The ravens swoop in, past the Blights and the druid to join your group in the corridor. You recognise the two younger-looking ones as the ones you saw earlier (see posts 841, 843, 846, 857). As they begin to land, they transform into humans - in fact, the same humans you met outside in the forest. One of them stoops down over Rodan and uses a healer's kit to stabilise him (no more death saves necessary). The oldest and most most tattered-looking of the ravens transforms itself last and turns out to be Davian Matrikov, the aged owner of the vineyard.
As he transforms, he says "Not too bad. I'd half expected you lot to just give up and disappear. We tried to distract them as best as we could and lure them from the house, but the alarm is raised now and they will all be on their way back here!"
Turning to Thulewyn, he pointed and snarls "You! My son tells me you managed to get the control staff off the head druid. I saw him use it to summon and control these things. You're the ones with magic. Do something with it! There are dozens more of the damned things on their way!" (his son is one of the younger ravens, who kept an eye on you earlier and who appears to have gone to get his father after you found the staff)
The two other Wereravens transform in the corridor, preventing the Blights and newly arrived druid from getting any further for the moment.
(OOC: how long will it take to retrieve the staff from Thulewyn's pack?)
(Just taking it out is a free action, object interaction. If you want to do something with it or to it like use it, break it, examine it in detail, etc that would likely use up your main action depending on what exactly you want to do)
"Well I don't know how to use the blasted thing!" (Is the druid that fell with Celeste shot fainted or just fallen down? Curious if Thulewyn can do a quick integration about the staff, using the arrow shaft to loosen the druids tongue.)
"Well I don't know how to use the blasted thing!" (Is the druid that fell with Celeste shot fainted or just fallen down? Curious if Thulewyn can do a quick interrogation about the staff, using the arrow shaft to loosen the druids tongue.)
The Druid lies on the floor unconscious, but you are confident that a little extra pain (e..g using the arrow shafts as you suggest) will temporarily startle the druid awake enough to answer a quick question or two. (This will take one action, and you will have to make it quick. A long extended conversation will drag into next round).
(Technically, the druid is unconscious once reduced to 0hp - but for NPCs I don't usually roll Death saves, so would assume they bleed out and die unless someone stabilizes them within a few turns)
Not sure there is a standard roll for this, but I think WIS/Medicine is most appropriate. Roll for it!
The blonde elven maiden moves to find the necessary angle to let her arrow loose towards the newly arrived evil druid.
Elven Longbow: 21 Piercing: 9
She then moves back into full cover.
Celeste takes careful aim and lands a solid hit on the newly arrived Druid.
Janek 20 <=== You're up Druid (0HP on the floor) 20 Druid (new one) 20 Rodan 18 Blights (2x in the room, 2x in the corridor) 17 Alcazar 15 Thulewyn 10 Celeste 7
Janek continues to press on his attack on the Druid, swinging both of his longswords at him. (Longsword Attack: 24, Damage: 5) (Longsword Attack: 12, Damage: 9)
Focusing, he presses his attack further against the Druid. (Action Surge) (Longsword Attack: 20, Damage: 7)
Janek continues to press on his attack on the Druid, swinging both of his longswords at him. (Longsword Attack: 24, Damage: 5) (Longsword Attack: 12, Damage: 9)
Focusing, he presses his attack further against the Druid. (Action Surge) (Longsword Attack: 20, Damage: 7)
The druid is injured and staggers back.
On its own turn, the druid turns and runs, shouting at the Blights: "How them while I get the others!" He then retreats the way he came and disappears from sight (using the disengage action to avoid aoo).
(The second druid does nothing, save bleeding on the floor)
(Rodan is unconscious, but no longer needs to roll death saves as stabilised)
The two Blights in the room seem to be slowing down and almost coming to a standstill. They stare briefly at the dying druid. Then at Thulewyn and his pack containing the magical staff. They move to take a defensive position on either side of Thulewyn, glancing menacingly at the rest of you but taking no further action.
The two Blights fighting the Wereravens continue to do so:
One Blight: Attack: 7 Damage: 4
The other Blight:Attack: 5 Damage: 8
Initiative Order:
Janek 20 Druid (0HP on the floor) 20 Druid (new one) 20 Rodan 18 --- incapacitated Blights (2x in the room, 2x in the corridor) 17 Alcazar 15 <=== You're up Wereravens 12 Thulewyn 10 Celeste 7
The ravens swoop in, past the Blights and the druid to join your group in the corridor. You recognise the two younger-looking ones as the ones you saw earlier (see posts 841, 843, 846, 857). As they begin to land, they transform into humans - in fact, the same humans you met outside in the forest. One of them stoops down over Rodan and uses a healer's kit to stabilise him (no more death saves necessary). The oldest and most most tattered-looking of the ravens transforms itself last and turns out to be Davian Matrikov, the aged owner of the vineyard.
As he transforms, he says "Not too bad. I'd half expected you lot to just give up and disappear. We tried to distract them as best as we could and lure them from the house, but the alarm is raised now and they will all be on their way back here!"
Turning to Thulewyn, he pointed and snarls "You! My son tells me you managed to get the control staff off the head druid. I saw him use it to summon and control these things. You're the ones with magic. Do something with it! There are dozens more of the damned things on their way!" (his son is one of the younger ravens, who kept an eye on you earlier and who appears to have gone to get his father after you found the staff)
The two other Wereravens transform in the corridor, preventing the Blights and newly arrived druid from getting any further for the moment.
Wereraven 1, attacking Blight 3: Attack: 17 Damage: 5, 2nd Attack: 11 Damage: 6
Wereraven 2, attacking Blight 4:Attack: 13 Damage: 6, 2nd Attack: 16 Damage: 4
The Blights that have newly entered are barred from moving any further and begin to fight with the Wereravens.
Blight 3: Attack: 13 Damage: 5
Blight 4:Attack: 11 Damage: 8
Alcazar next, then Thulewyn, then Celeste
(OOC: how long will it take to retrieve the staff from Thulewyn's pack?)
(Just taking it out is a free action, object interaction. If you want to do something with it or to it like use it, break it, examine it in detail, etc that would likely use up your main action depending on what exactly you want to do)
(Alcazar next; But given the delay free free to post for Thulewyn and Celeste. If Alcazar has not posted soon I can bot him)
"Well I don't know how to use the blasted thing!" (Is the druid that fell with Celeste shot fainted or just fallen down? Curious if Thulewyn can do a quick integration about the staff, using the arrow shaft to loosen the druids tongue.)
The Druid lies on the floor unconscious, but you are confident that a little extra pain (e..g using the arrow shafts as you suggest) will temporarily startle the druid awake enough to answer a quick question or two. (This will take one action, and you will have to make it quick. A long extended conversation will drag into next round).
(Technically, the druid is unconscious once reduced to 0hp - but for NPCs I don't usually roll Death saves, so would assume they bleed out and die unless someone stabilizes them within a few turns)
Not sure there is a standard roll for this, but I think WIS/Medicine is most appropriate. Roll for it!
Thulewyn will focus on the druid fighting with the wereravens:
Attack: 13 Damage: 11 with Colossus Slayer damage
(Will see if anyone decides to try the staff before awakinging the druid)
The blonde elven maiden moves to find the necessary angle to let her arrow loose towards the newly arrived evil druid.
Elven Longbow: 18 Piercing: 8
She then moves back into full cover.
The arrow goes wide and strikes the wall instead.
Celeste takes careful aim and lands a solid hit on the newly arrived Druid.
Janek 20 <=== You're up
Druid (0HP on the floor) 20
Druid (new one) 20
Rodan 18
Blights (2x in the room, 2x in the corridor) 17
Alcazar 15
Thulewyn 10
Celeste 7
Janek continues to press on his attack on the Druid, swinging both of his longswords at him.
(Longsword Attack: 24, Damage: 5)
(Longsword Attack: 12, Damage: 9)
Focusing, he presses his attack further against the Druid. (Action Surge)
(Longsword Attack: 20, Damage: 7)
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
The druid is injured and staggers back.
On its own turn, the druid turns and runs, shouting at the Blights: "How them while I get the others!" He then retreats the way he came and disappears from sight (using the disengage action to avoid aoo).
(The second druid does nothing, save bleeding on the floor)
(Rodan is unconscious, but no longer needs to roll death saves as stabilised)
The two Blights in the room seem to be slowing down and almost coming to a standstill. They stare briefly at the dying druid. Then at Thulewyn and his pack containing the magical staff. They move to take a defensive position on either side of Thulewyn, glancing menacingly at the rest of you but taking no further action.
The two Blights fighting the Wereravens continue to do so:
One Blight: Attack: 7 Damage: 4
The other Blight:Attack: 5 Damage: 8
Initiative Order:
Janek 20
Druid (0HP on the floor) 20
Druid (new one) 20
Rodan 18 --- incapacitated
Blights (2x in the room, 2x in the corridor) 17
Alcazar 15 <=== You're up
Wereravens 12
Thulewyn 10
Celeste 7
Alcazar glowers as the druid makes good his escape. The idea of more on the way does not fill him with joy.
He focuses his attention on the new druid, launching bolt of fire in his direction.
Attack: 13; Damage: 4