Shope and Shop updates. Now you can get your weapons "Silvered" for only 100 gp. This includes 10 pieces of ammunition, which can are retrievable 50% of the time. I might have to add a weaponsmith NPC to the Shope now, tbd.
We also have an entrepreneur who is branching out to 2nd level scrolls at a tidy sum of 150 gp. Be the first character to AoE an entire combat.
This post has potentially manipulated dice roll results.
Everything hits and kills the Grick straight away. Grick 1 of 4. The go to the edge of the forest just outside the forest but not in town. Camp.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat some Grick and drink some water to prepare for the day
Kane notices the new bounties in the Demon Cave. "Fascinating. I would really like to study a Spined Devil." Kane prepares for days, scribing two new scrolls of false life (50 gp). Kane pre-cast mage armor, took a short rest with arcane recovery, cast false life from a scroll 9
Round 1 Kane uses lucky to force disadvantage on the first attack SD1 disadvantage tail spine1 Attack: 7 Damage: 4, plus +1d6 fire (2) SD1 tail spine2 Attack: 6 Damage: 3, plus +1d6 fire (5) Kane casts magic missile dealing damage 2, 2, 5
Round 2 Kane uses lucky to force disadvantage on the first attack SD1 disadvantage tail spine1 Attack: 5 Damage: 5, plus +1d6 fire (4) SD1 tail spine2 Attack: 18 Damage: 6, plus +1d6 fire (1) Kane casts magic missile dealing damage 2, 4, 3
This post has potentially manipulated dice roll results.
Everyone hits but the Grick gets an attack on Dak that hits with both tentacles and Beak before Bargus finishes off the Grick. 2 of 4 gricks down.
The duo rinse and repeat the camp and hunt routine.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broke down and they head into the forest.
This post has potentially manipulated dice roll results.
Bargus connects for 14dmg on GR1. Dak adds 7 dmg to that and the Grick misses.
Rnd 2 is Bargus using MM at level 2 min dmg is 8 and that kills the grick.
Grick 3 of 4 done. Rinse and repeat.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broke down and they head into the forest.
Uhhhh Daks hits with first one but misses doing 6 dmg and then Bargus crits with Chromatic orb 28 acid dmg and GR 1 is dissolved a little.
GR 4 of 4 done.
61-80: 1x Grick (450 XP, 110 gp) x4 so 2 each for loot and XP. 900 xp each and 220 gp each
They head back to town and brag a little of their adventures. The tell the tale of taking on 4 grick in as many days Dak and Bargus a pair of young adventurers.
They take there bounties to the wise old mystic then head to the tavern for drinks. To the Inn for a good rest. They subtract 3 rations each. The spend a gp each tipping and drinking and eating their fill.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak buys a Greataxe has it silvered along with his Greatsword and Maul. 30gp for the Greataxe and 300gp for all three to be silvered. Or just swaps them all out for silvered versions
Bargus buys Alarm and Comprehend languages from Cor Lethynnil's Shop for 100gp.
Bargus spend 4 hrs scribing the spells into his book. and spend 100 for both spells for the materials to scribe them.
His coin pouch is getting lighter so he gets Dak and plans on an adventure in a couple days.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
New items appear at the shope. These new items are pricey but they don't require attunement. The Spellwrought Tattoo is consumable and I doubt we will price anything higher than 1st level here.
I hope some of these items make your character everything they can be. BTW, everyone should buy a clockwork amulet, these things are cool.
After spending the night in the dungeon, Yuno wakes up and stretches, refreshed and ready to head out again. Yuno finds herself back in front of the accursed trap door. This time she carefully pulls the rope to see what that is all about, staying very cautious of the floor. However, when she pulls the rope, the trapped iron door opens, letting her through. She finds herself in a stone corridor with marbled floors. Following the tunnel, Yuno gets to a semi-circular area with three doors, one to the north, one to the northeast and the last to the east. The north door is a red iron sliding door. The northeast and east doors are both simple wooden doors.
Guarding the three doors though, seems to be a 6ft 5in. tall imposing knight with black spiky plate armor, a shield and a horned helmet. Yuno, thinking this is an actual person says, "Hey! You down here exploring too?" The knight doesn't respond. It draws its sword and slashes at Yuno.
This post has potentially manipulated dice roll results.
In the morning, Cor chooses not to disturb the older wizard in the higher tree, instead he collects a pot of tea and two teacups and heads to Evelyn's magic shop. At his stand, he notices a new style of scroll case and sign hanging from his section of the shop and smiles. A stronger version of burning hands is there and he admires its strong runic hand. It is not a spell he can cast himself, but it appears his idea has not gone unheeded, the time that it takes to produce a scroll is significant -- it is good that another has taken up the task of keeping up with the frequent demand of and adventuring society like Evergreen Hollow's.
Evelyn is shelving a new delivery of items, a rather substantial crate of stock, and he offers her the tea, while he withdraws his own new scroll and begins to place it in spell scroll case over his stand.
"Thank you," she says, "what have you got there?"
"Ceremony," he says, as he finishes pouring the hot beverage into one of Stonehand's teacups, and hands it to her. Suddenly he realises what it might seem like to those from certain Elvish tribes, and he doesn't know Evelyn's heritage. "Tesco asked for more divine magic. So, I thought, this is as divine as it gets. I might try detect poison or purify food next. What have you got there?"
She smiles knowingly but lets him change the topic and shows him the new wares. For 100gp, Cor buys a clockwork amulet, both useful in effect but steeped in the magic of Mechanus and of great interest to him, and possibly his Sphinx of Wonder also.
After, he heads toward the Darkwood Hollow. After Tesco's conversation with the longer-established members of the village, he wishes to search out the infernal component of all this recent activity.
The cave is unassuming, one dark entrance quickly fading into shadow beyond the range of even Cor's elven darkvision. It is darker than it should be, unnatural.
Inside the antrum of the cave, Cor can just about see a Rutterkin, lurking just inside the first shallow hollow of the cave. On his shoulder the sphinx speaks to him, "A Rutterkin," she speaks into his mind. "A demon of chaos, resistant to lightning, cold and fire. A creature of chaos, often living in swarms in the abyss, they guard doors and entrances and rush anything that is not one of them to consume and convert them."
Initiatives:
Cor: 22
Sphinx: 14
Rutterkin: 14
Cor's first Eldritch Blast goes wide as the Sphinx leaps into the air. He retreats slightly as the fiend dashes towards him, drawn out of its hole and into the dappled light that makes it through the canopy, closing to 110 feet. The second Blast strikes where the sinuous limb with teeth meets the trunk of its torso ripping through (HP 27/37). Quickly backpeddling while the Sphinx swoops and harries it, the Rutterkin dashes 40 feet while Cor retreats 30, closing to 100 feet.
The next blast misses and the Rutterkin makes another 10 feet on Cor, who cautiously makes sure his retreat is still open on the trail. The fourth Blast hits, (HP 18/37). At 80 feet, the fifth blast leaves it looking more broken than whole (HP 8/37). At 70 feet, with the opening of the cave small and distant the Rutterkin is on its last legs (HP 2/37). Cor plants his feet as the Rutterkin charges, and at 30 feet his final spell blasts through its chest. The fiend falls to the ground, and Cor is quick to take its toothed limb and place it into a vial. Even as he does so its body is flaking apart unnaturally fast, its essence called back to a lower plane.
Cor spends some time drawing the entrance of the cave, the surrounding topology. He ventures to the aperture and checks for runes and traces any unusual streaks of mineral he finds in its arch, taking parchment to provide a rubbing of unnatural features, but he does not enter. Better to retreat to the hollow now, and discuss the infernal and necromantic oddities of this region with Varnak when next he is free. It is all too odd to be coincidence, Cor feels.
Knight Long Sword: 22 Dmg: 8 Knight Long Sword: 11
Yuno hops back to dodge the sword slash. She says, "So that's how it's gonna be huh? Fine then. I'll just have to kill you. AHAHAHAHAHAH!" Laughing maniacally, Yuno rushes the knight, swinging with both her swords. However her attack is deflected away by the knight's shield, leaving her completely open to attacks. The knight brings its sword down. With great force, it slashes across Yuno's torso. Yuno staggers back, clutching her bleeding wound. "Okay okay... maybe that wasn't my brightest idea." She says before noticing the knight's sword heading straight for her head. Holding her Bastard sword's in a cross position she blocks the knight's sword.
Knight Long Sword: 17 Dmg: 9 Knight Long Sword: 11
Yuno pushes the swords back and lunges, stabbing the knight through the torso. However, despite it clearly doing damage the knight does not relent. It swings, slashing across Yuno's face. Yuno screams in pain and grabs her bleeding face. As the knight swings down again, she notices it and quickly jumps back to avoid the swing. Yuno feels her back hit the cold wall. She is running out of space.
Knight Long Sword: 24 Dmg: 6 Knight Long Sword: 23 Dmg: 12
Yuno eyes the black knight, her face covered in blood. She tosses the sword she had in her left hand in the air and charges the knight, switching her bastard sword to a reverse-grip as she does so. She takes a sharp right turn at the last moment and then jumping to direction back towards the knight she swings with her sword. She twists, putting the force of her entire body behind the swing. Her sword cuts through the knight's armor as if it was butter, showering bits of scrap metal across the floor. As the knight staggers back, Yuno raises her hand to catch the sword she threw and lunges, stabbing the knight in the chest. She pulls her sword out with swift speed and then leaps into the air for her next attack but... Instead of the knight reeling from the pain, it instead intercepts Yuno mid-air with a thrust with its sword. The sword sinks into Yuno's gut and exits out her back, now red with her blood. "Gah!" Yuno coughs, splattering her blood over the knight's helmet. The knight holds Yuno, skewered on its sword for a bit before flinging her roughly on to the ground with a flick of it arm. Yuno slams on to the floor with an audible thud. The wound on her gut growing.
Yuno stands on shaky feet. She goes to attack but then screams out in pain. Clutching her bleeding stomach. The knight relentlessly and wordlessly attacks her. Even wounded, Yuno is able to block away the knights first attack but in the second attack, she is defenseless. The knight stabs Yuno through the chest again. Yuno is on death's door but she still stands.
Round 5: Yuno (X/43) Black Knight (12/60)
Yuno Bastard Sword: 17 BA Second Wind: 6 HP
Black Knight: 19 Dmg: 8
Yuno Death Save: 9
Yuno doesn't survive for much longer though. As she tries to regain some of her stamina. The knight chops down on Yuno's shoulder and makes her fall on her face on the marbled ground. Yuno doesn't move after that. The blood slowly pools around her.
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Shope and Shop updates. Now you can get your weapons "Silvered" for only 100 gp. This includes 10 pieces of ammunition, which can are retrievable 50% of the time. I might have to add a weaponsmith NPC to the Shope now, tbd.
We also have an entrepreneur who is branching out to 2nd level scrolls at a tidy sum of 150 gp. Be the first character to AoE an entire combat.
60ft with surprise Rnd 1.
Hawk initiative: 20 AC 13 passive 16 – HP 1/1
Dak Initiative: 20 AC 16 passive 13 HP 31/31
Bargus Initiative: 19 AC 15 passive 12 - HP 23/23
GR1 initiative 16 AC 14 passive 12 HP 27/27
The group spots a Grick trying to set up an ambush spot and it doesn't see them 4 hours into their hunt.
Hawkeye gives help to Dak since it's surprise it Adv anyway
Dak moves 30ft then BA dash adreneline rush +2 thp then attacks with his Greatsword (Graze if misses 5 Dmg)
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 18 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
Action surge
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 22 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 12 (Slashing Damage) or half (6)
Bargus cast Chromatic Orb
ACTION: Cast Chromatic Orb, Chromatic Orb LVL 2 Attack GR1: 16 Damage: 14 (Acid Damage)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Everything hits and kills the Grick straight away. Grick 1 of 4. The go to the edge of the forest just outside the forest but not in town. Camp.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat some Grick and drink some water to prepare for the day
Encounter hunt time 2
Bargus Perception: 14
Dak Perception: 7
Hawk Perception: 20
Bargus Stealth: 15
Dak Stealth: 4
GR1 Stealth: 10
GR1 Perception: 20
Bargus Initiative: 15 AC 15 passive 12 - HP 23/23
Hawk initiative: 11 AC 13 passive 16 – HP 1/1
Dak Initiative: 16 AC 16 passive 13 HP 31/31
GR1 initiative 8 AC 14 passive 12 HP 27/27
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Kane notices the new bounties in the Demon Cave. "Fascinating. I would really like to study a Spined Devil." Kane prepares for days, scribing two new scrolls of false life (50 gp). Kane pre-cast mage armor, took a short rest with arcane recovery, cast false life from a scroll 9
Encounter Table 303 55, selecting 81-100: 1x [monster]Spined Devil[monster] (450 XP, 225 gp). Default approach 60 feet. Kane init 20, SD1 init 14
Round 1
Kane uses lucky to force disadvantage on the first attack
SD1 disadvantage tail spine1 Attack: 7 Damage: 4, plus +1d6 fire (2)
SD1 tail spine2 Attack: 6 Damage: 3, plus +1d6 fire (5)
Kane casts magic missile dealing damage 2, 2, 5
Round 2
Kane uses lucky to force disadvantage on the first attack
SD1 disadvantage tail spine1 Attack: 5 Damage: 5, plus +1d6 fire (4)
SD1 tail spine2 Attack: 18 Damage: 6, plus +1d6 fire (1)
Kane casts magic missile dealing damage 2, 4, 3
60 ft away and everyone sees each other.
Rnd 1.
Dak Initiative: 16 AC 16 passive 13 HP 31/31
GR1 initiative 9 AC 14 passive 12 HP 27/27
Bargus Initiative: 6 AC 15 passive 12 - HP 23/23
Hawk initiative: 6 AC 13 passive 16 – HP 1/1
The group spots a Grick trying to set up an ambush spot and it doesn't see them 2 hours into their hunt.
Dak moves 30ft then BA dash adreneline rush +2 thp then attacks with his Greatsword (Graze if misses 5 Dmg)
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 18 Damage: 20 (Slashing Damage) or half (10)
Savage attacker Damage: 14 (Slashing Damage) or half (Unable to parse dice roll.)
Attack tentacles: 5 Damage: 11 (slashing damage)
If Tentacles hit then Beak attack below is checked.
Beak Attack: 10 Damage: 7 (piercing damage)
Bargus moves 30ft to be in range should he want to do Chromatic orb but cast MM
Bargus cast MM Lvl 2
ACTION: Cast Magic missile, LVL 2 Damage: 2 (force damage) + 3 (force damage) + 4 (force damage) + 3 (force damage)
Hawkeye gives help to Dak
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Kane has 14 hp and 9 temp hp
SD1 takes 9 damage. SD1 (13/22)
Kane loses 7 temp hp. Kane (14/14, 2 temps)
SD1 takes 9 damage. SD1 (4/22)
Round 3
Since Kane won initiative, he finishes off the Spined Devil with a third and final magic missile, 3, 5, 2
Kane collects monster trophies and souvenirs, including all the spines, some of them poking out of his skin
Spined Devil Rewards
225 gp
450 XP (Kane's total 950 XP, level up)
GR1 takes 16 dam from Dak's attack and the Magic missiles from Bargus The tentacles miss so no beak attack
Dak in melee and Bargus 30ft from GR1
Rnd 2
Dak Initiative: 16 AC 16 passive 13 HP 31/31
GR1 initiative 9 AC 14 passive 12 HP 11/27
Bargus Initiative: 6 AC 15 passive 12 - HP 23/23
Hawk initiative: 6 AC 13 passive 16 – HP 1/1
Dak stays in melee and attacks with his Greatsword (Graze if misses 5 Dmg) He has adv with Hawkeyes help this time.
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 13 Damage: 10 (Slashing Damage) or half (5)
Savage attacker Damage: 12 (Slashing Damage) or half (6)
Attack tentacles: 23 Damage: 8 (slashing damage)
If Tentacles hit then Beak attack below is checked.
Beak Attack: 24 Damage: 4 (piercing damage)
Bargus moves 30ft to be in range should he want to do Chromatic orb but cast MM
Bargus cast MM Lvl 2
ACTION: Cast Magic missile, LVL 2 Damage: 5 (force damage) + 2 (force damage) + 2 (force damage) + 3 (force damage)
Hawkeye gives help to Dak
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Everyone hits but the Grick gets an attack on Dak that hits with both tentacles and Beak before Bargus finishes off the Grick. 2 of 4 gricks down.
The duo rinse and repeat the camp and hunt routine.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broke down and they head into the forest.
Encounter hunt time 4
Bargus Perception: 16
Dak Perception: 15
Hawk Perception: 21
Bargus Stealth: 8
Dak Stealth: 7
GR1 Stealth: 7
GR1 Perception: 13
Bargus Initiative: 12 AC 15 passive 12 - HP 23/23
Hawk initiative: 12 AC 13 passive 16 – HP 1/1
Dak Initiative: 8 AC 16 passive 13 HP 31/31
GR1 initiative 16 AC 14 passive 12 HP 27/27
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Everyone sees everyone at 60ft
Rnd 1
Bargus Initiative: 12 AC 15 passive 12 - HP 23/23
Hawk initiative: 12 AC 13 passive 16 – HP 1/1
Dak Initiative: 8 AC 16 passive 13 HP 31/31
GR1 initiative 5 AC 14 passive 12 HP 27/27
Bargus moves 30ft to be in range should he want to do Chromatic orb but cast MM
Bargus cast MM Lvl 2
ACTION: Cast Magic missile, LVL 2 Damage: 4 (force damage) + 5 (force damage) + 3 (force damage) + 2 (force damage)
Hawkeye gives help to Dak
Dak moves 30ft then BA dash adreneline rush +2 thp then attacks with his Greatsword (Graze if misses 5 Dmg)
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 23 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 12 (Slashing Damage) or half (6)
Attack tentacles: 12 Damage: 8 (slashing damage)
If Tentacles hit then Beak attack below is checked.
Beak Attack: 12 Damage: 4 (piercing damage)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bargus connects for 14dmg on GR1. Dak adds 7 dmg to that and the Grick misses.
Rnd 2 is Bargus using MM at level 2 min dmg is 8 and that kills the grick.
Grick 3 of 4 done. Rinse and repeat.
The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs and then doing a arcane recovery to gain back the spell. Both eat and drink some water to prepare for the day. The camp is broke down and they head into the forest.
Encounter hunt time 4
Bargus Perception: 14
Dak Perception: 9
Hawk Perception: 12
Bargus Stealth: 6
Dak Stealth: 22
GR1 Stealth: 3
GR1 Perception: 19
Bargus Initiative: 6 AC 15 passive 12 - HP 23/23
Hawk initiative: 7 AC 13 passive 16 – HP 1/1
Dak Initiative: 22 AC 16 passive 13 HP 31/31
GR1 initiative 6 AC 14 passive 12 HP 27/27
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The group surprise a Grick 4 hrs into the hunt
Dak Initiative: 22 AC 16 passive 13 HP 31/31
Hawk initiative: 18 AC 13 passive 16 – HP 1/1
GR1 initiative 21 AC 14 passive 12 HP 27/27
Bargus Initiative: 11 AC 15 passive 12 - HP 23/23
Rnd 1 surprise
Dak moves 30ft then BA dash adreneline rush +2 thp then attacks with his Greatsword (Graze if misses 5 Dmg)
ACTION: Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 18 Damage: 13 (Slashing Damage) or half (6)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
Action Surge:
Attack with the Great sword on GR1(Graze on Miss 5 dmg): Attack: 6 Damage: 9 (Slashing Damage) or half (4)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
Hawkeye gives help to Dak
Attack tentacles Dak: 6 Damage: 10 (slashing damage)
If Tentacles hit then Beak attack below is checked.
Beak Attack Dak: 22 Damage: 5 (piercing damage)
Bargus moves 30ft to be in range should he want to do Chromatic orb
Bargus cast Chromatic Orb Lvl 2
ACTION: Cast Chromatic Orb, Chromatic Orb LVL 2 Attack: 18 Damage: 22 (Acid Damage)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Forgot surprise for Dak and GR1 no action first round
Attack: 18 ATK 1
Attack: 18 ATK 2
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Uhhhh Daks hits with first one but misses doing 6 dmg and then Bargus crits with Chromatic orb 28 acid dmg and GR 1 is dissolved a little.
GR 4 of 4 done.
61-80: 1x Grick (450 XP, 110 gp) x4 so 2 each for loot and XP. 900 xp each and 220 gp each
They head back to town and brag a little of their adventures. The tell the tale of taking on 4 grick in as many days Dak and Bargus a pair of young adventurers.
They take there bounties to the wise old mystic then head to the tavern for drinks. To the Inn for a good rest. They subtract 3 rations each. The spend a gp each tipping and drinking and eating their fill.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak buys a Greataxe has it silvered along with his Greatsword and Maul. 30gp for the Greataxe and 300gp for all three to be silvered. Or just swaps them all out for silvered versions
Bargus buys Alarm and Comprehend languages from Cor Lethynnil's Shop for 100gp.
Bargus spend 4 hrs scribing the spells into his book. and spend 100 for both spells for the materials to scribe them.
His coin pouch is getting lighter so he gets Dak and plans on an adventure in a couple days.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak goes to Evelyns and looks at the +1 weapon. I'm in the market for a +1 greatsword. If you have one I have some coins for it. 300gp sound fair?
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
New items appear at the shope. These new items are pricey but they don't require attunement. The Spellwrought Tattoo is consumable and I doubt we will price anything higher than 1st level here.
I hope some of these items make your character everything they can be. BTW, everyone should buy a clockwork amulet, these things are cool.
After spending the night in the dungeon, Yuno wakes up and stretches, refreshed and ready to head out again. Yuno finds herself back in front of the accursed trap door. This time she carefully pulls the rope to see what that is all about, staying very cautious of the floor. However, when she pulls the rope, the trapped iron door opens, letting her through. She finds herself in a stone corridor with marbled floors. Following the tunnel, Yuno gets to a semi-circular area with three doors, one to the north, one to the northeast and the last to the east. The north door is a red iron sliding door. The northeast and east doors are both simple wooden doors.
Guarding the three doors though, seems to be a 6ft 5in. tall imposing knight with black spiky plate armor, a shield and a horned helmet. Yuno, thinking this is an actual person says, "Hey! You down here exploring too?" The knight doesn't respond. It draws its sword and slashes at Yuno.
Initiative:
Yuno: 9 (Adv: 22)
Black Knight(?): 7
In the morning, Cor chooses not to disturb the older wizard in the higher tree, instead he collects a pot of tea and two teacups and heads to Evelyn's magic shop. At his stand, he notices a new style of scroll case and sign hanging from his section of the shop and smiles. A stronger version of burning hands is there and he admires its strong runic hand. It is not a spell he can cast himself, but it appears his idea has not gone unheeded, the time that it takes to produce a scroll is significant -- it is good that another has taken up the task of keeping up with the frequent demand of and adventuring society like Evergreen Hollow's.
Evelyn is shelving a new delivery of items, a rather substantial crate of stock, and he offers her the tea, while he withdraws his own new scroll and begins to place it in spell scroll case over his stand.
"Thank you," she says, "what have you got there?"
"Ceremony," he says, as he finishes pouring the hot beverage into one of Stonehand's teacups, and hands it to her. Suddenly he realises what it might seem like to those from certain Elvish tribes, and he doesn't know Evelyn's heritage. "Tesco asked for more divine magic. So, I thought, this is as divine as it gets. I might try detect poison or purify food next. What have you got there?"
She smiles knowingly but lets him change the topic and shows him the new wares. For 100gp, Cor buys a clockwork amulet, both useful in effect but steeped in the magic of Mechanus and of great interest to him, and possibly his Sphinx of Wonder also.
After, he heads toward the Darkwood Hollow. After Tesco's conversation with the longer-established members of the village, he wishes to search out the infernal component of all this recent activity.
Encounter table 203: 59
The cave is unassuming, one dark entrance quickly fading into shadow beyond the range of even Cor's elven darkvision. It is darker than it should be, unnatural.
Inside the antrum of the cave, Cor can just about see a Rutterkin, lurking just inside the first shallow hollow of the cave. On his shoulder the sphinx speaks to him, "A Rutterkin," she speaks into his mind. "A demon of chaos, resistant to lightning, cold and fire. A creature of chaos, often living in swarms in the abyss, they guard doors and entrances and rush anything that is not one of them to consume and convert them."
Initiatives:
Cor's first Eldritch Blast goes wide as the Sphinx leaps into the air. He retreats slightly as the fiend dashes towards him, drawn out of its hole and into the dappled light that makes it through the canopy, closing to 110 feet. The second Blast strikes where the sinuous limb with teeth meets the trunk of its torso ripping through (HP 27/37). Quickly backpeddling while the Sphinx swoops and harries it, the Rutterkin dashes 40 feet while Cor retreats 30, closing to 100 feet.
The next blast misses and the Rutterkin makes another 10 feet on Cor, who cautiously makes sure his retreat is still open on the trail. The fourth Blast hits, (HP 18/37). At 80 feet, the fifth blast leaves it looking more broken than whole (HP 8/37). At 70 feet, with the opening of the cave small and distant the Rutterkin is on its last legs (HP 2/37). Cor plants his feet as the Rutterkin charges, and at 30 feet his final spell blasts through its chest. The fiend falls to the ground, and Cor is quick to take its toothed limb and place it into a vial. Even as he does so its body is flaking apart unnaturally fast, its essence called back to a lower plane.
Cor spends some time drawing the entrance of the cave, the surrounding topology. He ventures to the aperture and checks for runes and traces any unusual streaks of mineral he finds in its arch, taking parchment to provide a rubbing of unnatural features, but he does not enter. Better to retreat to the hollow now, and discuss the infernal and necromantic oddities of this region with Varnak when next he is free. It is all too odd to be coincidence, Cor feels.
Rewards - 450xp, 225 gold.
Round 1:
Yuno (35/43)
Black Knight (60/60)
Bastard Sword: 18
BA Bastard Sword:17
Knight Long Sword: 22 Dmg: 8
Knight Long Sword: 11
Yuno hops back to dodge the sword slash. She says, "So that's how it's gonna be huh? Fine then. I'll just have to kill you. AHAHAHAHAHAH!" Laughing maniacally, Yuno rushes the knight, swinging with both her swords. However her attack is deflected away by the knight's shield, leaving her completely open to attacks. The knight brings its sword down. With great force, it slashes across Yuno's torso. Yuno staggers back, clutching her bleeding wound. "Okay okay... maybe that wasn't my brightest idea." She says before noticing the knight's sword heading straight for her head. Holding her Bastard sword's in a cross position she blocks the knight's sword.
Round 2:
Yuno (26/43)
Black Knight (48/60)
Yuno Bastard Sword: 15
BA Bastard Sword: NAT19 Crit Dmg: 12
Knight Long Sword: 17 Dmg: 9
Knight Long Sword: 11
Yuno pushes the swords back and lunges, stabbing the knight through the torso. However, despite it clearly doing damage the knight does not relent. It swings, slashing across Yuno's face. Yuno screams in pain and grabs her bleeding face. As the knight swings down again, she notices it and quickly jumps back to avoid the swing. Yuno feels her back hit the cold wall. She is running out of space.
Round 3:
Yuno (8/43)
Black Knight (12/60)
Yuno Bastard Sword: 20 (Vex: NAT20) Dmg w/ sneak: 23
BA Bastard Sword: 23 (Vex: 12) Dmg: 13
Action Surge!
Bastard Sword: 10 (vex: 11)
Knight Long Sword: 24 Dmg: 6
Knight Long Sword: 23 Dmg: 12
Yuno eyes the black knight, her face covered in blood. She tosses the sword she had in her left hand in the air and charges the knight, switching her bastard sword to a reverse-grip as she does so. She takes a sharp right turn at the last moment and then jumping to direction back towards the knight she swings with her sword. She twists, putting the force of her entire body behind the swing. Her sword cuts through the knight's armor as if it was butter, showering bits of scrap metal across the floor. As the knight staggers back, Yuno raises her hand to catch the sword she threw and lunges, stabbing the knight in the chest. She pulls her sword out with swift speed and then leaps into the air for her next attack but... Instead of the knight reeling from the pain, it instead intercepts Yuno mid-air with a thrust with its sword. The sword sinks into Yuno's gut and exits out her back, now red with her blood. "Gah!" Yuno coughs, splattering her blood over the knight's helmet. The knight holds Yuno, skewered on its sword for a bit before flinging her roughly on to the ground with a flick of it arm. Yuno slams on to the floor with an audible thud. The wound on her gut growing.
Round 4:
Yuno (1/43)
Black Knight (12/60)
Yuno Bastard Sword: 23 Dmg: 6
BA Bastard Sword: NAT1 (Vex: 9) Inspiration Reroll: 11
Black Knight: 21 Dmg: 7
Black Knight: 12
Yuno stands on shaky feet. She goes to attack but then screams out in pain. Clutching her bleeding stomach. The knight relentlessly and wordlessly attacks her. Even wounded, Yuno is able to block away the knights first attack but in the second attack, she is defenseless. The knight stabs Yuno through the chest again. Yuno is on death's door but she still stands.
Round 5:
Yuno (X/43)
Black Knight (12/60)
Yuno Bastard Sword: 17
BA Second Wind: 6 HP
Black Knight: 19 Dmg: 8
Yuno Death Save: 9
Yuno doesn't survive for much longer though. As she tries to regain some of her stamina. The knight chops down on Yuno's shoulder and makes her fall on her face on the marbled ground. Yuno doesn't move after that. The blood slowly pools around her.