Gorm really has no interest in what the goblins are arguing about as the petty concerns of the about to be departed are irrelevant to him. They killed his… well, acquaintance he supposed. They had just met a short time ago but still…
As he rushes towards the little murderers Gorm enters into a trance like state of rhythm and movement, ebb band flow, dance and death. ((Stylized was of saying Gorm Rages.)) Once into range Gorm attacks whichever seems to have blood on their weapon… You have to start somewhere.
The goblin nearest to you as you then the corner of the Inn has blood streaking the length of its scimitar. The world slows down for Gorm as he enters the dance - almost in a trance he covers the ground to the goblins and the one that struck down Jenira goes down in a spray of crimson. It collapses still wearing the snarling grin, dead before it knew what hit him. The other shrieks "Pojo!" before seeing Alyssa and Xondario also turn the corner. The tip of its blade lowers in fright, and it looks ready to run.
With Gorm rushing ahead, Alyssa’s eyes follow to find the fallen. As the tiefling dispatches one of the culprits in his bladed dance, the half-elf corrects her glasses and calmly marches forward. “I’ve got her.” Bringing herself to one knee, Alyssa starts to hum a gentle melody as she gingerly moves in and prepares to scoop Jenira up into her arms. A gentle cool breeze, fresh like spring wafts by, enveloping them as Lyssa speaks, “Soeh vivendi.” Like a breath of fresh air, Jenira breathes easy and stabilizes.
Movement to reach Jenira. Casting: Spare the dying (Stabilize her this round action, and then pick her up next round action. Intent is to pick her up/carry her as/if needed to where the team may need to move next.)
Xondario, feeling a bit guilty about not immediately seeking out Adelle, was thrilled by the prospect of finally getting to put maul head to goblin head. That was until he rounded the corner, following Grom and Alyssa, that he saw Jenira bloodied falling to the ground. Guilt an excitement replace with anger again. "Noooo! Not again!" Running on the west side of the other pursuers and go to the north side of Jenira in hopes of stopping any hope of retreat. As he steps up beside Jenira's body, he swings the maul in a wide backhanded uppercut.
With Gorm rushing ahead, Alyssa’s eyes follow to find the fallen. As the tiefling dispatches one of the culprits in his bladed dance, the half-elf corrects her glasses and calmly marches forward. “I’ve got her.” Bringing herself to one knee, Alyssa starts to hum a gentle melody as she gingerly moves in and prepares to scoop Jenira up into her arms. A gentle cool breeze, fresh like spring wafts by, enveloping them as Lyssa speaks, “Soeh vivendi.” Like a breath of fresh air, Jenira breathes easy and stabilizes.
Movement to reach Jenira. Casting: Spare the dying (Stabilize her this round action, and then pick her up next round action. Intent is to pick her up/carry her as/if needed to where the team may need to move next.)
Jenira is now stabilised - at 0hp, Unconscious, but no longer has to make Death saves. Unless otherwise healed she will regain consciousness with 1hp in 2 hours.
The remaining goblin turns to run, only to find Xondario's maul coming to meet him. There's a sickening crunch - the goblin spins through the air to land a few feet away, its jaw crushed up into its face. It is very dead.
You stand over the bodies of two goblins. Two worgs lie dead back by the gate. You have a feeling these won't be the last you see, though you can't hear anything beside the still ringing Temple bell.
Perhaps Alyssa is stronger than she looks, or perhaps Jenira is lighter than she looks, but Lyssa is able to pick Jeni up into her cradling arms. Jeni's breathing is shallow, but steady.
I will say that while Alyssa is carrying Jenira her speed is reduced by 10, and she can't cast spells that require a Somatic component.
Gorm takes a quick look around for more opponents before he, reluctantly, lets his trance lapse and falls back into his normal self. He was pleased Xondario had indeed come to assist his fallen friend and gave him a quick nod of recognition.
“We should get her inside. Someplace defensible. You know such a place?” He asks the other warrior.
“Here, let me…” He starts to say to Alyssa but stops. The young woman is quite capable, he sees, and it’s best to keep weapons ready til they see if there are more enemies around.
This post has potentially manipulated dice roll results.
"Let me see if the house is empty, she was clearly trying to get here so i would guess thus is per families house. But there were 2 of thise blasted things, so there is bound to be more around. Get inside the fence and stay low. The only place I really know in this town is the inn and that place is in shambles and I would guess more likely to have unfriendly guests." Xondario starts the follow the fence line and make his way towards the house keeping his eyes on the windows for any movement. Guessing the most hidden from the window path he tries to sneak up to the house and peer in the the closest window looking for friends or foes.
Xondario makes no noise as he leads the way through the gate into the small farm yard, and towards the house. The shutters on a window are open, and he can see into the house, but the mess inside makes it difficult to pick out anything in particular. Due to the L-shape of the house he can see one side of one of the huge rocks just around the corner, that has clearly come through the thatched roof, but not whether it has landed on anything in particular. The house seems quiet.
Gorm understands Xondario's caution but it just really isn't in him to duck behind a fence to avoid a foe. Instead Gorm stands tall and looks out over the area to try to see if any more threats are coming their way even as he urges Alyssa to be quick about getting herself and the unconscious Jenira inside to relative safety.
"Two beasts and two riders, do you think?" Gorm asks as much to himself as the others. "None of them were the rock throwers, perhaps they're scavengers picking the area clean after something else happened?"
Perception: Nat 1 for 7total to try to scan the area for other life, be it friend or foe or indifferent. Guessing the streets look deserted.
From what he can see at the window, does the outside walls to the house look in tact around where the rock came through the roof?
Xondario creeps along the side of the house towards the front door. If there is a window near the door way he will check again. When He gets to the door he will look to see if he can see any traps on the door. He expects if they where desperate enough to put a trap on the door it would be in haste and not well hidden.
Yes, the walls look fine, the house doesn't look in any structural danger.
There's another small shuttered window at the front of the house that gives a slightly better view in. You now see that amidst all the wreckage in the house it looks like there might be a person under the rock.
The door doesn't seem to be trapped, in fact it is already open, and doesn't appear to have been forced.
Xondario waves the other towards the house. Once they start heading in that direction, he will enter the house. If there is nothing to fight he will wait for Grom and Alyssa just inside the door.
Perception: Nat 1 for 7total to try to scan the area for other life, be it friend or foe or indifferent. Guessing the streets look deserted.
They do look deserted. If there's anything or anyone else out there, they're out of your field of vision, and the Temple bell makes it difficult to listen out for any unusual sounds.
This post has potentially manipulated dice roll results.
Alyssa’s eyes meet Gorm’s. She simply nods in agreement to his deductions about the foes they’ve encountered thus far. Indeed, they would not be the ones hurling boulders, therefore they could expect to eventually run into them. For now though, they needed to move along methodically, and carefully. She follows carrying Jenira into the house. As her eyes fall over the rock, they dilate in focus on the person beneath. Are they alive? Is it a ‘trap’ for a potential ambush? She felt her hair stand on end.
Should the coast be clear, Alyssa looks over her shoulder to Gorm. She wanted him nearby while she’d move in to investigate and see what she can do to help. She trusted him to have her back, not leave her side and assist her in protecting and watching over Jenira’s unconscious body as Lyssa potentially works on saving one of her family members. His strength may also be needed in order to free the person from the rock, once stabilized. This way Xondario will have freedom to move and jump around as he has been to investigate things, and Gorm will be within reach if trouble came so she could tend to any future wounds, or reopened ones.
Perception: 5 for scanning threats and spotting the body Investigation: 23 for any weak spots/areas of concern/traps/if the individual is suffering from more than just the obvious rock crushing/are they alive?
(Should all be safe, and the person under the rock alive, Alyssa would bring Jenira with her. Assuming Alyssa will most likely be required to place Jenira down in order to address the individual, she will only place Jenira down close by if it’s safe to do so, otherwise she would ask Gorm to take her while she evaluates. At this point, Alyssa would attempt treatment. At minimum, she’d Spare the dying to stabilize them)
Medicine: 18 to diagnose an illness and/or treat/stabilize them
The individual under the rock is a middle aged woman, mid-50s, with long, warm brown hair. The rock has crushed both her legs, and she looks pale and still. However you can hear the faintest of faint breaths. Against all odds she is still alive, though you suspect your Spare The Dying came in the knick of time. With that Medicine check you realise that removing the rock may cause more damage than leaving her there unless some magical healing is applied immediately afterwards, and that even if she survives she would require very high levels of magical healing to ever hope of walking again, a Regenerate spell at the very least.
With that Investigation roll I will also say that when checking her pulse, which is very weak, you notice a pale band of skin around one finger where a ring must have been until very recently.
"She dead?" Xondario asks, not coldly but in a very matter of fact tone. Not waiting for an answer, starts around the corner of the house in an attempt to see if anybody else was in the house. Hammer at the ready. He starts to go room by room, only noting if anyone is there or for locations big enough to hide in. Not investigating just a quick note to inform the others of.
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Something like this, Gorm is definitely in range.
Even if Jeni and the goblins are closer to the house they're still close enough to you.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Gorm really has no interest in what the goblins are arguing about as the petty concerns of the about to be departed are irrelevant to him. They killed his… well, acquaintance he supposed. They had just met a short time ago but still…
As he rushes towards the little murderers Gorm enters into a trance like state of rhythm and movement, ebb band flow, dance and death. ((Stylized was of saying Gorm Rages.)) Once into range Gorm attacks whichever seems to have blood on their weapon… You have to start somewhere.
Long sword attack: ToHit 20 ; Damage 12
Bonus was to rage so next up…?
The goblin nearest to you as you then the corner of the Inn has blood streaking the length of its scimitar. The world slows down for Gorm as he enters the dance - almost in a trance he covers the ground to the goblins and the one that struck down Jenira goes down in a spray of crimson. It collapses still wearing the snarling grin, dead before it knew what hit him. The other shrieks "Pojo!" before seeing Alyssa and Xondario also turn the corner. The tip of its blade lowers in fright, and it looks ready to run.
Alyssa, your turn, then X.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
With Gorm rushing ahead, Alyssa’s eyes follow to find the fallen. As the tiefling dispatches one of the culprits in his bladed dance, the half-elf corrects her glasses and calmly marches forward. “I’ve got her.” Bringing herself to one knee, Alyssa starts to hum a gentle melody as she gingerly moves in and prepares to scoop Jenira up into her arms. A gentle cool breeze, fresh like spring wafts by, enveloping them as Lyssa speaks, “Soeh vivendi.” Like a breath of fresh air, Jenira breathes easy and stabilizes.
Movement to reach Jenira.
Casting: Spare the dying
(Stabilize her this round action, and then pick her up next round action. Intent is to pick her up/carry her as/if needed to where the team may need to move next.)
just an unstable unicorn.
Xondario, feeling a bit guilty about not immediately seeking out Adelle, was thrilled by the prospect of finally getting to put maul head to goblin head. That was until he rounded the corner, following Grom and Alyssa, that he saw Jenira bloodied falling to the ground. Guilt an excitement replace with anger again. "Noooo! Not again!" Running on the west side of the other pursuers and go to the north side of Jenira in hopes of stopping any hope of retreat. As he steps up beside Jenira's body, he swings the maul in a wide backhanded uppercut.
Xondario Attack: 14 Damage: 15
Jenira is now stabilised - at 0hp, Unconscious, but no longer has to make Death saves. Unless otherwise healed she will regain consciousness with 1hp in 2 hours.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
(That's exactly what you need.)
The remaining goblin turns to run, only to find Xondario's maul coming to meet him. There's a sickening crunch - the goblin spins through the air to land a few feet away, its jaw crushed up into its face. It is very dead.
We are out of combat.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
You stand over the bodies of two goblins. Two worgs lie dead back by the gate. You have a feeling these won't be the last you see, though you can't hear anything beside the still ringing Temple bell.
Perhaps Alyssa is stronger than she looks, or perhaps Jenira is lighter than she looks, but Lyssa is able to pick Jeni up into her cradling arms. Jeni's breathing is shallow, but steady.
I will say that while Alyssa is carrying Jenira her speed is reduced by 10, and she can't cast spells that require a Somatic component.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Gorm takes a quick look around for more opponents before he, reluctantly, lets his trance lapse and falls back into his normal self. He was pleased Xondario had indeed come to assist his fallen friend and gave him a quick nod of recognition.
“We should get her inside. Someplace defensible. You know such a place?” He asks the other warrior.
“Here, let me…” He starts to say to Alyssa but stops. The young woman is quite capable, he sees, and it’s best to keep weapons ready til they see if there are more enemies around.
"Let me see if the house is empty, she was clearly trying to get here so i would guess thus is per families house. But there were 2 of thise blasted things, so there is bound to be more around. Get inside the fence and stay low. The only place I really know in this town is the inn and that place is in shambles and I would guess more likely to have unfriendly guests." Xondario starts the follow the fence line and make his way towards the house keeping his eyes on the windows for any movement. Guessing the most hidden from the window path he tries to sneak up to the house and peer in the the closest window looking for friends or foes.
Stealth: 20
Perception: 9
Investigation: 12
Xondario makes no noise as he leads the way through the gate into the small farm yard, and towards the house. The shutters on a window are open, and he can see into the house, but the mess inside makes it difficult to pick out anything in particular. Due to the L-shape of the house he can see one side of one of the huge rocks just around the corner, that has clearly come through the thatched roof, but not whether it has landed on anything in particular. The house seems quiet.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Gorm understands Xondario's caution but it just really isn't in him to duck behind a fence to avoid a foe. Instead Gorm stands tall and looks out over the area to try to see if any more threats are coming their way even as he urges Alyssa to be quick about getting herself and the unconscious Jenira inside to relative safety.
"Two beasts and two riders, do you think?" Gorm asks as much to himself as the others. "None of them were the rock throwers, perhaps they're scavengers picking the area clean after something else happened?"
Perception: Nat 1 for 7 total to try to scan the area for other life, be it friend or foe or indifferent. Guessing the streets look deserted.
From what he can see at the window, does the outside walls to the house look in tact around where the rock came through the roof?
Xondario creeps along the side of the house towards the front door. If there is a window near the door way he will check again. When He gets to the door he will look to see if he can see any traps on the door. He expects if they where desperate enough to put a trap on the door it would be in haste and not well hidden.
Yes, the walls look fine, the house doesn't look in any structural danger.
There's another small shuttered window at the front of the house that gives a slightly better view in. You now see that amidst all the wreckage in the house it looks like there might be a person under the rock.
The door doesn't seem to be trapped, in fact it is already open, and doesn't appear to have been forced.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Xondario waves the other towards the house. Once they start heading in that direction, he will enter the house. If there is nothing to fight he will wait for Grom and Alyssa just inside the door.
They do look deserted. If there's anything or anyone else out there, they're out of your field of vision, and the Temple bell makes it difficult to listen out for any unusual sounds.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Alyssa’s eyes meet Gorm’s. She simply nods in agreement to his deductions about the foes they’ve encountered thus far. Indeed, they would not be the ones hurling boulders, therefore they could expect to eventually run into them. For now though, they needed to move along methodically, and carefully. She follows carrying Jenira into the house. As her eyes fall over the rock, they dilate in focus on the person beneath. Are they alive? Is it a ‘trap’ for a potential ambush? She felt her hair stand on end.
Should the coast be clear, Alyssa looks over her shoulder to Gorm. She wanted him nearby while she’d move in to investigate and see what she can do to help. She trusted him to have her back, not leave her side and assist her in protecting and watching over Jenira’s unconscious body as Lyssa potentially works on saving one of her family members. His strength may also be needed in order to free the person from the rock, once stabilized. This way Xondario will have freedom to move and jump around as he has been to investigate things, and Gorm will be within reach if trouble came so she could tend to any future wounds, or reopened ones.
Perception: 5 for scanning threats and spotting the body
Investigation: 23 for any weak spots/areas of concern/traps/if the individual is suffering from more than just the obvious rock crushing/are they alive?
(Should all be safe, and the person under the rock alive, Alyssa would bring Jenira with her. Assuming Alyssa will most likely be required to place Jenira down in order to address the individual, she will only place Jenira down close by if it’s safe to do so, otherwise she would ask Gorm to take her while she evaluates. At this point, Alyssa would attempt treatment. At minimum, she’d Spare the dying to stabilize them)
Medicine: 18 to diagnose an illness and/or treat/stabilize them
just an unstable unicorn.
The individual under the rock is a middle aged woman, mid-50s, with long, warm brown hair. The rock has crushed both her legs, and she looks pale and still. However you can hear the faintest of faint breaths. Against all odds she is still alive, though you suspect your Spare The Dying came in the knick of time. With that Medicine check you realise that removing the rock may cause more damage than leaving her there unless some magical healing is applied immediately afterwards, and that even if she survives she would require very high levels of magical healing to ever hope of walking again, a Regenerate spell at the very least.
With that Investigation roll I will also say that when checking her pulse, which is very weak, you notice a pale band of skin around one finger where a ring must have been until very recently.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
"She dead?" Xondario asks, not coldly but in a very matter of fact tone. Not waiting for an answer, starts around the corner of the house in an attempt to see if anybody else was in the house. Hammer at the ready. He starts to go room by room, only noting if anyone is there or for locations big enough to hide in. Not investigating just a quick note to inform the others of.