The skeletons' empty eye sockets follow you as you back out of the room, but otherwise do not move. As you step back down the stairs, the place where the door should have been to let you back onto the ground floor is absent, and there is instead unbroken wall and painted frescoes as though there had never been such a door.
(Do the stairs continue down to lower levels still?)
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Rawlings pauses on the main floor and tries to wrap her head around the fact that the door is now gone. "Well.. this is quite the predicament. Looks like we'll have to solve the riddle within the next 24 hours.. somehow." She gets off the stairs and looks around the room to see if there is any writing or anything on the walls.
"If I can spare the magic, I can try to dispel whatever effect has hidden the door. There's no guarantee it will work...".
Sigi casts another look downstairs.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"They did say our way was barred... Damn it! Save your spells Brother. There's still trolls somewhere in this cursed place. We'll just have to figure out this puzzle from our friends upstairs."
He waits as Rawlings finishes her search of the room before following Vandeyr down the stairs.
(I'm sorry I've been really sick for over a week and I'm just finally starting to feel human again; to clarify, the stairway went further up as well)
The stairway continues downward, a green glow becoming increasingly brighter as you turn around the stairs. At the bottom of the stairs (they don't continue further), an empty doorway opens into a large stone room, far larger than you think should be possible given how short the stairs were. In the center of the room stands a towering statue of a robed skeleton with wearing a golden crown. In one hand stretched outward toward the door, it holds a royal scepter horizontally; in the other hand, held out to its right, it holds a green flame, the only source of light in the room. While it has no eyes, you get the sense that it is watching you.
Beyond the statue, on the opposite wall, is what seems like a stone door, though there is no handle or visible means of opening. The room is around 100 feet across at its widest, but is diamond shaped; the door you stand in now at one point, the other "door" at the opposite point.
The floor is conveniently split into five-foot diamonds, each bearing an infernal/abyssal rune--since they share the same characters.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Brother Siegfried, and anyone who rolls over 15 recognizes
This is an ancient depiction of Myrkul. While Myrkul modernly is known as the god of decay and exhaustion, he was once the Lord of the Dead, before he was supplanted by Kelemvor. Where Kelemvor is a neutral judge of the dead, such that those who live righteously have no need to fear death, when Myrkul held the title, he was not at all impartial, and would punish mortals as he saw fit, such that death was feared by any not under the care of another deity. While he rarely had open worshippers, many worshipped him in secret--mostly necromancers--in order to prolong their own lives (or unlives) and ensure their place in the afterlife.
Presently Myrkul is forced into subservience to Kelemvor, but is always seeking to overthrow him and reclaim the title of Lord of the Dead.
Vandeyr would very much hold up his arms to prevent anyone stepping into the room.
"I suspect these tiles are quite dangerous if stepped upon in... The non-prescribed manner."
Vandeyr would like to try to make sense of the 'word search' if possible, but will ready a crossbow bolt to shoot across the room in case nothing makes itself apparent to him.
(As a side note, I also have a potion of flight yet, in case we need to fly across this room)
Vandeyr would very much hold up his arms to prevent anyone stepping into the room.
"I suspect these tiles are quite dangerous if stepped upon in... The non-prescribed manner."
"So these are what, letters? Numbers?" Tor asks of the symbols on the floor. "Wait, wait, so is this the door the dead upstairs mentioned, or the one in their room? Is this where we need to give the word, the name or whatever, or back up there? Gods I hate all these puzzles and riddles!" He slams the side of his fist into the wall in frustration.
"All I know is, there's no trolls here, and we can't even set foot in this bloody checkerboard of a room until we know what's going on. So, I'm going further up. Let's just get this over with."
Tor will turn his back on the room and make his way back upstairs, past Skeleton Hall to the next floor.
Rawlings, having no idea what this riddle is about, starts backing out of the room. "Maybe our guide would know the answer?"
"Maybe," agrees Tor. "If the answer's downstairs we might as well ask her on the way."
He too will begin going back down the stairs, keeping his eyes on the skeletons the whole time.
"My question though is... Didn't we see two trolls come in here? We killed one, so where's the other one?"
DM: Are the stairs up and down large/wide enough for trolls to pass by?
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
(pretty sure the one we killed was in fact a third troll)
Paladin - warforged - orange
(Yes, but it'd have to squeeze a little)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
The skeletons' empty eye sockets follow you as you back out of the room, but otherwise do not move. As you step back down the stairs, the place where the door should have been to let you back onto the ground floor is absent, and there is instead unbroken wall and painted frescoes as though there had never been such a door.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
(Do the stairs continue down to lower levels still?)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
They do continue down
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Vandeyr will continue down
Paladin - warforged - orange
Rawlings pauses on the main floor and tries to wrap her head around the fact that the door is now gone. "Well.. this is quite the predicament. Looks like we'll have to solve the riddle within the next 24 hours.. somehow." She gets off the stairs and looks around the room to see if there is any writing or anything on the walls.
Perception 18
"If I can spare the magic, I can try to dispel whatever effect has hidden the door. There's no guarantee it will work...".
Sigi casts another look downstairs.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"They did say our way was barred... Damn it! Save your spells Brother. There's still trolls somewhere in this cursed place. We'll just have to figure out this puzzle from our friends upstairs."
He waits as Rawlings finishes her search of the room before following Vandeyr down the stairs.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
(I'm sorry I've been really sick for over a week and I'm just finally starting to feel human again; to clarify, the stairway went further up as well)
The stairway continues downward, a green glow becoming increasingly brighter as you turn around the stairs. At the bottom of the stairs (they don't continue further), an empty doorway opens into a large stone room, far larger than you think should be possible given how short the stairs were. In the center of the room stands a towering statue of a robed skeleton with wearing a golden crown. In one hand stretched outward toward the door, it holds a royal scepter horizontally; in the other hand, held out to its right, it holds a green flame, the only source of light in the room. While it has no eyes, you get the sense that it is watching you.
Beyond the statue, on the opposite wall, is what seems like a stone door, though there is no handle or visible means of opening. The room is around 100 feet across at its widest, but is diamond shaped; the door you stand in now at one point, the other "door" at the opposite point.
The floor is conveniently split into five-foot diamonds, each bearing an infernal/abyssal rune--since they share the same characters.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Anyone who is proficient with Religion can make a check. Brother Sigi can make his with advantage.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Sigi takes in the disturbing visage... 16
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Brother Siegfried, and anyone who rolls over 15 recognizes
This is an ancient depiction of Myrkul. While Myrkul modernly is known as the god of decay and exhaustion, he was once the Lord of the Dead, before he was supplanted by Kelemvor. Where Kelemvor is a neutral judge of the dead, such that those who live righteously have no need to fear death, when Myrkul held the title, he was not at all impartial, and would punish mortals as he saw fit, such that death was feared by any not under the care of another deity. While he rarely had open worshippers, many worshipped him in secret--mostly necromancers--in order to prolong their own lives (or unlives) and ensure their place in the afterlife.
Presently Myrkul is forced into subservience to Kelemvor, but is always seeking to overthrow him and reclaim the title of Lord of the Dead.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Vandeyr religion 18
Paladin - warforged - orange
Vandeyr can read both Abyssal and Infernal. Do the runes mean anything?
Paladin - warforged - orange
The runes make a sort of "word search" that could find meaning in either language depending on how you combine the runes.
(I'm assuming no one has stepped into the room yet?)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Vandeyr would very much hold up his arms to prevent anyone stepping into the room.
"I suspect these tiles are quite dangerous if stepped upon in... The non-prescribed manner."
Vandeyr would like to try to make sense of the 'word search' if possible, but will ready a crossbow bolt to shoot across the room in case nothing makes itself apparent to him.
(As a side note, I also have a potion of flight yet, in case we need to fly across this room)
Paladin - warforged - orange
(Tor has a -1 to Religion, sooo...)
"Great, more skeletons. I'm seeing a theme here..."
"So these are what, letters? Numbers?" Tor asks of the symbols on the floor. "Wait, wait, so is this the door the dead upstairs mentioned, or the one in their room? Is this where we need to give the word, the name or whatever, or back up there? Gods I hate all these puzzles and riddles!" He slams the side of his fist into the wall in frustration.
"All I know is, there's no trolls here, and we can't even set foot in this bloody checkerboard of a room until we know what's going on. So, I'm going further up. Let's just get this over with."
Tor will turn his back on the room and make his way back upstairs, past Skeleton Hall to the next floor.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos