@Kaemgen I completely understand your frustration.... I did check your character sheet and it looked to jive with what I remember seeing in your original post... STR and INT high - but not maxed. I am fine with you keeping or re-rolling... your choice. Plus, I have never seem a Blood Hunter run... so might be interesting.
Remember, this module is definitely more fun-house and intense. While there is absolutely room for RP, it is an old-school brutal dungeon crawl. So I am okay with characters being a little out there... this whole adventure is 'out there'.
This post has potentially manipulated dice roll results.
Ancestry: 31 Human (just!), sub-race: 7 Specialist
Attributes: Set 1: 151213151316 Set 2: 141213151414 Set 3: 131514141612
Bit of a no-brainer that it'll be set 3 (racial adjustments of +1 to Con and Wis applied): Str: 9, Dex: 18, Con 14, Int 11, Wis 18, Cha 17
Name:Nathan Skyfollower Background: Clan Crafter (the Dwarves have the best furnaces for making optics with glassblowing) Class: Circle of Stars Druid Alignment: Neutral Backstory:
The skies are an open book where the stories of the ancestors are written in cosmic clarity each night. Constellations rise and set, disappear for a season and return to mark the wheel of time. Look into the winter sky and know in your body what a giant feels like. The sky holds the gods, and the spirit guides of those who lived before us.
I am a seer, a knower of magic and enchantment. I am a sage of the forest and mountain. I know the secrets of the ancient oak and the lightning that rifts the sky when the gods are quick to anger. But yet I still hunger.
This post has potentially manipulated dice roll results.
CyberusFaustus - No worries, it's more a me OCD thing than anything else. It bugs me that they don't mesh... And going through it is fun anyway... So I'll just do it again. Who knows, now that I built one Blood Hunter and it looked interesting maybe the dice will allow another...
---
Ability scores: 16716161312
Ability scores: 151411101411
Ability scores: 121615151411
Race: 6
I'll roll sub-race in a subsequent post that I won't worrying about editing 'cause it's just the sub race. *shrug*
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
CyberusFaustus - No worries, it's more a me OCD thing than anything else. It bugs me that they don't mesh... And going through it is fun anyway... So I'll just do it again. Who knows, now that I built one Blood Hunter and it looked interesting maybe the dice will allow another...
---
Ability scores: 1181681310
Ability scores: 10121316912
Ability scores: 161316141314
Race: 93
I'll roll sub-race in a subsequent post that I won't worrying about editing 'cause it's just the sub race. *shrug*
Ok so Half Elf... Bloodline - 18
Half- High Elf
So still going Blood Hunter. Int is a little lower but Con is much better.
Heath grew up in the Sword mountains, he felt comfortable in the hills and the wilderness, in the high places. He grew to have an affinity with wild animals, bears, wolves, mountain cats did not bother him. He developed over time a method of communication with them, an understanding. They assisted him in tracking, hunting. He didn't know it at the time in his teenage years, but later this would serve him well.
As he came of age, he wandered into the area near Waterdeep and he became known to the some of the locals there as a finder of things, a finder of people. Behind his back they called him all sort of names, some fearful, some with ridicule. But they always called on Heath when they had someone who had fled a large debt in Waterdeep, someone who needed to be hunted down.
At first Heath did this out of interest and to earn money obviously, but later he wanted to know more about the why, what had these people done, who was calling the shots. He starts to try to piece together what is all is about, and what he is truly to do with his life. His bond with beasts and his understanding of them is a gift, and he plans to use it to his full potential.
Looking to start Castle Amber (5e conversion) module.
Looking to have 6-10 players (Three of these are porting over from another module set in Faerun)
This is an old school "fun house" style dungeon that can be pretty brutal. Expect character deaths. Thus, even if you don't get in the first draft, the castle may call upon you at a later date.
PC's will be 'discovered' via the fate of the dice (Roll your ancestry and your stats, then choose your background and class accordingly):
Roll on the following tables to determine your ancestry
Faerun Western Heartlands demographics - because the Castle is currently drawing its victims heroes from there. (*If you roll 100 on your main heritage, roll a d4 on the WH Other table):
Western Heartlands
Low
Hiigh
d100
WH Other
Low
High
d4
Dwarf
1
1
Dragonborn
1
2
Halfling
2
5
Tiefling
3
4
Elf
6
12
Human
13
90
Half-elf
91
94
Half-orc
95
97
Gnome
98
99
Other*
100
100
Once you have your main ancestry, choose the appropriate table below to roll against to determine your specific heritage.
Human Subrace
Low
High
d10
Generalist
1
6
Specialist
7
10
Dwarf Subrace
Low
High
d10
Gray
1
2
Hill
3
7
Mountain
8
10
Elf Subrace
Low
High
d8
Eladrin
1
1
Wood
2
3
High
4
6
Drow
7
8
Halfling Subrace
Low
High
d10
Ghostwise
1
1
Lightfoot
2
6
Stout
7
10
Gnome Subrace
Low
High
d10
Deep
1
2
Rock
3
7
Forest
8
10
Half-elf Bloodline
Low
High
d20
Half-Eladrin
1
2
Half-Wood
3
6
Unkown Heritage
7
13
Half High
14
18
Half-Drow
19
20
Dragonborn Color
Low
High
d10
Black
1
1
Blue
2
2
Brass
3
3
Bronze
4
4
Copper
5
5
Gold
6
6
Green
7
7
Red
8
8
Silver
9
9
White
10
10
Tiefling Bloodline
Low
High
d12
Asmodeus (Standard)
1
1
Baalzebul
2
2
Dispater
3
3
Feral
4
4
Feral (Variant)
5
5
Fierna
6
6
Glasya
7
7
Levistus
8
8
Mammon
9
9
Mephistopheles
10
10
Unknown (Variant)
11
11
Zariel
12
12
Attributes: Roll 3 sets of stats; 4d6 drop lowest dice re-roll ones once. Choose the set you want, assign stats in order of roll.
Background: Choose your Background well, all backgrounds welcome.
Class: Upon getting your attributes, choose your class. All classes are welcome, but we will not multi-class in this module.
Alignment: Any.
Let me know character details, link to character sheet and a brief backstory.
PbP considerations To try and keep the game moving I will do the following the reflect the fact it's PbP;
- I will roll initiative at the start of combat. - If you think you'll need a skill/ability check include it in your post, or I will roll for you based on the actions in your post. - If a PC is inactive for >24 hours and it's holding up progress I will bot them (a PC won't be able to die this way if it happen in combat, they can be knocked out but stable) - If a PC is inactive for over a week will look to re-recruit.
Other PbP considerations
On occasion, I may provide graphics hosted on Imgur to give you a sense of the battle map. For the most part, however, description will be theater of the mind.
At the end of the module we can take a break if needed, players may leave the campaign, or continue to another module, etc. Will also let the group decide at that point if we want to take a few days break as a group, as PbP is over a long time hopefully this helps with any burnout...
Over to you
Post your characters below and ask any questions, will leave recruitment open until mid-night, Friday 29 April, 2022 CST (I'm US based).
Thank you, and good luck Adventurers!
~ CF
D100 roll = 11 (Elf)
D8 = 4 (High)
CUSTOM: ROLL
1d100
11
CUSTOM: ROLL
1d8
4
(Tried to copy/paste from Character sheet dice roller...didn't work)
Ability scores: 13914141511
Ability scores: 12151671512
Ability scores: 151414131511
(*more details to come* ><Post Edit>< See Character Sheet Below):
Quoting and posting the rolls here so that moderators can't spike my posts and have them come up flagged. This is a permanent record that they are legit.
Attributes: Using the 3rd roll of 10 15 18 15 17 15 Background: Sailor Class: Fighter, (Sub-class) Echo Knight Alignment: Lawful good
Ritt Tye-Gin usually fights in melee with a shortsword and shield. When ranged fighting is the only option he has a crossbow. His curiosity usually means he's 1st in, and his sense of teamwork from serving with a crew aboard ship means he's usually last out. From years of service on a ship he has collected many tales of wonder from other sailors, some of them are even true.
Backstory: Ritt Tye-Gin grew up learning how to fight from his many uncles, four from his mother's side of the family, and six from his father's. Upon reaching adulthood he became a guard to a Wizard of Dunamancy and subsequently became a Echo Knight. Accompanying the Wizard on his travels, many of which were aboard a ship, Ritt learned to be a Sailor. After years of service the Wizard deemed it was an appropriate time to part ways. This left Ritt to fend for himself and he quickly took to the life of an adventurer. His new found independence was short-lived as he quickly determined that his chances of survival would greatly increase if he could find some like minded individuals to join him on quests.
This post has potentially manipulated dice roll results.
Looks intriguing. I will throw my hat (or helm as the case may be) for now or later.
Demographic roll: 62
Additional die (if needed):1
Human subrace: 6
Stat array1: Ability scores: 141714151611
Stat array 2:Ability scores: 151316131015
Name: Sabatini
Race: Human
Class: Rogue Swashbuckler
Background: Sabatini was shanghaied onto a sailing ship at a young age. He grew up on the sea and has gone between legitimate sailing vessels and pirate ships multiple times. He has fallen for a noble's daughter and seeks to prove himself worthy of her -- like that will do any good.
background:A little late to his knighthood, he is just now setting off on his warriors quest to prove he is worthy of the titles and honors bestowed upon by birthright. He was sickly as a child, almost dying from an unknown illness, and he sometimes loses his breathe still. He worked hard to become strong in body and mind and is extremely well read.
Hey…it changed my previous rolls when I quoted my rolls to avoid the manipulation tag…now it changed the previous posting…my rolls were as listed on my sheet
Quoting and posting the rolls here so that moderators can't spike my posts and have them come up flagged. This is a permanent record that they are legit.
Even quoting got mine altered…something is up in DnD ville
This post has potentially manipulated dice roll results.
Ancestry roll: 81; WH in case of 100: 1
pick the applicable for specifics: 5, 3, 12, 19
ASI's:
1: 121514121816
2: 12111681218
3: 171415121212
Rollback Post to RevisionRollBack
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
So: Name: Alumyn Oomtrowl Race: Deep gnome ASI's: Take first set; STR:9, Dex:25,Con:17,Int:16,Wis:15,Cha:10 Background: Inheritor Class: Wizard (Bladesinging)
Backstory:
Alumyn's father was an archemage and very powerful in the city that they lived in. However, being so powerful also means you have a lot of enemies. Unfortunately, these enemies found his father some time a go and killed him. Alumyn was with his girlfriend at the time he heard and cried his heart out. Soon after his father's will showed who would get what. His brother and 2 sisters got most of the estate., but one important item went to Alumyn; a letter, describing the location of a very much wanted magical item. His father couldn't tell what, but the letter told him that he was the only one who could find it. He felt this was his destiny so of course he had to follow up on it, unfortunately this lead to his girlfriend to leave him. She couldn't leave the place they grew up and lived all their live. Alumyn, however, went for the adventure and that adventure brought him hear looking for the next clue to find what his father told him to find.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
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@Kaemgen I completely understand your frustration.... I did check your character sheet and it looked to jive with what I remember seeing in your original post... STR and INT high - but not maxed. I am fine with you keeping or re-rolling... your choice. Plus, I have never seem a Blood Hunter run... so might be interesting.
Remember, this module is definitely more fun-house and intense. While there is absolutely room for RP, it is an old-school brutal dungeon crawl. So I am okay with characters being a little out there... this whole adventure is 'out there'.
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Will put up a second post of my character, perform the rolls here.
Faerun Western heartlands demographics : 98 If other : 4
If human : 7. If dwarf : 3. If elf : 6. If halfling : 9. If gnome : 4. If half elf : 2. If dragonborn : 10. If tiefling : 9.
Stat rolls :
Ability scores: 14 16 14 9 13 11
Ability scores: 15 15 15 14 17 16
Ability scores: 13 16 10 13 11 17
Ok, let's see what fate has in store! (I love this sort of random character creation, leads to interesting combinations)
Ancestry: 31
Human (just!), sub-race: 7
Specialist
Attributes:
Set 1: 15 12 13 15 13 16
Set 2: 14 12 13 15 14 14
Set 3: 13 15 14 14 16 12
Bit of a no-brainer that it'll be set 3 (racial adjustments of +1 to Con and Wis applied):
Str: 9, Dex: 18, Con 14, Int 11, Wis 18, Cha 17
Name: Nathan Skyfollower
Background: Clan Crafter (the Dwarves have the best furnaces for making optics with glassblowing)
Class: Circle of Stars Druid
Alignment: Neutral
Backstory:
The skies are an open book where the stories of the ancestors are written in cosmic clarity each night. Constellations rise and set, disappear for a season and return to mark the wheel of time. Look into the winter sky and know in your body what a giant feels like. The sky holds the gods, and the spirit guides of those who lived before us.
I am a seer, a knower of magic and enchantment. I am a sage of the forest and mountain. I know the secrets of the ancient oak and the lightning that rifts the sky when the gods are quick to anger. But yet I still hunger.
CyberusFaustus - No worries, it's more a me OCD thing than anything else. It bugs me that they don't mesh... And going through it is fun anyway... So I'll just do it again. Who knows, now that I built one Blood Hunter and it looked interesting maybe the dice will allow another...
---
Ability scores: 16 7 16 16 13 12
Ability scores: 15 14 11 10 14 11
Ability scores: 12 16 15 15 14 11
Race: 6
I'll roll sub-race in a subsequent post that I won't worrying about editing 'cause it's just the sub race. *shrug*
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Ok so Half Elf... Bloodline - 18
Half- High Elf
So still going Blood Hunter. Int is a little lower but Con is much better.
Sam Halfhigh - https://ddb.ac/characters/72796936/XP2daj
Same backstory basically works.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
I will use the 2nd set of Ability Scores. Meet :
Name : Heath Amberbrace
Race : Human
Class : Ranger, Beastmaster
Background : Urban Bounty Hunter
Alignment : Neutral Good
Backstory :
Heath grew up in the Sword mountains, he felt comfortable in the hills and the wilderness, in the high places. He grew to have an affinity with wild animals, bears, wolves, mountain cats did not bother him. He developed over time a method of communication with them, an understanding. They assisted him in tracking, hunting. He didn't know it at the time in his teenage years, but later this would serve him well.
As he came of age, he wandered into the area near Waterdeep and he became known to the some of the locals there as a finder of things, a finder of people. Behind his back they called him all sort of names, some fearful, some with ridicule. But they always called on Heath when they had someone who had fled a large debt in Waterdeep, someone who needed to be hunted down.
At first Heath did this out of interest and to earn money obviously, but later he wanted to know more about the why, what had these people done, who was calling the shots. He starts to try to piece together what is all is about, and what he is truly to do with his life. His bond with beasts and his understanding of them is a gift, and he plans to use it to his full potential.
Character link : https://ddb.ac/characters/72794993/12pkOZ
D100 roll = 11 (Elf)
D8 = 4 (High)
(Tried to copy/paste from Character sheet dice roller...didn't work)
Ability scores: 13 9 14 14 15 11
Ability scores: 12 15 16 7 15 12
Ability scores: 15 14 14 13 15 11
(*more details to come* ><Post Edit>< See Character Sheet Below):
https://ddb.ac/characters/72812339/fUVo1U
Race Roll 1: 49
WH Other Roll (only if needed on a 100): 2Abilities 1 - Ability scores: Ability scores: 14 11 13 11 15 16
Abilities 2 - Ability scores: 17 15 12 8 12 13
Abilities 3 - Ability scores: 10 14 17 17 10 15
Human Subrace: 8
Ability scores: 17 12 12 13 16 11
Ability scores: 13 9 13 17 14 15
Ability scores: 15 16 13 10 16 13
Race d100 40 and d4 if needed 4
Name:
Race:
Class:
Background:
Ancestry Roll: 96
Attributes: Ability scores: 13 11 13 13 13 15
Ability scores: 14 14 14 12 14 13
Ability scores: 9 10 10 7 14 11
Human Roll: 6
Quoting and posting the rolls here so that moderators can't spike my posts and have them come up flagged. This is a permanent record that they are legit.
Attributes: Using the 3rd roll of 10 15 18 15 17 15
Background: Sailor
Class: Fighter, (Sub-class) Echo Knight
Alignment: Lawful good
Ritt Tye-Gin usually fights in melee with a shortsword and shield. When ranged fighting is the only option he has a crossbow. His curiosity usually means he's 1st in, and his sense of teamwork from serving with a crew aboard ship means he's usually last out. From years of service on a ship he has collected many tales of wonder from other sailors, some of them are even true.
Backstory: Ritt Tye-Gin grew up learning how to fight from his many uncles, four from his mother's side of the family, and six from his father's. Upon reaching adulthood he became a guard to a Wizard of Dunamancy and subsequently became a Echo Knight. Accompanying the Wizard on his travels, many of which were aboard a ship, Ritt learned to be a Sailor. After years of service the Wizard deemed it was an appropriate time to part ways. This left Ritt to fend for himself and he quickly took to the life of an adventurer. His new found independence was short-lived as he quickly determined that his chances of survival would greatly increase if he could find some like minded individuals to join him on quests.
Character Link: https://ddb.ac/characters/72838657/AKhguD
Are the moderators out to get you or something?
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Demographic:100
sub:5
Ability scores: 12 14 9 14 11 13
Ability scores: 16 14 15 13 15 15
Ability scores: 10 11 12 15 8 12
Looks intriguing. I will throw my hat (or helm as the case may be) for now or later.
Demographic roll: 62
Additional die (if needed):1
Human subrace: 6
Stat array1: Ability scores: 14 17 14 15 16 11
Stat array 2:Ability scores: 15 13 16 13 10 15
Name: Sabatini
Race: Human
Class: Rogue Swashbuckler
Background: Sabatini was shanghaied onto a sailing ship at a young age. He grew up on the sea and has gone between legitimate sailing vessels and pirate ships multiple times. He has fallen for a noble's daughter and seeks to prove himself worthy of her -- like that will do any good.
Character sheet: https://www.dndbeyond.com/characters/72865760
Stat array3: Ability scores: 17 14 12 15 15 14
https://ddb.ac/characters/72865824/NmNXap
Name: Odi’jen
race: Drow Elf
knight warrior
background:A little late to his knighthood, he is just now setting off on his warriors quest to prove he is worthy of the titles and honors bestowed upon by birthright. He was sickly as a child, almost dying from an unknown illness, and he sometimes loses his breathe still. He worked hard to become strong in body and mind and is extremely well read.
Hey…it changed my previous rolls when I quoted my rolls to avoid the manipulation tag…now it changed the previous posting…my rolls were as listed on my sheet
Even quoting got mine altered…something is up in DnD ville
Ancestry roll: 81; WH in case of 100: 1
pick the applicable for specifics: 5, 3, 12, 19
ASI's:
1: 12 15 14 12 18 16
2: 12 11 16 8 12 18
3: 17 14 15 12 12 12
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
So:
Name: Alumyn Oomtrowl
Race: Deep gnome
ASI's: Take first set; STR:9, Dex:25,Con:17,Int:16,Wis:15,Cha:10
Background: Inheritor
Class: Wizard (Bladesinging)
Backstory:
Alumyn's father was an archemage and very powerful in the city that they lived in. However, being so powerful also means you have a lot of enemies. Unfortunately, these enemies found his father some time a go and killed him. Alumyn was with his girlfriend at the time he heard and cried his heart out. Soon after his father's will showed who would get what. His brother and 2 sisters got most of the estate., but one important item went to Alumyn; a letter, describing the location of a very much wanted magical item. His father couldn't tell what, but the letter told him that he was the only one who could find it. He felt this was his destiny so of course he had to follow up on it, unfortunately this lead to his girlfriend to leave him. She couldn't leave the place they grew up and lived all their live. Alumyn, however, went for the adventure and that adventure brought him hear looking for the next clue to find what his father told him to find.
https://ddb.ac/characters/72882112/YokhiG
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel