Tempe ascends and flies within 70 ft of the one of the creatures then with a calm he summons 8 giant owls within ten feet of the Big lionheaded thing he tells them to attack the lion headed one with flybys each moves 30ft away after they attack. If Tempe has too he'll use a kia point to disengage as a bonus action 40ft more.
1Attack: 9 Damage: 10 Moves upwards West 30ft after attack
2Attack: 8 Damage: 5 moves upwards east 30ft after attack
3Attack: 22 Damage: 6 Moves upwards north after attack
4Attack: 21 Damage: 10 moves upwards south after attack
5Attack: 18 Damage: 10 moves upwards southwest after attack
6Attack: 13 Damage: 6 Moves upwards southeast after attack
7Attack: 22 Damage: 9 Moves upwards Northeast after attack
8Attack: 19 Damage: 10 Moves upwards Northwest after attack.
The Lion Chimera roars in rage as it's harried by a parliament of giant owls before they scatter to the four winds. It flies after the one that went East.
Bite Attack: 14 Damage: 12 piercing damage.
Horns Attack: 9 Damage: 6 bludgeoning damage.
Claws Attack: 26 Damage: 8 slashing damage.
If the Bite and/or Horns attack/s kill the one that flew East the Lion Chimera flies to the one that went South East to finish it's attacks.
(Zenodor is up. Pepin is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Zenodor will Cast Synaptic Static (20ft sphere) trying to capture two or three of the beasts in the area if possible.
Damage 33 psychic, DC16 INT save for half.
On a failed save: After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
The Lion Chimera is out of range but the Dragon and Goat Chimeras get caught:
Dragon Chimera INT: 16
Goat Chimer INT: -1
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin tries to keep his distance to the Chimera while walking around without armor. He focusses on his all-purpose tool which suddenly transforms in some kind of device from which 5 rays of fire are shot towards the Goat chimera.
Attack: 26 Damage: 7
Attack: 19 Damage: 5
Attack: 28 Damage: 7
Attack: 31 Damage: 8
Attack: 29 Damage: 9
(Scorching ray at 4th level.)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The Dragon Chimera will use it's Fire Breath and catch Zenodor and Randall. It will then make a Horns attack against Zenodor and a Claws attack against Randall.
DC 15 DEX save or take 37 fire damage. Half damage for a successful save.
Zenodor gets charged with a Horns Attack: 19 Damage: 12 bludgeoning damage.
Randall gets scratched with a Claws Attack: 10 Damage: 9 slashing damage.
(Randall is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Heavily damaged already and with no chance to equip his armor, Randall grabs his shield for some scant protection, then casts a healing spell on himself. Looking around he calls, “Rally to me and I will try to heal us!”
Cure Wounds at level 3: 24
(AC is now 12 with shield equipped)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
They have bat-like/leathery draconic wings with large wingspans. One has already flown after the owls. Yes, they can fly.
The Goat Chimera bounds into the air, flying in a low arc to close the distance with Pepin and attacks.
Bite Attack: 25 Damage: 8 piercing damage.
Horns Attack: 25 Damage: 6 bludgeoning damage.
Claws Attack: 16 Damage: 9 slashing damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan appears to change into a dragon and fly into the air, casting a fire bolt at the Lion Chimera but misses.
Tempe also flies into the air putting a good distance between himself and the Lion Chimera, summons 8 giant owls and as them harry the Lion Chimera and then scatter to the four winds. About 5 actually hit.
Lion Chimera flies after the one that went East and kills it.
Zenodor casts synaptic static which the Dragon Chimera resists somewhat but the Goat Chimera succumbs to.
Pepin stays back and fiddling with his devices fires off almost half a dozen rays at the Goat Chimera.
Dragon Chimera breaths fire on Zenodor and Randall, and also Bites at Zenodor and Claws at Randall.
Randall heals himself and equips his shield. Also calls for the party to regroup around him for healing.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Almost forgot, the Goat Chimera subtracts 4 from all three of it's attacks.
This may make some of the previously posted attacks miss.
Pepin, please double check.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(As the healer, Randall would like to keep track of people’s relative injuries, at least as much as a +9 Medicine gets him (passive 19 medicine). If similar observations are easy on the monsters, he may call out which one appears the most wounded).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan casts Tasha's otherworldly guise growing dark wings, and taking on a chromatic dragon like appearance of the Lower Planes.
He ascends into the sky,following it up with a fire bolt aimed at the lion head monster
Attack: 13 Damage: 17
Paladin - warforged - orange
Tempe ascends and flies within 70 ft of the one of the creatures then with a calm he summons 8 giant owls within ten feet of the Big lionheaded thing he tells them to attack the lion headed one with flybys each moves 30ft away after they attack. If Tempe has too he'll use a kia point to disengage as a bonus action 40ft more.
1Attack: 9 Damage: 10 Moves upwards West 30ft after attack
2Attack: 8 Damage: 5 moves upwards east 30ft after attack
3Attack: 22 Damage: 6 Moves upwards north after attack
4Attack: 21 Damage: 10 moves upwards south after attack
5Attack: 18 Damage: 10 moves upwards southwest after attack
6Attack: 13 Damage: 6 Moves upwards southeast after attack
7Attack: 22 Damage: 9 Moves upwards Northeast after attack
8Attack: 19 Damage: 10 Moves upwards Northwest after attack.
.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The Lion Chimera roars in rage as it's harried by a parliament of giant owls before they scatter to the four winds. It flies after the one that went East.
Bite Attack: 14 Damage: 12 piercing damage.
Horns Attack: 9 Damage: 6 bludgeoning damage.
Claws Attack: 26 Damage: 8 slashing damage.
If the Bite and/or Horns attack/s kill the one that flew East the Lion Chimera flies to the one that went South East to finish it's attacks.
(Zenodor is up. Pepin is next.)
Zenodor will Cast Synaptic Static (20ft sphere) trying to capture two or three of the beasts in the area if possible.
Damage 33 psychic, DC16 INT save for half.
On a failed save: After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
(and trying to avoid hitting any of the party in the area of effect of course)
1 owl down AC12 HP19
A poof of feathers spread upon the sky then fade away.🦉
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The Lion Chimera is out of range but the Dragon and Goat Chimeras get caught:
Dragon Chimera INT: 16
Goat Chimer INT: -1
Pepin tries to keep his distance to the Chimera while walking around without armor. He focusses on his all-purpose tool which suddenly transforms in some kind of device from which 5 rays of fire are shot towards the Goat chimera.
Attack: 26 Damage: 7
Attack: 19 Damage: 5
Attack: 28 Damage: 7
Attack: 31 Damage: 8
Attack: 29 Damage: 9
(Scorching ray at 4th level.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The Dragon Chimera will use it's Fire Breath and catch Zenodor and Randall. It will then make a Horns attack against Zenodor and a Claws attack against Randall.
DC 15 DEX save or take 37 fire damage. Half damage for a successful save.
Zenodor gets charged with a Horns Attack: 19 Damage: 12 bludgeoning damage.
Randall gets scratched with a Claws Attack: 10 Damage: 9 slashing damage.
(Randall is up.)
Randall:
Caught unprepared without even his shield readied, Randall wakes up to incoming fire and claw!
Dexterity Save: 14
(edited to push dice roll)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Heavily damaged already and with no chance to equip his armor, Randall grabs his shield for some scant protection, then casts a healing spell on himself. Looking around he calls, “Rally to me and I will try to heal us!”
Cure Wounds at level 3: 24
(AC is now 12 with shield equipped)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(What do the Chimera's look like, other than their heads? Mainly, do they have wings for flying, or could we escape upwards?)
They have bat-like/leathery draconic wings with large wingspans. One has already flown after the owls. Yes, they can fly.
The Goat Chimera bounds into the air, flying in a low arc to close the distance with Pepin and attacks.
Bite Attack: 25 Damage: 8 piercing damage.
Horns Attack: 25 Damage: 6 bludgeoning damage.
Claws Attack: 16 Damage: 9 slashing damage.
Brief Recap of Round 1:
Petcan appears to change into a dragon and fly into the air, casting a fire bolt at the Lion Chimera but misses.
Tempe also flies into the air putting a good distance between himself and the Lion Chimera, summons 8 giant owls and as them harry the Lion Chimera and then scatter to the four winds. About 5 actually hit.
Lion Chimera flies after the one that went East and kills it.
Zenodor casts synaptic static which the Dragon Chimera resists somewhat but the Goat Chimera succumbs to.
Pepin stays back and fiddling with his devices fires off almost half a dozen rays at the Goat Chimera.
Dragon Chimera breaths fire on Zenodor and Randall, and also Bites at Zenodor and Claws at Randall.
Randall heals himself and equips his shield. Also calls for the party to regroup around him for healing.
Goat Chimera makes 3 attacks against Pepin.
IMPORTANT!!!
Almost forgot, the Goat Chimera subtracts 4 from all three of it's attacks.
This may make some of the previously posted attacks miss.
Pepin, please double check.
Initiative Order
Round 2:
Petcan
Tempe
Lion Chimera
Zenodor
Pepin
Dragon Chimera
Randall
Goat Chimera
(Petcan is up. Tempe is next.)
(As the healer, Randall would like to keep track of people’s relative injuries, at least as much as a +9 Medicine gets him (passive 19 medicine). If similar observations are easy on the monsters, he may call out which one appears the most wounded).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Hello just started playing and was wondering if I could have help starting out?
ooc:
1 Apply for an adventures here https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post?filter-prefix=8
2 Study Basic rules for DnD Basic Rules for Dungeons and Dragons (D&D) Fifth Edition (5e) - D&D Beyond
3 Don't post in adventure threads like this one, unless invited.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please