After Zeke spoke Red just stood there, he simply couldn't take his eyes from the dwarf. He is either making fun of me or he is insane, thought Red. He was not sure with one was better.
- What? Said Red finely. I hope you are joking, you are not telling me that you agreed to go in an adventure where others already lost their life and this are the only details you have. I will definitely need more then that. Do you trust this Grey guy that much?
A loud *SLAM* is heard from across the room followed by some disappointed moans. Collecting his winnings from an impromptu arm wrestling tournament, a sly smile creeps up on the brown skin Half-Orc sitting at the table. Greataxe by his side and his athletic build covered by simple white furs, you can only assume he is not a local in this town. His hair is darker than his skin, a strong black, but it looks like age is creeping in with hints of grey taking hold.
"Is that all the challengers this tavern holds?" the Orc bellows as he orders another ale.
This must be the place to inquire into this Greyham Grimoire my Lady told me to seek, seems to be the only place in town.Alistair Nightsinger pushes open the creaky wooden door of the unnamed tavern, a gust of frigid Wyndshire air nipping at his finely tailored doublet. His eyes, accustomed to the flickering lamplight of grand theaters, squint in the dim glow emanating from the central firepit. The smoke, thick and heavy with the scent of woodsmoke and ale, stings his nostrils. Rough-hewn wooden tables, some scarred with countless ale mugs slammed down in drunken revelry, stretch across the packed earth floor. Benches, built from the same unvarnished planks, groan under the weight of patrons, their laughter and boisterous conversation filling the air. Alistair, in his velvet cloak and gleaming boots with a shaved head and meticulously groomed beard, stands out like a peacock at a crow convention. He notices a table of others who did not quite fit in with the rough-hewn and calloused crowd that seemed to patronize the establishment. Alistair adjusts his lute case, a stark contrast to the worn leather and dented metal mugs around him. Approaching a table in the center of the tavern with a dwarf, half-orc and red-haired halfling, he clears his throat, the sound barely audible over the din. "Ahem, good evening," he interrupts. "Alistair Nightsinger, at your service,” he announces, with a flourish that seems entirely out of place in Wyndshire. “Might I inquire if a gentleman by the name of Greyham Grimoire frequents this establishment?"
Krog notices the Half-Orc and approaches the arm wrestler, "If you are Brock, then I accept your challenge. I am Krog." Krog is another Half-Orc. He wears way-too-clean chainmail, with a polished shield upon his back, and a longsword at his side.
"Only my friends or victors call me Brock... and I don't see any of them in front of me." Brockes says as he motions the Half-Orc to sit down and extends his arm for the match.
This is great for us! We'll be handling the arm wrestling as a progressiveopposedability check.
An Ability Check is a roll of a 20 sided dice (1d20) plus your bonus from the relevant ability score (in the case, strength).
An Opposed check means that instead of trying to meet or beat a particular number, you are trying to beat the roll of another character.
A Progressive check means that you will need to make multiple rolls and collect a certain number of successes to succeed at the task.
Both of you please make three strength (STR) skill checks in a post. In the utility bar at the top of your post you will see a small black square the resembles a standard six-sided dice (D6). Click on it and you will pull up the dice roller. If you're working on a mobile device, you'll have to rotate you device to see the toolbar.
The dice roller will default to 1D20, which is exactly what we need. In "Add to Result" put in whatever your character's strength bonus is.
Now repeat this two more times so that each of you are rolling three checks total and post your results, please!
At first, it looks like Krog will easily dominate his opponent but Brockes quickly rallies, forcing his opponent back up to even center before slowly pushing Krog's hand down towards the table...
(Okay looks like we're going to need another set of 3 rolls, please.)
I honestly don't know. Never really stopped and thought about it before🤔
Sometimes low rolls are red and sometimes high ones are green. It would make total sense if those ended up representing 1s and 20s. Now I'm going to start keeping track to test the theory!
Brockes very nearly brings Krog's hand to the table, but he manages to turn the tide...however briefly...before he starts to lose ground again.
(Let's do one more set of three but this time we're going to say that the prolonged struggle means the contest has become a matter of endurance as well as strength. Add your STR and Constitution (CON) bonuses together and use that number as the bonus on your ability checks this time.)
In the end, it's Krog who tires first. Despite his best efforts, Brockes finally manages to bring his hand down to the table. The excited crowd of loggers who have gathered around to watch break out into a mix of cheers and groans depending on which Half-Orc the individuals have decided to support. Coins quickly change hands as bets are settled and a few of the braver victors give Brockes congratulatory slaps on the back as the crowd starts to disperse.
"A good match, cousins. You should both be proud," says Krag, the Half-Orc bartender as he sets a pair of ales on the table, "Have a round on the house."
(OOC: Neither of you are, to your knowledge, actually Krag's cousin. It's just a figure of kinship, probably because the three of you are the only Half-Orcs in town.)
Krog will look at the other Half-Orc, "I am not your victor, but how about friend. You are strong and powerful, and we need good warriors to take on a great task. There is a crypt where evil dwells. We intend to destroy the evil. There may be riches to be had as well. Interested?"
Krog then drinks down the ale, frothing foam spills out from around his mouth.
"That is the reason I am here."Brockes says as he lifts the mug of ale up in a toast. "Adventure, treasure, glory. Those are worth chasing. Count me in."Brockes then proceeds to join Krog in downing the ale.
Krog returns to the center table, "My apologies Alistair Nightsinger, had a little something to take care of." He rubs the sore biceps of his arm. "Yes, if you are looking for Grey you are in the right place. He is looking for brave souls willing to defeat a growing evil from a somewhat nearby crypt. Interested?" Having lived most of his life in a city, he recognizes a bard. "There should be great storytelling to be had."
Rollback Post to RevisionRollBack
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After Zeke spoke Red just stood there, he simply couldn't take his eyes from the dwarf. He is either making fun of me or he is insane, thought Red. He was not sure with one was better.
- What? Said Red finely. I hope you are joking, you are not telling me that you agreed to go in an adventure where others already lost their life and this are the only details you have. I will definitely need more then that. Do you trust this Grey guy that much?
A loud *SLAM* is heard from across the room followed by some disappointed moans. Collecting his winnings from an impromptu arm wrestling tournament, a sly smile creeps up on the brown skin Half-Orc sitting at the table. Greataxe by his side and his athletic build covered by simple white furs, you can only assume he is not a local in this town. His hair is darker than his skin, a strong black, but it looks like age is creeping in with hints of grey taking hold.
"Is that all the challengers this tavern holds?" the Orc bellows as he orders another ale.
This must be the place to inquire into this Greyham Grimoire my Lady told me to seek, seems to be the only place in town. Alistair Nightsinger pushes open the creaky wooden door of the unnamed tavern, a gust of frigid Wyndshire air nipping at his finely tailored doublet. His eyes, accustomed to the flickering lamplight of grand theaters, squint in the dim glow emanating from the central firepit. The smoke, thick and heavy with the scent of woodsmoke and ale, stings his nostrils. Rough-hewn wooden tables, some scarred with countless ale mugs slammed down in drunken revelry, stretch across the packed earth floor. Benches, built from the same unvarnished planks, groan under the weight of patrons, their laughter and boisterous conversation filling the air. Alistair, in his velvet cloak and gleaming boots with a shaved head and meticulously groomed beard, stands out like a peacock at a crow convention. He notices a table of others who did not quite fit in with the rough-hewn and calloused crowd that seemed to patronize the establishment. Alistair adjusts his lute case, a stark contrast to the worn leather and dented metal mugs around him. Approaching a table in the center of the tavern with a dwarf, half-orc and red-haired halfling, he clears his throat, the sound barely audible over the din. "Ahem, good evening," he interrupts. "Alistair Nightsinger, at your service,” he announces, with a flourish that seems entirely out of place in Wyndshire. “Might I inquire if a gentleman by the name of Greyham Grimoire frequents this establishment?"
Krog notices the Half-Orc and approaches the arm wrestler, "If you are Brock, then I accept your challenge. I am Krog." Krog is another Half-Orc. He wears way-too-clean chainmail, with a polished shield upon his back, and a longsword at his side.
"Only my friends or victors call me Brock... and I don't see any of them in front of me." Brockes says as he motions the Half-Orc to sit down and extends his arm for the match.
Out of Character (OOC):
This is great for us! We'll be handling the arm wrestling as a progressive opposed ability check.
An Ability Check is a roll of a 20 sided dice (1d20) plus your bonus from the relevant ability score (in the case, strength).
An Opposed check means that instead of trying to meet or beat a particular number, you are trying to beat the roll of another character.
A Progressive check means that you will need to make multiple rolls and collect a certain number of successes to succeed at the task.
Both of you please make three strength (STR) skill checks in a post. In the utility bar at the top of your post you will see a small black square the resembles a standard six-sided dice (D6). Click on it and you will pull up the dice roller. If you're working on a mobile device, you'll have to rotate you device to see the toolbar.
The dice roller will default to 1D20, which is exactly what we need. In "Add to Result" put in whatever your character's strength bonus is.
Now repeat this two more times so that each of you are rolling three checks total and post your results, please!
Krog arm-wrestles the other Half-Orc:
Str 1 20
Str 2 10
Str 3 8
With a predatory grin, Brockes arm wrestles Krog.
Str 1 17
Str 2 12
Str 3 16
At first, it looks like Krog will easily dominate his opponent but Brockes quickly rallies, forcing his opponent back up to even center before slowly pushing Krog's hand down towards the table...
(Okay looks like we're going to need another set of 3 rolls, please.)
Str 1 11
Str 2 11
Str 3 23
OOC: That 4 looks to be a natural 1. Is that why it is red?
I honestly don't know. Never really stopped and thought about it before🤔
Sometimes low rolls are red and sometimes high ones are green. It would make total sense if those ended up representing 1s and 20s. Now I'm going to start keeping track to test the theory!
Krog goes again
Str 1 6
Str 2 23
Str 3 5
Brockes very nearly brings Krog's hand to the table, but he manages to turn the tide...however briefly...before he starts to lose ground again.
(Let's do one more set of three but this time we're going to say that the prolonged struggle means the contest has become a matter of endurance as well as strength. Add your STR and Constitution (CON) bonuses together and use that number as the bonus on your ability checks this time.)
Brockes gives out a guttural roar!
Roll 1 21
Roll 2 17
Roll 3 26
Krog smiles and continues the contest.
Roll 1 7
Roll 2 25
Roll 3 7
(OOC-There is a reason I do not go to Vegas.)
In the end, it's Krog who tires first. Despite his best efforts, Brockes finally manages to bring his hand down to the table. The excited crowd of loggers who have gathered around to watch break out into a mix of cheers and groans depending on which Half-Orc the individuals have decided to support. Coins quickly change hands as bets are settled and a few of the braver victors give Brockes congratulatory slaps on the back as the crowd starts to disperse.
"A good match, cousins. You should both be proud," says Krag, the Half-Orc bartender as he sets a pair of ales on the table, "Have a round on the house."
(OOC: Neither of you are, to your knowledge, actually Krag's cousin. It's just a figure of kinship, probably because the three of you are the only Half-Orcs in town.)
Krog will look at the other Half-Orc, "I am not your victor, but how about friend. You are strong and powerful, and we need good warriors to take on a great task. There is a crypt where evil dwells. We intend to destroy the evil. There may be riches to be had as well. Interested?"
Krog then drinks down the ale, frothing foam spills out from around his mouth.
"That is the reason I am here." Brockes says as he lifts the mug of ale up in a toast. "Adventure, treasure, glory. Those are worth chasing. Count me in." Brockes then proceeds to join Krog in downing the ale.
Krog returns to the center table, "My apologies Alistair Nightsinger, had a little something to take care of." He rubs the sore biceps of his arm. "Yes, if you are looking for Grey you are in the right place. He is looking for brave souls willing to defeat a growing evil from a somewhat nearby crypt. Interested?" Having lived most of his life in a city, he recognizes a bard. "There should be great storytelling to be had."