OOC -- Rolling. Initiative 17 + 2 = 19. Arcana = 6+3 = 9 (Figured out how to do specific rolls directly. Success lol). Acrobatics = 19 + 2 = 21
Faen had no recollection of what could be going on with this sinkhole, save for that it's clearly unnatural and that there is something magical (and interesting) going on down there. He was certainly of an intelligent sort, and so he definitely has a hunch that danger is certainly going to be found...but he can't help but be drawn into this problem, especially as he notices others starting to descent.
Uncertainty and natural hesitation had gone out the window, and before he knew it, he was easily able to descend into the gaping hole, arriving at the bottom and saying up to the two above him, "No worries, I can help." There was a child-like nature to it, like a young boy who was playing at adventurer.
He has his hand out, waiting for the rope to be thrown down, all the while looking around him to get a clue what's down here (OOC - Perception = 1 + 0 = 1. Ouch.)
"Oh no, that's no good, no no, what could that be?"
OOC rolling - Religion: 6+4=10
"You all go down. Rope seems for tiny people, I will hold and help."
Toadstool will wait until everyone is down either by jumping or rope. If someone goes by rope, he will help them and guard the rope and the tied knots. After that he will jump down myself, because Toadstool really doesn't have confidence that the rope will hold his massive weight.
OOC rolling - Acrobatics 5+1=6 (fuuuu!!!!). 2d6 fall damage I guess.
Drawn like flies to fire Ichep and his newfound companions that seemed to share his unhealthy curiosity made their way to a strange sinkhole. Two of them he deemed way too tall for his liking (being 5'4" himself), the orc he could forgive - wait an orc? Ah, nevermind -, but what right had an elf (as he assumed now) to be that tall. Weren't they supposed to be small like the fairies they descended from? There was also a fellow with them that looked like he had fallen out of bed, maybe Ichep should lend him his comb if they managed to make it out of this sinkhole alive.
Speaking of, Ichep took in the ruined site once more with its fallen trees and listened to the chanting laced with dark magic (Arcana 11+5=16). „Interesting. There is an ominous sinkhole with even more ominous chanting coming out of it and your first instinct is to jump right into it“, Ichep said to noone in particular. „Not that I'm complaining. Well, I'll gladly use that rope of yours.“ No reason to risk a broken leg or split hoof. He eyed the orc nervously. „Don't crush me with your mountain of weight.“
Before using the rope, Ichep beseeches his god in primordial: „Guardian of the Dead, grant me life from the grave to keep me from it.“ (Casting False Life)
Faen and Balen navigated the downed tree, each using the downward sloping trunk as a bridge of sorts. Yaudara and Icehep prepared to follow him, taking the time to arrange a safety line. Toadstool descended after his mates ... but he slipped and fell, arriving at the bottom in a heap with a crashing thud!
The sinkhole appeared to have opened up atop a cavern system that, at one point, had been an underground temple of some point. The chamber below was large and more or less hexagonal and dimly lit. Beneath a layer of fallen dirt and debris from the forest above, the heroes caught glimpses of mosaic floors that once had adorned the temple floor. Ancient, faded and fragmented, the red and black patterns and designs told a story of bygone days, when this place was alive with the footsteps of apparently not-quite-human, fish-like worshippers and other pilgrims of the underdark.
Ringing the edge of the ruined chamber, the silhouettes of a number statues lined the walls of the cavern. More horrible robed fish-men. Despite their age and poor condition, the statues exuded an air fanatical reverence, as if guarding over the sacred space they inhabited.
A pair of offshoot tunnels branched off from the main chamber, one of them flickered with dim torchlight that cast dancing shadows across the walls of the cavern. All the while, the eerie chanting — now reaching a crescendo — could be heard.
Ichep, who was a student of the arcane, discerned that the chant was indeed summoning magic [DC10], and that the ritual was nearly complete! [DC15]
Toadstool, even though he was winded from the fall, was familiar with the various rites and rituals of many different religions knew that the chanting was designed as a plea to a deity of some kind [DC10]. From the other room, even though he did not understand the language, he heard one word chanted far more often than the others ...
"Boooal!"
After the majority of the heroes were in the room, and immediately after the clatter and thud of the orc falling into the chamber ...
A group of robed cultists appeared!
Scimitars drawn, they arrived from the same tunnel that the flickering torchlight could be seen and closed in on the heroes!
The area is dimly lit. The orange markings on the map are the tree-bridges and they provide cover. The northern door is closed and the easter door (where the cultists entered from) is open. Torchlight, and additional chanting, can be heard coming from through the door.
Init - Round 1 Summary 19 - Faen. Move. Acrobatics, a success! Search. (<- Faen has declared too many actions, the search will not apply) 16 - Yaudara. Move. Move Safely (1/2) 12 - Ichep. Move. Move safely (1/2) Cast False Life. (<- Ichep has declared too many actions. The spell will not apply) 12 - ??? 8 - Balen. Move. Acrobatics, a success! 5 - Toadstool. Move. Acrobatics, a failure! (8hp). Prone 3 - Cultists. Move. Dash.
Toadstool grunts from fall, stands up from being prone using his massive quarterstaff.
ACTION
"Oh, no, no, this is so wrong" and castsCure wounds on himself (4+3=7 healed). Toadstool touches his bruised leg and radiant energy pulses from his massive palm.
BONUS ACTION
"I must, I must..." Toadstool mutters and uses Bonus action to cast Shillelagh. As he does that, thorns and vines sprout from his massive quarterstaff.
After that Toadstool just stands to just refocus after the massive fall.
Yaudara will keep descending and move to engage the nearest cultist if he has movement remaining.
UPDATE: if he can get close enough to one, he'll attack with his yklwa. If not, he'll use his action to dash to engage one, and try to position himself to give Faen or Balen advantage.
Balen was about to comment on Yaudara's rope tying skills, being a man of knots and ropes himself, he greatly admired the skill. Originally, he was planning to pick on this guy for being the shortest (being second shortest you gotta win somehow), but instead this impressed him, so in his mind he gave the earth genasi extra friendship points. Congratulations!
"Why not? Evil sinkhole or not, you can't solve anything if we don't jump right in." Balen responded back to Ichep's comment with joking smarmyiness.
He watched his companions do down the rope. All seemed to be going well until that big orc came crashing down. Go figures, he thought to himself, but instead he shouted "Are you okay?!" and attempted to help him. That is, until those robed weirdos arrived.
"Gah?!" He made an especially exaggerated gasp when one showed up in front of him.
ACTION
Balen takes out his shortsword and stabs the cultist in front of him. "Take that you scurvy scoundrel!"
((Shortsword: to hit 13 + 4 = 17,,, Damage 5+ 2 =7 ))
"What in the world are they summoning?! Balen shouts over to Ichep.
"He does sing a fine tune," Yaudara mutters as he descends the tree. "Torm, keep them alive until I get there." He makes his way among the leaves and branches, desperate to join the fight and cursing his awkwardness.
The battle began in earnest in the dimly lit chamber. The robed cultists, eyes gleaming with a grim sort of fanaticism, whirled their scimitars with deadly precision.
Faen's blade flashed through the air, slicing a cultist down with a swift stroke. The fallen cultist crumpled to the ground, a pool of crimson spreading beneath him. His thrilling tune inspired the Paladin charging up behind him.
Balen and another cultist locked steel. Each feint and parry met with swift retaliation.
In the center of the chamber, Yaudara stood — shield at the ready and inspired by the bard — as a bulwark against the cultists, the paladin's chain mail armor deflecting blow after blow.
Toadstool and Ichep managed to each cast their protective and offensive charms ... preparing for the fight ahead.
The druid's magic healed the injured orc, rejuvenating him. It was a spell that channelled the radiant essence of life itself ... a thing born of harmony with the natural world.
In stark contrast, the death cleric called upon the powers of the underworld, drawing upon the energies of decay and entropy. Shadows deepened in this already dim place, and the air grew heavy with the scent of decay as the necromantic charm took hold, infusing the cleric with an eerie vitality ... a vitality that mocked the natural order.
Even as the party triumphed, however, the sinister rhythm of the chanting in the next room grew louder. The summoning ceremony was nearing its completion!
Only one foul voice continued the chant now, but whatever it was ... it was definitely not human.
Init - Round 2 Summary 19 - [10/10hp] Faen. Attack C1, a hit! (10hp, this drops C1 to 0hp). Bardic Inspriation on Yaudara. 16 - [12/12hp] Yaudara. Move safely (2/2). 12 - [09+06thp/09hp] Ichep. Jump (fails save, lands prone. Casts False Life. 12 - [xx/xxhp] ???. Continues chant. 08 - [07/07hp] Balen. Attack C2, a hit! (7hp) 05 - [09/10hp] Toadstool. Stand from prone. Cast Cure Wounds (+7hp) and Shillelagh. 03 - [00/09hp] C1. Dead. 03 - [02/09hp] C2. Attack Balen. A miss. 03 - [09/09hp] C3. Move. Attack Yaudara. A miss. 03 - [09/09hp] C4. Move. Attack Yaudara. A miss.
Toadstool shakes off the initial shock from falling and is now fully prepared.
MOVEMENT
"Now, now, what now" he mutters and awkwardly walks his massive orc form forward to engage C3 South-West from it.
ACTION
"This is not natural, this must be stopped, this is not pure" Toadstool mutters angrily and does an overhead swing with his Shillelagh
Roll to hit - 17+5=22
Damage roll - 3+3=6
BONUS ACTION
Attacking the cultist gave Toadstool an adrenaline rush and he moves behind C4 without leaving melee range of C3. While moving he continues his old-crazy-druid mutter "I can't let you, I can't". Also gains 2 thp.
Toadstool has put himself in a position where he can help his sudden companions in any way possible.
„Singing in combat? Why doesn't that surprise me.“ The elf did seem to live in a slightly different reality after all. „Well, it does ease my nerves“, Ichep admitted with a chuckle.
ACTION - DASH
Ichep considered harming the enemies using necromancy. With one enemy already down and no harm done to the group - by way of the scimitar at least - he decided not to push his luck and risk that his newfound companions would get the right idea about him.
MOVE (max. 15+30 ft., 9 squares)
„Ask someone smarter than me!“, Ichep shouts back at Balen while standing up. He then runs towards the tunnel the chanting is coming from. If not discernible, to the tunnel the cultists came from (to the indicated point on the map). He hopes his armor will protect him if someone tries to strike him during his movement.
"Oh!" Balen internally sighed with that. With the priestly regalia and all, he'd thought that maybe this guy would've known what's up. The singing, though, caught him off guard. "Alright bard-y boy, sing us a tune!" He clicked his tongue at him and would've joined in too with his own sea shanty, but he couldn't have been able to focus if he tried.
ACTION
((Dagger: to hit 1+4 = 5 ,,, Damage: 2 + 2 = 4 ))
In his one-to-one skirmish, Balen attempted to stab C2 with his dagger coming in from behind, thinking that it would be a surprise. What a swing and a miss! He angrily narrated in his head,
BONUS ACTION
Trying to quickly think of some way to come back from that, Balen switched back to use his other light melee weapon that was in his other hand. "You're so annoying to kill," He thrust the shortsword into the same cultist's stomach. "Why don't ya just die, ya know. Just die."
((Shortsword: to hit 11 + 4= 15 ,,, Damage 2 = 2 ,,, Sneak attack: Damage = 5 ,,, Total : 2+5 = 7 ))
He caught sight of Ichep running towards the tunnel, "Where are you going?!" He looks back at his companions in disbelief, "Where he think he's going?"
Faen continues to wield his shining scimitar as he playfully continues to sing, filling the air with the Elvish words of some Eladrin battle song.
He steps forward toward the cultist in front of him (up one square to C3) and attack again with my rapier (and I assume I have advantage on him due to Yaudara, if not, correct me).
OOC Action: Attack with rapier against C3, with advantage. To hit -- Role 1: 12 = 8+4 = 12; Role 2: 2. 20+4 = 24. Damage -- Damage without crit: 1d8+2 = 2+2 = 4. Damage with crit = 2d8+2 = 4+5+2 = 11 I'll let the DM decide.
He doesn't love violence...but in his experience, violence is often useful in protecting others from the darker, uglier things in this world.
The heroes focused on their cultist foes, pressing their advantage.
Faen struck again, followed by Yaudara, Balen and Toadstool. Two more cultists fell senseless to the floor. Just one last cultist was left now, and he became overtaken by a fit of maniacal laughter.
"You are too late!" The man cried. "Our Dread Lord has blessed us. Havenford will fall tonight!"
The fight well in hand, Ichep left the cultists to the others, preferring instead to peer into the brightly lit chamber where the summoning magic had been chanted.
The next room was very large, well lit with torches in sconces, and it had in it — at the very center — a summoning circle made of evil looking runes on the floor. Standing next to the circle, a robed figure. Its body was covered with mottled fish scales and filthy patches of slime. Its elongated arms ended in webbed fingers, taloned fingers twitching with anticipation as it completed the final gestures of the ritual. The cultists face was a grotesque mixture of fish and humanoid features. Bulging, lidless eyes gleamed with a degenerate fervor. Its wide mouth, filled with rows of needle-like teeth, twisted into a sinister grin.
"BOOOAL!" It called out for the final time, and then the magic took hold and swept out over the summoning circle.
In the center of the summoning circle, a vortex of red mist began to coalesce, it swirled and writhed as if alive with unseen forces. The ritual completed, the form of the summoned creature materialized in front of Ichep's eyes — a horrible two-headed hound. Both of the hound's heads snarled in unison, their eyes gleaming with an insatiable hunger for flesh.
Twin howls. Full of rage. Black saliva dripped from each of the maws ... and by the rotten smell ... the bite of this beast was full of poisonous filth. This beast was corruption given form.
Init - Round 3 Summary 19 - [10/10hp] Faen. Attack C3 (without advantage, so no crit), a hit! (4hp) 16 - [12/12hp] Yaudara. Attack C2, a hit! (5hp, dropping C2 to 0hp) 12 - [09+06thp/09hp] Ichep. Move. Dash. 12 - [18/18hp] Kuo-Toa Cult Leader. Finishes chant! 12 - [39/39hp] Death Dog. Gets Summoned. Will be able to act next round. 08 - [07/07hp] Balen. Move to Attack C4, a hit! (7hp) [C2 died before the declared action] 05 - [09+2thp/10hp] Toadstool. Move, Adrenaline Rush. Attack C3, a hit! (6hp, dropping C3 to 0hp). Move. 03 - [00/09hp] C2. Dead. 03 - [00/09hp] C3. Dead. 03 - [02/09hp] C4. Attack Balen, a miss!
Toadstool pants and mutters: "Boal, Boal, Boal... That can't be good, that can't be good".
MOVEMENT
Toadstool turns on his heel ignoring the cultist (if he is alive at the moment when he moves) and moves to the door aisle (or as close as needed to see both top tier enemies).
ACTION
"Need to stop this, now, now now uuuuh" Toadstool puts his palms to the ground and casts Entangle. As he does that vines shoot from the ground and tries to wrap around the fish cultist and the death dog.
OOC: The spell should be cast in a way that targets death dog and fish guy at the same time. If not possible, just the dog or whatever is visible. Let's not entangle allies please :D
DM must roll STR save DC 13 for enemies. Restrained if saving throw failed.
Ichep answered Balen: „Maybe I can stop the chant before its too l-“ The tiefling stopped dead in his tracks as he witnessed the completion of the ritual. „Oh no“, Ichep gasped very helpfully. He tried to recall any useful information about this creature he might recognise. After all, he was well read and studied the most commonly summoned creatures - those of other planes - intently (Arcana 9+5=14).
MOVE
If a companion runs past him, he stays adjacent to them. Otherwise he stays where he is.
ACTION - Attack
Ichep thought: 'There is a small chance this fishhead is stupid enough to conjure a creature that would attack its conjurer as well. Insane enough it seems for sure.‘ He pointed towards the Kuo-Toa. „Guardian of the Grave, I call for aid in making this one an early grave.“ His plead was answered with a ghostly skeletal hand that attempted to claw its fingers into the Kuo-Toa. (Chill Touch ATK: 17 DMG: 1)
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OOC -- Rolling.
Initiative 17 + 2 = 19.
Arcana = 6+3 = 9 (Figured out how to do specific rolls directly. Success lol).
Acrobatics = 19 + 2 = 21
Faen had no recollection of what could be going on with this sinkhole, save for that it's clearly unnatural and that there is something magical (and interesting) going on down there. He was certainly of an intelligent sort, and so he definitely has a hunch that danger is certainly going to be found...but he can't help but be drawn into this problem, especially as he notices others starting to descent.
Uncertainty and natural hesitation had gone out the window, and before he knew it, he was easily able to descend into the gaping hole, arriving at the bottom and saying up to the two above him, "No worries, I can help." There was a child-like nature to it, like a young boy who was playing at adventurer.
He has his hand out, waiting for the rope to be thrown down, all the while looking around him to get a clue what's down here (OOC - Perception = 1 + 0 = 1. Ouch.)
Yaudara will marvel at his dextrous companions as he patiently rigs up a rope that only he may end up using.
Initiative: 16
OOC rolling - Initiative: 4+1=5
"Oh no, that's no good, no no, what could that be?"
OOC rolling - Religion: 6+4=10
"You all go down. Rope seems for tiny people, I will hold and help."
Toadstool will wait until everyone is down either by jumping or rope. If someone goes by rope, he will help them and guard the rope and the tied knots. After that he will jump down myself, because Toadstool really doesn't have confidence that the rope will hold his massive weight.
OOC rolling - Acrobatics 5+1=6 (fuuuu!!!!). 2d6 fall damage I guess.
(Initiative: 12)
Drawn like flies to fire Ichep and his newfound companions that seemed to share his unhealthy curiosity made their way to a strange sinkhole. Two of them he deemed way too tall for his liking (being 5'4" himself), the orc he could forgive - wait an orc? Ah, nevermind -, but what right had an elf (as he assumed now) to be that tall. Weren't they supposed to be small like the fairies they descended from? There was also a fellow with them that looked like he had fallen out of bed, maybe Ichep should lend him his comb if they managed to make it out of this sinkhole alive.
Speaking of, Ichep took in the ruined site once more with its fallen trees and listened to the chanting laced with dark magic (Arcana 11+5=16).
„Interesting. There is an ominous sinkhole with even more ominous chanting coming out of it and your first instinct is to jump right into it“, Ichep said to noone in particular. „Not that I'm complaining. Well, I'll gladly use that rope of yours.“ No reason to risk a broken leg or split hoof. He eyed the orc nervously. „Don't crush me with your mountain of weight.“
Before using the rope, Ichep beseeches his god in primordial: „Guardian of the Dead, grant me life from the grave to keep me from it.“ (Casting False Life)
Faen and Balen navigated the downed tree, each using the downward sloping trunk as a bridge of sorts.
Yaudara and Icehep prepared to follow him, taking the time to arrange a safety line.
Toadstool descended after his mates ... but he slipped and fell, arriving at the bottom in a heap with a crashing thud!
The sinkhole appeared to have opened up atop a cavern system that, at one point, had been an underground temple of some point. The chamber below was large and more or less hexagonal and dimly lit. Beneath a layer of fallen dirt and debris from the forest above, the heroes caught glimpses of mosaic floors that once had adorned the temple floor. Ancient, faded and fragmented, the red and black patterns and designs told a story of bygone days, when this place was alive with the footsteps of apparently not-quite-human, fish-like worshippers and other pilgrims of the underdark.
Ringing the edge of the ruined chamber, the silhouettes of a number statues lined the walls of the cavern. More horrible robed fish-men. Despite their age and poor condition, the statues exuded an air fanatical reverence, as if guarding over the sacred space they inhabited.
A pair of offshoot tunnels branched off from the main chamber, one of them flickered with dim torchlight that cast dancing shadows across the walls of the cavern. All the while, the eerie chanting — now reaching a crescendo — could be heard.
Ichep, who was a student of the arcane, discerned that the chant was indeed summoning magic [DC10], and that the ritual was nearly complete! [DC15]
Toadstool, even though he was winded from the fall, was familiar with the various rites and rituals of many different religions knew that the chanting was designed as a plea to a deity of some kind [DC10]. From the other room, even though he did not understand the language, he heard one word chanted far more often than the others ...
"Boooal!"
After the majority of the heroes were in the room, and immediately after the clatter and thud of the orc falling into the chamber ...
A group of robed cultists appeared!
Scimitars drawn, they arrived from the same tunnel that the flickering torchlight could be seen and closed in on the heroes!
The area is dimly lit. The orange markings on the map are the tree-bridges and they provide cover. The northern door is closed and the easter door (where the cultists entered from) is open. Torchlight, and additional chanting, can be heard coming from through the door.
Init - Round 1 Summary
19 - Faen. Move. Acrobatics, a success! Search. (<- Faen has declared too many actions, the search will not apply)
16 - Yaudara. Move. Move Safely (1/2)
12 - Ichep. Move. Move safely (1/2) Cast False Life. (<- Ichep has declared too many actions. The spell will not apply)
12 - ???
8 - Balen. Move. Acrobatics, a success!
5 - Toadstool. Move. Acrobatics, a failure! (8hp). Prone
3 - Cultists. Move. Dash.
Toadstool grunts from fall, stands up from being prone using his massive quarterstaff.
ACTION
"Oh, no, no, this is so wrong" and casts Cure wounds on himself (4+3=7 healed). Toadstool touches his bruised leg and radiant energy pulses from his massive palm.
BONUS ACTION
"I must, I must..." Toadstool mutters and uses Bonus action to cast Shillelagh. As he does that, thorns and vines sprout from his massive quarterstaff.
After that Toadstool just stands to just refocus after the massive fall.
"Foul creatures! You face the judgment of Torm!"
Yaudara will keep descending and move to engage the nearest cultist if he has movement remaining.
UPDATE: if he can get close enough to one, he'll attack with his yklwa. If not, he'll use his action to dash to engage one, and try to position himself to give Faen or Balen advantage.
„Oh no. Whatever summoning ritual they are conducting, it is nearly complete!“, Ichep warns the others.
ACTION
Now Ichep casts False Life ( 6 Temporary HP ). He tries to secure himself unsuccessfully with one hand, forcing him to jump down (Dex Save 2+2=4).
Balen was about to comment on Yaudara's rope tying skills, being a man of knots and ropes himself, he greatly admired the skill. Originally, he was planning to pick on this guy for being the shortest (being second shortest you gotta win somehow), but instead this impressed him, so in his mind he gave the earth genasi extra friendship points. Congratulations!
"Why not? Evil sinkhole or not, you can't solve anything if we don't jump right in." Balen responded back to Ichep's comment with joking smarmyiness.
He watched his companions do down the rope. All seemed to be going well until that big orc came crashing down. Go figures, he thought to himself, but instead he shouted "Are you okay?!" and attempted to help him. That is, until those robed weirdos arrived.
"Gah?!" He made an especially exaggerated gasp when one showed up in front of him.
ACTION
Balen takes out his shortsword and stabs the cultist in front of him. "Take that you scurvy scoundrel!"
((Shortsword: to hit 13 + 4 = 17,,, Damage 5+ 2 =7 ))
"What in the world are they summoning?! Balen shouts over to Ichep.
Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
Faen is not surprised by the danger, though perhaps a bit surprised by the sudden rush of cultists.
"Well, I do apologize for crashing your party, chaps," quips the light-hearted bard, "but you certainly have been making quite the ruckus."
He takes out his rapier and thrusts it at the cultist nearest him, saying, "Here's for ruining a perfectly-good evening." (standard action)
OOC. Attack roll: 14 + 4 = 18. Damage: 8 + 2 = 10.
He starts to sing a thrilling tune to hopefully inspire his newfound partners (bonus action for bardic inspiration on Yaudara).
"He does sing a fine tune," Yaudara mutters as he descends the tree. "Torm, keep them alive until I get there." He makes his way among the leaves and branches, desperate to join the fight and cursing his awkwardness.
Toadstool shakes off the initial shock from falling and is now fully prepared.
MOVEMENT
"Now, now, what now" he mutters and awkwardly walks his massive orc form forward to engage C3 South-West from it.
ACTION
"This is not natural, this must be stopped, this is not pure" Toadstool mutters angrily and does an overhead swing with his Shillelagh
Roll to hit - 17+5=22
Damage roll - 3+3=6
BONUS ACTION
Attacking the cultist gave Toadstool an adrenaline rush and he moves behind C4 without leaving melee range of C3. While moving he continues his old-crazy-druid mutter "I can't let you, I can't". Also gains 2 thp.
Toadstool has put himself in a position where he can help his sudden companions in any way possible.
„Singing in combat? Why doesn't that surprise me.“ The elf did seem to live in a slightly different reality after all. „Well, it does ease my nerves“, Ichep admitted with a chuckle.
ACTION - DASH
Ichep considered harming the enemies using necromancy. With one enemy already down and no harm done to the group - by way of the scimitar at least - he decided not to push his luck and risk that his newfound companions would get the right idea about him.
MOVE (max. 15+30 ft., 9 squares)
„Ask someone smarter than me!“, Ichep shouts back at Balen while standing up. He then runs towards the tunnel the chanting is coming from. If not discernible, to the tunnel the cultists came from (to the indicated point on the map). He hopes his armor will protect him if someone tries to strike him during his movement.
Now in the thick of the fight, Yaudara will strike at cultist C2 [edited] with his yklwa. 11 to hit + 6 bardic inspiration = 17 to hit and 5 damage.
He'll watch the cleric race by them toward the source of the chanting with concern. "Careful! We don't know what awaits us!"
"Everyone runs ahead of me," he growls as he turns to face the next foe.
"Oh!" Balen internally sighed with that. With the priestly regalia and all, he'd thought that maybe this guy would've known what's up. The singing, though, caught him off guard. "Alright bard-y boy, sing us a tune!" He clicked his tongue at him and would've joined in too with his own sea shanty, but he couldn't have been able to focus if he tried.
ACTION
((Dagger: to hit 1+4 = 5 ,,, Damage: 2 + 2 = 4 ))
In his one-to-one skirmish, Balen attempted to stab C2 with his dagger coming in from behind, thinking that it would be a surprise. What a swing and a miss! He angrily narrated in his head,
BONUS ACTION
Trying to quickly think of some way to come back from that, Balen switched back to use his other light melee weapon that was in his other hand. "You're so annoying to kill," He thrust the shortsword into the same cultist's stomach. "Why don't ya just die, ya know. Just die."
((Shortsword: to hit 11 + 4= 15 ,,, Damage 2 = 2 ,,, Sneak attack: Damage = 5 ,,, Total : 2+5 = 7 ))
He caught sight of Ichep running towards the tunnel, "Where are you going?!" He looks back at his companions in disbelief, "Where he think he's going?"
Okay, the world presents some problems and we don't know what to do / You've come to find your feelings aren't exactly what you knew.
Chin up! / Don't bet on sinking ships because they'll turn your chips to trash. / You've got to set your sights and hopes on setting not to crash!
The truth can seem quite bleak if you don't make your plans unfurl / But I would not let that mar my opinion of the world!
Faen continues to wield his shining scimitar as he playfully continues to sing, filling the air with the Elvish words of some Eladrin battle song.
He steps forward toward the cultist in front of him (up one square to C3) and attack again with my rapier (and I assume I have advantage on him due to Yaudara, if not, correct me).
OOC
Action: Attack with rapier against C3, with advantage.
To hit -- Role 1: 12 = 8+4 = 12; Role 2: 2. 20+4 = 24.
Damage -- Damage without crit: 1d8+2 = 2+2 = 4. Damage with crit = 2d8+2 = 4+5+2 = 11
I'll let the DM decide.
He doesn't love violence...but in his experience, violence is often useful in protecting others from the darker, uglier things in this world.
The heroes focused on their cultist foes, pressing their advantage.
Faen struck again, followed by Yaudara, Balen and Toadstool. Two more cultists fell senseless to the floor. Just one last cultist was left now, and he became overtaken by a fit of maniacal laughter.
"You are too late!" The man cried. "Our Dread Lord has blessed us. Havenford will fall tonight!"
The fight well in hand, Ichep left the cultists to the others, preferring instead to peer into the brightly lit chamber where the summoning magic had been chanted.
The next room was very large, well lit with torches in sconces, and it had in it — at the very center — a summoning circle made of evil looking runes on the floor. Standing next to the circle, a robed figure. Its body was covered with mottled fish scales and filthy patches of slime. Its elongated arms ended in webbed fingers, taloned fingers twitching with anticipation as it completed the final gestures of the ritual. The cultists face was a grotesque mixture of fish and humanoid features. Bulging, lidless eyes gleamed with a degenerate fervor. Its wide mouth, filled with rows of needle-like teeth, twisted into a sinister grin.
"BOOOAL!" It called out for the final time, and then the magic took hold and swept out over the summoning circle.
In the center of the summoning circle, a vortex of red mist began to coalesce, it swirled and writhed as if alive with unseen forces. The ritual completed, the form of the summoned creature materialized in front of Ichep's eyes — a horrible two-headed hound. Both of the hound's heads snarled in unison, their eyes gleaming with an insatiable hunger for flesh.
Twin howls. Full of rage. Black saliva dripped from each of the maws ... and by the rotten smell ... the bite of this beast was full of poisonous filth. This beast was corruption given form.
Toadstool pants and mutters: "Boal, Boal, Boal... That can't be good, that can't be good".
MOVEMENT
Toadstool turns on his heel ignoring the cultist (if he is alive at the moment when he moves) and moves to the door aisle (or as close as needed to see both top tier enemies).
ACTION
"Need to stop this, now, now now uuuuh" Toadstool puts his palms to the ground and casts Entangle. As he does that vines shoot from the ground and tries to wrap around the fish cultist and the death dog.
OOC: The spell should be cast in a way that targets death dog and fish guy at the same time. If not possible, just the dog or whatever is visible. Let's not entangle allies please :D
DM must roll STR save DC 13 for enemies. Restrained if saving throw failed.
Ichep answered Balen: „Maybe I can stop the chant before its too l-“
The tiefling stopped dead in his tracks as he witnessed the completion of the ritual. „Oh no“, Ichep gasped very helpfully. He tried to recall any useful information about this creature he might recognise. After all, he was well read and studied the most commonly summoned creatures - those of other planes - intently (Arcana 9+5=14).
MOVE
If a companion runs past him, he stays adjacent to them. Otherwise he stays where he is.
ACTION - Attack
Ichep thought: 'There is a small chance this fishhead is stupid enough to conjure a creature that would attack its conjurer as well. Insane enough it seems for sure.‘
He pointed towards the Kuo-Toa. „Guardian of the Grave, I call for aid in making this one an early grave.“ His plead was answered with a ghostly skeletal hand that attempted to claw its fingers into the Kuo-Toa.
(Chill Touch ATK: 17 DMG: 1)