Baldir turns to Gremryl and explains that Nilhogg's Nose will increase his Wisdom for some hours, at the cost of a lingering, awful smell that pervades the nostrils for equally as long of a time. Then he explains that torchstalks can explode sometimes when lit causing a lovely flame to erupt. He also explains that the Timmask is poisonous and has been used by poison makers for its high levels of toxicity and unusual confused behavior it causes those caught in its cloud of spores.
Roll a 1d6+3 - this is how many you can harvest successfully and add to your equipment. +3 is for the very high Nature check performed prior to rolling.
"Lets get that droki and get out of here lads. Once we bring droki in there is nothing stopping Mr Black from getting us top side. Maybe we stop at the Twin Boulder again mates first?"
The group decides to follow the trail of the Duergar Alchemist. Approaching what appears to be a small laboratory, this area is surprisingly clean and orderly, split into two levels connected by a ramp made from zurkhwood planks. The upper level, where you enter, contains a fully furnished laboratory.
Greatly senses danger from all corners of the room. There are three sets of armor standing ominously and upon closer inspection, they all move at once, raising their weapons at the group.
Gray Alchemist - “Hahahaha! Fools! I will make great experiments out of your lifeless corpses welcome to the last ay you’ll ever live. Hahahahaha!“ You hear the Duergar say from somewhere in the room.
Leon takes enough bigwig and Pygmyworts for multiple uses for the party and placed them inside Grems back of holding
Roll a 2d6 - this is how many you can harvest successfully and add to your equipment.
Roll a 1d6+3 - this is how many you can harvest successfully and add to your equipment. +3 is for the very high Nature check performed prior to rolling.
Roll a 2d6 - this is how many you can harvest successfully and add to your equipment.
7
Gremryl wants to collect nillnogs nose.
5
Forage for Nilhog 1
Gremryl get his one nilhogg fungi and stores it.
"Shall we head out lads?"
2 is what I forage.
Mikey says to group: "Yeah, Grem/bro! Let's boogie!"
"Lets get that droki and get out of here lads. Once we bring droki in there is nothing stopping Mr Black from getting us top side. Maybe we stop at the Twin Boulder again mates first?"
"Aye, it's about time we get out get these dam tunnels.. I need needing an ale!"
Perception check for danger 26
I dont like the looks of this... all kinds of strangeness lads... be on your toes
INITIATIVE ROLL!
Initiative roll11
Initiative roll= 20
Leon 18
Rowland 12