"Yes, well spotted Kiersa, but be careful, that Hobgoblin spellcaster could still be lurking about." Valeria says, taking to the skies again, motioning for Kiersa and Iravon to take point followed by Mae towards and into the cabin.
Perception as Valeria hovers closer to the cabin: 12
Mae nods at the others, keeping her flute and quarterstaff with her and proceeds to follow slightly behind the group, walking slowly and carefully as she can, and keeping her own eyes alert for any sign of potential danger. (stealth: 15, perception: 6)
As you push into the room, a terrible but sadly familiar smell wafts towards you and you see four bodies piled atop one another in the back of a small rundown farmhouse. Lying about them are the bedrolls and mess kits of the hobgoblin camp. Three of the corpses are, or rather were, clearly guards of some skill, as their chain shirts and morningstars show signs of use. They also carry light crossbows. Atop the pile is the corpse of a well-dressed gentleman, a merchant, with his belt sliced apart and shirt punctured. As you investigate the hobgoblins belongings further, you locate the merchants coin pouch - an ornate bag containing 350 GP, 120 SP and 80 CP.
Kiersa gasps as she first looks into the room. She finally finds her voice, "Looks like those hobgoblins took this place by force. I presume this must be where the ones we fought had been staying." As they look around, she will pick up the pouch then ask the others, "We can take the chain shirts and morningstars too. I'm not sure we would use them, but they are probably valuable."
Iravon takes in the sight of the bodies. He wrinkles his nose in disgust, you might think at first at the sight or smell of the bodies, but then he exclaims "To sleep among the bodies of your fallen enemy... Disgusting. These warriors deserved better than to be left in a pile like this. They died honourably, to dishonourable foes."
At Kiersa's suggestion of removing the mail and weapons from the bodies, Iravon interjects. "We have a treasure waiting for us at Vraath Keep. We do not need the paltry sums these items would get us. They are worth more left with these fallen, so they can be carried into whatever afterlife they are due." He smiles at the thought. "Perhaps I will face them myself one day on the battlefields of Acheron."
If no one especially disagrees with him, he will begin laying out the bodies in a row, rather than in a pile. The weapons he will lay on their chests clutched in their hands. The merchant he simply crosses his hands on his chest.
This post has potentially manipulated dice roll results.
"As you wish Iravon."Valeria says to the Hobgoblin warrior, nodding at Kiersa as she takes the ornate pouch. She then moves about in the cabin for a while as Iravon takes care of the bodies, looking for more clues as to what this Red Hand might be.
Investigation: 4
When Iravon is finished Valeria turns to the others. "Now, on to Drellins Ferry." She says, her winged boots carrying her back to her chestnut steed, ready to continue now.
Mae blinked slowly at the pile of bodies, her face unusually somber and grim. It was not the first time she had seen dead bodies, but it wasn't something she really enjoyed. Still, she made her way over to them and helped investigate and perhaps double check to see if there was indication of foul play. (investigation especially of the merchant: 7, medicine check for cause of death: 17)
Once she had looked them over, she'd help arrange the bodies into a better form and then quickly left the house, humming a soft dirge to herself, anxious then to make it to Drellins Ferry.
Nothing further of great interest was discovered - only that the merchant and his guards were clearly ambushed by the same band that you annihilated, though the escaped spellcasting leader is still of some concern.
As you all make to leave to finish your journey, the sun begins to hang heavy overhead. Looking forward to a warm bed and a night in civilization, you press on.
In another hour or so, the road descends into a small town built mostly on the side of a broad, sluggish river. Six old stone piers jut from the water, marking the spot where a bridge once stood, but the span itself is now long gone. Instead, a couple of long, thick ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards, mere weeks or days from beginning a new harvest season, surround the town on all sides.
A group of armed townsfolk - three in leather, one in mail - stands guard, watching you warily as you approach. "Halt, and state your business!" one of the leathered guards calls out, a sturdy spear held in readiness.
Map of Drellin's Ferry (for reference - the numbered locations are various venues that I have premade things for, though I am happy to improvise. Rather than giving you a complete list, and to avoid dungeon crawling an npc town, let's just say if you want to find a tavern, let me know, and I will give you relevant options. Same goes for a smithy, various other retailers, and what have you. You all are approaching the town from the South, as the road you walked carried you around the outer edge of a wide bend in the river leading up towards Drellin's Ferry.)
"I am Valeria Moonstar, I have traveled here all the way from Waterdeep to find Vraath Keep. I'm traveling with my companions Kiersa, Maevla and Iravon. We seek shelter for the night before we continue our journey but we would also urgently need to speak to you mayor." Valeria says imperiously from the back of her steed.
As Iravon appears in the group (the guards temporarily confused by his fine armor and trappings) they grip their weapons a little more tightly, though they do not identify him as a goblinoid due to the effects of the Dread Helm.
"We've a town speaker, if that's who your after. Master Wiston - I'll have a message sent to him. He'll find you. If it's shelter you're after, the Old Bridge is the place. I'll have him look for you there. Lathander knows we could use a helping hand these days, what with goblin filth harassing good travelers and all. You all didn't happen to come across any trouble on your travels in Elsir, did you?"
This post has potentially manipulated dice roll results.
Kiersa stands just to the side of Valeria, and a slight step behind, as the other addresses the soldiers. While Valeria speaks, she keeps her eyes out for anything of interest. (Perception: 19)
He seems familiar, but Drellin's Ferry sees a lot of travelers coming and going. You can't be sure of a name this time around - perhaps in one of the larger cities. You do vaguely recall the name Wiston, however. The family name is prominent in the area and has been an authority in civic matters for several generations.
As Iravon appears in the group (the guards temporarily confused by his fine armor and trappings) they grip their weapons a little more tightly, though they do not identify him as a goblinoid due to the effects of the Dread Helm.
"We've a town speaker, if that's who your after. Master Wiston - I'll have a message sent to him. He'll find you. If it's shelter you're after, the Old Bridge is the place. I'll have him look for you there. Pelor knows we could use a helping hand these days, what with goblin filth harassing good travelers and all. You all didn't happen to come across any trouble on your travels in Elsir, did you?"
"We encountered a band of dishonourable wretches a few miles down the road." Iravon's guttural voice echoes out of the shadows of the dark helm he wears. Although the helmet isn't closed off, the shadows it casts on the face act strangely, in such a way as to obscure any of the wearer's features, though two points of red light shine out from the eye slot. "It is them we would speak to your Master about."
Valeria simply nods, confirming what Iravon explains. "If you would give us directions to the Old Bridge we will continue there and freshen up before meeting with your town speaker." She says to the guard with a polite smile.
"Right you are, then. And I hope you dealt unkindly with the savages on the roads. Abominable goblins! I wish their kind would fall dead where they lie. Follow the main road here towards the center of town - there's a sign of the Old Bridge just on your right, where the Dawnway carries on towards the East. Master Kellin Shadowbanks will take care of you there. Safe travels!"
The guards stand down to let you pass, a few of them even grinning at the well armed and armored adventurers. Your arrival seems to bring the promise of hope.
"Thank you..." Valeria says to the guard with a nod, starting to pace forward on her steed. "...we dealt with these hobgoblin bandits harshly, but you should know that there are also honorable ones of their kind. You would do well with judging a person by their actions and not their breed, or so I've learned during my travels here at least." Valeria says, glancing over at Iravon before continuing towards the Old Bridge, following the directions of the guard.
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Kiersa points out the tracks to the others. "Clearly signs of hobgoblins," she says. "Perhaps we ought to carefully take a look?"
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
"Yes, well spotted Kiersa, but be careful, that Hobgoblin spellcaster could still be lurking about." Valeria says, taking to the skies again, motioning for Kiersa and Iravon to take point followed by Mae towards and into the cabin.
Perception as Valeria hovers closer to the cabin: 12
Mae nods at the others, keeping her flute and quarterstaff with her and proceeds to follow slightly behind the group, walking slowly and carefully as she can, and keeping her own eyes alert for any sign of potential danger. (stealth: 15, perception: 6)
As you push into the room, a terrible but sadly familiar smell wafts towards you and you see four bodies piled atop one another in the back of a small rundown farmhouse. Lying about them are the bedrolls and mess kits of the hobgoblin camp. Three of the corpses are, or rather were, clearly guards of some skill, as their chain shirts and morningstars show signs of use. They also carry light crossbows. Atop the pile is the corpse of a well-dressed gentleman, a merchant, with his belt sliced apart and shirt punctured. As you investigate the hobgoblins belongings further, you locate the merchants coin pouch - an ornate bag containing 350 GP, 120 SP and 80 CP.
Kiersa gasps as she first looks into the room. She finally finds her voice, "Looks like those hobgoblins took this place by force. I presume this must be where the ones we fought had been staying." As they look around, she will pick up the pouch then ask the others, "We can take the chain shirts and morningstars too. I'm not sure we would use them, but they are probably valuable."
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
Iravon takes in the sight of the bodies. He wrinkles his nose in disgust, you might think at first at the sight or smell of the bodies, but then he exclaims "To sleep among the bodies of your fallen enemy... Disgusting. These warriors deserved better than to be left in a pile like this. They died honourably, to dishonourable foes."
At Kiersa's suggestion of removing the mail and weapons from the bodies, Iravon interjects. "We have a treasure waiting for us at Vraath Keep. We do not need the paltry sums these items would get us. They are worth more left with these fallen, so they can be carried into whatever afterlife they are due." He smiles at the thought. "Perhaps I will face them myself one day on the battlefields of Acheron."
If no one especially disagrees with him, he will begin laying out the bodies in a row, rather than in a pile. The weapons he will lay on their chests clutched in their hands. The merchant he simply crosses his hands on his chest.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
"As you wish Iravon." Valeria says to the Hobgoblin warrior, nodding at Kiersa as she takes the ornate pouch. She then moves about in the cabin for a while as Iravon takes care of the bodies, looking for more clues as to what this Red Hand might be.
Investigation: 4
When Iravon is finished Valeria turns to the others. "Now, on to Drellins Ferry." She says, her winged boots carrying her back to her chestnut steed, ready to continue now.
Mae blinked slowly at the pile of bodies, her face unusually somber and grim. It was not the first time she had seen dead bodies, but it wasn't something she really enjoyed. Still, she made her way over to them and helped investigate and perhaps double check to see if there was indication of foul play. (investigation especially of the merchant: 7, medicine check for cause of death: 17)
Once she had looked them over, she'd help arrange the bodies into a better form and then quickly left the house, humming a soft dirge to herself, anxious then to make it to Drellins Ferry.
Nothing further of great interest was discovered - only that the merchant and his guards were clearly ambushed by the same band that you annihilated, though the escaped spellcasting leader is still of some concern.
As you all make to leave to finish your journey, the sun begins to hang heavy overhead. Looking forward to a warm bed and a night in civilization, you press on.
In another hour or so, the road descends into a small town built mostly on the side of a broad, sluggish river. Six old stone piers jut from the water, marking the spot where a bridge once stood, but the span itself is now long gone. Instead, a couple of long, thick ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards, mere weeks or days from beginning a new harvest season, surround the town on all sides.
A group of armed townsfolk - three in leather, one in mail - stands guard, watching you warily as you approach. "Halt, and state your business!" one of the leathered guards calls out, a sturdy spear held in readiness.
Map of Drellin's Ferry (for reference - the numbered locations are various venues that I have premade things for, though I am happy to improvise. Rather than giving you a complete list, and to avoid dungeon crawling an npc town, let's just say if you want to find a tavern, let me know, and I will give you relevant options. Same goes for a smithy, various other retailers, and what have you. You all are approaching the town from the South, as the road you walked carried you around the outer edge of a wide bend in the river leading up towards Drellin's Ferry.)
"I am Valeria Moonstar, I have traveled here all the way from Waterdeep to find Vraath Keep. I'm traveling with my companions Kiersa, Maevla and Iravon. We seek shelter for the night before we continue our journey but we would also urgently need to speak to you mayor." Valeria says imperiously from the back of her steed.
As Iravon appears in the group (the guards temporarily confused by his fine armor and trappings) they grip their weapons a little more tightly, though they do not identify him as a goblinoid due to the effects of the Dread Helm.
"We've a town speaker, if that's who your after. Master Wiston - I'll have a message sent to him. He'll find you. If it's shelter you're after, the Old Bridge is the place. I'll have him look for you there. Lathander knows we could use a helping hand these days, what with goblin filth harassing good travelers and all. You all didn't happen to come across any trouble on your travels in Elsir, did you?"
(Would Mae know who these people are considering she's been there before? Or are they fairly new to the town?)
Kiersa stands just to the side of Valeria, and a slight step behind, as the other addresses the soldiers. While Valeria speaks, she keeps her eyes out for anything of interest. (Perception: 19)
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
(Mae, make a history check to see if you can recall his name. His sergeant's badge is familiar to you, though it looks fairly recently sewn.)
(nope, lol 7! :D)
He seems familiar, but Drellin's Ferry sees a lot of travelers coming and going. You can't be sure of a name this time around - perhaps in one of the larger cities. You do vaguely recall the name Wiston, however. The family name is prominent in the area and has been an authority in civic matters for several generations.
"We encountered a band of dishonourable wretches a few miles down the road." Iravon's guttural voice echoes out of the shadows of the dark helm he wears. Although the helmet isn't closed off, the shadows it casts on the face act strangely, in such a way as to obscure any of the wearer's features, though two points of red light shine out from the eye slot. "It is them we would speak to your Master about."
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Valeria simply nods, confirming what Iravon explains. "If you would give us directions to the Old Bridge we will continue there and freshen up before meeting with your town speaker." She says to the guard with a polite smile.
"Right you are, then. And I hope you dealt unkindly with the savages on the roads. Abominable goblins! I wish their kind would fall dead where they lie. Follow the main road here towards the center of town - there's a sign of the Old Bridge just on your right, where the Dawnway carries on towards the East. Master Kellin Shadowbanks will take care of you there. Safe travels!"
The guards stand down to let you pass, a few of them even grinning at the well armed and armored adventurers. Your arrival seems to bring the promise of hope.
"Thank you..." Valeria says to the guard with a nod, starting to pace forward on her steed. "...we dealt with these hobgoblin bandits harshly, but you should know that there are also honorable ones of their kind. You would do well with judging a person by their actions and not their breed, or so I've learned during my travels here at least." Valeria says, glancing over at Iravon before continuing towards the Old Bridge, following the directions of the guard.