The kobolds carry a collective total of 10 GP in coins, a potion of healing (2d4+2), and a half-eaten mouse.
The winged kobold spy wears a silver stud earring set with a round piece of polished jet worth 25 GP and a satchel containing a journal belonging to a man named Tholm H’rek.
After about an hour of reading, Oleksi realises that this 'Tholm' was an adventurer from Neverwinter. He is writing about how he thinks, he has discovered an unknown entrance into Khundrukar.
There is also a simple map, with a big X drawn on the Stone Tooth's eastern side.
It seems this location is one day's travel away - while Blasingdell is still two days away at best.
"This feel like destiny. A better way to Khundrukar, that would be good. Although we need to be careful, it seems the last owner of this journal might have fallen - maybe killed by Kobolds."
Mokrai, checks the map and nods at his companions. "I'm happy to follow this trail, after a good night of sleep"
The night passes without any other interruptions. You all slept reasonably well, but you do feel the first chill of the year in your bones and the cold just doesn't want to leave in the morning.
But your mood lifts when you all think about the revelations you found out the night before. You pack up your camp and walk towards that big mysterious X that you found in Tholm's journal. You realise it lies on the other side of a dark forest - and you decide to walk around it, rather than cutting through an overgrown forest.
Early afternoon you're able to spot the waters edge of what is labeled on the hand-drawn map with 'the dark mere'.
On their travels, SilverTongue entertained the group with a tune inspired from the previous night.
"By the campfire, the cozy campfire, the kobolds sleep tonight. Blake uncorked the lightning, it was soooo exciting. and now the kobolds sleep tonight."
"Ugh, I think that I can smell the Dark Mere from here. I'm all for heading for the tunnel. Shall we make camp at the entrance or head inside for shelter?"
Because of the reaches of the swamp, the last little bit takes you longer than expected. The Dark Mere, a murky, mucky, stinking swamp, surrounds the warren. The water is fetid and questionably drinkable.
Slowly, the night starts falling, but finally the Stone Tooth stands tall over you, and ahead you see a cleft in the stone wall — a possible entrance hidden behind thick, bushy undergrowth.
In front of the undergrowth, the swollen and mouldering body of what appears to be a human male lays in a heap beside the remains of its camp. A cloud of buzzing flies takes to the wing in response to your arrival.
The kobolds carry a collective total of 10 GP in coins, a potion of healing (2d4+2), and a half-eaten mouse.
The winged kobold spy wears a silver stud earring set with a round piece of polished jet worth 25 GP and a satchel containing a journal belonging to a man named Tholm H’rek.
Oleksi takes the journal and starts reading it.
After about an hour of reading, Oleksi realises that this 'Tholm' was an adventurer from Neverwinter. He is writing about how he thinks, he has discovered an unknown entrance into Khundrukar.
There is also a simple map, with a big X drawn on the Stone Tooth's eastern side.
It seems this location is one day's travel away - while Blasingdell is still two days away at best.
Oleksi shows the map to Mokrai.
"Look, Mokrai. It seems we have a path to Khundrukar, and it is only a day away from here. I doubt mind checking the dwarven stronghold first."
Lily remained frozen in astonishment during thé attack.these companions are accustomed to such an ambush.
Lily takes out if her bag a piece of papier and try tout duplicate the Map..
This stinck like kobold.
"This feel like destiny. A better way to Khundrukar, that would be good. Although we need to be careful, it seems the last owner of this journal might have fallen - maybe killed by Kobolds."
Mokrai, checks the map and nods at his companions.
"I'm happy to follow this trail, after a good night of sleep"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Lily takes her time to look over the burnt corpses and finds another two dead mice, a dirty tissue - and a couple more coins (2GP) wrapped in it.
It seems that these kobolds killed (and ate?) the adventurer called 'Tholm'... most probably because he got close to the entrance to their warren.
I will take the turn for the guard, you really earned some rest sir mokrai
Lilly cover her head with her cloack, and ravive the fire.
“So like, we should totally go to a dungeon. I hear there’s treasure in those things.”
The night passes without any other interruptions. You all slept reasonably well, but you do feel the first chill of the year in your bones and the cold just doesn't want to leave in the morning.
But your mood lifts when you all think about the revelations you found out the night before. You pack up your camp and walk towards that big mysterious X that you found in Tholm's journal. You realise it lies on the other side of a dark forest - and you decide to walk around it, rather than cutting through an overgrown forest.
Early afternoon you're able to spot the waters edge of what is labeled on the hand-drawn map with 'the dark mere'.
"Is this the Dark Mere?"
History check: 5
"Well, I don't like my hooves to get stuck in a swamp. I say we keep on going for the passage to Khundrukar."
Oleksi has not heard of the Dark Mere before - and doesn't know if the water in front of him is the Dark Mere or not.
On their travels, SilverTongue entertained the group with a tune inspired from the previous night.
"By the campfire, the cozy campfire, the kobolds sleep tonight. Blake uncorked the lightning, it was soooo exciting. and now the kobolds sleep tonight."
"A-weema-weh, a-weema-weh, a-weema-weh, a-weema-weh
A-weema-weh, a-weema-weh, a-weema-weh, a-weema-weh"
Stopping his music, he snifs the air.
"Ugh, I think that I can smell the Dark Mere from here. I'm all for heading for the tunnel. Shall we make camp at the entrance or head inside for shelter?"
"My dad always said you should get plenty of sleep before doing anything. He slept a lot."
"Yes, the entrance must be close-by. We are all rested. I'd say let's go exploring !"
"Which one of us is the best scout ?" (OOC: best perception?)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"I found myself agreeing with your wisdom, Mokrai. Allow me to lead."
Perception: 21
Because of the reaches of the swamp, the last little bit takes you longer than expected. The Dark Mere, a murky, mucky, stinking swamp, surrounds the warren. The water is fetid and questionably drinkable.
Slowly, the night starts falling, but finally the Stone Tooth stands tall over you, and ahead you see a cleft in the stone wall — a possible entrance hidden behind thick, bushy undergrowth.
In front of the undergrowth, the swollen and mouldering body of what appears to be a human male lays in a heap beside the remains of its camp. A cloud of buzzing flies takes to the wing in response to your arrival.
Oleksi casts several time a minor cantrip (druidcraft)to make puffs of winds, hoping to push the flies away and allows the party to examine the body.
"Whoah, is that guy... dead?"
Perception: 8