As True rushes to the man wielding the dagger, his hands connect with vicious punches that slam into his chest and arms - but the man seems unphased. Staring down at the man, gritting his teeth in what appears to be a sadistic, toothy grin. “Yesss… hit me harder!”
As True rushes to the man wielding the dagger, his hands connect with vicious punches that slam into his chest and arms - but the man seems unphased. Staring down at the man, gritting his teeth in what appears to be a sadistic, toothy grin. “Yesss… hit me harder!”
Gustav has the next turn!
Gustav will take his Bonus Action to take his Form of Dread, which makes him translucent, showing his skeleton. giving me 11 temp HP (game log). He will then use his action to detach his skeletal hand, and throw it at the figure, casting chill touch! (Game log) The hand will disappear afterwards, and a new hand grows in its place. If it hits, I'd like to have him roll a wisdom saving throw or be frightened of me! (Form of Dread feature)
That first roll show as having been a d100; anyway it was a 4, so how ever it is looked at it is a miss. Must be Nos Heliwr's unfamiliarity using a pistol.
As a bonus action, Nos Heliwr will dash toward the creature's left side, staying just out of it's reach.
"Demon jewels!" Nos Heliwr spits out furiously, as he moves to just out of range of a blade strike.
The skeletal hand misses as the man simply steps to the side. Zerxes goes next!
Zerxes holds up his holy symbol to the figure, his eyes turn yellowish-white as the Sun, from his other palm a flash of light strikes into the direction of the creature.
Both the attacks of Zerxes and Nos miss as the man steps beyond them, back, then to the side - bullet and spell flying past his moving body as he chuckles. “Who else wants to try…?”
Amira flashes through a quick set of movements with her hands as she focuses in on the strange figure. Holding out her hand a flash of dark energy flies from her palm and towards the figure.
Yet another miss as the Eldritch Blast flies past the dagger wielding being. He grins, looking at True, who, being the closest gave him exactly what he wanted… the chance to strike. “Your strikes need work. Maybe pick up the blade instead of opting for unarmed strikes…” He, mockingly, chastises the Dragonborn… before raising his dagger and swinging downward towards his chest!
(For some reason it won’t let me roll on DDB so I used my physical dice.)
With a 19, the sharp blade stabs downward, piercing deep into the Dragonborn’s chest, through his clothes and scales. The blade isn’t the only threat, however, as True senses, and can feel vile energy coursing into him, burning away at his innermost being.
(Take 23 damage please. 6 of that is piercing. The rest is Necrotic. I know that’s a lot of damage, but this encounter has its purpose. Since it is your turn and that damage downs you, describe going down and make your first death save)
True's eyes lock on their attacker and he takes a deep breath to unleash his acidic breath, but instead of the expected green-yellow acid, there is only crimson blood. His eyes close and he attempts to center himself before the dark takes him.
The Eldritch Blast flies into the Mist, and the figure smirks. Staring at the Dragonborn. “I’ve yet to kill one of your kind… I’ll change that today…”
(Initiative please)
22 rolled in character sheet
Posting intent:
True would move up and attack with a flurry of blows and if any strike he would force a DC 13 dexterity save or have the creature fall prone
(Still waiting on two more init rolls)
(OOC - Initiative in game log)
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
(Just need one more from Nos)
(I rolled Nos’ init for him so combat can begin)
As True rushes to the man wielding the dagger, his hands connect with vicious punches that slam into his chest and arms - but the man seems unphased. Staring down at the man, gritting his teeth in what appears to be a sadistic, toothy grin. “Yesss… hit me harder!”
Gustav has the next turn!
Gustav will take his Bonus Action to take his Form of Dread, which makes him translucent, showing his skeleton. giving me 11 temp HP (game log). He will then use his action to detach his skeletal hand, and throw it at the figure, casting chill touch! (Game log) The hand will disappear afterwards, and a new hand grows in its place. If it hits, I'd like to have him roll a wisdom saving throw or be frightened of me! (Form of Dread feature)
The skeletal hand misses as the man simply steps to the side. Zerxes goes next!
Nos Heliwr will shoot the bastard.
Attack: 20 Damage: 4
The is something funny, don't know how it roll a d100
Panic is a mechanism that strengthens the gene pool.
Attack: 10 Damage: 8
Panic is a mechanism that strengthens the gene pool.
That first roll show as having been a d100; anyway it was a 4, so how ever it is looked at it is a miss. Must be Nos Heliwr's unfamiliarity using a pistol.
As a bonus action, Nos Heliwr will dash toward the creature's left side, staying just out of it's reach.
"Demon jewels!" Nos Heliwr spits out furiously, as he moves to just out of range of a blade strike.
Panic is a mechanism that strengthens the gene pool.
Zerxes holds up his holy symbol to the figure, his eyes turn yellowish-white as the Sun, from his other palm a flash of light strikes into the direction of the creature.
Guiding Bolt (Lvl 1 slot) Attack: 18 Damage: 12
(if it hits, the next attack against the creature gets Advantage)
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
Both the attacks of Zerxes and Nos miss as the man steps beyond them, back, then to the side - bullet and spell flying past his moving body as he chuckles. “Who else wants to try…?”
Next is Amira!
Amira flashes through a quick set of movements with her hands as she focuses in on the strange figure. Holding out her hand a flash of dark energy flies from her palm and towards the figure.
(Rolled in game log.)
Yet another miss as the Eldritch Blast flies past the dagger wielding being. He grins, looking at True, who, being the closest gave him exactly what he wanted… the chance to strike. “Your strikes need work. Maybe pick up the blade instead of opting for unarmed strikes…” He, mockingly, chastises the Dragonborn… before raising his dagger and swinging downward towards his chest!
(For some reason it won’t let me roll on DDB so I used my physical dice.)
With a 19, the sharp blade stabs downward, piercing deep into the Dragonborn’s chest, through his clothes and scales. The blade isn’t the only threat, however, as True senses, and can feel vile energy coursing into him, burning away at his innermost being.
(Take 23 damage please. 6 of that is piercing. The rest is Necrotic. I know that’s a lot of damage, but this encounter has its purpose. Since it is your turn and that damage downs you, describe going down and make your first death save)
True's eyes lock on their attacker and he takes a deep breath to unleash his acidic breath, but instead of the expected green-yellow acid, there is only crimson blood. His eyes close and he attempts to center himself before the dark takes him.
(Death save success)
Gustav goes next, as the man removes his dagger from True and licks the blood off.
Gustav will cast Blindness/deafness in attempt to blind the figure. (Con Saving throw, DC 13)
With a 22, he passes the save. Is that all you’ll be doing?
Yeah, nothing else I can do