Physical Characteristics: Large, with gray skin. Appears to be very strong. 6 foot 5 inches. 175 lbs
Alignment: CG
Background: Shasys was born into a nomadic orcish tribe. He began learning the ways of Talos until Talos gave him a shred of his power. He joined the warrior and fought in many battles.
Physical characteristics: Boomi is 132 years old. 4ft 6 in and a solid 175lbs. His hair and beard are the color of rust. His hair and beard are wild both coming down to just past his shoulders.
Alignment: Lawful Good
Background: Boomi is his Clans master of the holy ale. At a young age he learned that Moradin bestowed him a talent for the brew. When he came of age he joins the Temple and quickly moved up the ranks to battle brew priest, the priest in charge of the holy ale given to the warriors before battle.
With the King's Army he fought and prayed his way till the day he dreamed of and dreaded came to past. The old brew master joined Moradin at his forge and he was selected to replace him.
After the ceremony he went to the brew temple that would be his to lead but as he walked through the front door a portal appeared. Thinking this was a sign from Moradin he steps through.
Physical Characteristics: Large, with gray skin. Appears to be very strong. 6 foot 5 inches. 175 lbs
Alignment: CG
Background: Shasys was born into a nomadic orcish tribe. He began learning the ways of Talos until Talos gave him a shred of his power. He joined the warrior and fought in many battles.
Just to let you guys know, I have a unique way of doing fights, and I do a lot of ability checks.
No worries, I'm sure we'll manage. I'm not all that experienced with D&D yet so as long as you don't mind the extra question here and there its fine with me.
Physical Characteristics: Large, with gray skin. Appears to be very strong. 6 foot 5 inches. 175 lbs
Alignment: CG
Background: Shasys was born into a nomadic orcish tribe. He began learning the ways of Talos until Talos gave him a shred of his power. He joined the warrior and fought in many battles.
Well, to be honest, it was made as a 12-player campaign, so I would need to adjust monster difficulty levels, and rearange some things. If you guys are still interested, just let me know, and I'll adapt it for less players.
Description: Skorli is a stocky young dwarf, about 4' 4", and 200 lb. His hair and beard are red, and his skin ruddy. His bulbous nose makes his dark eyes look squinty. His beard is braided with silver bands engraved with tiny warhammers. He wears heavy armor under his priestly robes, which are a shimmering white color, and seem to repel all dirt and stains.
Backstory:
Skorli was orphaned very young, and taken into an orphanage run by dwarven clerics skilled in the creation of magical armor and weapons. Growing up in that setting, he frequently got into fights with bullies and other delinquents. Once, he lost his temper and gave an older dwarf such a thrashing that his opponent's arm was broken. That day, Skorli earned a month of nothing but gruel to eat, and his surname.
Over time, the clerics were able to tame Skorli's aggressive instincts, and teach him to follow a holier path. Feeling shame for the mischief he had caused in the past, Skorli began a new path studying the Way of the Forge, and how to draw upon divine power to mend and create protective armor and deadly weapons. At last, when he was too old for the orphanage, the Forge clerics bid him to go into the world and find his place, although he would always be welcome to return for a (short) visit. They also delivered to him a small chest that they had kept since his childhood, that contained all that remained of his family heritage.
No problem, no need to rush. You have until all 12 people have signed up.
To All: Please make sure you read the Public DM Notes.
-Archie
So, do we have all classes now? I've not been keeping track. Are there any that are still missing?
We are still missing a cleric and paladin.
-Archie
What about this guy?
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Name: Boomi Battleborn
Race: Hill Dwarf
Class: Cleric life/Domain
Background: Acolyte of Moradin
Physical characteristics: Boomi is 132 years old. 4ft 6 in and a solid 175lbs. His hair and beard are the color of rust. His hair and beard are wild both coming down to just past his shoulders.
Alignment: Lawful Good
Background: Boomi is his Clans master of the holy ale. At a young age he learned that Moradin bestowed him a talent for the brew. When he came of age he joins the Temple and quickly moved up the ranks to battle brew priest, the priest in charge of the holy ale given to the warriors before battle.
With the King's Army he fought and prayed his way till the day he dreamed of and dreaded came to past. The old brew master joined Moradin at his forge and he was selected to replace him.
After the ceremony he went to the brew temple that would be his to lead but as he walked through the front door a portal appeared. Thinking this was a sign from Moradin he steps through.
Character sheet: https://www.dndbeyond.com/profile/Bushawk/characters/67036378
Thank you for bringing this to my attention, I can't believe that I missed it.
-Archie
Since only 12 people can join the campaign, the first 12 to get into it will be those who are selected.
-Archie
Just to let you guys know, I have a unique way of doing fights, and I do a lot of ability checks.
-Archie
No worries, I'm sure we'll manage. I'm not all that experienced with D&D yet so as long as you don't mind the extra question here and there its fine with me.
For those of us who have posted suggestions and not heard anything back, is it safe to assume that we are not involved at this time?
As written above, the first 12 to get into the campaign are in, so if you have not received an answer to a suggestion, I have not seen it.
-Archie
I will be joining late, just so you know, I'm sorry for the inconvenience, but I will be able to post, I just can't join the campaign.
Is this still going to run then, or has it died?
Well, to be honest, it was made as a 12-player campaign, so I would need to adjust monster difficulty levels, and rearange some things. If you guys are still interested, just let me know, and I'll adapt it for less players.
-Archie
What are you still missing?
I'm interested. what classes are still needed?
We should take a poll of who is still interested and claimed a class:
Class | Player
Barbarian | DragonDenn
Bard | VictorNetherwalker
Cleric |
Druid | Draukarius
Fighter | Touschka_
Monk |
Paladin | WardrickthePaladin
Ranger |
Rogue |
Sorcerer |
Warlock | CharwomanGene -- Confirmed
Wizard | TommoBoi
What am I missing?
I took the players off the campaign listing.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Whoever was interested was suppost to join the campaign, but only 7 people went in.
-Archie
so, standard array, level 1, starting eq only, correct?
First Submission:
Skorli Bonebreak
Hill Dwarf Cleric- Forge Domain Neutral Good
Description: Skorli is a stocky young dwarf, about 4' 4", and 200 lb. His hair and beard are red, and his skin ruddy. His bulbous nose makes his dark eyes look squinty. His beard is braided with silver bands engraved with tiny warhammers. He wears heavy armor under his priestly robes, which are a shimmering white color, and seem to repel all dirt and stains.
Backstory:
Skorli was orphaned very young, and taken into an orphanage run by dwarven clerics skilled in the creation of magical armor and weapons. Growing up in that setting, he frequently got into fights with bullies and other delinquents. Once, he lost his temper and gave an older dwarf such a thrashing that his opponent's arm was broken. That day, Skorli earned a month of nothing but gruel to eat, and his surname.
Over time, the clerics were able to tame Skorli's aggressive instincts, and teach him to follow a holier path. Feeling shame for the mischief he had caused in the past, Skorli began a new path studying the Way of the Forge, and how to draw upon divine power to mend and create protective armor and deadly weapons. At last, when he was too old for the orphanage, the Forge clerics bid him to go into the world and find his place, although he would always be welcome to return for a (short) visit. They also delivered to him a small chest that they had kept since his childhood, that contained all that remained of his family heritage.
I'm still keen to play