Backstory/Roleplay Elements: Anita grew up in a militaristic village, where strength was greatly valued because a red dragon lived in the area. After multiple attempts failed to kill the dragon the villages accepted the situation, and started to turn on each other. Soon they did everything to sabotage the others in their efforts to please the dragon and save themselves. Anita's parents were often sent out on these missions, and when she was old enough she naturally joined them. One time, when they were trying to blow up a warehouse the dragon attacked, and they were caught in the crossfire. The explosion went off, Anita was deafened to one ear, and her right side was burned. She escaped, and from that day she was fascinated by the strength of fire, explosions, and everything that had something to do with them. She became a valuable asset to the village, and in the end one of her machinations played a big part in destroying the dragon. After this, her skills weren't as needed as before, so she set off in search of adventure, fight and things to blow up.
Anita likes to get straight to the point, and she's not sure how to behave in a different society than she grew up in, but she's trying to find her place. She values strength in others, whether it's physical or a different nature. She despises deception and underhanded ways to reach one's goal. She can be intimidating, even if she doesn't try to be, but she usually doesn't hold back - she dreams of a time when her home's name becomes famous through her actions. She knows she lacks the necessary understanding of how the world works, so she's willing to follow those she deems worthy of her trust, and she tends to believe that organizations statistically should have some of these people.
As far as they let her fight - so when word reached her about the Rifle Corp, she was more than willing to join.
Player Availability and Time Zone: CEST, I can post on evenings and sometimes afternoons
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Xanni Leafhelm - Halfling Cleric (Life domain) in Helm's Inquisition
Chaenath Miahana - Elf Warlock (Archfey pact) in Order of Dawn
Backstory/Roleplay Elements: Hailing from the small clan of Boondiggles in Waterdeep, Namfoodle was raised by his strict parents and gave him the bare minimum amount of things while growing up in the hopes of teaching him the valuable lesson of being frugal.
Sadly, it turned him into the most stingy gnome they ever knew. He accumulated every copper coin they gave on his birthday and asked his friends to give money instead of items as gifts.
After accumulating enough wealth, Namfoodle decided to join the Watchful Order of Magists and Protector, a guild that primarily serves as a mage academy in the hopes of finding a job right after finishing his studies.
Just as he planned, he landed on a small time job from the guild's alchemist department concerning new technologies found from different parts of Faerun.
With no purpose on what to do with the gold he amass, Namfoodle thinks to himself that maybe he'll find a reason good enough after hoarding more gold.
For now, he sees a profitable business in firearms manufacturing and decided to learn more about it firsthand by applying to the first Rifle Corps founded at Amphail, a few days of travelling south from the City of Splendors.
Player Availability and Time Zone: [CST (+8 GMT)] Available to post and check posts early morning and late evening during weekdays. Mostly available on weekends.
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Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
Backstory/Roleplay Elements: Thinking back, Rusty liked the portion of his life that he spent underneath the city. There were less decisions to make, less complications with relationships because, frankly, he neither had friends nor enemies down there. One big hive mind, you know. But, most importantly, no threats. Or less of them, at least. Okay, maybe it wasn't that great, but it wasn't bad either so why complain, right? He would've stayed, hadn't it been for the fact that most of his tribe were brutally murdered by, what he would later come to learn, 'well-meaning adventurers'. That's life, right? Apparently nothing living in the sewers can be good news. Oh well, moving on. Rusty was approximately ten years old when he was forced to flee to the surface or take an axe in the face, literally. In retrospect the surface was way scarier than the axe. He kept waaaay out of sight, stealing scraps of leftovers when dumped from taverns and sleeping in very deep, very dark corners of whatever basement he managed to scratch his way into. Down below, Rusty had gotten his name for a very obvious reason: his affinity to trash, pretty much. All broken stuff, really. But mostly rusty pieces of various metals. While his resources were limited, he used whatever free time a kobold in a tribe was granted to tinker with his ever-growing heap of junk. Naturally, he continued with this habit on the surface, part stealing part cleaning up interesting, roughed-up stuff that he could find. It just so happened that he had unintentionally set base underneath a very particular building. Rusty kept his big hoard of trash, and smaller hoard of semi-finished objects, in the base of an artisan's guild. It was both terrifying and wonderful when he was caught red-handed. Terrifying because he literally thought they would kill him. But wonderful when they, after some very stern discussions and a few bite marks later realized that the feisty kobold was a promising tinkerer. That's the story about how Rusty the kobold became a tinkerer in a guild. Then came his obsession with firearms. He could try and remember the first time he used them, but to be honest the entire thing is nothing but a blur. Or a high, whichever you prefer. Tinkering was his job now, so a new hobby had to take its place. Needless to say going pew, pew, pew is Rusty's new obsession. When not working, you would most often catch him practicing precision shooting in very inventive, but also risky, ways. Which is exactly what Jhessana did. She gave his enthusiastic, but reckless, trigger finger a real purpose. Whether she'll grow to regret that is yet to be revealed. (Imagine Rusty as this tiny kobold on the brink of bursting with pent-up energy, shooting up at the air like a madman before chasing down whatever poor soul needs taken care of).
Player Availability and Time Zone: UTC+2, I'll be able to check in daily and post regularly at least once a day on busy days.
Backstory/role-play elements: Growing up orphaned in a big city is never easy, especially for a young tiefling named Kamir. whenever something goes wrong people always blames the tiefling. One day while looking for a warm place to sleep Kamir snuck onto a ship in the harbor. when he woke up he discovered that the ship had set sail. He was found by the crew and brought before the captain. Instead of being thrown overboard like Kamir expected the captain decided to take him in.
Kamir spent many happy years aboard the Sparowhawk. All that changed one day when a gang of ruthless pirates attacked them. They killed the crew, they thought that included Kamir, and sunk the ship. Kamir clung to life and a piece of debris washing up ashore a few days later. He was found by a monk and brought to the monastery. they nursed him back to health. Once he was healthy they taught him their ways. The monks were weapon masters and believed that in order to achieve peace you must be prepared for war. Kamir show natural talent with firearms. Talent that they molded into incredible skill.
As fate would have it the same band of pirates attacked the monastery, thinking a bunch of monks would be no match for them, they were wrong. The monks easily fought off the pirates. Kamir wanted to avenge his crew and ship, so he followed them. he was unable to catch them before they retreated to their ship, so he had a front row view for what came next. They bombarded the monastery with cannon fire. Reducing it to rumble. Kamir was the only one to survive. He vowed then and their to hunt down these pirates and make them pay for what they have done, but he knew he couldn't do it by himself.
That's when he heard of the Riffle Corp, he figures sooner or later they would have to hunt down these pirates. So he set out to join hoping to use the skills the monks and his former crew taught him to do some good for the world.
Player availability and time zone: CT time zone. I can post in the morning to midafternoon most days and pretty much all day Monday and Wednesday
Alright guys, this recruiting thread is now officially closed. I will be notifying the selected players soon, most likely within the next day. To those of you are not selected, I do apologize, but I can only handle so many players in a campaign, and with the number of applications I've received both here and via PM, I had to be selective.
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Character Name: Anita Rolovi
Race: Human (Variant)
Background: Folk Hero
Class: Fighter 3 (Gunslinger)
Backstory/Roleplay Elements: Anita grew up in a militaristic village, where strength was greatly valued because a red dragon lived in the area. After multiple attempts failed to kill the dragon the villages accepted the situation, and started to turn on each other. Soon they did everything to sabotage the others in their efforts to please the dragon and save themselves. Anita's parents were often sent out on these missions, and when she was old enough she naturally joined them. One time, when they were trying to blow up a warehouse the dragon attacked, and they were caught in the crossfire. The explosion went off, Anita was deafened to one ear, and her right side was burned. She escaped, and from that day she was fascinated by the strength of fire, explosions, and everything that had something to do with them. She became a valuable asset to the village, and in the end one of her machinations played a big part in destroying the dragon. After this, her skills weren't as needed as before, so she set off in search of adventure, fight and things to blow up.
Anita likes to get straight to the point, and she's not sure how to behave in a different society than she grew up in, but she's trying to find her place. She values strength in others, whether it's physical or a different nature. She despises deception and underhanded ways to reach one's goal. She can be intimidating, even if she doesn't try to be, but she usually doesn't hold back - she dreams of a time when her home's name becomes famous through her actions. She knows she lacks the necessary understanding of how the world works, so she's willing to follow those she deems worthy of her trust, and she tends to believe that organizations statistically should have some of these people.
As far as they let her fight - so when word reached her about the Rifle Corp, she was more than willing to join.
Player Availability and Time Zone: CEST, I can post on evenings and sometimes afternoons
Xanni Leafhelm - Halfling Cleric (Life domain) in Helm's Inquisition
Chaenath Miahana - Elf Warlock (Archfey pact) in Order of Dawn
Character Name: Namfoodle Boondiggles
Race: Rock Gnome
Background: Guild Artisan
Class: Wizard 3 (School of Transmutation)
Backstory/Roleplay Elements: Hailing from the small clan of Boondiggles in Waterdeep, Namfoodle was raised by his strict parents and gave him the bare minimum amount of things while growing up in the hopes of teaching him the valuable lesson of being frugal.
Sadly, it turned him into the most stingy gnome they ever knew. He accumulated every copper coin they gave on his birthday and asked his friends to give money instead of items as gifts.
After accumulating enough wealth, Namfoodle decided to join the Watchful Order of Magists and Protector, a guild that primarily serves as a mage academy in the hopes of finding a job right after finishing his studies.
Just as he planned, he landed on a small time job from the guild's alchemist department concerning new technologies found from different parts of Faerun.
With no purpose on what to do with the gold he amass, Namfoodle thinks to himself that maybe he'll find a reason good enough after hoarding more gold.
For now, he sees a profitable business in firearms manufacturing and decided to learn more about it firsthand by applying to the first Rifle Corps founded at Amphail, a few days of travelling south from the City of Splendors.
Player Availability and Time Zone: [CST (+8 GMT)] Available to post and check posts early morning and late evening during weekdays. Mostly available on weekends.
Character Name: Rusty
Race: Kobold
Background: Guild artisan
Class: Fighter 3 (Gunslinger)
Backstory/Roleplay Elements: Thinking back, Rusty liked the portion of his life that he spent underneath the city. There were less decisions to make, less complications with relationships because, frankly, he neither had friends nor enemies down there. One big hive mind, you know. But, most importantly, no threats. Or less of them, at least. Okay, maybe it wasn't that great, but it wasn't bad either so why complain, right? He would've stayed, hadn't it been for the fact that most of his tribe were brutally murdered by, what he would later come to learn, 'well-meaning adventurers'. That's life, right? Apparently nothing living in the sewers can be good news. Oh well, moving on. Rusty was approximately ten years old when he was forced to flee to the surface or take an axe in the face, literally. In retrospect the surface was way scarier than the axe. He kept waaaay out of sight, stealing scraps of leftovers when dumped from taverns and sleeping in very deep, very dark corners of whatever basement he managed to scratch his way into. Down below, Rusty had gotten his name for a very obvious reason: his affinity to trash, pretty much. All broken stuff, really. But mostly rusty pieces of various metals. While his resources were limited, he used whatever free time a kobold in a tribe was granted to tinker with his ever-growing heap of junk. Naturally, he continued with this habit on the surface, part stealing part cleaning up interesting, roughed-up stuff that he could find. It just so happened that he had unintentionally set base underneath a very particular building. Rusty kept his big hoard of trash, and smaller hoard of semi-finished objects, in the base of an artisan's guild. It was both terrifying and wonderful when he was caught red-handed. Terrifying because he literally thought they would kill him. But wonderful when they, after some very stern discussions and a few bite marks later realized that the feisty kobold was a promising tinkerer. That's the story about how Rusty the kobold became a tinkerer in a guild. Then came his obsession with firearms. He could try and remember the first time he used them, but to be honest the entire thing is nothing but a blur. Or a high, whichever you prefer. Tinkering was his job now, so a new hobby had to take its place. Needless to say going pew, pew, pew is Rusty's new obsession. When not working, you would most often catch him practicing precision shooting in very inventive, but also risky, ways. Which is exactly what Jhessana did. She gave his enthusiastic, but reckless, trigger finger a real purpose. Whether she'll grow to regret that is yet to be revealed. (Imagine Rusty as this tiny kobold on the brink of bursting with pent-up energy, shooting up at the air like a madman before chasing down whatever poor soul needs taken care of).
Player Availability and Time Zone: UTC+2, I'll be able to check in daily and post regularly at least once a day on busy days.
What about a Kensei monk, using firearms as the Kensei weapon? would that be something you would allow?
Character name: Kamir
Race: Tiefling
Background: Sailor
Backstory/role-play elements: Growing up orphaned in a big city is never easy, especially for a young tiefling named Kamir. whenever something goes wrong people always blames the tiefling. One day while looking for a warm place to sleep Kamir snuck onto a ship in the harbor. when he woke up he discovered that the ship had set sail. He was found by the crew and brought before the captain. Instead of being thrown overboard like Kamir expected the captain decided to take him in.
Kamir spent many happy years aboard the Sparowhawk. All that changed one day when a gang of ruthless pirates attacked them. They killed the crew, they thought that included Kamir, and sunk the ship. Kamir clung to life and a piece of debris washing up ashore a few days later. He was found by a monk and brought to the monastery. they nursed him back to health. Once he was healthy they taught him their ways. The monks were weapon masters and believed that in order to achieve peace you must be prepared for war. Kamir show natural talent with firearms. Talent that they molded into incredible skill.
As fate would have it the same band of pirates attacked the monastery, thinking a bunch of monks would be no match for them, they were wrong. The monks easily fought off the pirates. Kamir wanted to avenge his crew and ship, so he followed them. he was unable to catch them before they retreated to their ship, so he had a front row view for what came next. They bombarded the monastery with cannon fire. Reducing it to rumble. Kamir was the only one to survive. He vowed then and their to hunt down these pirates and make them pay for what they have done, but he knew he couldn't do it by himself.
That's when he heard of the Riffle Corp, he figures sooner or later they would have to hunt down these pirates. So he set out to join hoping to use the skills the monks and his former crew taught him to do some good for the world.
Player availability and time zone: CT time zone. I can post in the morning to midafternoon most days and pretty much all day Monday and Wednesday
Alright guys, this recruiting thread is now officially closed. I will be notifying the selected players soon, most likely within the next day. To those of you are not selected, I do apologize, but I can only handle so many players in a campaign, and with the number of applications I've received both here and via PM, I had to be selective.