"I hadn't even realized such creatures endured in these parts. By all means, if you think they'll warm to your approach." As he is talking, Lord Orgosh takes up a sitting position behind some rocks, but with a vantage point view into the camp. "I'll keep an eye out. If they become hostile, make your way back quickly and we'll spring a trap on them."
Everyone Everyone who is approaching the Kobold camp, please make a stealth check if you wish to be stealthy. Otherwise you are able to walk up within speaking range.
Ardynand Conductor It appears you both reach the campfire undetected. Conductor stumbled on a rock, but luckily Ardyn was able to catch them quietly. Hiding behind some brush that provides view, you see five white kobolds cooking some fish. Two of them are carrying crude shields with spears, two others have daggers on their hips, and the fifth appears unarmed.
Erskine waits for his companions to be out of sight, before approaching slowly, calling out "'lo there friends, room at yer fire fer one more? Get's ruddy cold out ere this time of...always." He spreads his arms to show he is unarmed and offers a sheepish grin
Erskine At this, the kobolds jump to and draw weapons at you. They seem very agitated and almost afraid. The unarmed one begins frantically looking around. They shout at you in draconic, which you do not understand. Ardynhowever...
Ardyn Speaking draconic, you hear "Get away! We won't be taken!"
Ardyn watched as the Kobolds readied their weapons after Erskine approached them. He heard one of them shout something about not being taken. After a moment he slowly steps out from his hiding spot into view of his companion and the Kobolds. “No one going to take you, we just want to talk thas all.” He said Speaking in draconic,
Lord Orgosh Overhead, you hear a distant roar. Unsure of the direction, but vaguely in the opposite direction of where the rest of your party went. The dwarves you are will seem to hear it too and are looking quite nervous. "What was that? Does anyone see anything?"says Brottor. Make a perception roll
Everyone else Make a perception roll to determine if you hear the sound
Lord Orgosh Unfortunately, you can't quite determine the location this sound came from. With the sound echoing throughout the mountains, it's hard to pinpoint an exact area to focus on. Brottor looks to you, "I don't like this. We're stuck here in this outcropping."
Gosand Ardyn You both hear the roar. Distant and hard to pinpoint. Somewhere behind you. The kobolds don't appear to have noticed anything yet.
Ardyn "Lies! You all lie! You followed us! We flee south and you find us here!" says the unarmed kobold who now appears to be shaping some ice magic. Roll a persuasion check if you're honest or deception check if your lying.
Gos You are able to see the unarmed kobold as well shaping magic.
"Agreed. Let us find shelter beneath something." Lord Orgosh looks around for rock overhangs, tree copses, anything that would provide cover or concealment from overhead.
"I’m not lying, we weren’t following you", Aryden said Just after saying that heard ad distant roar coming from somewhere "Did anyone else hear that?" He asked looking around.
Lord Orgosh You don't see anything that offers better protection than where you currently are. Though your outcropping may offer some extra help to hiding, it leaves you very immobile as it's a cramped spaced and leaving it is a bit difficult. The only other place you can think of would be the near where the kobolds are at present with their campfire.
Ardyn "Then leave us be! Go back where you came. We claim this land now. It offers us protection and we won't go back!"The kobolds seem a bit relieved, however they have not let off their guard.
Gos just reaches down to her side, making sure that her pistol is still in its holster, then trains her aim specifically on the magic-wielding kobold. She doesn't fire yet, but she's just waiting for the chance to.
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"I hadn't even realized such creatures endured in these parts. By all means, if you think they'll warm to your approach." As he is talking, Lord Orgosh takes up a sitting position behind some rocks, but with a vantage point view into the camp. "I'll keep an eye out. If they become hostile, make your way back quickly and we'll spring a trap on them."
Everyone
Everyone who is approaching the Kobold camp, please make a stealth check if you wish to be stealthy. Otherwise you are able to walk up within speaking range.
Stealth 7
Stealth : 9
(( Staying behind to protect the client and to hold as a fallback point for the others. ))
Ardyn and Conductor
It appears you both reach the campfire undetected. Conductor stumbled on a rock, but luckily Ardyn was able to catch them quietly. Hiding behind some brush that provides view, you see five white kobolds cooking some fish. Two of them are carrying crude shields with spears, two others have daggers on their hips, and the fifth appears unarmed.
Erskine waits for his companions to be out of sight, before approaching slowly, calling out "'lo there friends, room at yer fire fer one more? Get's ruddy cold out ere this time of...always." He spreads his arms to show he is unarmed and offers a sheepish grin
Erskine
At this, the kobolds jump to and draw weapons at you. They seem very agitated and almost afraid. The unarmed one begins frantically looking around. They shout at you in draconic, which you do not understand. Ardyn however...
Ardyn
Speaking draconic, you hear "Get away! We won't be taken!"
Ardyn watched as the Kobolds readied their weapons after Erskine approached them. He heard one of them shout something about not being taken. After a moment he slowly steps out from his hiding spot into view of his companion and the Kobolds. “No one going to take you, we just want to talk thas all.” He said Speaking in draconic,
(Been a bit occupied, sorry)
Gos is gonna sneak up to a higher area so she gets line of sight and sits, musket ready in case the kobolds try something funny.
Stealth: 21
Lord Orgosh
Overhead, you hear a distant roar. Unsure of the direction, but vaguely in the opposite direction of where the rest of your party went. The dwarves you are will seem to hear it too and are looking quite nervous. "What was that? Does anyone see anything?" says Brottor.
Make a perception roll
Everyone else
Make a perception roll to determine if you hear the sound
Gos whips around to look for the source of noise, finger ready on the trigger.
Perception: 13
Perception: 24
Lord Orgosh looks up to see the source of the noise.
Perception = 13
Lord Orgosh
Unfortunately, you can't quite determine the location this sound came from. With the sound echoing throughout the mountains, it's hard to pinpoint an exact area to focus on. Brottor looks to you, "I don't like this. We're stuck here in this outcropping."
Gos and Ardyn
You both hear the roar. Distant and hard to pinpoint. Somewhere behind you. The kobolds don't appear to have noticed anything yet.
Ardyn
"Lies! You all lie! You followed us! We flee south and you find us here!" says the unarmed kobold who now appears to be shaping some ice magic.
Roll a persuasion check if you're honest or deception check if your lying.
Gos
You are able to see the unarmed kobold as well shaping magic.
"Agreed. Let us find shelter beneath something." Lord Orgosh looks around for rock overhangs, tree copses, anything that would provide cover or concealment from overhead.
Perception = 6
"I’m not lying, we weren’t following you", Aryden said Just after saying that heard ad distant roar coming from somewhere "Did anyone else hear that?" He asked looking around.
persuasion18
Lord Orgosh
You don't see anything that offers better protection than where you currently are. Though your outcropping may offer some extra help to hiding, it leaves you very immobile as it's a cramped spaced and leaving it is a bit difficult. The only other place you can think of would be the near where the kobolds are at present with their campfire.
Ardyn
"Then leave us be! Go back where you came. We claim this land now. It offers us protection and we won't go back!" The kobolds seem a bit relieved, however they have not let off their guard.
Per: 9
Gos just reaches down to her side, making sure that her pistol is still in its holster, then trains her aim specifically on the magic-wielding kobold. She doesn't fire yet, but she's just waiting for the chance to.