This post has potentially manipulated dice roll results.
Once Louvel hears Hans's beat, he starts to dance to the rythm. He does this while doing tricks with Trix at the same time, causing the audience to gasp in awe.
Can I get advantage on this due to Hans's music already going?
Puck guides his attention toward the completion of the task, wondering what they will be out through next. Does the school require them to formally sit in classrooms? Or head out into the world and test their wits against nature itself or other advisories.
he sees Louvel dance; and hope these skills are equally effective at avoiding arrows and sneaking by blades.
Clue 2. Alumni commission works when they retire, seeking promising mages to inspire.
Almost every student by now sits in groups and chat talking about their time preparing snacks at the café or how some were very great singers or performers at the stage. The last groups remaining are showing less enthusiasm to complete said tasks and maybe many more didn't even cared to finished them but from where you are standing is hard to know.
This post has potentially manipulated dice roll results.
"Hmm. 'Alumni commission works when they retire, seeking promising mages to inspire.' This one is rather tricky isn't it. My guesses are that it could be either B12 where they have art pieces to inspire students, or B14 with the crafting site for commissions. The two rooms kind of relate, but I'm not super sure..." Vivi says to her group. The aasimar then takes a glance across the entirety of the hall, trying to recall which areas had the most foot traffic. "More students probably gathered around rooms they thought were the right places, so if we can just follow them..." the assimar thought to herself.
(Rolling to see if I can get any hints on the correct room to go to based off of Vivi's thought process above. Not sure if this would be perception(-1) or investigation(+1) so I'll roll a flat d20 and you can add the appropriate modifier: 20)
(edit: welp, not liked either one helped XD. Vivi is very nervous on her first day of school apparently.)
"Hmm. 'Alumni commission works when they retire, seeking promising mages to inspire.' This one is rather tricky isn't it. My guesses are that it could be either B12 where they have art pieces to inspire students, or B14 with the crafting site for commissions. The two rooms kind of relate, but I'm not super sure..." Vivi says to her group. The aasimar then takes a glance across the entirety of the hall, trying to recall which areas had the most foot traffic. "More students probably gathered around rooms they thought were the right places, so if we can just follow them..." the assimar thought to herself.
(Rolling to see if I can get any hints on the correct room to go to based off of Vivi's thought process above. Not sure if this would be perception(-1) or investigation(+1) so I'll roll a flat d20 and you can add the appropriate modifier: 2)
(edit: welp, not liked either one helped XD. Vivi is very nervous on her first day of school apparently.)
Vivi's first guess was actually correct, getting inside the gallery (B12 activated the small magical paper and the hint started glowing, you see a portrait of several older alumni wearing Prismari College robes. You noticed a plaque that reads "At Strixhaven we were all inspired" Below the plaque is a small lever (Since yuo rolled investigation, I'll assume you would've done this anyways since we aren't in a physical table I think that you would've done it) - After pulling the lever a box pops out of the wall containing a Strixhaven pennant for each one of you.
You take your time to inspect this objects but as you do you hear a commotion coming from the west shelves of the main stacks in area B10.
The joyous and energetic atmosphere of the first floor is shattered by panicked shouting. "That trunk!" a young elf screams, pointing toward the stacks as she runs by. "That trunk has teeth! Please, anyone, stop it!" Chaos erupts in the library as students stream in all directions, their books and papers flying as they shout in fear. The only faculty mages in sight are trying to deal with panicked students.
In the western part of area B8, you see a half dozen old trunks strewn about. Sheets, blankets, large wooden frames, and half-painted wooden props are scattered haphazardly around the tables where members of the Live-Action Roleplaying Guild were setting up for a show. Rampaging throughout the mess is a trunk which turns to Puck and from a toothy maw a long and haevy tongue erupts splashing a purplish saliva.
Hearing the screams and commotion, Vivi turns to her group, "Get yourselves someplace safe!"
(If the trunk is spewing its purple saliva at Puck and the DM allows, Vivi would like to attempt to shove Puck out of the way or take the hit for him if shoving isn't possible. Initiative: 12)
This post has potentially manipulated dice roll results.
Even if well armored, Hans is not eager to be hurt and carefully follows behind everyone else. Seeing the living chest acting very aggressively, he starts looking in his pot to decide which of his cookeries might be useful.
Hearing the screams and commotion, Vivi turns to her group, "Get yourselves someplace safe!"
(If the trunk is spewing its purple saliva at Puck and the DM allows, Vivi would like to attempt to shove Puck out of the way or take the hit for him if shoving isn't possible. Initiative: 12)
The tongue sticks out about 5 ft from the object and it's just dripping this black saliva.
Starting up with Puck - You can see the trunk at a distance (around 50ft considering that you guys just exited B12 area)
I won't be tracking placement of each one of you but will post the map again so you can check it again and have a reference for your positioning and what could be near you.
Puck is playing with his clothes and a bit thick headed, so doesn’t really notice the commotion as something he has to deal with right away, puck will advance to wards the situation 35ft and end his turn there.
Hans approaches the trunk carefully, making sure not to be in the front lines against it. After moving about 25 feet closer, he digs out a pinch of green powder and flakes from his pot. With a muttered word and a soft blow, they fly surprisingly far, and cover a stunningly large area around the living trunk easily.
Cast Faerie Fire. DC14 Dex save, or we have advantage to attack it.
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Once Louvel hears Hans's beat, he starts to dance to the rythm. He does this while doing tricks with Trix at the same time, causing the audience to gasp in awe.
Can I get advantage on this due to Hans's music already going?
No advantage Performance: 14
Advantage Performance: 12
-Archie
Seeing her group's performance, Vivi stands by the sidelines and claps along to the beat of Hans' music.
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
Puck guides his attention toward the completion of the task, wondering what they will be out through next. Does the school require them to formally sit in classrooms? Or head out into the world and test their wits against nature itself or other advisories.
he sees Louvel dance; and hope these skills are equally effective at avoiding arrows and sneaking by blades.
The paper currently only shows the last clue :
Clue 2. Alumni commission works when they retire, seeking promising mages to inspire.
Almost every student by now sits in groups and chat talking about their time preparing snacks at the café or how some were very great singers or performers at the stage. The last groups remaining are showing less enthusiasm to complete said tasks and maybe many more didn't even cared to finished them but from where you are standing is hard to know.
Investigation check for Clue 2: 19
-Archie
"Hmm. 'Alumni commission works when they retire, seeking promising mages to inspire.' This one is rather tricky isn't it. My guesses are that it could be either B12 where they have art pieces to inspire students, or B14 with the crafting site for commissions. The two rooms kind of relate, but I'm not super sure..." Vivi says to her group. The aasimar then takes a glance across the entirety of the hall, trying to recall which areas had the most foot traffic. "More students probably gathered around rooms they thought were the right places, so if we can just follow them..." the assimar thought to herself.
(Rolling to see if I can get any hints on the correct room to go to based off of Vivi's thought process above. Not sure if this would be perception(-1) or investigation(+1) so I'll roll a flat d20 and you can add the appropriate modifier: 20)
(edit: welp, not liked either one helped XD. Vivi is very nervous on her first day of school apparently.)
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
“I’m thinking the second (B14)… but don’t trust me, I don’t think I got into the school based on my test scores…” thinking back to his father.
while they head over there, he asks the others “when do we get to hit stuff? I mean work on our physical skills?”
Vivi's first guess was actually correct, getting inside the gallery (B12 activated the small magical paper and the hint started glowing, you see a portrait of several older alumni wearing Prismari College robes. You noticed a plaque that reads "At Strixhaven we were all inspired" Below the plaque is a small lever (Since yuo rolled investigation, I'll assume you would've done this anyways since we aren't in a physical table I think that you would've done it) - After pulling the lever a box pops out of the wall containing a Strixhaven pennant for each one of you.
You take your time to inspect this objects but as you do you hear a commotion coming from the west shelves of the main stacks in area B10.
The joyous and energetic atmosphere of the first floor is shattered by panicked shouting. "That trunk!" a young elf screams, pointing toward the stacks as she runs by. "That trunk has teeth! Please, anyone, stop it!" Chaos erupts in the library as students stream in all directions, their books and papers flying as they shout in fear. The only faculty mages in sight are trying to deal with panicked students.
In the western part of area B8, you see a half dozen old trunks strewn about. Sheets, blankets, large wooden frames, and half-painted wooden props are scattered haphazardly around the tables where members of the Live-Action Roleplaying Guild were setting up for a show. Rampaging throughout the mess is a trunk which turns to Puck and from a toothy maw a long and haevy tongue erupts splashing a purplish saliva.
((Roll Initiative))
Hearing the screams and commotion, Vivi turns to her group, "Get yourselves someplace safe!"
(If the trunk is spewing its purple saliva at Puck and the DM allows, Vivi would like to attempt to shove Puck out of the way or take the hit for him if shoving isn't possible. Initiative: 12)
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
Initiative: 8
I cast the cantrip minor illusion, and create a small, 4'8" goblin creature in front of Puck and Vivi, to distract the trunk.
Louvel then detaches two of the dagger pockets from his Janitorial Robe of Useful items.
-Archie
Puck perks up, as the fey is a dangerous and devious place, and so far the material world felt… well not. He rushes over to aid his fellow students.
23
Trunk's initiative roll: 15
Louvel pulls throws both daggers at the trunk. (I don't know what kind of check you want me to have, so let me know.)
-Archie
For the moment we will just wait for Hans initiative roll and then start from there.
Even if well armored, Hans is not eager to be hurt and carefully follows behind everyone else. Seeing the living chest acting very aggressively, he starts looking in his pot to decide which of his cookeries might be useful.
Initiative: 13
Puck 23
Hans 16
Trunk with tongue 15
Vivi 12
Louvel 8
The tongue sticks out about 5 ft from the object and it's just dripping this black saliva.

Starting up with Puck - You can see the trunk at a distance (around 50ft considering that you guys just exited B12 area)
I won't be tracking placement of each one of you but will post the map again so you can check it again and have a reference for your positioning and what could be near you.
((Message from Puck))
Puck is playing with his clothes and a bit thick headed, so doesn’t really notice the commotion as something he has to deal with right away, puck will advance to wards the situation 35ft and end his turn there.
So its Hans's turn now, right?
-Archie
(Correct)
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
Hans approaches the trunk carefully, making sure not to be in the front lines against it. After moving about 25 feet closer, he digs out a pinch of green powder and flakes from his pot. With a muttered word and a soft blow, they fly surprisingly far, and cover a stunningly large area around the living trunk easily.
Cast Faerie Fire. DC14 Dex save, or we have advantage to attack it.