I will post a map a little later, but they are advancing with 4 in the front and 2 in the rear. The 4 in the front are 5 ft apart and the rear rank is 10 ft behind the front
In the meantime, Og says, "IT SMASH TIME!" He jumps in the air and swings his axe straight downward as he flies towards the one on the far right
Attack: 7 Damage: 7
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
This post has potentially manipulated dice roll results.
Ooc: I'm sorry, I completely forgot to describe my turn.
Milo sees Og charging and attacking one of the enemies. He sees how bad his hit was and tries to help. He will shoot with his crossbow at the same target:
Attack: 15 Damage: 7
"Well that was a good shot! Did you see that?" he says mischievously. He will then use his walkspeed and go some feet behind the others. He will try to have Og and the other meele fighter between the enemies and him.
OOC: No problem, I've been having trouble making a crude map on my phone so that's why I've delayed posting. I'll try to get something up tomorrow if I can, if not then I'll do my best to use ASCII art.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
This post has potentially manipulated dice roll results.
Rear rank: A1 ----------A2
Front rank: T1 ----- F1 ----- F2 ----- T2
Og
Xan Milo
The two rear rank humans are wielding crossbows wearing leather armor. The two flankers in the front rank T1&2 appear to be agile fighters with hide armor and dual wielding shortswords, while the two middle humans are wielding large two-handed mauls with chainmail. There does not appear to be a discernable leader. The rear rank has 10 ft of space inbetween eachother, while the front ranks have 5 ft inbetween eachother.
Currently, Og is engaged with T2 and Milo is behind him on his outside shoulder. Xander I placed you out of melee range near the center, but if you'd prefer to be somewhere else let me know.
----Battle----
Og ferociously swings his greataxe, but it smashes directly in the sand, well short of his target, T2.
Milo follows up with a bolt that hits T2 directly center mass in the chest, he starts coughing up blood and looks to be barely alive.
Xander sends a crackling bolt of energy towards A2 in the back, which hits him square in the chest. His eyes roll back into his head and falls square on his face, dead.
----- Updated ranks ----- green = no damage taken, black = damaged, but not bloodied, red = bloodied, line = dead
Rear rank: A1----------A2
Front rank: T1 ----- F1 ----- F2 ----- T2
Grol Og
Ban Xan Milo
The archer in the back fires his crossbow at Xander, Attack: 14 Damage: 3
T2 swings his shortswords at Og, Attack: 9 Damage: 9 Attack: 12 Damage: 5
F2 tries to crush Og with his maul, Attack: 21 Damage: 10
F1 will swing his maul at Grol (who I assume is on the front line), Attack: 19 Damage: 9
T2 sees the pistols on Ban and throws a dagger at her, Attack: 25 Damage: 7
F1 swings his maul at Grol, smashing him right in the ribcage with a crushing blow. The dagger flies at Ban, piercing her in the leg.
This post has potentially manipulated dice roll results.
Ripping the dagger out but still holding onto it, Ban curses as she takes the Dash Action to sprint to the building she was heading for. If she can make it in one turn, she'll deposit the knife into the same pouch where she retrieves her jingling set of theif's tools and attempts to unlock the door via Fast Hands. If she is still a bit away, she'll use Cunning Action to dash again, leaving her without movement or actions.
Unlock: 10
Excitement and adrenaline shaking her, without stopping to look at the lock as she works, she takes time to look at the wound on her leg.
Ban you're able to unlock the lock, thankfully because of Grol's hammer blow to it weakened it significantly before the fight started. Using your Thief tools, you can tell the locking mechanism is very loose and clicks with little effort.
Inside, you see a young man in his early 20s in a fetal position on the stone floor, shivering. His ankles shackled together. He is alive, but weak and obviously malnurished. He bears a striking resemblance to Capt Quint.
Grol wasn't really on the front lines. He had seen the group of men on the field and charged them hoping to break their ranks. I'd like to continue with this battering ram - like action. How would you like me to roll for this? So basically I'd like to blow through them like a freight train and end up either in the middle of them or just on the other side
This post has potentially manipulated dice roll results.
Awesome! Thanks!
Grol grabs his morning star and shield and begins sprinting towards the oncoming group of men. As he begins to draw near, he raises his shield so that his eyes are just over the top. He clenches his shield arm and pushes his shoulder into the back of the shield.
This post has potentially manipulated dice roll results.
Grol, inspired by tales of the legendary battering ram, Grond, by his full-blooded orc ancestors, crashes through the middle of the battle line. The two fighters in the middle try to swing at you with their mauls, as one connects with your ribs (hitting for 11 dmg earlier. However, your weight, strength, and sheer momentum enables you to run through them.
Both middle fighters crash off your shield and are knocked clean off their feet as they propel through the air, falling on their backs. The rear archer doesn't see you coming and the edge of your shield knocks him off balance, loses his footing and falls to a knee as your stop and turn towards the rear of the shattered formation. The flankers on both see their comrades fall and shriek backwards in alarm.
F1, F2, and A1 are all knocked prone from the charge.
Og sees the 2nd middle fighter fall on his back, so he holds his greataxe overhead and swings it downward with all his might.
Attack: 21 Damage: 9
F1 takes 3 bludgeoning dmg. F2 takes 4 bludgeoning dmg. Both from Grol's shield battering ram.
Og's greataxe tears into F2's collarbone and is bloodied.
This post has potentially manipulated dice roll results.
"Well done, Grol! Keep it going!" Milo gives Grol Inspiration as a bonus action
OOC: Grol
Once within the next 10 minutes, you can roll 1d6 and add the number rolled to one ability check, attack roll, or saving throw you make. You can wait until after you rolls the d20 before deciding to use the Bardic Inspiration die
Milo sees how bad T1 attacks "Hey you! I swear, if you were any worse at this, you'd be doing our job for us!" using Vicious Mockery at him (Save-DC: 13. Dmg if he fails: 2 and have disadvantage on his next attack)
This post has potentially manipulated dice roll results.
OOC: holy crap 3 straight 1s... I'm really starting to think there is an issue with the dice roller code. I've been seeing an abnormal amount of 1 rolls over the past 4 weeks.
Milo, he is fairly flustered from seeing his 2 meat shield fighters fall directly on their ass, as if he underestimated you all.
He says to you while pointing one of his shortswords at you, "Fools! You think you're so great huh? Trying to take our hard earned wares! Do you really think they'll reach the beaches alive?! You ain't seen nuthin' yet!"
Then he sees you cast some sort of spell and his eyes widen. WIS ST - 5
Milo's psychic attack makes him grab his head as if he has a bad headache, but it does slightly damage him
As he finishes that, the 4 slaves (S4) with shortswords rush in from the left side of the line, all ganging up on him, completely by surprise. Ban unlocking the door and him attacking her drew his attention long enough for the slaves to circle around their backs, allowing them to flank him.
Their ganged up attack does 10 piercing damage. As he cries out in pain and is bloodied and looking quite hurt after those 2 attacks.
Also, everyone roll perception. Disadvantage if you do not have low light vision.
----- Updated ranks ----- italics = prone, green = no damage taken, black = damaged, but not bloodied, red = bloodied, line = dead
This post has potentially manipulated dice roll results.
Og perception 19
Xander sends a crackling bolt of energy towards the dual wielder on the left flank. It hits him and his legs give out immediately, falling over dead. The slaves that ganged up on him cheer and look fired up.
A moment after you fire off your spell, an older teen leaps out of the shadows, and stabs the 2nd dual wielder on the right flank with his daggers. Ban and Milo, you recognize him as Biscuit.
Attack: 9 Damage: 6
Attack off hand: 17 Damage: 2
Biscuit leaps forward and gets two small pierces into the Rogue on the right T2, but they're both in the side of his neck. Blood gushes out of his neck and he clutches it tight, but falls over within a couple seconds, dead.
Biscuit perception 12
A1, F1, and F2 all stand up from being prone. The left inside fighter F1 takes off towards the main gate
----- Updated ranks ----- italics = prone, green = no damage taken, black = damaged, but not bloodied, red = bloodied, line = dead
Rear-rear rank: Grol F1
Rear rank: A1----------A2
Front rank: S4 T1 ------------------ F2 ----- T2Bis
Grol skids to a stop just on the other side of the group of men. His side is burning. Someone must have gotten a lucky shot in. As he turns back toward the group of pirates, he sees the one pirate closest to him just regaining his feet. Grol bellows at the pirate (Intimidation: 21) and swings the morning star in a back-handed swing!
Attack: 15 Damage: Unable to parse dice roll.
I’m going to use the Bardic Inspiration roll to add to the attack roll (6)
This post has potentially manipulated dice roll results.
Taking in the sight and looking around the room first, Ban says confidently but gently, "Be at ease, I know and follow your father." If there's no danger, she'll take out a ration and offer it to him, and start with the thieve's tools' as a bonus action via Cunning Action. Taking out one, a sharper point, she decides to go with a more rounded point this time. Gonna go with a half-ball pick this time. Sorry, Hook (also a type of lockpick). If they aren't able to be picked, she'll still examine them.
Perception: 11
Unlock: 28
If it can't be picked, she'll add, "Guess I can't help you with that. But I can get you back to your father." ooc: She's able to carry 165 and push/pull 330lbs based on her strength score of 11x15. I currently am carrying 74lbs. As an action, either way the shackles are not openable by design or not, she will move to lift him up. If he can't stand, she will have him get on top of her back and piggy back it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Initiative: 5
Order of initiative
Og, Milo, Xander, Slavers (6), Grol, Ban
I will post a map a little later, but they are advancing with 4 in the front and 2 in the rear. The 4 in the front are 5 ft apart and the rear rank is 10 ft behind the front
In the meantime, Og says, "IT SMASH TIME!" He jumps in the air and swings his axe straight downward as he flies towards the one on the far right
Attack: 7 Damage: 7
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Ooc: I'm sorry, I completely forgot to describe my turn.
Milo sees Og charging and attacking one of the enemies. He sees how bad his hit was and tries to help. He will shoot with his crossbow at the same target:
Attack: 15 Damage: 7
"Well that was a good shot! Did you see that?" he says mischievously. He will then use his walkspeed and go some feet behind the others. He will try to have Og and the other meele fighter between the enemies and him.
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
OOC: No problem, I've been having trouble making a crude map on my phone so that's why I've delayed posting. I'll try to get something up tomorrow if I can, if not then I'll do my best to use ASCII art.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Xander will move up and aim at the rear shooting out an Eldritch Blast!
Hit: 16
Damage: 12
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiARear rank: A1 ---------- A2
Front rank: T1 ----- F1 ----- F2 ----- T2
Og
Xan Milo
The two rear rank humans are wielding crossbows wearing leather armor. The two flankers in the front rank T1&2 appear to be agile fighters with hide armor and dual wielding shortswords, while the two middle humans are wielding large two-handed mauls with chainmail. There does not appear to be a discernable leader. The rear rank has 10 ft of space inbetween eachother, while the front ranks have 5 ft inbetween eachother.
Currently, Og is engaged with T2 and Milo is behind him on his outside shoulder. Xander I placed you out of melee range near the center, but if you'd prefer to be somewhere else let me know.
----Battle----
Og ferociously swings his greataxe, but it smashes directly in the sand, well short of his target, T2.
Milo follows up with a bolt that hits T2 directly center mass in the chest, he starts coughing up blood and looks to be barely alive.
Xander sends a crackling bolt of energy towards A2 in the back, which hits him square in the chest. His eyes roll back into his head and falls square on his face, dead.
----- Updated ranks ----- green = no damage taken, black = damaged, but not bloodied, red = bloodied,
line= deadRear rank: A1 ----------
A2Front rank: T1 ----- F1 ----- F2 ----- T2
Grol Og
Ban Xan Milo
The archer in the back fires his crossbow at Xander, Attack: 14 Damage: 3
T2 swings his shortswords at Og, Attack: 9 Damage: 9 Attack: 12 Damage: 5
F2 tries to crush Og with his maul, Attack: 21 Damage: 10
F1 will swing his maul at Grol (who I assume is on the front line), Attack: 19 Damage: 9
T2 sees the pistols on Ban and throws a dagger at her, Attack: 25 Damage: 7
F1 swings his maul at Grol, smashing him right in the ribcage with a crushing blow. The dagger flies at Ban, piercing her in the leg.
Grol and Ban are up
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Ripping the dagger out but still holding onto it, Ban curses as she takes the Dash Action to sprint to the building she was heading for. If she can make it in one turn, she'll deposit the knife into the same pouch where she retrieves her jingling set of theif's tools and attempts to unlock the door via Fast Hands. If she is still a bit away, she'll use Cunning Action to dash again, leaving her without movement or actions.
Unlock: 10
Excitement and adrenaline shaking her, without stopping to look at the lock as she works, she takes time to look at the wound on her leg.
Ban you're able to unlock the lock, thankfully because of Grol's hammer blow to it weakened it significantly before the fight started. Using your Thief tools, you can tell the locking mechanism is very loose and clicks with little effort.
Inside, you see a young man in his early 20s in a fetal position on the stone floor, shivering. His ankles shackled together. He is alive, but weak and obviously malnurished. He bears a striking resemblance to Capt Quint.
Grol you're up, followed by Og.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Grol wasn't really on the front lines. He had seen the group of men on the field and charged them hoping to break their ranks. I'd like to continue with this battering ram - like action. How would you like me to roll for this? So basically I'd like to blow through them like a freight train and end up either in the middle of them or just on the other side
Ok, I would consider those attacks to be Attacks Of Opportunity since you are running through the skirmish line.
Make a Strength Saving Throw with advantage.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Awesome! Thanks!
Grol grabs his morning star and shield and begins sprinting towards the oncoming group of men. As he begins to draw near, he raises his shield so that his eyes are just over the top. He clenches his shield arm and pushes his shoulder into the back of the shield.
Strength Roll:21
Grol, inspired by tales of the legendary battering ram, Grond, by his full-blooded orc ancestors, crashes through the middle of the battle line. The two fighters in the middle try to swing at you with their mauls, as one connects with your ribs (hitting for 11 dmg earlier. However, your weight, strength, and sheer momentum enables you to run through them.
Both middle fighters crash off your shield and are knocked clean off their feet as they propel through the air, falling on their backs. The rear archer doesn't see you coming and the edge of your shield knocks him off balance, loses his footing and falls to a knee as your stop and turn towards the rear of the shattered formation. The flankers on both see their comrades fall and shriek backwards in alarm.
F1, F2, and A1 are all knocked prone from the charge.
Og sees the 2nd middle fighter fall on his back, so he holds his greataxe overhead and swings it downward with all his might.
Attack: 21 Damage: 9
F1 takes 3 bludgeoning dmg. F2 takes 4 bludgeoning dmg. Both from Grol's shield battering ram.
Og's greataxe tears into F2's collarbone and is bloodied.
Milo and Xander are up
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Well done, Grol! Keep it going!" Milo gives Grol Inspiration as a bonus action
OOC: Grol
Once within the next 10 minutes, you can roll 1d6 and add the number rolled to one ability check, attack roll, or saving throw you make. You can wait until after you rolls the d20 before deciding to use the Bardic Inspiration die
Milo sees how bad T1 attacks "Hey you! I swear, if you were any worse at this, you'd be doing our job for us!" using Vicious Mockery at him (Save-DC: 13. Dmg if he fails: 2 and have disadvantage on his next attack)
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
OOC: holy crap 3 straight 1s... I'm really starting to think there is an issue with the dice roller code. I've been seeing an abnormal amount of 1 rolls over the past 4 weeks.
Milo, he is fairly flustered from seeing his 2 meat shield fighters fall directly on their ass, as if he underestimated you all.
He says to you while pointing one of his shortswords at you, "Fools! You think you're so great huh? Trying to take our hard earned wares! Do you really think they'll reach the beaches alive?! You ain't seen nuthin' yet!"
Then he sees you cast some sort of spell and his eyes widen. WIS ST - 5
Milo's psychic attack makes him grab his head as if he has a bad headache, but it does slightly damage him
As he finishes that, the 4 slaves (S4) with shortswords rush in from the left side of the line, all ganging up on him, completely by surprise. Ban unlocking the door and him attacking her drew his attention long enough for the slaves to circle around their backs, allowing them to flank him.
Their ganged up attack does 10 piercing damage. As he cries out in pain and is bloodied and looking quite hurt after those 2 attacks.
Also, everyone roll perception. Disadvantage if you do not have low light vision.
----- Updated ranks ----- italics = prone, green = no damage taken, black = damaged, but not bloodied, red = bloodied,
line= deadRear-rear rank: Grol
Rear rank: A1 ----------
A2Front rank: S4 T1 ----- F1 ----- F2 ----- T2
Og
[building] Ban Xan Milo
Order of initiative
Og, Milo, Xander, Slavers (6), Grol, Ban
Xander and the Slavers are up
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Perception: 18
Xander will continue to fire Eldritch Blast, this time aiming for the one that spoke. (T1)
Hit: 21
Damage: 7
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAGrol Perception: 2
Perception: 7
Og perception 19
Xander sends a crackling bolt of energy towards the dual wielder on the left flank. It hits him and his legs give out immediately, falling over dead. The slaves that ganged up on him cheer and look fired up.
A moment after you fire off your spell, an older teen leaps out of the shadows, and stabs the 2nd dual wielder on the right flank with his daggers. Ban and Milo, you recognize him as Biscuit.
Attack: 9 Damage: 6
Attack off hand: 17 Damage: 2
Biscuit leaps forward and gets two small pierces into the Rogue on the right T2, but they're both in the side of his neck. Blood gushes out of his neck and he clutches it tight, but falls over within a couple seconds, dead.
Biscuit perception 12
A1, F1, and F2 all stand up from being prone. The left inside fighter F1 takes off towards the main gate
----- Updated ranks ----- italics = prone, green = no damage taken, black = damaged, but not bloodied, red = bloodied,
line= deadRear-rear rank: Grol F1
Rear rank: A1 ----------
A2Front rank: S4
T1------------------ F2 -----T2BisOg
[building] Ban Xan Milo
Order of initiative
Og, Milo w/ Slaves (S4), Xander w/ Biscuit, Slavers (3), Grol, Ban
So far no one had had noticed anything. Ban remember Perception on your turn (as well as the description of what you saw inside the solitary cell)
Grol & Ban are up
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Grol skids to a stop just on the other side of the group of men. His side is burning. Someone must have gotten a lucky shot in. As he turns back toward the group of pirates, he sees the one pirate closest to him just regaining his feet. Grol bellows at the pirate (Intimidation: 21) and swings the morning star in a back-handed swing!
Attack: 15 Damage: Unable to parse dice roll.
I’m going to use the Bardic Inspiration roll to add to the attack roll (6)
... for a total of 17 to hit.
Taking in the sight and looking around the room first, Ban says confidently but gently, "Be at ease, I know and follow your father." If there's no danger, she'll take out a ration and offer it to him, and start with the thieve's tools' as a bonus action via Cunning Action. Taking out one, a sharper point, she decides to go with a more rounded point this time. Gonna go with a half-ball pick this time. Sorry, Hook (also a type of lockpick). If they aren't able to be picked, she'll still examine them.
Perception: 11
Unlock: 28
If it can't be picked, she'll add, "Guess I can't help you with that. But I can get you back to your father." ooc: She's able to carry 165 and push/pull 330lbs based on her strength score of 11x15. I currently am carrying 74lbs. As an action, either way the shackles are not openable by design or not, she will move to lift him up. If he can't stand, she will have him get on top of her back and piggy back it.