ran 30ft forward Spell released Entangling all goblins by the fire. (as an action, strength DC 13 to get out otherwise, they are restrained as long as I keep concentration
A goblin let's out a yelp causing the camp to stir. 2 Goblins come out of tent 1 and 1 out of tent 2. The goblins in text 4 with Tommy wake. Muriel is alone with the Dwarf in text 3 who is still unconscious.
Murial charges outside and dashes towards goblins in tent 1 and 2 and attacks one goblin with her daggar, and attacks two by spending one ki point for a Flurry of blows, and if either of the goblins get hits by the flurry of blows, they cannot take reaction until the end of my next turn due to the Open Hand Technique
Daggar
Hit: 14
Piecing damage: 6
Flurry of Blows
Strike 1
Hit: 15
Bludgeoning damage: 6
Strike 2
Hit: 21
Bludgeoning damage: 8
BTW, My phone is gonna die, so there might be some time before I post again
Mutual takes the dash option to run to Cocozan and aid him and stab the goblin 2 with her dagger, and follows up with a bonus action with a unarmed strike
ran 30ft forward Spell released Entangling all goblins by the fire. (as an action, strength DC 13 to get out otherwise, they are restrained as long as I keep concentration
Murial checks the Dwarf to see if he is injured in any way, and tries to wake him up
Investigation: 9
A goblin let's out a yelp causing the camp to stir. 2 Goblins come out of tent 1 and 1 out of tent 2. The goblins in text 4 with Tommy wake. Muriel is alone with the Dwarf in text 3 who is still unconscious.
Jerry will charge in and attack Goblin 5.
Attack. 17
Damage 9 extra from charge 6
Jerry kills Goblin 5.
Start of Combat.
ORDER: Muriel, Tommy, Cocozan, Goblin 2, 3, 4, 6, 7, 8, 9
Goblins 2,, 3, and 4 are restrained till the start of their turn
Muriel is up
He seems to have a knot on his head from some sort of impact, you can't wake him.
Tommy is up. Tommy will whisle for Jerry who will spring in and attack Goblin 8
Attack: 25
Damage 7
Hit but not dead.. sorry Sonic did you want to do anything else with your turn? We can say you did the check right before combat started
Cocozan is up
Murial charges outside and dashes towards goblins in tent 1 and 2 and attacks one goblin with her daggar, and attacks two by spending one ki point for a Flurry of blows, and if either of the goblins get hits by the flurry of blows, they cannot take reaction until the end of my next turn due to the Open Hand Technique
Daggar
Hit: 14
Piecing damage: 6
Flurry of Blows
Strike 1
Hit: 15
Bludgeoning damage: 6
Strike 2
Hit: 21
Bludgeoning damage: 8
BTW, My phone is gonna die, so there might be some time before I post again
Yeah, I can do the check before combat
Goblin 6 is nearly dead but still alive. Goblin 7 dies from your attack.
Now it's Cocozan's turn.
Order Muriel, Tommy, Cocozan, Goblin 2, 3, 4, 6, 8, 9
Cocozan runs forward and casts poison spray on the closest goblin. (save CON 13 or take 4
Goblin 2 save. 1
Goblin 2 takes 4 damage. 3 hp remaining
Goblin 2 trys to break free. Str save 17. Breaks free and attack Cocozan
Attack 6 to hit, I'm guessing miss
Goblin 3 str save. 12 fail
Goblin 4 str save 10 fail
Goblin 6 attacks Muriel 10 to hit. I'm guessing misses
Goblin 8 attacks Jerry 23 to hit for 7 damage.
Goblin 9 attacks Tommy 20 to hit 4 damage
**my dice roller app hates me lol**
End if round. Muriel is up
Order Muriel, Tommy, Cocozan, Goblin 2 hp: 3/7, 3, 4, hp: 1/7, 6, 8 hp 2/7, 9
Mutual takes the dash option to run to Cocozan and aid him and stab the goblin 2 with her dagger, and follows up with a bonus action with a unarmed strike
Dagger:
Hit: 23
Piecing damage: 5
Unarmed Strike:
Hit: 9
Bludgeoning damage: 5
Goblin 2 goes down on your first attack, Goblin 3 takes the second. (Think that's OK per the riles for your bonus action)
Tommy is up. Tommy will fend off his attacker and signal for Jerry to attack.
Attack: 19 to hit 12 damage Goblin 8 goes down
Cocozan is up
Order Muriel, Tommy, Cocozan, Goblin 3, 4, 6, 9
Sorry yall out of time will have to pick back up tomorrow
Goblins 3 & 4 are still entangled so I will keep entangling spell up and cast poison spray on goblin 9.
( save CON 13 or take 5 )
What time?
I was just letting yall know I was logging off and not to stay on waiting for me. I'd be willing to try and lunk back up sometime.
Goblin 9 con save 18
Order Muriel, Tommy, Cocozan, Goblin 3, 4, 6, 9
Goblin 3 str save: 9 fail
Goblin 4 str save: 15 pass. Goblin 4 bust from the vines and charges Muriel.
Attack 18 to hit for 5 damage. It will then use nimble escape to disengage and run 20 ft away.
Goblin 6 will run behind the tents. Then shoot at Muriel. 12 to hit 4 damage (Think it's a miss though) It will then hide
Stealth 25
Goblin. 9 Continues its attack on Tommy
Attack: 16
Damage 7
It will disengage and run out the back of the tent.
End of round.
Order Muriel, Tommy, Cocozan, Goblin 3, 4, 6, 9
Muriel is up