I don’t think I get a save on the counterspell. The lowest level it can be cast at is 3rd and it automatically counters a spell of its own level or lower. If my fireball were a 4th level spell, I think the Red Wizard would make an ability check on his spell casting with a DC of 14. If you still want me to roll, my raw d20 is: 1
I don’t think I get a save on the counterspell. The lowest level it can be cast at is 3rd and it automatically counters a spell of its own level or lower. If my fireball were a 4th level spell, I think the Red Wizard would make an ability check on his spell casting with a DC of 14. If you still want me to roll, my raw d20 is: 1
(I apologize I had read it wrong and believed that there was a chance for Essendrum's success by overcoming the DC roll)
The fireball expands as it flies towards the intended space. The Red Wizard mutters arcane words and the fireball fizzles becoming only a spark then fades into nothing.
"You have invaded sacred halls interlopers." comes the male voice. "The Red Wizards do not allow such things. Attack slaves!"
”WIZARD!” yells Spike, launching himself into a rage and rushing south to engage the wizard (move up to 35 feet to engage—should get him there).
Once there, he throws his spiky form on the wizard, doing his best to wrap up the spellcaster and make it hard from him to concentrate on his hurling spells!
(Bonus action to rage, move to engage, attack twice—grapple first, then attack)
This post has potentially manipulated dice roll results.
Note: I will resolve Bjorn's action once he posts.
Spike yells and launches himself at the Red Wizard. Spike speeds toward the mage. 3 of the zombies swipe at Spike as he tries to get to the wizard. Zombie 1: 13 Damage, if hits: 5 Zombie 2: 20 Damage, if hits: 7 Zombie 3: 11 Damage, if hits: 5
Note: I will resolve Bjorn's action once he posts.
Spike yells and launches himself at the Red Wizard. Spike speeds toward the mage. 3 of the zombies swipe at Spike as he tries to get to the wizard. Zombie 1: 10 Damage, if hits: 3 Zombie 2: 21 Damage, if hits: 6 Zombie 3: 18 Damage, if hits: 7
2 of the attacks land doing 6 h.p. of damage to the raging dwarf. Spike reaches the Wizard and goes to grab the mage. Just as Spike is about to wrap himself around the wizard, the wizard raises his hands and utters a single word. Spike's grip on the mage slides away.
Only 1 of the 5 zombies surrounding Spike manages to hit the spiked dwarf, doing 3 h.p. of damage to him. Spike also notes that some flesh from the zombies is hanging off of his spiked armor.
The zombies coming from the southwest move up to attack Enoch. Zombie 1: 15 Damage, if hits: 5 Zombie 2: 8 Damage, if hits: 5 Zombie 3: 15 Damage, if hits: 4 3 of those zombies focus their attacks on Bjorn: Zombie 4: 6 Damage, if hits: 2 Zombie 5: 14 Damage, if hits: 4 Zombie 6: 23 Damage, if hits: 3
The zombies coming from the southwest move up to attack Enoch. Zombie 1: 15 Damage, if hits: 5 Zombie 2: 8 Damage, if hits: 5 Zombie 3: 15 Damage, if hits: 4 3 of those zombies focus their attacks on Bjorn: Zombie 4: 6 Damage, if hits: 2 Zombie 5: 14 Damage, if hits: 4 Zombie 6: 23 Damage, if hits: 3
I don’t think I get a save on the counterspell. The lowest level it can be cast at is 3rd and it automatically counters a spell of its own level or lower. If my fireball were a 4th level spell, I think the Red Wizard would make an ability check on his spell casting with a DC of 14. If you still want me to roll, my raw d20 is: 1
Essendrum frowns at the interruption. “I see the Red Wizards have not abandoned these halls.”
Essendrum casts firebolt on the lead zombie in the group to the left. To hit: 11 Damage: 18
(I apologize I had read it wrong and believed that there was a chance for Essendrum's success by overcoming the DC roll)
The fireball expands as it flies towards the intended space.
The Red Wizard mutters arcane words and the fireball fizzles becoming only a spark then fades into nothing.
"You have invaded sacred halls interlopers." comes the male voice. "The Red Wizards do not allow such things. Attack slaves!"
Round 1
Essendrum and Spike may act!
The fire bolt hits the zombie directly in the chest.
Fire engulfs the creature but it continues to move forward.
Initiative: 17
Bjorn will bless Spike, Enoch & Kiza
Cats go Moo!
Initiative Order:
Essendrum: 20
Bjorn: 17
Spike: 10
Red Wizard: 10
Zombies: 9
Enoch: 7
Kiza: 5
Spike:
”WIZARD!” yells Spike, launching himself into a rage and rushing south to engage the wizard (move up to 35 feet to engage—should get him there).
Once there, he throws his spiky form on the wizard, doing his best to wrap up the spellcaster and make it hard from him to concentrate on his hurling spells!
(Bonus action to rage, move to engage, attack twice—grapple first, then attack)
Blessed Raging Athletics: 10
Blessed Raging Spiky Attack: Attack: 12 Damage: 10 plus Bless: 1
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Athletics Advantage from Raging (Bless not included): 27)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Note: I will resolve Bjorn's action once he posts.
Spike yells and launches himself at the Red Wizard.
Spike speeds toward the mage. 3 of the zombies swipe at Spike as he tries to get to the wizard.
Zombie 1: 13
Damage, if hits: 5
Zombie 2: 20
Damage, if hits: 7
Zombie 3: 11
Damage, if hits: 5
2 of the attacks land doing 6 h.p. of damage to the raging dwarf.
Spike reaches the Wizard and goes to grab the mage. Just as Spike is about to wrap himself around the wizard, the wizard raises his hands and utters a single word. Spike's grip on the mage slides away.
Red Wizard:
The Wizard utters another arcane phrase and vanishes from Spike's sight.
Zombies:
The zombies turn and surround Spike and attack the dwarf.
Zombie 1: 16
Damage, if hits: 7
Zombie 2: 8
Damage, if hits: 6
Zombie 3: 4
Damage, if hits: 6
Zombie 4: 11
Damage, if hits: 5
Zombie 5: 9
Damage, if hits: 5
Zombie 1 crit damage: 7
Only 1 of the 5 zombies surrounding Spike manages to hit the spiked dwarf, doing 3 h.p. of damage to him.
Spike also notes that some flesh from the zombies is hanging off of his spiked armor.
The zombies coming from the southwest move up to attack Enoch.
Zombie 1: 15
Damage, if hits: 5
Zombie 2: 8
Damage, if hits: 5
Zombie 3: 15
Damage, if hits: 4
3 of those zombies focus their attacks on Bjorn:
Zombie 4: 6
Damage, if hits: 2
Zombie 5: 14
Damage, if hits: 4
Zombie 6: 23
Damage, if hits: 3
Zombie 6 crit damage: 5
The 3 zombies attacking Enoch fail to hit the Paladin.
However, 1 of the three attacking Bjorn manages to hit the elf doing 8 h.p. of damage to him.
Enoch & Kiza may act.
also waiting on Bjorn's action for round #1.
Kiza fires and arrow at the nearest enemy near her companion
Attack: 26 Damage: 6
Sneak attack
6
Cunning action to hide within her illusion
17
Bjorn grunts as the Zombie attacks, He casts spiritual weapon (Con save if Zombie reaction hits him : 9)
After Essendrum goes he'll do the following
Spiritual weapon (Bonus action): 22 Damage (Force): 10 on the Zombie that struck him.
As his action he'll toll the dead that same zombie or another damaged one if the first has fallen.
Toll the Dead (DC 16 Wisdom) Damage (Necrotic): 9
Cats go Moo!