The Hand taps Gotu on the shoulder, pointing to Castor. Absent-mindedly and blatantly ignoring the Captain, he waves at his friend instead. He even flashes an open smile, gums and lips as black as his skin, with his teeth painted gold.
"Elfsong tavern...Tarina...find the lair of the Dead Three followers...right..." Bivy half nods but stiffens at the thought of the potential to do so much killing. However, the threat of some deviant cultists perhaps ruining the already precarious balance in the city was certainly worthy of some attention, so with a bit of reluctance he looks at the others. "What are you doing? Stop waving that hand. Let's go find this person and hopefully what's going on so we can finish our job and be done."
"Let's head off to the Elfsong tavern. I cannot wait to see this spy who works for the Flaming Fist" says Ezhla as she walks away towards the tavern. She walks as if she is on a stroll and is not tense at all by the recent rabble rousers as she does not see these people as her people.
Bivy shakes his head a little with a sigh and follows after the others, taking one last look at the scene behind them and wondering if this might be the last time he sees them for a while.
You don't need to travel more than 800 ft. to find the elfson tavern which presents itself as a charming establishment nestled within the bustling streets of the city. Its exterior exudes an inviting ambiance, with a traditional design that seamlessly blends into the architectural tapestry of the surrounding buildings.
The façade boasts intricate woodwork, adorned with delicate carvings depicting elven motifs and symbols, hinting at the establishment's elven heritage. The warm glow of lanterns illuminates the entrance, casting a welcoming light onto the cobblestone pathway that leads patrons inside.
Above the entrance, a wooden sign proudly displays the tavern's name in elegant script, accented by elven flourishes that dance along the edges.
Castor steps inside and does his best to appear vicious. Of course, one can hardly look dangerous when the grin on their face is so genuine. And why not? He is among friends.
(Intimidation: 6 {failed})
Walking over to the bar, he orders a drink. Or he would, if anyone could understand him.
"Drrrwwwrrr-Drrrrrfffshh. Frrs-llllluhhhmmm."
(Translation: Deepwater Dervish. Fresh, with lime.)
"We both can do the talking as Tarina could be anywhere in the tavern" says Ezhla ash she walks. Once inside she scans the patrons for someone perhaps paying them a little too much attention or someone trying to blend in.
Bivy always admired the handiwork of the elven people, but this time his appreciation was a bit dampened by the errand he had been sent on. Following the group inside he looked around a bit, hoping their contact wouldn't be too difficult to find and better, reasonably amenable to their requests.
This post has potentially manipulated dice roll results.
Gotu looks around the place, checking for any hidden dangers.
Investigation Check:14
(OOC: It was a 6 from I last seen, I think and I exit the tab hoping I don't accidentally cause the roll to change. I have no idea why it change now after I came to check the forum...Oh, hey I just hover it and it show 6. Nice.)
inside the tavern you see a human bartender bbehind the bar while two young men take orders, deliver drinks and food to tables, and joke with the clientele. Flanking the entrance stand two formidable figures, one, a big fellow wearing a full set of armor, the other a gruff female half-ogre. They eye each one of you and it's hard to miss the weapons they have within reach.
Patrons gather around tables and in private booths, everyone is well armed. A couch against the north wall hosts a drunken patron, beside which rests a wooden sea chest containing various games.
Castor steps inside and does his best to appear vicious. Of course, one can hardly look dangerous when the grin on their face is so genuine. And why not? He is among friends.
(Intimidation: 6 {failed})
Walking over to the bar, he orders a drink. Or he would, if anyone could understand him.
"Drrrwwwrrr-Drrrrrfffshh. Frrs-llllluhhhmmm."
(Translation: Deepwater Dervish. Fresh, with lime.)
"Hello there strange fellow, I assume you'd like something to drink" says the bartander, clearly confused. He does serve a mug with ale and pass it on to Castor
Bivy always admired the handiwork of the elven people, but this time his appreciation was a bit dampened by the errand he had been sent on. Following the group inside he looked around a bit, hoping their contact wouldn't be too difficult to find and better, reasonably amenable to their requests.
(Perception: 9 rolled in log)
you don't find any woman on the first floor (except for the half ogre bouncer)
Castor's mouth curls down to an almost comical frown, only moments later to break into a full smile, painted teeth and all. It's kind of creepy, though well-meaning. He holds up two fingers, then points to the barman, offering him a mug as well. He then drop a gold piece onto the counter.
"We both can do the talking as Tarina could be anywhere in the tavern" says Ezhla ash she walks. Once inside she scans the patrons for someone perhaps paying them a little too much attention or someone trying to blend in.
Perception
21 rolled in game log.
Insight
7
You hear the voice of a woman coming from upstairs amidst a joyful commotion. It appears that people are engaged in some form of betting game.
Castor's mouth curls down to an almost comical frown, only moments later to break into a full smile, painted teeth and all. It's kind of creepy, though well-meaning. He holds up two fingers, then points to the barman, offering him a mug as well. He then drop a gold piece onto the counter.
As his friends spread throughout the tavern in search of the spy, Castor watches the barman down his mug, following suit in slow, long drags. He waits a moment, the cogs in his blackened brain turning; then he gets an idea.
He orders two more, putting 8 coppers on the table.
"Trrrr-mmmmmmmmmhhhhh" (Translation: Two more.)
As the bartender takes his money, he discreetly slides another gold piece over. In as clear a voice as he can possibly utter, he asks:
Ezhla motions everyone towards the sound of the woman upstairs in the middle of possibly betting. She then heads upstairs herself to see who she is hearing. She will then move over to the woman and whisper in her ear if allowed "Tarina I presume" If there is a look of recognition Ezhla will motion towards a more private table to discuss their task from Captain Zodge.
The Hand taps Gotu on the shoulder, pointing to Castor. Absent-mindedly and blatantly ignoring the Captain, he waves at his friend instead. He even flashes an open smile, gums and lips as black as his skin, with his teeth painted gold.
"Elfsong tavern...Tarina...find the lair of the Dead Three followers...right..." Bivy half nods but stiffens at the thought of the potential to do so much killing. However, the threat of some deviant cultists perhaps ruining the already precarious balance in the city was certainly worthy of some attention, so with a bit of reluctance he looks at the others. "What are you doing? Stop waving that hand. Let's go find this person and hopefully what's going on so we can finish our job and be done."
Gotu raises an eyebrow.
"So the usual of people in info gathering. Got it. And if she doesn't tell us after we tell her about the favor she owes you, Captain Zodge?"
"Brrrrr-Rrrrr?" (Translation: Beat her, maybe?)
"Let's head off to the Elfsong tavern. I cannot wait to see this spy who works for the Flaming Fist" says Ezhla as she walks away towards the tavern. She walks as if she is on a stroll and is not tense at all by the recent rabble rousers as she does not see these people as her people.
Shrugging, Castor follows, his long slow stride keeping a surprising pace with the woman.
"You want to do the talking, or shall I?" Gotu asks Ezhla, following along with her and everyone else to the Elfsong tavern.
"Hrrrmrrr-nnnnuuuhhhhmmmrrr." (Translation: Either, we'll probably be fine)
Bivy shakes his head a little with a sigh and follows after the others, taking one last look at the scene behind them and wondering if this might be the last time he sees them for a while.
\
You don't need to travel more than 800 ft. to find the elfson tavern which presents itself as a charming establishment nestled within the bustling streets of the city. Its exterior exudes an inviting ambiance, with a traditional design that seamlessly blends into the architectural tapestry of the surrounding buildings.
The façade boasts intricate woodwork, adorned with delicate carvings depicting elven motifs and symbols, hinting at the establishment's elven heritage. The warm glow of lanterns illuminates the entrance, casting a welcoming light onto the cobblestone pathway that leads patrons inside.
Above the entrance, a wooden sign proudly displays the tavern's name in elegant script, accented by elven flourishes that dance along the edges.
Castor steps inside and does his best to appear vicious. Of course, one can hardly look dangerous when the grin on their face is so genuine. And why not? He is among friends.
(Intimidation: 6 {failed})
Walking over to the bar, he orders a drink. Or he would, if anyone could understand him.
"Drrrwwwrrr-Drrrrrfffshh. Frrs-llllluhhhmmm."
(Translation: Deepwater Dervish. Fresh, with lime.)
"We both can do the talking as Tarina could be anywhere in the tavern" says Ezhla ash she walks. Once inside she scans the patrons for someone perhaps paying them a little too much attention or someone trying to blend in.
Perception
21 rolled in game log.
Insight
7
Gotu looks around the place, checking for any hidden dangers.
Investigation Check: 7
Bivy always admired the handiwork of the elven people, but this time his appreciation was a bit dampened by the errand he had been sent on. Following the group inside he looked around a bit, hoping their contact wouldn't be too difficult to find and better, reasonably amenable to their requests.
(Perception: 9 rolled in log)
(OOC: It was a 6 from I last seen, I think and I exit the tab hoping I don't accidentally cause the roll to change. I have no idea why it change now after I came to check the forum...Oh, hey I just hover it and it show 6. Nice.)
inside the tavern you see a human bartender bbehind the bar while two young men take orders, deliver drinks and food to tables, and joke with the clientele. Flanking the entrance stand two formidable figures, one, a big fellow wearing a full set of armor, the other a gruff female half-ogre. They eye each one of you and it's hard to miss the weapons they have within reach.
Patrons gather around tables and in private booths, everyone is well armed. A couch against the north wall hosts a drunken patron, beside which rests a wooden sea chest containing various games.
"Hello there strange fellow, I assume you'd like something to drink" says the bartander, clearly confused. He does serve a mug with ale and pass it on to Castor
The tavern looks like a regular one, doesn't seem to hold any dangers by itself. But many patrons are loud and obnoxious
you don't find any woman on the first floor (except for the half ogre bouncer)
Castor's mouth curls down to an almost comical frown, only moments later to break into a full smile, painted teeth and all. It's kind of creepy, though well-meaning. He holds up two fingers, then points to the barman, offering him a mug as well. He then drop a gold piece onto the counter.
"Sssdrrrrrrrrrrr-teeeeeuuuuggghhh." (Translation: Serve two.)
You hear the voice of a woman coming from upstairs amidst a joyful commotion. It appears that people are engaged in some form of betting game.
the barman nods indicating that he understood this time and produces a second glass, takes the coin and returns some change.
As his friends spread throughout the tavern in search of the spy, Castor watches the barman down his mug, following suit in slow, long drags. He waits a moment, the cogs in his blackened brain turning; then he gets an idea.
He orders two more, putting 8 coppers on the table.
"Trrrr-mmmmmmmmmhhhhh" (Translation: Two more.)
As the bartender takes his money, he discreetly slides another gold piece over. In as clear a voice as he can possibly utter, he asks:
"Taaaaaarrriiiiiiiinnnnnnaaaa?" (Bribe + Persuasion:14)
Ezhla motions everyone towards the sound of the woman upstairs in the middle of possibly betting. She then heads upstairs herself to see who she is hearing. She will then move over to the woman and whisper in her ear if allowed "Tarina I presume" If there is a look of recognition Ezhla will motion towards a more private table to discuss their task from Captain Zodge.