"Hold up there, stable-boy," says Hotspur. The bard walks over to the young man and claps him on the shoulder. "I want you to know that you are serving Sir Valor well, and bringing honor to your family and kin. We have seen some pretty harrowing things on our journey, but you have shown yourself courageous and loyal. Your family would be very proud if they could see you right now. Keep up the good work."
(Bardic Inspiration die granted 1d6 to ability check, attack roll or saving throw).
Syr Valor looks slightly nonplussed, " Indeed you are all performing admirably in most trying circumstances, you are a credit to your house...."
He looks to Dru and Cainneach, ".....or your future House...."
" Hopefully we can win through without any further losses....double doors nor and west....which is the favourable do you think?"
Bretwald was still dusting chalk from his clothing, " I am certainly a fool....I should have stayed in my home and lived this tales through books rather than with my own two eyes...still....there may be riches here still..."
Cainneach looks at Dru with a puzzled expression, unsure what this lofty knight is speaking of. "I think that we prefer the northern route. Thatch, would you do the honours and see if the ghosts haunting this place have left any locks or dastardly traps for us? I'll take a look, but you are the expert. Oh, and you, old man, should probably stay back. And I thought we were seeking something more dignified than simple riches. Aren't you a bit old for that sort of thing to be of great use to ya?"
Investigation16 (inspecting northern doors for traps very, very carefully)
This post has potentially manipulated dice roll results.
Thatch blushes at Hotspur’s words, his face turning bright red under his tousled straw colored hair. He stammers out a response “Thank you, Master Hotspur. It is nothing really, just doing my part like everyone else.” He glances nervously at Cainneach “I will look but I am no expert, truly, except maybe with Nibby and the other mounts, but old man Morris would even disagree with that.”Spirits lifted by the bard’s encouragement, Thatch checks to door to the north to see if it is locked or protected by traps.
"Hold up there, stable-boy," says Hotspur. The bard walks over to the young man and claps him on the shoulder. "I want you to know that you are serving Sir Valor well, and bringing honor to your family and kin. We have seen some pretty harrowing things on our journey, but you have shown yourself courageous and loyal. Your family would be very proud if they could see you right now. Keep up the good work."
(Bardic Inspiration die granted 1d6 to ability check, attack roll or saving throw).
Syr Valor looks slightly nonplussed, " Indeed you are all performing admirably in most trying circumstances, you are a credit to your house...."
He looks to Dru and Cainneach, ".....or your future House...."
" Hopefully we can win through without any further losses....double doors nor and west....which is the favourable do you think?"
Bretwald was still dusting chalk from his clothing, " I am certainly a fool....I should have stayed in my home and lived this tales through books rather than with my own two eyes...still....there may be riches here still..."
Cainneach looks at Dru with a puzzled expression, unsure what this lofty knight is speaking of. "I think that we prefer the northern route. Thatch, would you do the honours and see if the ghosts haunting this place have left any locks or dastardly traps for us? I'll take a look, but you are the expert. Oh, and you, old man, should probably stay back. And I thought we were seeking something more dignified than simple riches. Aren't you a bit old for that sort of thing to be of great use to ya?"
Investigation16 (inspecting northern doors for traps very, very carefully)
Thatch blushes at Hotspur’s words, his face turning bright red under his tousled straw colored hair. He stammers out a response “Thank you, Master Hotspur. It is nothing really, just doing my part like everyone else.” He glances nervously at Cainneach “I will look but I am no expert, truly, except maybe with Nibby and the other mounts, but old man Morris would even disagree with that.”Spirits lifted by the bard’s encouragement, Thatch checks to door to the north to see if it is locked or protected by traps.
Perception: 20.
.
The two lads inspect the doors and find that not only are they not trapped or locked but they also swing open easily at a touch.
As the doors open they find themselves on a balcony overlooking a vast circular hall full of shadows. They cannot see the far wall or the soaring roof above. In the centre of the chamber, within a pillar of green light that streams down out of the darkness, waits a tall man on horseback.
Both horse and rider wear great plates of decorated armour. Their heads are bowed as though in slumber, and on the man’s brow you see a golden crown.
Around the man, who is almost certainly Vallandar, twelve swords stand balanced upon their points in a perfect circle.
Off to your right, stone steps sweep down to the floor of the hall.
At the foot of the steps, your lanterns pick out the shining surface of a massive gold casket.
Cainneach whispers to his diminutive companion on the balcony, "Well Thatch, I'd say we've reached the end of the road here. Should we venture down or backtrack and check that other room before tempting fate with the slumbering king and all those pointy swords?"
Thatch looks back at Cainneach in surprise. “What turn back now, after we have found this? This looks like our goal at last, whatever lies behind the other door must pale in comparison” He looks over at the priest “Father, is that him? Is that the King? What do we do now?” Thatch carefully makes his way down the stone stairs, watching for traps or danger., in order to get a closer look at the casket and the horse and rider.
This post has potentially manipulated dice roll results.
Bretwald came forward and stood in shock at the top of the stairs, " Vallandar, The Once and Future King. I honestly did not truly think he would be here."
Syr Valor came onto the balcony and stopped in shock, " I cannot believe my eyes. Ladies, Hotspur. Come see."
.............
Thatch made his way carefully down the narrow steps....as he got about half way down there was a sudden drop in air temperature. Tatters of deepest shadow flit from the furthest recesses of the hall, clustering and coalescing on the steps in front of him. Two darkly glittering eyes fix upon Thatch as a manlike form takes shape. The sense of abiding malevolence descends like a pall. The figure drifts up towards you. Its body and fluttering robes are murky and indistinct, but you see its white hands and hate-filled visage with a terrible clarity. It reaches back and seems to draw a spectral sword from the empty air.
( Roll Initiative. The stairs are single file only and have no railing. Thatch and Morgrin are about 20' below the balcony on the stairs. Distance from the balcony to the chamber floor is 40'.
Morgrin Initiative- 20. If you beat Morgrins Initiative you may act.)
This post has potentially manipulated dice roll results.
Cainneach quickly draws his bow and nocks an arrow, although he's not sure his weapon will work against this incorporeal menace. Dru can overhear Cainneach mutter, "Another trap, here in the king's room? Colour me shocked!", and see a grimace appear on his face.
Leaning over the balcony railing, the bard calls down to Morgrin, "Oy! Master pasty-face! You need to get out in the sun more, you're white as a ghost! Oh wait, that's probably because Vallandar locked you up in here... how sad! Why don't you leave the boy alone and come up here and fight with a real challenger?"Here Hotspur points at Valor.
(vicious mockery spell DC 15 WIS save else 3psychic damage and DA on next attack)
Thatch recoils as the spectral form appears before him on the stairs “Who or what is this..”he stammers. He needs no encouragement from Hotspur or Tana to move back. As the creature pulls forward a shadowy blade, Thatch disengages and clambers back up the stairs to get behind the others.
Thatch recoils as the spectral form appears before him on the stairs “Who or what is this..”he stammers. He needs no encouragement from Hotspur or Tana to move back. As the creature pulls forward a shadowy blade, Thatch disengages and clambers back up the stairs to get behind the others.
The ghostly blade whispers over Thatchs head as he ducks and runs towards the balcony.
Leaning over the balcony railing, the bard calls down to Morgrin, "Oy! Master pasty-face! You need to get out in the sun more, you're white as a ghost! Oh wait, that's probably because Vallandar locked you up in here... how sad! Why don't you leave the boy alone and come up here and fight with a real challenger?"Here Hotspur points at Valor.
(vicious mockery spell DC 15 WIS save else 3psychic damage and DA on next attack)
Bretwald continues his flight from the chamber running back toward the shrine.
Valor nods to Hotspur and begins advancing down the stairs as Thatch reaches the top.
The spectral face smiles too wide a smile and flickers out of existence appearing immediately next to Hotspur, and slashes at him with its blade.
(Whoa boss, let's see if Cainneach does, in fact, miss. Unless you're implying thta this entity is immune in its current state . . . I've been patiently waiting for my turn to come up.)
Seeing this grim spectre advancing to attack the bard, Cainneach unleashes his arrow.
Longbow - attack vs. Dread Shade: 18, damage (piercing): Unable to parse dice roll.
Hotspur's own face turns very pale as the specter materializes and attacks. He manages to duck under the blade by sheer luck. He quickly disengages and flees down the stairs after Valor.
Rollback Post to RevisionRollBack
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(Was this for Cainneach or Thatch?)
Cainneach looks at Dru with a puzzled expression, unsure what this lofty knight is speaking of. "I think that we prefer the northern route. Thatch, would you do the honours and see if the ghosts haunting this place have left any locks or dastardly traps for us? I'll take a look, but you are the expert. Oh, and you, old man, should probably stay back. And I thought we were seeking something more dignified than simple riches. Aren't you a bit old for that sort of thing to be of great use to ya?"
Investigation 16 (inspecting northern doors for traps very, very carefully)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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This was directed at Thatch.
Thatch blushes at Hotspur’s words, his face turning bright red under his tousled straw colored hair. He stammers out a response “Thank you, Master Hotspur. It is nothing really, just doing my part like everyone else.” He glances nervously at Cainneach “I will look but I am no expert, truly, except maybe with Nibby and the other mounts, but old man Morris would even disagree with that.” Spirits lifted by the bard’s encouragement, Thatch checks to door to the north to see if it is locked or protected by traps.
Perception: 10.
.
The two lads inspect the doors and find that not only are they not trapped or locked but they also swing open easily at a touch.
As the doors open they find themselves on a balcony overlooking a vast circular hall full of shadows. They cannot see the far wall or the soaring roof above. In the centre of the chamber, within a pillar of green light that streams down out of the darkness, waits a tall man on horseback.
Both horse and rider wear great plates of decorated armour. Their heads are bowed as though in slumber, and on the man’s brow you see a golden crown.
Around the man, who is almost certainly Vallandar, twelve swords stand balanced upon their points in a perfect circle.
Off to your right, stone steps sweep down to the floor of the hall.
At the foot of the steps, your lanterns pick out the shining surface of a massive gold casket.
Cainneach whispers to his diminutive companion on the balcony, "Well Thatch, I'd say we've reached the end of the road here. Should we venture down or backtrack and check that other room before tempting fate with the slumbering king and all those pointy swords?"
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Thatch looks back at Cainneach in surprise. “What turn back now, after we have found this? This looks like our goal at last, whatever lies behind the other door must pale in comparison” He looks over at the priest “Father, is that him? Is that the King? What do we do now?” Thatch carefully makes his way down the stone stairs, watching for traps or danger., in order to get a closer look at the casket and the horse and rider.
Bretwald came forward and stood in shock at the top of the stairs, " Vallandar, The Once and Future King. I honestly did not truly think he would be here."
Syr Valor came onto the balcony and stopped in shock, " I cannot believe my eyes. Ladies, Hotspur. Come see."
.............
Thatch made his way carefully down the narrow steps....as he got about half way down there was a sudden drop in air temperature. Tatters of deepest shadow flit from the furthest recesses of the hall, clustering and coalescing on the steps in front of him. Two darkly glittering eyes fix upon Thatch as a manlike form takes shape. The sense of abiding malevolence descends like a pall. The figure drifts up towards you. Its body and fluttering robes are murky and indistinct, but you see its white hands and hate-filled visage with a terrible clarity. It reaches back and seems to draw a spectral sword from the empty air.
( Roll Initiative. The stairs are single file only and have no railing. Thatch and Morgrin are about 20' below the balcony on the stairs. Distance from the balcony to the chamber floor is 40'.
Morgrin Initiative- 20. If you beat Morgrins Initiative you may act.)
Cainneach quickly draws his bow and nocks an arrow, although he's not sure his weapon will work against this incorporeal menace. Dru can overhear Cainneach mutter, "Another trap, here in the king's room? Colour me shocked!", and see a grimace appear on his face.
Initiative 23
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Hotspur shakes his head, and tries to remember if they have picked up any items in here that might be useful against this specter.
Initiative 10
Leaning over the balcony railing, the bard calls down to Morgrin, "Oy! Master pasty-face! You need to get out in the sun more, you're white as a ghost! Oh wait, that's probably because Vallandar locked you up in here... how sad! Why don't you leave the boy alone and come up here and fight with a real challenger?" Here Hotspur points at Valor.
(vicious mockery spell DC 15 WIS save else 3 psychic damage and DA on next attack)
Initiative 5
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Tana also rushes to lean over the balcony railing as a new figure joins the fray. Eyes wide she looks between Thatch and Morgrin.
"Thatch! Stay clear!" She calls out before turning her attention to the newcomer. 'Back off, this is not a fight you want dark one.'
(Action: Mind Link)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Initiative:-
Tana- 22
Thatch- 21
Hotspur- 16
Bretwald- 15
Valor- 8
Morgrin-7
Cainneach- 4
Dru - 4
Thatch initiative: 21.
.
Thatch recoils as the spectral form appears before him on the stairs “Who or what is this..” he stammers. He needs no encouragement from Hotspur or Tana to move back. As the creature pulls forward a shadowy blade, Thatch disengages and clambers back up the stairs to get behind the others.
The dread shades eyes meet hers and in her mind she hears, " You are but wheat beneath the scythe."
The ghostly blade whispers over Thatchs head as he ducks and runs towards the balcony.
Bretwald continues his flight from the chamber running back toward the shrine.
Valor nods to Hotspur and begins advancing down the stairs as Thatch reaches the top.
The spectral face smiles too wide a smile and flickers out of existence appearing immediately next to Hotspur, and slashes at him with its blade.
( Rolled with Advantage on DC 15 Wisdom Save, 18.
Attack: 5 Damage: 13 )
Both Cainneach and Dru loose shafts at the grinning visage though they seem to pass through without harming it.....
( Round 2.)
(Whoa boss, let's see if Cainneach does, in fact, miss. Unless you're implying thta this entity is immune in its current state . . . I've been patiently waiting for my turn to come up.)
Seeing this grim spectre advancing to attack the bard, Cainneach unleashes his arrow.
Longbow - attack vs. Dread Shade: 18, damage (piercing): Unable to parse dice roll.
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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( Oh, you definitely hit. It just didn't seem to bother him.)
Hotspur's own face turns very pale as the specter materializes and attacks. He manages to duck under the blade by sheer luck. He quickly disengages and flees down the stairs after Valor.