The doctor takes some of the berries and inspects them to see if he can recognize them (survival: 21)
If he thinks they might be bad, he wont eat them. If he thinks they are good, or just cant quite tell, he will sample one berry and give some time to see if he still feels ok. If he does feel fine after a half hour or so, he will consume the remainder of the berries.
During Ian's watch, he will keep his crossbow loaded and ready. Ian will also ask Glyn to leave his crossbow (if he has one) so that Ian will have two loaded crossbows at the ready during his watch.
OOC, DDP, if Ian doesnt have to load the crossbow, mechanically, would you allow both of those to be used in the same turn? Or would they be two separate turns? If they can be used in the same turn, then I see advantage to having two loaded crossbows. If they are two separate actions, then there is no point because (mechanically) Ian can load and shoot per turn. If you rule that it is only one shot per turn, then Ian will give the second crossbow to HDP. If you rule that Ian could use both in one turn since they are pre-loaded, then HDP will have his rapier at the ready during his watch.
While Glynquinal is on watch his mind will wander to the fate of Thel, and the horrible manner of his death. Dying alone like that is its own special punishment. Coming to the conclusion that something should be done to counter that evil act he sets his resolve to do what he can to even that out in the balance of things.
OOC: Ian, since you only have one action per round, and it takes an action to fire a crossbow, you can only use one crossbow per round. A crossbow is not a light weapon (even though it's call a "crossbow, light").
After a bit of eating, which is done in the last of the daylight, Glynquinal and Rock find places to sit and keep watch as Ian begins his trance and Herr Doktor and Gruxx curl up to sleep. The night is partly cloudy, but there is not much moon, so even when it is out, it doesn't help Rock see much more than the shadows right in front of him, so he relies heavily on his ears.
DM rollz: 10
After only about an hour into first watch, Glynquinal hears sounds to the northeast. He looks around and sees marching through the trees one, two, three, four, five hobgoblins heading their way!
DM rollz: 4245
Glynquinal, you see them. You're not sure if they see you. Rock, you do not know they are there. Glyn, you can do something before Round 1. All of you are prone (Glyn, Rock and Ian are sitting, and the other two are lying down).
Hearing movement in the brush, Glynquinal notices the approaching Hobgoblins. Quietly drawing out from his components pouch a pinch of sand he quietly speaks some arcane words casting Sleep, centered around M3.
Sleep 19
Getting to his feet Glynquinal then alerts Rock, "Rock, get up. We have trouble.", to the incoming danger as he draws Talon and prepares for an encounter.
Hearing movement in the brush, Glynquinal notices the approaching hobgoblins. Quietly drawing out from his components pouch a pinch of sand, he quietly speaks some arcane words casting sleep, centered on the center hobgoblin. As soon as he releases the magic, the (red) hobgoblin and (purple) hobgoblin collapse in mid step. Glynquinal gets to his feet and says, "Rock, get up. We have trouble," as he draws Talon and moves 20 feet closer to the approaching danger.
Round 1: Gruxx, HDP, Glyn, Ian, baddies, Rock
Gruxx, roll a perception check — DC12 — to find out if Glynquinal talking to Rock was enough to wake you.
Same goes for HDP on his turn.
Ian, your DC is 8 as an elf's trance is as deep as sleep.
As there is no light, only slight moonlight, those without darkvision need to be within 20 feet to properly see a target (no disadvantage on the attack roll). A moving target can be heard (unless they are doing so stealthily), so you would still know approximately where they are. Or it might be a friend. Eeek.
Ian, stirred from his trance at Glyn's words, looks around. Spotting the incoming danger, Ian slowly and stealthily moves behind the tree trunk (around F6), and attempts to hide. Stealth = 10
HDP, also awakens from his sleep, and, seeing the approaching horde, moves to hide behind the rock (around H13). As he peers out into the darkness, he can see quite far (half-elf). He sees two of the hobgoblins drop, and decides to try and drop another. He speaks an enchantment (Vicious Mockery) and hurls an insult at the (Yellow) Hobgoblin. (Wisdom saving throw, DC13, if it hits 2 damage and he has disadvantage on his next attack roll)
Gruxx, Glynquinals words were enough to draw you out of your slumber. You are lying down (prone), what do you do?
Glyn, I've also realized you can't move to K9 from bring prone (sitting) at I12. See my note in our group OOC PM. You use 15 feet of movement to stand and have 15 feet of movement to use to move closer to the hobgoblins. You can move to K10 if you like. L11 and J9 also work.
Glynquinal moved twice. Once from prone sacrificing 15 feet of movement to move from to I12 K10 then. The next movement was from K10 to M5. Glynquinal will close with the Yellow goblin next round if Yellow doesn't close with him first.
This post has potentially manipulated dice roll results.
Gruxx's eyes pop open, his senses immediately on alert at the sound of Glynquinal's warning to Rock. The barbarian stands and moves north toward the sounds he hears among the trees, readying his weapon for the attack.
Herr Doktor also awakens from his sleep, and, hearing the approaching horde, moves behind the rock. Before he moved, he saw one of the hobgoblins drop and can hear movement from others, and decides to try and drop another. He speaks an enchantment and hurls an insult at the (yellow) hobgoblin.
WIS saving throw, DC13: 16
He hears a muffled groan and knows his attempt was successful.
OOC: I'm having to alter some descriptions because I realized darkvision is only 60 feet, and the hobs are a little bit on the fringe of that. In fact, Glynquinal should have only been able to see one of them (the one he centered his spell on, so that works) from the rock. So, I'm fudging things a little, but that's why.
OOC2: Glyn, you can get to N5 from K10.
Glynquinal keeps moving north, seeing his prey wince after hearing his bard comrade unleash his sharp tonue. Once in melee range, the elf takes a two-handed swipe at the (yellow) hobgoblin with Talon. The blade cuts across the creature's chest, cutting through a section of its armor to expose a bloody gash beneath.
Ian, stirred from his trance at Glyn's words, looks around. Spotting the incoming danger, the rogue slowly and not-too-stealthily gets up and moves to hide within a nearby bush. Gruxx turns toward Ian as he moves, but, seeing he's a friend, the barbarian doesn't swing his readied weapon.
The (green) hobgoblin moves beside his collapsed friend (J2) and, using his boot, shakes the sleeping creature. "Get up!" the creature says angrily, but only Gruxx and Herr Doktor can understand it since it is speaking in the goblin tongue. It then moves to the next fallen creature (L3).
The (purple) hobgoblin wakes up with a grumble at being shaken with a boot. It gets to its feet and looks around in confusion, but seeing Glynquinal, moves toward him (L4).
The (yellow) hobgoblin retaliates, attempting to skewer Glynquinal with its longsword. (longsword attack: 23, damage: 7 slashing damage; critical fumble roll: 12; 16) Something about Glynquinal causes the hobgoblin to falter in its attack. Its blade goes wide, and it appears to be shivering slightly while looking at Glyquinal with wide eyes. (Forgot to roll with disadvantage, but you can't get any worse than a 1, so we're good.)
The (blue) hobgoblin steps up beside the (yellow) hobgoblin and swings at Glynquinal, using the close proximity of the (yellow) hobgoblin to try to do more damage (martial advantage). (longsword attack: 21, damage: 7 slashing damage)
The rogue steps out of the way at the last second, barely dodging the attack.
Rock looks around in surprise, his distracted mind hindering quick action at Glynquinal's warning. He finally gets to his feet and moves to follow the elf.
OOC3: Rock, you can get to J9 with your remaining 15 feet of movement. Would you like to do anything else this turn?
Round 2: Gruxx (readied action), HDP, Glyn, Ian (1/4 cover), baddies, Rock (perhaps doing something else in Round 1)
Glynquinal takes up a sitting position to keep watch quietly nibbling on some of the remaining rations from his pack.
The doctor takes some of the berries and inspects them to see if he can recognize them (survival: 21)
If he thinks they might be bad, he wont eat them. If he thinks they are good, or just cant quite tell, he will sample one berry and give some time to see if he still feels ok. If he does feel fine after a half hour or so, he will consume the remainder of the berries.
During Ian's watch, he will keep his crossbow loaded and ready. Ian will also ask Glyn to leave his crossbow (if he has one) so that Ian will have two loaded crossbows at the ready during his watch.
OOC, DDP, if Ian doesnt have to load the crossbow, mechanically, would you allow both of those to be used in the same turn? Or would they be two separate turns? If they can be used in the same turn, then I see advantage to having two loaded crossbows. If they are two separate actions, then there is no point because (mechanically) Ian can load and shoot per turn. If you rule that it is only one shot per turn, then Ian will give the second crossbow to HDP. If you rule that Ian could use both in one turn since they are pre-loaded, then HDP will have his rapier at the ready during his watch.
Rock will eat a snack from his pack
Gruxx removes (1) ration and eats it.
Glynquinal will help Ian and have his light crossbow loaded at the ready for Ian should the need arise.
While Glynquinal is on watch his mind will wander to the fate of Thel, and the horrible manner of his death. Dying alone like that is its own special punishment. Coming to the conclusion that something should be done to counter that evil act he sets his resolve to do what he can to even that out in the balance of things.
OOC: Ian, since you only have one action per round, and it takes an action to fire a crossbow, you can only use one crossbow per round. A crossbow is not a light weapon (even though it's call a "crossbow, light").
After a bit of eating, which is done in the last of the daylight, Glynquinal and Rock find places to sit and keep watch as Ian begins his trance and Herr Doktor and Gruxx curl up to sleep. The night is partly cloudy, but there is not much moon, so even when it is out, it doesn't help Rock see much more than the shadows right in front of him, so he relies heavily on his ears.
DM rollz: 10
After only about an hour into first watch, Glynquinal hears sounds to the northeast. He looks around and sees marching through the trees one, two, three, four, five hobgoblins heading their way!
DM rollz: 42 45
Glynquinal, you see them. You're not sure if they see you. Rock, you do not know they are there. Glyn, you can do something before Round 1. All of you are prone (Glyn, Rock and Ian are sitting, and the other two are lying down).
Hearing movement in the brush, Glynquinal notices the approaching Hobgoblins. Quietly drawing out from his components pouch a pinch of sand he quietly speaks some arcane words casting Sleep, centered around M3.
Sleep 19
Getting to his feet Glynquinal then alerts Rock, "Rock, get up. We have trouble.", to the incoming danger as he draws Talon and prepares for an encounter.
Glynquinal then takes up a position at K9.
That ends the turn for Glynquinal.
Rock will move to J8
Hold that thought, Rock.
Hearing movement in the brush, Glynquinal notices the approaching hobgoblins. Quietly drawing out from his components pouch a pinch of sand, he quietly speaks some arcane words casting sleep, centered on the center hobgoblin. As soon as he releases the magic, the (red) hobgoblin and (purple) hobgoblin collapse in mid step. Glynquinal gets to his feet and says, "Rock, get up. We have trouble," as he draws Talon and moves 20 feet closer to the approaching danger.
Round 1: Gruxx, HDP, Glyn, Ian, baddies, Rock
Gruxx, roll a perception check — DC12 — to find out if Glynquinal talking to Rock was enough to wake you.
Same goes for HDP on his turn.
Ian, your DC is 8 as an elf's trance is as deep as sleep.
As there is no light, only slight moonlight, those without darkvision need to be within 20 feet to properly see a target (no disadvantage on the attack roll). A moving target can be heard (unless they are doing so stealthily), so you would still know approximately where they are. Or it might be a friend. Eeek.
Ian Perception (DC8) = 17
HDP Perception (DC12) = 22
On each of their turns, respectively:
Ian, stirred from his trance at Glyn's words, looks around. Spotting the incoming danger, Ian slowly and stealthily moves behind the tree trunk (around F6), and attempts to hide. Stealth = 10
HDP, also awakens from his sleep, and, seeing the approaching horde, moves to hide behind the rock (around H13). As he peers out into the darkness, he can see quite far (half-elf). He sees two of the hobgoblins drop, and decides to try and drop another. He speaks an enchantment (Vicious Mockery) and hurls an insult at the (Yellow) Hobgoblin. (Wisdom saving throw, DC13, if it hits 2 damage and he has disadvantage on his next attack roll)
OOC: Apparently Ian is not very stealthy when he is rudely awoken out of a trance!
Glynquinal will move to occupy N4, and take a swipe at the Yellow Hobgoblin with Talon two handed.
Talon to hit 21
Talon damage two handed 7
Perception: 12
Gruxx, Glynquinals words were enough to draw you out of your slumber. You are lying down (prone), what do you do?
Glyn, I've also realized you can't move to K9 from bring prone (sitting) at I12. See my note in our group OOC PM. You use 15 feet of movement to stand and have 15 feet of movement to use to move closer to the hobgoblins. You can move to K10 if you like. L11 and J9 also work.
Glynquinal moved twice. Once from prone sacrificing 15 feet of movement to move from to I12 K10 then. The next movement was from K10 to M5. Glynquinal will close with the Yellow goblin next round if Yellow doesn't close with him first.
Gruxx will stand. Gruxx will use remaining movement to move to E,7.
Gruxx will lift his Glaive and use his action to ready and attack if an enemy moves within his 10 foot glaive range.
Attack: 15 Damage: 13
Gruxx's eyes pop open, his senses immediately on alert at the sound of Glynquinal's warning to Rock. The barbarian stands and moves north toward the sounds he hears among the trees, readying his weapon for the attack.
Herr Doktor also awakens from his sleep, and, hearing the approaching horde, moves behind the rock. Before he moved, he saw one of the hobgoblins drop and can hear movement from others, and decides to try and drop another. He speaks an enchantment and hurls an insult at the (yellow) hobgoblin.
WIS saving throw, DC13: 16
He hears a muffled groan and knows his attempt was successful.
OOC: I'm having to alter some descriptions because I realized darkvision is only 60 feet, and the hobs are a little bit on the fringe of that. In fact, Glynquinal should have only been able to see one of them (the one he centered his spell on, so that works) from the rock. So, I'm fudging things a little, but that's why.
OOC2: Glyn, you can get to N5 from K10.
Glynquinal keeps moving north, seeing his prey wince after hearing his bard comrade unleash his sharp tonue. Once in melee range, the elf takes a two-handed swipe at the (yellow) hobgoblin with Talon. The blade cuts across the creature's chest, cutting through a section of its armor to expose a bloody gash beneath.
Ian, stirred from his trance at Glyn's words, looks around. Spotting the incoming danger, the rogue slowly and not-too-stealthily gets up and moves to hide within a nearby bush. Gruxx turns toward Ian as he moves, but, seeing he's a friend, the barbarian doesn't swing his readied weapon.
The (green) hobgoblin moves beside his collapsed friend (J2) and, using his boot, shakes the sleeping creature. "Get up!" the creature says angrily, but only Gruxx and Herr Doktor can understand it since it is speaking in the goblin tongue. It then moves to the next fallen creature (L3).
The (purple) hobgoblin wakes up with a grumble at being shaken with a boot. It gets to its feet and looks around in confusion, but seeing Glynquinal, moves toward him (L4).
The (yellow) hobgoblin retaliates, attempting to skewer Glynquinal with its longsword. (longsword attack: 23, damage: 7 slashing damage; critical fumble roll: 12; 16) Something about Glynquinal causes the hobgoblin to falter in its attack. Its blade goes wide, and it appears to be shivering slightly while looking at Glyquinal with wide eyes. (Forgot to roll with disadvantage, but you can't get any worse than a 1, so we're good.)
The (blue) hobgoblin steps up beside the (yellow) hobgoblin and swings at Glynquinal, using the close proximity of the (yellow) hobgoblin to try to do more damage (martial advantage). (longsword attack: 21, damage: 7 slashing damage)
The rogue steps out of the way at the last second, barely dodging the attack.
Rock looks around in surprise, his distracted mind hindering quick action at Glynquinal's warning. He finally gets to his feet and moves to follow the elf.
OOC3: Rock, you can get to J9 with your remaining 15 feet of movement. Would you like to do anything else this turn?
Round 2: Gruxx (readied action), HDP, Glyn, Ian (1/4 cover), baddies, Rock (perhaps doing something else in Round 1)
Gruxx, you're up!
Rock will ready his battle axe, and make his way toward purple