This post has potentially manipulated dice roll results.
As Gerty gets hit, she cries out a little in more surprise than anything, then turns to face the bandits. When Aaron slits the throat of the first one, "Nice move Aaron! It won't do to have bandits around!"
She moves up to #3 and takes her swing with her axe...
"But i thought? Surely they...?" Aw forget it." Loran pouts a little as he watches Bandits 6 and 5 make off with some livestock. With a groan he'll wade into combat and take a stab at (a thwip at?) bandit 3 with his trusty whip.
Attack: 8
Damage: 3
(Rolled in Log)
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High Hopes, Low Rolls. Timezone Is EST. Surely THIS one will reach an ending...
This post has potentially manipulated dice roll results.
Sasha shakes her head as Loran seems to give up on the cattle being stolen, then turning to face the cattle thieves on her own, moving until she's about 40 feet range, swiftly placing her hex on the right cattle thief (Bandit 5) then using her fey wand to unleash another beam of green crackling eldritch force against it.
As Gerty gets hit, she cries out a little in more surprise than anything, then turns to face the bandits. When Aaron slits the throat of the first one, "Nice move Aaron! It won't do to have bandits around!"
She moves up to #3 and takes her swing with her axe...
Attack: 21 Damage: 11
Gerty’s axe digs deep into the bandits side, cutting clean through his armor and rib cage. There is a look of unexpected shock on his face as he crumples to the ground
"But i thought? Surely they...?" Aw forget it." Loran pouts a little as he watches Bandits 6 and 5 make off with some livestock. With a groan he'll wade into combat and take a stab at (a thwip at?) bandit 3 with his trusty whip.
Attack: 8
Damage: 3
(Rolled in Log)
( you won’t be able to get in range, but for the humor I will let you do the action any ways..)
Loran shrugs off the livestock theft, and the fact he failed to notice the thieves near him at camp and he bravely moves forward to battle with the bandits in front. He gets about 30’ as Gerty’s mighty axe hits home into the bandit. Loran quickly lashes out with his whip in the direction of bandit 3 but he is about 30’ away still. His whip cracks the air, and surely would have hurt like the dickens had it struck home, and if Gerty didn’t just kill the guy wilth her axe.
Sasha shakes her head as Loran seems to give up on the cattle being stolen, then turning to face the cattle thieves on her own, moving until she's about 40 feet range, swiftly placing her hex on the right cattle thief (Bandit 5) then using her fey wand to unleash another beam of green crackling eldritch force against it.
Eldritch blast: 12 Force: 12 Necrotic: 3
Sasha’s green blast just hits the bandit, sending him sprawling into the grass as bandit 6 drops something into the grass as he keeps running, herding the animals before him. 14
(I thought you moved to Q9 to aid Aaron with a heal, or did I miss a move?)
( I see, I missed that action…)
William moved up to bandit #2 with a bit too much swagger, attempting to strike with his rapier. The bandit easily bats the blade down with his crossbow and the point jams deeply into the ground, getting stuck. The bandit sort of chuckles as he shoots William point blank in the foot, before retreating as per post (#1418)
William can take an attack of opportunity, just not with the rapier, as it is stuck and requires an action to dislodge
Aaron seems a bit dazed as he stands there, this is his first killing and he is covered in gore. Gerty takes a second, her blood pumping, ignoring her minor wounds and notices the bidderboo corpse is a little strange. According to all the stories, when a bidderboo is slain, it reverts back to its normal form, thus revealing the identity. This beast has not changed, other than wearing its insides on the outside.
The bandits make good their escape as you try to snap Aaron out of his stupor.
( not sure if Aaron has disappeared for good or not, so we will end this encounter so you can all regroup)
Aaron stands there, covered in the blood and sinew, breathing hard, trembling. He looks around after a longer than normal pause, "Everyone... okay?" As the adrenaline wears off, he begins to realize that some of the blood is his own. "I think.. I think I need a break." He collapses to one knee.
Sasha chases after the sheep and cattle being stolen, using her fey wand to unleash another beam of green crackling eldritch force against the remaining bandit herding them away (Bandit 5).
the green energy knocks the bandit down into the grass, the sheep and cattle keep running. The cattle begin to separate and go in different directions, while the sheep keep bunched up tight as they bolt in the direction they were herded
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As Gerty gets hit, she cries out a little in more surprise than anything, then turns to face the bandits. When Aaron slits the throat of the first one, "Nice move Aaron! It won't do to have bandits around!"
She moves up to #3 and takes her swing with her axe...
Attack: 13 Damage: 12
"But i thought? Surely they...?" Aw forget it." Loran pouts a little as he watches Bandits 6 and 5 make off with some livestock. With a groan he'll wade into combat and take a stab at (a thwip at?) bandit 3 with his trusty whip.
Attack: 8
Damage: 3
(Rolled in Log)
High Hopes, Low Rolls. Timezone Is EST.
Surely THIS one will reach an ending...
Sasha shakes her head as Loran seems to give up on the cattle being stolen, then turning to face the cattle thieves on her own, moving until she's about 40 feet range, swiftly placing her hex on the right cattle thief (Bandit 5) then using her fey wand to unleash another beam of green crackling eldritch force against it.
Eldritch blast: 13 Force: 14 Necrotic: 6
Bandits scawy :(
High Hopes, Low Rolls. Timezone Is EST.
Surely THIS one will reach an ending...
Gerty’s axe digs deep into the bandits side, cutting clean through his armor and rib cage. There is a look of unexpected shock on his face as he crumples to the ground
( you won’t be able to get in range, but for the humor I will let you do the action any ways..)
Loran shrugs off the livestock theft, and the fact he failed to notice the thieves near him at camp and he bravely moves forward to battle with the bandits in front. He gets about 30’ as Gerty’s mighty axe hits home into the bandit. Loran quickly lashes out with his whip in the direction of bandit 3 but he is about 30’ away still. His whip cracks the air, and surely would have hurt like the dickens had it struck home, and if Gerty didn’t just kill the guy wilth her axe.
Sasha’s green blast just hits the bandit, sending him sprawling into the grass as bandit 6 drops something into the grass as he keeps running, herding the animals before him. 14
Bandit 4 will fire another arrow at Gerty Attack: 15 Damage: 3
and then run directly north in retreat
bandit 2 will fire at William and retreat to the east
Attack: 10 Damage: 9
Does William get an Attack of Opportunity? Or does de Bandit use an action to disengage?
William should be at Q11.
Player: Any Good Alignment // DM: Lawful Evil
(Shoot im not sure how much distance a square is i guess. In that case.)
Loran unleashes a mighty SELF PITY KICK into the dirt. This is goin great...
High Hopes, Low Rolls. Timezone Is EST.
Surely THIS one will reach an ending...
(I thought you moved to Q9 to aid Aaron with a heal, or did I miss a move?)
( I see, I missed that action…)
William moved up to bandit #2 with a bit too much swagger, attempting to strike with his rapier. The bandit easily bats the blade down with his crossbow and the point jams deeply into the ground, getting stuck. The bandit sort of chuckles as he shoots William point blank in the foot, before retreating as per post (#1418)
William can take an attack of opportunity, just not with the rapier, as it is stuck and requires an action to dislodge
(Most effective move would be to use the Whip, but feels like cheating).
William tries to give the Bandit a kidney punch as he runs away: to hit 20 (not nat) dmg 2
Player: Any Good Alignment // DM: Lawful Evil
The bandit grunts audibly as William’s fist catches him as he moves away.
Bandits- 20
Aaron- 15
Gerty- 14
Luke- 13
William-12
Loran- 10
Sasha- 7
Aaron is up
Aaron seems a bit dazed as he stands there, this is his first killing and he is covered in gore.
Gerty takes a second, her blood pumping, ignoring her minor wounds and notices the bidderboo corpse is a little strange. According to all the stories, when a bidderboo is slain, it reverts back to its normal form, thus revealing the identity. This beast has not changed, other than wearing its insides on the outside.
The bandits make good their escape as you try to snap Aaron out of his stupor.
( not sure if Aaron has disappeared for good or not, so we will end this encounter so you can all regroup)
Aaron stands there, covered in the blood and sinew, breathing hard, trembling. He looks around after a longer than normal pause, "Everyone... okay?" As the adrenaline wears off, he begins to realize that some of the blood is his own. "I think.. I think I need a break." He collapses to one knee.
Stupid bandits! Stupid rapier!
William tries to dislodge his rapier as the bandis make their leave (assuming we're ending the encounter).
Player: Any Good Alignment // DM: Lawful Evil
Sasha chases after the sheep and cattle being stolen, using her fey wand to unleash another beam of green crackling eldritch force against the remaining bandit herding them away (Bandit 5).
Eldritch blast: 24 Force: 5 Necrotic: 5
( how far up do you move, give your position)
the green energy knocks the bandit down into the grass, the sheep and cattle keep running. The cattle begin to separate and go in different directions, while the sheep keep bunched up tight as they bolt in the direction they were herded