This post has potentially manipulated dice roll results.
Ability scores:1391513149 Name: Fizker Race: Forest Gnome Class: Wizard Backstory: At a young age, Fizker wandered out of the Chondalwood forest into the golden plains beyond. Here he ran into a small, yet deceptively dangerous snake. Managing to befriend the adder, he began making his way back to his village. Fizker and Fiznik, his cousin, secretly cared for the snake for several years until it disappeared one day. After Fang disappeared, Fizker and Fiznik spent their days tapping into their innate abilities and creating minor illusions of Fang around the village, to startle other folk. Fizker continued experimenting with his magical abilities and eventually left the forest, heading north to Waterdeep in order to enroll into the Watchful Order of Magists and Protectors, to formally learn and study magic, beyond his innate abilities. During his studies, he visited many of the libraries in Waterdeep, even making a few trips to Baldur's Gate and Neverwinter to visit their libraries. Where he learned about Windsong Tower, an ancient elven arcane academy, which may still exist in a realm of its own, the ruins of Ulcaster School of Wizardry, which are nearby, and may hold lost secrets of conjuration magics, and the Red Wizards of Thay, and in particular their demonologist studies. Graduating at the rank of a lesser wizard, Fizker gathered his belongings, rolled up his maps and set off on foot with Raven's Bluff as his destination in hopes of getting in with the Red Wizards. Bond:8 Character sheet:https://ddb.ac/characters/72342001/8C8xyZ Timezone: PT How often you can post: Often. I run one pbp and am preping another. I'm usually on here.
This post has potentially manipulated dice roll results.
Ability scores: 151313151215
Name: Jari
Race: Reborn Earth Genasi
Class: Genie Warlock
Backstory: Jari was raised in a small and secluded cult. His rebellious nature caused him to continually cause trouble and be punished by the leaders of the cult. As he grew older, both his indiscretions and his punishments became more severe. One night, the leader of the cult decided to make an example of Jari. Jari called out with his final breath to his Dao ancestors and asked them to save him. Jari later wakes up where the cult discards their dead, with a stone bottle on his belt and new powers.
Sirror was born to a pair of very normal and very human parents. Initially his parents were horrified by his devil blood but the shock wore off quickly and they accepted the child with all love they had. They were smart enough to realize that Sirror would never have an easy life as tiefling and began to prepare him for this burden immediately. His days were spent with rigorous studies and exercises growing him into a well rounded and accomplished young man. He enjoyed speaking and meeting new people and took it as a personal crusade to challenge the world's perception of his kind.
One night he was having a drink at the local pub, joking and charming any who cared to listen when an older man approached him. The old man challenged him to game riddles. His questions seemed simple and after three quick, correct answers the old man gave him his reward, a beautiful solid blue crystal. He laid his hand on the object to inspect it and his life changed forever. He felt a strange power grip his mind as dark tendrils of power weaved into his consciousness. It did not hurt and he was oddly aware of the thoughts and intentions of everyone around him. He heard what people actually thought of him and he didn't like it. They claimed to be his friends, his equals but now he knew the truth. They all feared him and his demon blood. To make matters worse the old man was gone and only his cursed crystal remained. He took the crystal and in the dead of the night he left the town of liars and frauds. He would find the old man and he would understand what was done to his mind.
This post has potentially manipulated dice roll results.
Ability Scores: Ability scores: 151110161116
Name: Zeminny Crickit
Race: light foot Halfling
Class: ranger
Backstory: Zeminny is a child of the woods whose parents did a terrible job teaching him responsibility. He was always attracted to adventure and the risks that it entailed. He always had a knack for luck and he figures there is no way he can’t succeed. The risks will eventually equal a great payoff.
Backstory: Cullen was brought up from an egg entrusted to a tribe of Goliaths' who kept him in a giant glass bowl not knowing any better about his race. But being an instinctive creature Cullen watched and waited as he quickly grew he learnt to fight and fend for himself and how to carve ruins. He now to aspires to better himself and fight like the giant kin.
This post has potentially manipulated dice roll results.
Ability Scores: Ability scores: 121313171515
Name: Kilassa Cho
Race: Human
Class: Paladin
Backstory: Was raised in the slums of Baldurs Gate by her single father and did odd jobs for the local Temple of Ilmater as a youth. ( Happy to adapt and mangle as DM sees fit.)
This post has potentially manipulated dice roll results.
Ability Scores: Ability scores: 141217131312
Name: Bleek, The Mime
Race: Drow
Class: Wild Magic Barbarian
Backstory: A minor scion of a drow noble house, Bleek (certainly not his birth name) had the unfortunate position of being someone not important enough to assassinate in a household full of drow who apparently were. Various political maneuvers saw siblings and cousins offed around him, with nothing he could do to but begin to withdraw emotionally. Rather than become cold and distant, he retreated into increasingly flippant humor. As stresses on the remaining members of his family worsened, his humor was increasingly met with violence from his own. Robbed of this outlet by repeated castigation, he eventually developed a psychological aversion to speaking. This, melded with his humor-coping mechanism, eventually led him to dressing up as a mime. He isn't sure if he was kicked out or fled in a final coup against his house, but he knows he wondered for some time, experiencing strange sights and contact with strange beings from his dreams. Whether he encountered something otherworldly that left its mark on him or birthed something from his own madness is debatable, but strange things erupt from him when his anger boils over. Eventually wondering to the surface, he (barely) makes his way as a street performer, as often not being noticed as a drow due to the facepaint as being dismissed as a threat due to his mental instability.
This post has potentially manipulated dice roll results.
Ability Scores: (Point Buy) 16 14 14 10 10 11
Name: Morkran Kilrorth "Donovan"
Race: Dragonborn (Red)
Class: Fighter
Backstory: Born in a typical backwater town, or so hes told... Donovan knows nothing of his Clan heritage or even that there was one at all, too young to even remember when he was found amidst its ruins after a rival clan brutally crushed his own. But that was a world and a long time ago. With a new name and an inclination for Martial Might Donovan now travels seeking... Something. Not even he's really sure. But if its Adventure, he may be in luck...
Bond 1
Character sheet: ddb.ac/characters/73571838/kYL4BI
Timezone: EST
How often you can post: Daily. Ill be sure to let it be known if this changes.
This post has potentially manipulated dice roll results.
Ability Scores: Point buy
Name: Ryan Romano
Race: Human
Class: Wizard
Backstory: Hailing from a minor noble family from Neverwinter who, having longed for a life of sightseeing and traveling, left the city after a period of ennui managing the family business. Intent on utilizing his skills, his search has led to his acceptance in a peculiar band of mostly young and deviant (by high elf standards) elven mercenaries, wandering the Swords Coast and taking jobs along the way. There, he learned the foundation of Swordsinging - though not to the point of usability - much to the chagrin of the more traditional members of the group, gaining skills and experiences as the years went by. Times passed, and a sudden urge to return and visit his family overtook him, prompting him to bid farewell to the group, journeying home from there.
This post has potentially manipulated dice roll results.
I've never done a PbP before, so this would be my first if I am picked!
Ability Scores: Ability scores: 141416181114
Name: Daveth Akinyi
Race: Human
Class: Ranger
Backstory: Daveth lived with his wife in the wilderness until they were attacked by bandits. His wife died during the attack, and Daveth was taken hostage. The bandits intended to sell him as a slave, but he managed to escape with help from another prisoner. Prior to this, he'd been a soldier in the calvary, knowing enough swordsmanship to survive. He has always been formidable in a fight, in spite of his limited training. After he escaped, still stricken by grief, he sought out further training. He still waits for the day he is ready to face down that group of bandits, though their name is still unknown to him. He remembers the faces of those who attacked him all to well...specifically the one who killed his wife. He is gruff, and has a tendency to lash out if bad memories resurface. However, if he saw someone facing the same danger he faced all those years ago, he would not hesitate to jump to their rescue. (I am willing to add more to this, or change aspects to better fit the story if needed.)
Bond (roll d10): 1
Character sheet: ddb.ac/characters/73589415/NkZbW8
Timezone: PST
How often you can post: At least once a day on average, sometimes more.
This post has potentially manipulated dice roll results.
Ability Scores: Ability scores: 181616101210
Name: Zale Stormsent
Race: Dragonborn (Bronze)
Class: Rouge
Backstory:
Born into a family of sailors, Zale grew up on the open sea. Her family’s ship was well known in many places, it was known for the flag it flew, a dragon’s scull set before two crossing lightning bolts. Growing up on a pirate ship, Zale learned her way with a sword, how to lie with a straight face, and many other useful tricks. She probably would have lived her entire life on the ocean, maybe even become captain like her mother, if not for the storm. The storm tore her ship to pieces, she does not know if anyone else survived, just that her mother did not.
Without money to buy a ship, nor the will to serve under a new captain, Zale found new uses for her skills. She took up thieving, she managed to make a name for herself within a few fishing villages and minor cities close to where she was shipwrecked. However, now she’s hoping to catch some bigger fish. Bored with her current lifestyle, she sets out to make a new name for herself, and keep her family name alive.
Bond (roll d10):6
Character sheet: ddb.ac/characters/73595723/VQSRsg
Timezone: PST
How often you can post: At least once or twice a day sometimes more
I've never done a PbP before, so this would be my first if I am picked!
Ability Scores: Ability scores: 131316111213
Name: Daveth Akinyi
Race: Human
Class: Ranger
Backstory: Daveth lived with his wife in the wilderness until they were attacked by bandits. His wife died during the attack, and Daveth was taken hostage. The bandits intended to sell him as a slave, but he managed to escape with help from another prisoner. Prior to this, he'd been a soldier in the calvary, knowing enough swordsmanship to survive. He has always been formidable in a fight, in spite of his limited training. After he escaped, still stricken by grief, he sought out further training. He still waits for the day he is ready to face down that group of bandits, though their name is still unknown to him. He remembers the faces of those who attacked him all to well...specifically the one who killed his wife. He is gruff, and has a tendency to lash out if bad memories resurface. However, if he saw someone facing the same danger he faced all those years ago, he would not hesitate to jump to their rescue. (I am willing to add more to this, or change aspects to better fit the story if needed.)
Bond (roll d10): 7
Character sheet: ddb.ac/characters/73589415/NkZbW8
Timezone: PST
How often you can post: At least once a day on average, sometimes more.
I noticed that my rolls changed when I edited this to add the link to my sheet, which is odd, I've never had that happen before. The bond roll used to be 5. The ability scores changed too, they used to be 11, 14, 8, 17, 10, 14. So that is what is in the character sheet. I can change the stats in the sheet if you want, or I can leave it. It's fine with me either way, I just wanted to make note of it.
I've never done a PbP before, so this would be my first if I am picked!
Ability Scores: Ability scores: 131316111213
Name: Daveth Akinyi
Race: Human
Class: Ranger
Backstory: Daveth lived with his wife in the wilderness until they were attacked by bandits. His wife died during the attack, and Daveth was taken hostage. The bandits intended to sell him as a slave, but he managed to escape with help from another prisoner. Prior to this, he'd been a soldier in the calvary, knowing enough swordsmanship to survive. He has always been formidable in a fight, in spite of his limited training. After he escaped, still stricken by grief, he sought out further training. He still waits for the day he is ready to face down that group of bandits, though their name is still unknown to him. He remembers the faces of those who attacked him all to well...specifically the one who killed his wife. He is gruff, and has a tendency to lash out if bad memories resurface. However, if he saw someone facing the same danger he faced all those years ago, he would not hesitate to jump to their rescue. (I am willing to add more to this, or change aspects to better fit the story if needed.)
Bond (roll d10): 7
Character sheet: ddb.ac/characters/73589415/NkZbW8
Timezone: PST
How often you can post: At least once a day on average, sometimes more.
I noticed that my rolls changed when I edited this to add the link to my sheet, which is odd, I've never had that happen before. The bond roll used to be 5. The ability scores changed too, they used to be 11, 14, 8, 17, 10, 14. So that is what is in the character sheet. I can change the stats in the sheet if you want, or I can leave it. It's fine with me either way, I just wanted to make note of it.
It does that when you edit the post and reset the screen. Sometime it won’t if you add some line away from the dice before editing using the return button
Freyles was born in poverty, he never knew his father, his mother was a criminal she taught him the tricks of the trade, he has lived most of his life in the slums, even though he was raised a criminal he tries his best to do good. He has a slight fear of elves (from being bullied and assaulted by a group of elves when he was a child) but he is trying to overcome said fear. Despite growing up in a dangerous part of town he has seen very little real violence, so it shocks him when he sees it. (I’m happy to write much more if you would like!)
Backstory: Raised in a relatively happy home, however, left as soon as he was of age in an effort to discover "the meaning of life" (quite foolish in hindsight). Ended up on the street, penniless, before being taken in and trained by the local thieves guild. After paying off the debt of his training, he left them in order to make a name for himself. Hopes to one day pull of a heist of the King's castle, and become renowned as the greatest thief in all the realms.
Ability scores: 13 9 15 13 14 9
Name: Fizker
Race: Forest Gnome
Class: Wizard
Backstory: At a young age, Fizker wandered out of the Chondalwood forest into the golden plains beyond. Here he ran into a small, yet deceptively dangerous snake. Managing to befriend the adder, he began making his way back to his village. Fizker and Fiznik, his cousin, secretly cared for the snake for several years until it disappeared one day. After Fang disappeared, Fizker and Fiznik spent their days tapping into their innate abilities and creating minor illusions of Fang around the village, to startle other folk. Fizker continued experimenting with his magical abilities and eventually left the forest, heading north to Waterdeep in order to enroll into the Watchful Order of Magists and Protectors, to formally learn and study magic, beyond his innate abilities. During his studies, he visited many of the libraries in Waterdeep, even making a few trips to Baldur's Gate and Neverwinter to visit their libraries. Where he learned about Windsong Tower, an ancient elven arcane academy, which may still exist in a realm of its own, the ruins of Ulcaster School of Wizardry, which are nearby, and may hold lost secrets of conjuration magics, and the Red Wizards of Thay, and in particular their demonologist studies. Graduating at the rank of a lesser wizard, Fizker gathered his belongings, rolled up his maps and set off on foot with Raven's Bluff as his destination in hopes of getting in with the Red Wizards.
Bond: 8
Character sheet: https://ddb.ac/characters/72342001/8C8xyZ
Timezone: PT
How often you can post: Often. I run one pbp and am preping another. I'm usually on here.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ability scores: 15 13 13 15 12 15
Name: Jari
Race: Reborn Earth Genasi
Class: Genie Warlock
Backstory: Jari was raised in a small and secluded cult. His rebellious nature caused him to continually cause trouble and be punished by the leaders of the cult. As he grew older, both his indiscretions and his punishments became more severe. One night, the leader of the cult decided to make an example of Jari. Jari called out with his final breath to his Dao ancestors and asked them to save him. Jari later wakes up where the cult discards their dead, with a stone bottle on his belt and new powers.
Bond: 6
Character Sheet:
https://ddb.ac/characters/72865531/qMPXRn
Timezone: Central
Post Frequency: I can post multiple times a day.
Sirror was born to a pair of very normal and very human parents. Initially his parents were horrified by his devil blood but the shock wore off quickly and they accepted the child with all love they had. They were smart enough to realize that Sirror would never have an easy life as tiefling and began to prepare him for this burden immediately. His days were spent with rigorous studies and exercises growing him into a well rounded and accomplished young man. He enjoyed speaking and meeting new people and took it as a personal crusade to challenge the world's perception of his kind.
One night he was having a drink at the local pub, joking and charming any who cared to listen when an older man approached him. The old man challenged him to game riddles. His questions seemed simple and after three quick, correct answers the old man gave him his reward, a beautiful solid blue crystal. He laid his hand on the object to inspect it and his life changed forever. He felt a strange power grip his mind as dark tendrils of power weaved into his consciousness. It did not hurt and he was oddly aware of the thoughts and intentions of everyone around him. He heard what people actually thought of him and he didn't like it. They claimed to be his friends, his equals but now he knew the truth. They all feared him and his demon blood. To make matters worse the old man was gone and only his cursed crystal remained. He took the crystal and in the dead of the night he left the town of liars and frauds. He would find the old man and he would understand what was done to his mind.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ddb.ac/characters/73558190/2k73AL
If I might make a suggestion - Use the Initiative Scores optional rule from the DMG. It speeds up combat a lot in a forum pbp.
High Hopes, Low Rolls. Timezone Is EST.
Surely THIS one will reach an ending...
I've never done a PbP before, so this would be my first if I am picked!
Born into a family of sailors, Zale grew up on the open sea. Her family’s ship was well known in many places, it was known for the flag it flew, a dragon’s scull set before two crossing lightning bolts. Growing up on a pirate ship, Zale learned her way with a sword, how to lie with a straight face, and many other useful tricks. She probably would have lived her entire life on the ocean, maybe even become captain like her mother, if not for the storm. The storm tore her ship to pieces, she does not know if anyone else survived, just that her mother did not.
Without money to buy a ship, nor the will to serve under a new captain, Zale found new uses for her skills. She took up thieving, she managed to make a name for herself within a few fishing villages and minor cities close to where she was shipwrecked. However, now she’s hoping to catch some bigger fish. Bored with her current lifestyle, she sets out to make a new name for herself, and keep her family name alive.
I noticed that my rolls changed when I edited this to add the link to my sheet, which is odd, I've never had that happen before. The bond roll used to be 5. The ability scores changed too, they used to be 11, 14, 8, 17, 10, 14. So that is what is in the character sheet. I can change the stats in the sheet if you want, or I can leave it. It's fine with me either way, I just wanted to make note of it.
It does that when you edit the post and reset the screen. Sometime it won’t if you add some line away from the dice before editing using the return button
Ability scores: 17 9 13 16 14 15
Freyles was born in poverty, he never knew his father, his mother was a criminal she taught him the tricks of the trade, he has lived most of his life in the slums, even though he was raised a criminal he tries his best to do good. He has a slight fear of elves (from being bullied and assaulted by a group of elves when he was a child) but he is trying to overcome said fear. Despite growing up in a dangerous part of town he has seen very little real violence, so it shocks him when he sees it. (I’m happy to write much more if you would like!)
I'm singing in the rain!
just singing in the rain!
what a glorious feeling!
i'm happy again!
You can find me as Leaping bite (Bite) and Freyles at the tavern at the end of the world!
Good to know. Thanks!!
ability Scores: 11 14 13 14 14 15
Name: Leoren Springsinger
Race: Wood Elf
Class: Rouge
Backstory: Raised in a relatively happy home, however, left as soon as he was of age in an effort to discover "the meaning of life" (quite foolish in hindsight). Ended up on the street, penniless, before being taken in and trained by the local thieves guild. After paying off the debt of his training, he left them in order to make a name for himself. Hopes to one day pull of a heist of the King's castle, and become renowned as the greatest thief in all the realms.
Character Sheet: https://ddb.ac/characters/73612436/JE9qwG
Timezone: CST
I can post daily with a a few exceptions here and there, and I will have the most time during the afternoons and evenings