Two new Level 3 encounter tables. More Devils and more Ash Wolves and Cultists. I'm hoping that these new challenges are going to keep characters leveling up in fresh new ways.
“A divine scroll,” he nods to Tesco, over his poultry, potato and grain hasiot, the Elven food reminding him of home. “I’ll make sure there’s some divine magic in the scroll cases over the next week. Let me know if you have look with that journal. I’m curious as to the devil summoning Yuno uncovered. There’s too much infernal and undead activity for it to be unrelated, is my suspicion.”
Tesco chuckles, "I'm trained as a ranger, but a long time ago, I was initiated into a druid circle. I remember when the druids would speak the healing-word. It gives me chills to think about that time in my life."
Tesco speaks the verbal component to the healing word spell, without casting it, this old and ancient druid word commands power as the clouds cover the sun for just a moment and the wind changes direction.
"I'm doing some research of my own, about the Ash Wolves. Do you think that there is a link between the Silverwoods and Deadman's Canyon, not to mention the Demon Cave. I think it's worth researching or investigating some."
Tesco collects the Ogre's ring mail armor and takes a monster trophy or two. Then he ropes up the battering ram and drags it back to the wagon before returning to town.
Ogre Battering Ram Rewards ring mail (15 gp) battering ram (-- gp) bounty (220 gp) 1100 XP (Tesco total 3300 XP, level up)
This post has potentially manipulated dice roll results.
Zim beams with excitement, "I'm going to crunch me some skellys." As he heads out of town in search of bounties in the Silverwoods. Encounter Table 101 25, Selecting 21-90: 2x Skeleton (100 XP, 20 gp), Default approach 30 feet, Zim init 16, SK1 init 18, SK2 init 13
Round 1 SK1 shortbow Attack: 14 Damage: 8 SK2 shortbow Attack: 15 Damage: 4 Zim moves to SK1 warhammer Attack: 9 Damage: 10 Round 2 SK1 shortsword Attack: 7 Damage: 4 SK2 shortbow or shortsword Attack: 15 Damage: 7 Zim uses a bonus action to second wind if he takes any damage, 3 Zim moves to SK2 if SK1 is dead warhammer Attack: 8 Damage: 13
SK2 takes 6 bludgeoning damage with vulnerability becomes 12 damage. SK2 (1/13) As a bonus action, and before next round, Zim prays to all the gods to roll high on his second wind, 10
This post has potentially manipulated dice roll results.
Dak and Bargus stay the course and the next day go in hunt of some more Gricks.
They'll need 4 of them to hone their skills a bit more. Dak and Bargus get a nice breakfast spending another SP each. Do their routines for Bargus Mage Armor and Arcane recovery.
Dak sharpens his weapons or see they get silvered over the course of a few days.
Two new Level 3 encounter tables. More Devils and more Ash Wolves and Cultists. I'm hoping that these new challenges are going to keep characters leveling up in fresh new ways.
The group has surprise and advantage
Rnd 1 distance 60ft
Hawk initiative: 23 AC 13 passive 16 – HP 1/1
Bargus Initiative: 18 AC 15 passive 12 - HP 23/23
Dak Initiative: 16 AC 16 passive 13 HP 31/31
GR1 initiative 12 AC 14 passive 12 HP 27/27
Hawkeye helps Bargus each round.
Bargus cast fire bolt
ACTION: Cast Fire Bolt, Attack GR1: 16 Damage: 10 (Fire)
Dak moves 30ft action to dashes 30ft using bonus action to Adrenaline rush for 2 thp Action surge to attack
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 18 Damage: 15 (Slashing Damage) or half (7)
Slasher Damage: Unable to parse dice roll. (Slashing Damage) or half (0)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak advances after Bargus fire bolt hits the beast shaking it. 10dmg. Dak lands his attack as well for 7 dmg
Rnd 2 Dak in melee and Bargus at 60ft hawkeye near GR1 flying to help Bargus.
Hawk initiative: 23 AC 13 passive 16 – HP 1/1
Bargus Initiative: 18 AC 15 passive 12 - HP 23/23
Dak Initiative: 16 AC 16 passive 13 HP 31/31
GR1 initiative 12 AC 14 passive 12 HP 10/27
Dak attacks with his Greatsword (Graze if misses 5 Dmg)
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 24 Damage: 22 (Slashing Damage) or half (11)
Savage attacker Damage: 12 (Slashing Damage) or half (6)
Bargus cast fire bolt
ACTION: Cast Fire Bolt, Attack PE1: 19 Damage: 6 (Fire)
Attack tentacles: 9 Damage: 12 (slashing damage)
If attack above hits then check below.
Attack: 20 Damage: 4 (piercing damage)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
I need to tighten up my roll codes.
Bargus goes before Dak. fire bolt dmg 3 then Dak hits for 6 and the Grick misses 9 dmg on GR1.
Rnd 3 Dak in melee and Bargus at 60ft hawkeye near GR1 flying to help Bargus.
Hawk initiative: 23 AC 13 passive 16 – HP 1/1
Bargus Initiative: 18 AC 15 passive 12 - HP 23/23
Dak Initiative: 16 AC 16 passive 13 HP 31/31
GR1 initiative 12 AC 14 passive 12 HP 1/27
Bargus cast fire bolt
ACTION: Cast Fire Bolt, Attack GR1: 20 Damage: 1 (Fire)
Dak attacks with his Greatsword (Graze if misses 5 Dmg)
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 19 Damage: Unable to parse dice roll. (Slashing Damage) or half (0)
Savage attacker Damage: 9 (Slashing Damage) or half (4)
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Attack tentacles: 10 Damage: 10 (slashing damage)
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Attack: 20 Damage: 3 (piercing damage)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The Grick falls to the assault. Dak and Bargus move out of the forest and go to town to rest up and repeat tomorrow.
61-80: 1x Grick (450 XP, 110 gp). x 2 so one for each.
The spent 5 hours hunting the two grick so get to town for supper. 3 sp spent each.
The take there bounties and split their xp.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Tesco chuckles, "I'm trained as a ranger, but a long time ago, I was initiated into a druid circle. I remember when the druids would speak the healing-word. It gives me chills to think about that time in my life."
Tesco speaks the verbal component to the healing word spell, without casting it, this old and ancient druid word commands power as the clouds cover the sun for just a moment and the wind changes direction.
"I'm doing some research of my own, about the Ash Wolves. Do you think that there is a link between the Silverwoods and Deadman's Canyon, not to mention the Demon Cave. I think it's worth researching or investigating some."
Tesco returns to The Grove to hear Warden Thorne arguing about Orges in the Valley. So Tesco takes the quest for the Ogre bounty.
Encounter Table 401 63
Selecting 21-40: 1x Ogre Battering Ram (1100 XP, 220 gp)
Default approach 30 feet, Tesco init 22, OBR1 14
Round 1
OBR1 bash Attack: 14 Damage: 12, pushed 5 feet away
Tesco bonus shillelagh Attack: 12 Damage: 8
OBR1 and Tesco both missed
Round 2
OBR1 bash Attack: 7 Damage: 17, pushed 5 feet away
Tesco bonus hunter's mark, shillelagh Attack: 14 Damage: 18
Tesco takes a huge hit 14. Tesco (14/28)
OBR1 takes 9 damage. OBR1 (50/59)
Round 3
OBR1 bash Attack: 23 Damage: 12, pushed 5 feet away
Tesco takes 12 damage. Tesco (2/28) and must make a concentration check Constitution DC 10 vs 5
Round 3 (continued)
Tesco casts healing word as a bonus from a daily origin slot for 8
Tesco hunter's mark, shillelagh Attack: 6 Damage: 14
Round 4
OBR1 bash Attack: 20 Damage: 14, pushed 5 feet away
Tesco heals 9. Tesco (9/28)
OBR1 takes 16 damage and add colossus slayer for +1d8 (5
miss
Round 4 (continued)
Tesco casts healing word as a bonus from a spell slot, this time, healing 8
Tesco hunter's mark, shillelagh Attack: 20 Damage: 15
Round 5
OBR1 bash Attack: 11 Damage: 7, pushed 5 feet away
OBR1 takes 18 damage. OBR1 (31/59)
Tesco heals from double 1's only 5. Tesco (14/28)
whiffs all around
Round 5 (continued)
Tesco casts healing word as a bonus from a spell slot, 1/3 slots remain, healing 7
Tesco hunter's mark, shillelagh Attack: 22 Damage: 12
Round 6
OBR1 bash Attack: 21 Damage: 16, pushed 5 feet away
Tesco heals 7. Tesco (21/28)
OBR1 takes 12 damage and add colossus slayer for +1d8 (7)
Tesco uses a reaction to cast shield from a daily origin slot, AC 18 becomes AC 23
Round 6 (continued)
Tesco colossus slayer, hunter's mark, shillelagh Attack: 17 Damage: 13
Round 7
OBR1 bash Attack: 23 Damage: 13, pushed 5 feet away
OBR1 takes 19 damage. OBR1 (12/59)
OBR1 takes 13 damage and dies.
Tesco collects the Ogre's ring mail armor and takes a monster trophy or two. Then he ropes up the battering ram and drags it back to the wagon before returning to town.
Ogre Battering Ram Rewards
ring mail (15 gp)
battering ram (-- gp)
bounty (220 gp)
1100 XP (Tesco total 3300 XP, level up)
Zim beams with excitement, "I'm going to crunch me some skellys." As he heads out of town in search of bounties in the Silverwoods.
Encounter Table 101 25, Selecting 21-90: 2x Skeleton (100 XP, 20 gp), Default approach 30 feet, Zim init 16, SK1 init 18, SK2 init 13
Round 1
SK1 shortbow Attack: 14 Damage: 8
SK2 shortbow Attack: 15 Damage: 4
Zim moves to SK1 warhammer Attack: 9 Damage: 10
Round 2
SK1 shortsword Attack: 7 Damage: 4
SK2 shortbow or shortsword Attack: 15 Damage: 7
Zim uses a bonus action to second wind if he takes any damage, 3
Zim moves to SK2 if SK1 is dead warhammer Attack: 8 Damage: 13
Zim takes 7 damage. Zim (9/16)
Zim heals 3. Zim (12/16)
SK1 takes 10 bludgeoning damage with vulnerability it takes 20 damage and dies.
Round 3
SK2 shortbow Attack: 20 Damage: 7
Zim moves to SK2 warhammer Attack: 13 Damage: 6
Zim takes 7 damage. Zim (5/16)
SK2 takes 6 bludgeoning damage with vulnerability becomes 12 damage. SK2 (1/13)
As a bonus action, and before next round, Zim prays to all the gods to roll high on his second wind, 10
Round 4
SK2 shortsword Attack: 21 Damage: 8
Zim warhammer Attack: 13 Damage: 6
SK2 takes 14 bludgeoning with vulnerability becomes 28 damage and dies. Zim searches around for 4 minutes, trying to find the skull.
2x Skeletons Reward
2x shortbows (25 gp)
2x shortswords (10 gp)
bounty 20 gp
100 XP (Zim's total 350 XP, level up)
Dak and Bargus stay the course and the next day go in hunt of some more Gricks.
They'll need 4 of them to hone their skills a bit more. Dak and Bargus get a nice breakfast spending another SP each. Do their routines for Bargus Mage Armor and Arcane recovery.
Dak sharpens his weapons or see they get silvered over the course of a few days.
Encounter hunt time 2
Bargus Perception: 22
Dak Perception: 20
Hawk Perception: 21
Bargus Stealth: 15
Dak Stealth: 18
GR1 Stealth: 7
GR1 Perception: 15
Bargus Initiative: 22 AC 15 passive 12 - HP 23/23
Hawk initiative: 7 AC 13 passive 16 – HP 1/1
Dak Initiative: 16 AC 16 passive 13 HP 31/31
GR1 initiative 11 AC 14 passive 12 HP 27/27
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;