(Rend is going to have to see how he can make a dramatic entrance when rejoining the group! I doubt I will be able to actually get to the dragon and deal damage though.. I assume I will have to dash to even make it down to you guys :D)
This post has potentially manipulated dice roll results.
(Yup, this should be interesting...)
J'Anna moves up and marks the young dragon with Hex (I forgot what stat the hex was) she then launches 3 beams of force with only the last one thumping into the dragons side causing 10 Dmg.
Felicity has no trouble keeping on her feet through the trembles and attacks the young dragon with both weapons. The lightsaber missing but the rapier landing hard causing 27 dmg.
The young dragon in an effort to protect itself backs up about 20' to A8 and releases her breath at Felicity. DC17 Dex save for 1/4r damage, 1/2 on fail because of cloak. Damage: 58
That brings us to the top with Rend. (You are still 40' up in the tunnel so they'll be some climbing or something. The hole under the tunnel goes beyind the floor everyone else is on. From you're current position it would be a 80' fall to the bottom)
Hearing the fighting going on down below, Rend will begin pumping his small legs hard. Running and leaping, the kobold would make his way to the ledge before turning and dropping down into the hole. sliding down, Rend would attempt to slow his fall by raking his claws against the side of the stone wall before landing hard on the ground in sight of his companions."I am coming guys!" Rend would shout as he free falls through the air.
(So it is an 80 drop from my location to where my friends are right?)
(No, you would drop down past them to the bottom of the hole 40' below them. You'd have to scramble sideways to like J1 to catch the ledge. You can do it, but I'll need an athletic check. Below 10 and you go all the way to the bottom. 11-15 you make it but will suffer the 40' falling damage. 16-20 you'll suffer 20' fall damage, over 25 you land no problem. )
OOC: the hex can change I think each time it is moved but I am not sure, for now we will just keep it as disadvantage on Con Saves pretty sure that is what it originally was. Overall the spell lasts an hour at this level so time shouldn't be a problem.
Rend you half jump, climb, and drag your claws down the side of the cave wall as you launch out of the tunnel. You clear the hole but land awkwardly taking (half of) 13 as you hit the floor and keep moving. (kind of a backdoor way to keep rage going too :) So at full movement that would put you at I3 I believe.
Halizthan will move enough to bring small dragon into view, beginning to cast. If he is able to hit it with the 150ft range of Vitriolic Sphere at 5th levellevel avoiding Felcity and his Hound he will. If he can not then he will fire off another Magic Missile as a third level spell.
Halizthan moves to get to the dragon into sight, That will put you at K8, and launches his ball of glowing acid. Dex Save: 24
The dragon manages to dodge some of the acid and takes 13 dmg.
Felicity lands her AO on the dragons snout as it retreats causing 19 dmg
The ground starts to ooze gas around Felicity. Felicity and the hound will have to save.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
Thanks! :D
No can't be bonus action, though it was 5 np....
(Sorry Felicity, I will get it next round if I can)
J'Anna will move to F7 and with a bonus action move her hex to the younger dragon and then cast eldritch blast
Beam 1: Attack: 12 Damage: 15
Beam2: Attack: 16 Damage: 12
Beam 3 Attack: 26 Damage: 10
rip. Well I'm keeping the last action I did and just hoping I don't die :P
(Rend is going to have to see how he can make a dramatic entrance when rejoining the group! I doubt I will be able to actually get to the dragon and deal damage though.. I assume I will have to dash to even make it down to you guys :D)
(Yup, this should be interesting...)
J'Anna moves up and marks the young dragon with Hex (I forgot what stat the hex was) she then launches 3 beams of force with only the last one thumping into the dragons side causing 10 Dmg.
Felicity has no trouble keeping on her feet through the trembles and attacks the young dragon with both weapons. The lightsaber missing but the rapier landing hard causing 27 dmg.
The young dragon in an effort to protect itself backs up about 20' to A8 and releases her breath at Felicity. DC17 Dex save for 1/4r damage, 1/2 on fail because of cloak. Damage: 58
That brings us to the top with Rend. (You are still 40' up in the tunnel so they'll be some climbing or something. The hole under the tunnel goes beyind the floor everyone else is on. From you're current position it would be a 80' fall to the bottom)
That's what happens when you wear a helmet your whole life!
My house rules
That's what happens when you wear a helmet your whole life!
My house rules
Hearing the fighting going on down below, Rend will begin pumping his small legs hard. Running and leaping, the kobold would make his way to the ledge before turning and dropping down into the hole. sliding down, Rend would attempt to slow his fall by raking his claws against the side of the stone wall before landing hard on the ground in sight of his companions."I am coming guys!" Rend would shout as he free falls through the air.
(So it is an 80 drop from my location to where my friends are right?)
(No, you would drop down past them to the bottom of the hole 40' below them. You'd have to scramble sideways to like J1 to catch the ledge. You can do it, but I'll need an athletic check. Below 10 and you go all the way to the bottom. 11-15 you make it but will suffer the 40' falling damage. 16-20 you'll suffer 20' fall damage, over 25 you land no problem. )
That's what happens when you wear a helmet your whole life!
My house rules
OOC: the hex can change I think each time it is moved but I am not sure, for now we will just keep it as disadvantage on Con Saves pretty sure that is what it originally was. Overall the spell lasts an hour at this level so time shouldn't be a problem.
(Ok cool Janna. Also Rend. I'm thinking you could just jump it too. You'd clear it no problem but would take the fall damage with no checks needed
That's what happens when you wear a helmet your whole life!
My house rules
ATHLETICS CHECK!!!!! 14 (also I take half damage! Yay rage!)
If Rend if within 60 ft of me as a reaction to his jump (if he jumps) I would cast feather fall on him
Rend you half jump, climb, and drag your claws down the side of the cave wall as you launch out of the tunnel. You clear the hole but land awkwardly taking (half of) 13 as you hit the floor and keep moving. (kind of a backdoor way to keep rage going too :) So at full movement that would put you at I3 I believe.
That's what happens when you wear a helmet your whole life!
My house rules
(Sounds good!)
So that brings us to Halizthan
That's what happens when you wear a helmet your whole life!
My house rules
Halizthan will move enough to bring small dragon into view, beginning to cast. If he is able to hit it with the 150ft range of Vitriolic Sphere at 5th levellevel avoiding Felcity and his Hound he will. If he can not then he will fire off another Magic Missile as a third level spell.
Sphere: 27 or half if it passes a dc 17 Dex Save
If I can't. Magic Missile: 17
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Felicity would get an AO from the dragon moving. Rapier: 19 Damage: 7 Piercing + 12 Psychic
DEX save: 25
Takes 14.5 instead
(Heads up for everyone, I may not be able to post until Saturday.)
That's what happens when you wear a helmet your whole life!
My house rules
Halizthan moves to get to the dragon into sight, That will put you at K8, and launches his ball of glowing acid. Dex Save: 24
The dragon manages to dodge some of the acid and takes 13 dmg.
Felicity lands her AO on the dragons snout as it retreats causing 19 dmg
The ground starts to ooze gas around Felicity. Felicity and the hound will have to save.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
That will bring us to the hound and then J'Anna
That's what happens when you wear a helmet your whole life!
My house rules
J'Anna will move south enough to see the dragon but be careful to stay out of the posion cloud...
She then points her sword at the dragon and casts eldritch blast
Beam 1: Attack: 19 Damage: 10
Beam 2: Attack: 27 Damage: 21
Beam 3: Attack: 27 Damage: 11