"I do not sense the presence of evil nearby, stay close and let us proceed" Uald moves forward toward the crack in the wall, stepping through cautiously into the area beyond.
Theranin makes his way down the steps behind Uald, bending down to peek underneath any casks or other objects. When Uald begins to step into the next area, Theranin quietly beckons him back.
"Hold, Uald! Let us clear this room before continuing forth. We wouldn't want any surprise vermin to flank us out there, would we?"
As he checks around the room, he spots several silhouettes of creatures lurking about, sending shivers up his spine. Not exactly sure what they are, Theranin brandishes his weapon and shouts to his team,
"We definitely have company! Uald, we might need you back here! They are behind the barrels!"
Aldagrim slowly pulls out his rapier and whispers a word of Bardic Inspiration towards Uald
"May the lady Sune be with you Uald."
(OOC: Bardic Inspiration: Once within the next 10 minutes, the creature can roll the die (d6) and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.)
Uald snaps around, the head of his fail clinking against his shield with the speed at which he does so. "The Lady Sune is with us all Aldagrim!" Uald says as he steps back into the prior room, inspired by the bard's words.
OOC: I am going to assume there was a PM? I didn't see the vermin called out?
Sylorj after descending and hearing the call out that there were enemies in this very room draws the axes from her back looking around trying to spot any enemies (perception: 1) (initiative: 10)
question:
If I have two axes one in each hand could I do two attacks or roll with double the damage/hit?
In one swift motion Theranin swings his staff. As it whistles through the air towards the rat, he uses the momentum to make an unarmed kick at a second target.
Attack against original rat: 7, Damage against original rat: 9
Unarmed attack (bonus action) against second rat: 24, Damage against second rat: 6
Movement towards closest rat and use attack for Rapier
Atk Roll: Attack: 11 Damage: 10
Bonus Action is Bardic Inspiration on Theranin.
"Look at that, The monks attack, beat that rat, with your barehand attack"
Aldagrim sings towards Theranin casting another Bardic Inspiration for his fellow adventurers.
(OOC: Bardic Inspiration: Once within the next 10 minutes, the creature can roll the die (d6) and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.)
This post has potentially manipulated dice roll results.
First Sylorj will put her left hand axe away then Sylorj will move to the closest rat that’s not being attacked and swing her right hand axe at the rat, then a kick to the side with her foot ”get back you vile creatures!”
In one swift motion Theranin swings his staff. As it whistles through the air towards the rat, he uses the momentum to make an unarmed kick at a second target.
Attack against original rat: 7, Damage against original rat: 9
Unarmed attack (bonus action) against second rat: 24, Damage against second rat: 6
(Using the 21 initiative rolled earlier)
Three giant rats immediately attack > Theranin swing his staff and hits the rat in the cranium, blood gushes from the rats eyes and mouth, and stumps lifeless on the floor.
The second rat lunges towars Theranin, but connects a kick on the rats mouth cracking several teeth, blood dripping from the teeth sockets. The rat still standing, but it looks hurt.
Movement towards closest rat and use attack for Rapier
Atk Roll: Attack: 11 Damage: 10
Bonus Action is Bardic Inspiration on Theranin.
"Look at that, The monks attack, beat that rat, with your barehand attack"
Aldagrim sings towards Theranin casting another Bardic Inspiration for his fellow adventurers.
(OOC: Bardic Inspiration: Once within the next 10 minutes, the creature can roll the die (d6) and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.)
Two rats attack Adalgrim, but the bard quickly anticipated the rats move, and pierced the rats chest with it rapier, the rat let a loud squeak and fell on the floor twitching erratically all over.
The second rat took a step back watching Adalgrim, apparently getting ready to lunge.
First Sylorj will put her left hand axe away then Sylorj will move to the closest rat that’s not being attacked and swing her right hand axe at the rat, then a kick to the side with her foot ”get back you vile creatures!”
Another two rats attacked Sylorj, but the palading quickly moved and swung the dual wielded battle axes, first scratch the giant rats just above the hind leg leaving an open wound, blood slowly gushing from it. The second attack struck true at the neck of the giant rat. The rat let a loud squeal and fell on its two back legs, it is badly hurt.
Uald grits his teeth and readies his flail to attack! (Initiative: 3)
OOC: On his turn Uald will move into melee range with his flail and swing it at one of the rats! Attack: 9 Damage: 4
A rat attacked Uald, but swung it flail and it hit the side of the rats nose, the hit dazed the rat tumbling several feet to the right. After a few seconds the rat recovered.
The two remaining rats attack Theranim, the first tried bite but missed! the second lunged toward the monk, but Theranim skillfully evaded the attack!
The remaining rat lunged toward Adalgrim bitting him on the arm and sending him a few feet back ((4 points of damage!))
The two rats quickly turned and attacked Sylorj, the first rat missed, but after mere seconds of the first rat attack, the second rat attacked biting the paladin on its side. ((5 points of damage!))
After the rat recovered, quickly stared at Uald, and ran away!.
((Round 2 - please roll initiative and declare action))
Aldagrim, quickly heals himself and tries to attack the rat closest to him!
Initiative: 15 Bonus Action: Aldagrim whispers to himself "a Healing Word, to heal my hurt" Heals: 6 Movement: Towards the rat closest to Aldagrim. Action: Attack with rapier Attack: 6 Damage: 9
OOC: Anything sensed by my Divine Sense?
"I do not sense the presence of evil nearby, stay close and let us proceed" Uald moves forward toward the crack in the wall, stepping through cautiously into the area beyond.
Theranin makes his way down the steps behind Uald, bending down to peek underneath any casks or other objects. When Uald begins to step into the next area, Theranin quietly beckons him back.
"Hold, Uald! Let us clear this room before continuing forth. We wouldn't want any surprise vermin to flank us out there, would we?"
As he checks around the room, he spots several silhouettes of creatures lurking about, sending shivers up his spine. Not exactly sure what they are, Theranin brandishes his weapon and shouts to his team,
"We definitely have company! Uald, we might need you back here! They are behind the barrels!"
Initiative, just in case: 21
Aldagrim slowly pulls out his rapier and whispers a word of Bardic Inspiration towards Uald
"May the lady Sune be with you Uald."
(OOC: Bardic Inspiration: Once within the next 10 minutes, the creature can roll the die (d6) and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.)
Uald snaps around, the head of his fail clinking against his shield with the speed at which he does so. "The Lady Sune is with us all Aldagrim!" Uald says as he steps back into the prior room, inspired by the bard's words.
OOC: I am going to assume there was a PM? I didn't see the vermin called out?
Sylorj after descending and hearing the call out that there were enemies in this very room draws the axes from her back looking around trying to spot any enemies (perception: 1) (initiative: 10)
question:
If I have two axes one in each hand could I do two attacks or roll with double the damage/hit?
((Please roll initiative - then declare action))
Uald grits his teeth and readies his flail to attack! (Initiative: 3)
OOC: On his turn Uald will move into melee range with his flail and swing it at one of the rats! Attack: 9 Damage: 4
Theranin darts to the nearest rat or two.
"Vile beasts!"
In one swift motion Theranin swings his staff. As it whistles through the air towards the rat, he uses the momentum to make an unarmed kick at a second target.
Attack against original rat: 7, Damage against original rat: 9
Unarmed attack (bonus action) against second rat: 24, Damage against second rat: 6
(Using the 21 initiative rolled earlier)
Initiative roll: 18
Movement towards closest rat and use attack for Rapier
Atk Roll: Attack: 11 Damage: 10
Bonus Action is Bardic Inspiration on Theranin.
"Look at that, The monks attack, beat that rat, with your barehand attack"
Aldagrim sings towards Theranin casting another Bardic Inspiration for his fellow adventurers.
(OOC: Bardic Inspiration: Once within the next 10 minutes, the creature can roll the die (d6) and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.)
First Sylorj will put her left hand axe away then Sylorj will move to the closest rat that’s not being attacked and swing her right hand axe at the rat, then a kick to the side with her foot ”get back you vile creatures!”
(Attack: 16 Damage: 9) (bonus Attack: 20 Damage: 6) (extra d6 for unarmed attack 1)
Using 10 initiative from earlier
((Round 2 - please roll initiative and declare action))
Aldagrim, quickly heals himself and tries to attack the rat closest to him!
Initiative: 15
Bonus Action: Aldagrim whispers to himself "a Healing Word, to heal my hurt" Heals: 6
Movement: Towards the rat closest to Aldagrim.
Action: Attack with rapier Attack: 6 Damage: 9
Initiative: 17
Uald chases after the rat, unless one intercedes him in route, "Come back here you villainous vermin!"
Flail Attack: 18 Damage: 9