rank of the Spell-Major of Cormanthyr.
The tragic passing of Iamorasse Aluviirsan, their mother, was never fully explained and was speculated by many that it was a political assassination from the house’s enemies. Fearing for the lives of his greatest treasures, Arandur sent both his sons away from Myth Drannor. Under the watchful eye of Berrenion Faerondalan, they were sent to the “Glade of Elistraee”, the fortified secret retreat of House Durothil. Having lost both their parents practically, the brothers had only each other and Berrenion to hold on. It was not until their father’s passing, many years later, that the children, men now, returned to Myth Drannor to reclaim their rightful place.
Under the care of Berrenion, both grow to become great examples and paragons of the House Durothil and the Ar’tel’quessir of Myth Drannor. Berrenion also initiated them to the Corellite clergy as Faerna. When the children came to age, Taenis followed the road of the warrior, like their father, while Selanar chose the path of Arselu’Tel’Quess, like their mother. Soon after his brother joined the military school in Evermeet, Selanar left to study at Lady’s College. There he studied history, geography, biology, and many other fields. But most importantly he studied Cosmology and the Arcane. As a talented wizard and someone with a cooperative spirit, he joined the Order of the Silver Twilight, a fraternity inside the College whose objective is the advancement of magical knowledge through both ongoing research and archaeological investigation of lost arcane disciplines.
That led Selanar to an archeological expedition in the ruins of Sharlarion, to the ancient elven kingdom of Aryvandaaran. After years of research, hampered by the occasional attacks from the dhaeraow who want the secrets of the old city, as well as the remaining terrors that live in the ruins, Selanar’s treatise on Aryvandaaran was ready. This publication was greeted with respect from the mentors of the Academy, who awarded the title “Seeker of Mysteries” to Selanar for this.
Soon after this expedition, Selanar reunited with his brother for the funeral of their father. Taenis, as Arandur’s heir, took over the reins of House Durothil and Selanar helped him to establish his station. The house’s enemies became visible to the brothers and a great deal of time and effort was spent to fortify the house from future intrigues against them.
In the Year of the Rune Lords Triumphant (1487 DR) he, along with his brother, was among the knights that were tasked with protecting the Coronal, during that attack of the mercenary forces of the Netherese. At the end of the 3rd day of the fight, he stood along with Taenis, Ilsevele Miritar, Fflar Starbrow Melruth, Storm Silverhand, and 3 more knights as the last defenders of the Tel’Quess. And when they gotten surrounded by the countless sell-swords is when he saw her; Sapphire-blue hair swirled, dark eyes blazed, the lone petite elf slashed with a sword that was not there, a bloody edge of sharp force sweeping through the air and cleaving flesh, bone, armor and blade alike. Srinshee. In a blink her visage blurred, along with the deepening darkness as the floating city came down on all their heads. The next blink he was somewhere else. Somewhere green and forested and familiar, that lacked tall spires and human butchers-for-coin beyond number and fallen Tel’Quess everywhere. He blinked again, to make sure. Semberholme, that’s where he was. There were elves everywhere around him, in bloody armor, swords in their hands, weeping and embracing. His people, the last Myth Drannans who’d fought beside Ilsevele, she who was now coronal of nowhere.
Three winters passed since then. With the revival of Mystra and the reconstruction of the Weave, Selanar started working on his quest to revive the old elven magic teachings of Arselu’Tel’Quess. He caught wind that Volothamp Geddarm was in Baldur’s Gate, so he decided to pay him a visit. He made his way to Iriaebor to buy passage on a ship to the Grey Harbor.
Name: Chris Age: 37 Experience: Playing and DMing Dungeons & Dragons since 1997. Game style preference if any: Roleplay heavy and rule of cool Availability: UTC+2/+3 timezone. Mic/Camera: Professional mic and decent camera. Doing my best to remove background noise but I do no live in a recording studio. Streaming: I am open to the idea of a publicly performed game 18+?: By all means. Let's explore themes like racism, debauchery, slavery, prejudice, war crimes, abuse, murder, horror, political intrigue. 18+ means mature themes, not just sex. If everybody around the table is also comfortable with ERP, then by all means LGBT+: I do not care about your bedroom preferences, I care about your personality PC: I am politically incorrect. Expect me to say things as I see them even if that might offend someone. I want you to be yourself when you talk to me so I'll be myself as well
I am a dm since 1984. I'm more into World of Greyhawk. I am up to the challenge but since you're such a specialist of Forgotten Realms you would be the one to feed most of the lore. I would provide a setting, some hooks and a dungeon crawl in the depths under Waterdeep. I suppose you already know "Ruins of the Under-mountains" or "Myth Drannor"?
I have prepared 483p of something coming from 1982 that you might not know, "Desert of Desolation_5ed".
@Ashkevi, I don't know about your bio, but necromancy should be totally part of the character :P
This is a 4 months old post, and while I'm honored that all of you are interested in something like the game I described in the first post, unfortunately I do have commited my time to another campaign.
Thank you all for your posts, and sorry if I created expectation bu forgetting to close this thread.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello everyone. I'm Chris and I am looking for a Forgotten Realms homebrew/customized/sandbox longterm (from low levels to 20 and beyond) campaign with people that like to explore the FR's lore. I am not looking just for another sterile 5e official module run (CoS, ToA, LMoP, etc.). I have played or dmed most of them already. Heavily customized or modules used as inspiration/launching point as well as modules from earlier editions (like "How the Mighty are Fallen", "For Duty and Deity", "Firestorm Peak", "Sunless Citadel", or "Tales of the Infinite Staircase" for example ) brought forwards and incorporated into a longer campaign are fine.
In the words of a friend, "My ideal campaign is less concerned with combat for the sake of combat, and more invested in developing an exciting and interesting story." I'm looking for social interactions, diplomacy, intrigue, investigation, exploration, tactical planning, puzzle-solving, history research, arcane rituals, crafting, and some combat to top everything up.
As a character I would like to explore the history of the FRs and especially the parts around the elven empire of Cormanthyr, Netheril, The Sundering, and Elven High Magic. I would like to get the chance to explore the Ruins of Myth Drannor and Sharlarion, visit Evermeet and Cendriane, get lost on the Feywild, meet the archons of Faerûn like Elminster, Simbul, Khelben, Dagult, and Srinshee, and even might take part in the events of the (second) Sundering. And all these while traversing the Sword Coast, take a ship to the Sea of Moonshae, take a machete to the jungles on Chult, visit the bazaar in the City of Intrigue, travel to Kara-Tur or Maztica, and then take the Stairs to the Planes and beyond.
Backstory summary
Backstory
“It was Ches 10 in the year of Lightning Storms (1374 DR) when Arandur Durothil defied the will of the Durothil matron, Selsharra Durothil, and followed Seiveril Miritar back to Faerûn. If the greatest house is not going to help retake the elven ancestral lands back, then who is going to do it? When finally the city of Song was retaken, Arandur became the head of the Durothil house, while Selsharra stayed back in Evermeet, withholding her place in the Queen’s High Council.”
Born in the year of the Risen Elfkin (1375 DR), the second son of Arandur, Selanar had always had an easy life. While Taenis, his brother, was to succeed their father as the head of the house, Selanar had the freedom to follow his own path. Arandur had great dreams for his children, wanting them to help the Tel’Quessir recover their lost grandeur. Their bed stories were about Aryvandaar and old Cormanthyr while the dark stories of the Crown Wars and the Fall of Myth Drannor were the prime examples of how even the mighty can fall.
Born to the house of Durothil comes with some baggage though, no matter how free you want to be. That is the case with Selanar as well since when he started weaving his first dweomercræft, the traces of an ancient tattoo appeared on his right forearm. Fine azure lines with yellow finework among them wrap the entire forearm, with a series of four interlocking circles lengthwise along this tattoo and concentric lozenges intersecting the centers of the four rank circles, all in silver. A tattoo last seen worn by Josidiah Starym, at least 7 centuries ago, symbolizing the rank of the Spell-Major of Cormanthyr.
The tragic passing of Iamorasse Aluviirsan, their mother, was never fully explained and was speculated by many that it was a political assassination from the house’s enemies. Fearing for the lives of his greatest treasures, Arandur sent both his sons away from Myth Drannor. Under the watchful eye of Berrenion Faerondalan, they were sent to the “Glade of Elistraee”, the fortified secret retreat of House Durothil. Having lost both their parents practically, the brothers had only each other and Berrenion to hold on. It was not until their father’s passing, many years later, that the children, men now, returned to Myth Drannor to reclaim their rightful place.
Under the care of Berrenion, both grow to become great examples and paragons of the House Durothil and the Ar’tel’quessir of Myth Drannor. Berrenion also initiated them to the Corellite clergy as Faerna. When the children came to age, Taenis followed the road of the warrior, like their father, while Selanar chose the path of Arselu’Tel’Quess, like their mother. Soon after his brother joined the military school in Evermeet, Selanar left to study at Lady’s College. There he studied history, geography, biology, and many other fields. But most importantly he studied Cosmology and the Arcane. As a talented wizard and someone with a cooperative spirit, he joined the Order of the Silver Twilight, a fraternity inside the College whose objective is the advancement of magical knowledge through both ongoing research and archaeological investigation of lost arcane disciplines.
That led Selanar to an archeological expedition in the ruins of Sharlarion, to the ancient elven kingdom of Aryvandaaran. After years of research, hampered by the occasional attacks from the dhaeraow who want the secrets of the old city, as well as the remaining terrors that live in the ruins, Selanar’s treatise on Aryvandaaran was ready. This publication was greeted with respect from the mentors of the Academy, who awarded the title “Seeker of Mysteries” to Selanar for this.
Soon after this expedition, Selanar reunited with his brother for the funeral of their father. Taenis, as Arandur’s heir, took over the reins of House Durothil and Selanar helped him to establish his station. The house’s enemies became visible to the brothers and a great deal of time and effort was spent to fortify the house from future intrigues against them.
In the Year of the Rune Lords Triumphant (1487 DR) he, along with his brother, was among the knights that were tasked with protecting the Coronal, during that attack of the mercenary forces of the Netherese. At the end of the 3rd day of the fight, he stood along with Taenis, Ilsevele Miritar, Fflar Starbrow Melruth, Storm Silverhand, and 3 more knights as the last defenders of the Tel’Quess. And when they gotten surrounded by the countless sell-swords is when he saw her; Sapphire-blue hair swirled, dark eyes blazed, the lone petite elf slashed with a sword that was not there, a bloody edge of sharp force sweeping through the air and cleaving flesh, bone, armor and blade alike. Srinshee. In a blink her visage blurred, along with the deepening darkness as the floating city came down on all their heads. The next blink he was somewhere else. Somewhere green and forested and familiar, that lacked tall spires and human butchers-for-coin beyond number and fallen Tel’Quess everywhere. He blinked again, to make sure. Semberholme, that’s where he was. There were elves everywhere around him, in bloody armor, swords in their hands, weeping and embracing. His people, the last Myth Drannans who’d fought beside Ilsevele, she who was now coronal of nowhere.
Three winters passed since then. With the revival of Mystra and the reconstruction of the Weave, Selanar started working on his quest to revive the old elven magic teachings of Arselu’Tel’Quess. He caught wind that Volothamp Geddarm was in Baldur’s Gate, so he decided to pay him a visit. He made his way to Iriaebor to buy passage on a ship to the Grey Harbor.
Sample character sheet: ddb.ac/characters/30153171/VTExNE
Technical stuff
Name: Chris
Age: 37
Experience: Playing and DMing Dungeons & Dragons since 1997.
Game style preference if any: Roleplay heavy and rule of cool
Availability: UTC+2/+3 timezone.
Mic/Camera: Professional mic and decent camera. Doing my best to remove background noise but I do no live in a recording studio.
Streaming: I am open to the idea of a publicly performed game
18+?: By all means. Let's explore themes like racism, debauchery, slavery, prejudice, war crimes, abuse, murder, horror, political intrigue. 18+ means mature themes, not just sex. If everybody around the table is also comfortable with ERP, then by all means
LGBT+: I do not care about your bedroom preferences, I care about your personality
PC: I am politically incorrect. Expect me to say things as I see them even if that might offend someone. I want you to be yourself when you talk to me so I'll be myself as well
Hope to see you around the table,
~Chris
I’m on board, let me get my bio set up!
My campaign: https://app.roll20.net/campaigns/details/8751420/forgotten-realms-d-and-d-campaign
I would be interested
I am a dm since 1984. I'm more into World of Greyhawk. I am up to the challenge but since you're such a specialist of Forgotten Realms you would be the one to feed most of the lore. I would provide a setting, some hooks and a dungeon crawl in the depths under Waterdeep. I suppose you already know "Ruins of the Under-mountains" or "Myth Drannor"?
I have prepared 483p of something coming from 1982 that you might not know, "Desert of Desolation_5ed".
Roger B.#6744
@Ashkevi, I don't know about your bio, but necromancy should be totally part of the character :P
This is a 4 months old post, and while I'm honored that all of you are interested in something like the game I described in the first post, unfortunately I do have commited my time to another campaign.
Thank you all for your posts, and sorry if I created expectation bu forgetting to close this thread.