This post has potentially manipulated dice roll results.
((Botting Gerrold))
Seeing the small hooded fighter with the large club come up short from the beast, Lord Foppington realizes that getting within striking distance will take a bit. Therefore, he sheaths his sword, draws his hand crossbow and fires at the crocodile:
Narrakas stomps his feet several times before dropping his great club and pointing sharply at the Crocodile. "Hoi hoi hoi! Stop. Ignoring! NARRAKAS!"He shouts as maneuvers about(as needed) to an opposing of the crocodile to the best of his ability, hands growing and stretching out the glove as nails grew into sharp claws. New weapons the goblin had no qualms about using to rip and tear into the sides of the beast, before instinctively putting up his guard with a low growl.
1st Action: Stride to re-position(as necessary) to flank Crocodile(if not already flanking) with an ally(Any, though preferably . (If repositioning is NOT necessary to be considered flanking, Narrakas will Rage instead, gaining 3 Temp HP and lower AC by 1.)
Free Action: Release Great Club currently being held(but not wielded).
2nd Action: Rage (if not already raging from 1st Action). Otherwise Striking with Claws(Rip & Tear weapon). (Melee, Lethal, Agile)Claws - Attack: 25 Damage: 10 of non-magical slashing.
3rd Action: Raise Shield, regaining +2 to AC(18 current). (However, if 2nd action was to rage, then 3rd action will instead be used to strike. Use same rolls above for the attack.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
With unwavering determination, Narrakas swiftly closes the distance between himself and the monstrous crocodile, maneuvering skillfully to position himself in a flanking stance across from one of the guards. The strategic positioning offers a tactical advantage, maximizing the potential for coordinated attacks against the formidable beast.
Sensing the urgency of the situation, Narrakas taps into his primal instincts, unleashing the raw fury of his barbarian heritage. A surge of adrenaline courses through his veins as he enters a rage, a fiery determination that engulfs his senses. In a display of primal savagery, he relinquishes his club, dropping it to the ground, and extends his fingers, revealing his sharp, menacing claws.
With a guttural roar that echoes through the twilight air, Narrakas launches himself at the crocodile, his claws slashing through the air with lightning speed. In his barbaric rage, the strikes find their mark, cutting into the beast's scaled hide, drawing forth rivulets of blood. The crocodile recoils under the unexpected assault, its reptilian defenses momentarily compromised by the barbarian's relentless attack.
The crocodile is flatfooted to its melee flankers (-2AC) and is starting to look Bloodied
Next: Thune -> Eldon -> Lord Foppington V -> Crocodile->Guards -> Narrakas (Raging with Shield up)
Thune, undeterred by his previous unsuccessful attempt, channels his druidic connection with nature once more, summoning an Electric Arc to strike at the crocodile. However, the creature's agility and reflexes prove to be a challenge to overcome, as the crackling bolt of electricity narrowly misses its intended mark. Thune's frustration momentarily flickers across his face, but he remains focused, determined to contribute to the battle in any way he can.
Drawing upon his druidic powers, Thune calls forth his trusty companion, an Otter bound to him by a deep bond of nature. The nimble creature darts forward, closing the distance to engage the crocodile in melee combat. With swift movements and agile finesse, the Otter launches its attack, attempting to find a vulnerable spot on the beast's armored hide. Despite its best efforts, the Otter's strike falls short, unable to penetrate the crocodile's defenses.
Meanwhile, Eldon, the scholarly wizard, observes the ongoing struggle with a keen eye. Assessing the situation, he gestures with a practiced hand, once again employing his telekinetic prowess. Another rock, lifted from the surroundings, hurtles through the air under the influence of Eldon's magic, finding its mark with precision. The impact further wounds the already bloodied crocodile, causing it to emit a deep, guttural roar of pain.
Emboldened by the progress made by his comrades, Lord Foppington, the haughty swashbuckler, drops his crossbow and confidently draws his rapier. With a flourish of his blade, he moves with calculated grace toward the crocodile, closing the distance between them. His rapier pierces through the scaly hide, finding its mark with precision. The crocodile writhes in agony as the wound inflicted by Lord Foppington's strike deepens its already serious injuries.
Next: Crocodile->Guards -> Narrakas (Raging with Shield up) -> Thune -> Eldon (protective ward) -> Lord Foppington V
This post has potentially manipulated dice roll results.
With one of their number now mangled between the crocodile's jaws, the guards are less capable. The crocodile in its desperate lashing of its tail, lacks the precision of its attacks. Its tail misses both Narrakis and Thune's otter.
A volley of bolts comes from the remaining guards:
((Botting Gerrold))
Seeing the small hooded fighter with the large club come up short from the beast, Lord Foppington realizes that getting within striking distance will take a bit. Therefore, he sheaths his sword, draws his hand crossbow and fires at the crocodile:
Attack: 14
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
The enraged beast continues it's attack on those nearest it. It snaps at the nearest guard.
Attack with Jaws: 13 Damage 8
If successful he will Grab the guard and perform a Death Roll Attack 24 Damage: 12
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Missing with it's attack, the crocodile lashes out at another guard with it's tail:
Attack: 18 Damage: 12
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Guards up next ((in morning as I am in a hotel and family wants to go to sleep))
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Two of the guards rush over to help the passengers of the wagon get clear.
The guard who was hit with the crocodile's tail staggers a moment and reloads his crossbow. The other two guards reload as well.
Attacks: 22 18 22
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
This time, two of the guards bolts hit true!
Total damage from guards: 3
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
The crocodile is looking moderately wounded.
The guards reload in preparation for their next attack.
Initiative Order:
Narrakas -> Thune -> Eldon -> Lord Foppington V -> Crocodile -> Guards
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Narrakas stomps his feet several times before dropping his great club and pointing sharply at the Crocodile. "Hoi hoi hoi! Stop. Ignoring! NARRAKAS!" He shouts as maneuvers about(as needed) to an opposing of the crocodile to the best of his ability, hands growing and stretching out the glove as nails grew into sharp claws. New weapons the goblin had no qualms about using to rip and tear into the sides of the beast, before instinctively putting up his guard with a low growl.
1st Action: Stride to re-position(as necessary) to flank Crocodile(if not already flanking) with an ally(Any, though preferably .
(If repositioning is NOT necessary to be considered flanking, Narrakas will Rage instead, gaining 3 Temp HP and lower AC by 1.)
Free Action: Release Great Club currently being held(but not wielded).
2nd Action: Rage (if not already raging from 1st Action). Otherwise Striking with Claws(Rip & Tear weapon).
(Melee, Lethal, Agile)Claws - Attack: 25 Damage: 10 of non-magical slashing.
3rd Action: Raise Shield, regaining +2 to AC(18 current).
(However, if 2nd action was to rage, then 3rd action will instead be used to strike. Use same rolls above for the attack.)
When you realize you're doing too much: Signature.
(OOC: Ignore the 'though preferably bit. His main goal, if moving was necessary, was just to get flanking period.)
When you realize you're doing too much: Signature.
With unwavering determination, Narrakas swiftly closes the distance between himself and the monstrous crocodile, maneuvering skillfully to position himself in a flanking stance across from one of the guards. The strategic positioning offers a tactical advantage, maximizing the potential for coordinated attacks against the formidable beast.
Sensing the urgency of the situation, Narrakas taps into his primal instincts, unleashing the raw fury of his barbarian heritage. A surge of adrenaline courses through his veins as he enters a rage, a fiery determination that engulfs his senses. In a display of primal savagery, he relinquishes his club, dropping it to the ground, and extends his fingers, revealing his sharp, menacing claws.
With a guttural roar that echoes through the twilight air, Narrakas launches himself at the crocodile, his claws slashing through the air with lightning speed. In his barbaric rage, the strikes find their mark, cutting into the beast's scaled hide, drawing forth rivulets of blood. The crocodile recoils under the unexpected assault, its reptilian defenses momentarily compromised by the barbarian's relentless attack.
The crocodile is flatfooted to its melee flankers (-2AC) and is starting to look Bloodied
Next: Thune -> Eldon -> Lord Foppington V -> Crocodile -> Guards -> Narrakas (Raging with Shield up)
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Thune will cast Electric Arc again: Attack: 10 Damage: 8
I will also direct my Otter to attack.
(Not sure if he would get 3 actions as well or not)
If he does, then he will move to the croc and attackAttack: 7 Damage: 13
D&D since 1984
Eldon again uses telekinetic projectile, gesturing with a hand at another rock, causing it to fly into the croc.
23 to hit
10 damage if hits
He again casts his protective ward, raising an invisible shield of force.
Dropping his crossbow, Lord Foppington draws his rapier and moves confidently up to the crocodile and stabs at its scaly hide.
Stride, Stride, Strike. 20 7
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
((Independence Day lull - back tonight))
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Thune, undeterred by his previous unsuccessful attempt, channels his druidic connection with nature once more, summoning an Electric Arc to strike at the crocodile. However, the creature's agility and reflexes prove to be a challenge to overcome, as the crackling bolt of electricity narrowly misses its intended mark. Thune's frustration momentarily flickers across his face, but he remains focused, determined to contribute to the battle in any way he can.
Drawing upon his druidic powers, Thune calls forth his trusty companion, an Otter bound to him by a deep bond of nature. The nimble creature darts forward, closing the distance to engage the crocodile in melee combat. With swift movements and agile finesse, the Otter launches its attack, attempting to find a vulnerable spot on the beast's armored hide. Despite its best efforts, the Otter's strike falls short, unable to penetrate the crocodile's defenses.
Meanwhile, Eldon, the scholarly wizard, observes the ongoing struggle with a keen eye. Assessing the situation, he gestures with a practiced hand, once again employing his telekinetic prowess. Another rock, lifted from the surroundings, hurtles through the air under the influence of Eldon's magic, finding its mark with precision. The impact further wounds the already bloodied crocodile, causing it to emit a deep, guttural roar of pain.
Emboldened by the progress made by his comrades, Lord Foppington, the haughty swashbuckler, drops his crossbow and confidently draws his rapier. With a flourish of his blade, he moves with calculated grace toward the crocodile, closing the distance between them. His rapier pierces through the scaly hide, finding its mark with precision. The crocodile writhes in agony as the wound inflicted by Lord Foppington's strike deepens its already serious injuries.
Next: Crocodile -> Guards -> Narrakas (Raging with Shield up) -> Thune -> Eldon (protective ward) -> Lord Foppington V
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
With cold reptilian rage, the crocodile snaps at the closest guard:
Attack 22
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Its teeth sink in grabbing the guard 8
With the guards lifeless form in its mouth, the crocodile lashes out in desperation with its tail.
1d4
1st tail attack against 2
Attack: 13
2nd tail attack against 3
Attack: 13
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
With one of their number now mangled between the crocodile's jaws, the guards are less capable. The crocodile in its desperate lashing of its tail, lacks the precision of its attacks. Its tail misses both Narrakis and Thune's otter.
A volley of bolts comes from the remaining guards:
Attack 18
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
The guards bolts fall to the left and right of the crocodile, narrowly missing the adventurers engaged in melee with the beast.
Next: Narrakas (Raging with Shield up) -> Thune -> Thune's Otter -> Eldon (protective ward) -> Lord Foppington V -> Crocodile -> Guards
((Will have to look up rules for companions, but allowing full otter movement for this encounter))
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms