Key: = Wall (10ft), . Ground Path, * Miniature Star (when within 5ft, take 1d4 on failed DC13 dex save), _ and “ Debris Path, - and | Debris Ring (pushes you after ending turn on it), 0 Miniature Meteor ( can be used as an attack with successful athletics. Deals 1d10 fire. When hitting an opponent, it breaks. When starting turn near it, take 1d6 fire damage.). Anything can be walked upon unless said you can’t.
after Smith takes 6 damage, he pushes his rock. It misses, but skids to a stop at 13C. Zen needs to dodge a sun (dex save) before shooting, but misses anyway.
Smith pushes the rock successfully, but it misses Zen and heads straight between a few suns. He 10 hurts his arm, and therefore he isn’t able to defend himself as good. The next attack against him will have advantage.
The crowd cheers! With a might rush of adrenaline, Zen fires a shot masterfully at his metal foe. Smith’s armor stands no chance and crumples under the pressure of the blow, and the well placed shot knocks him unconscious.
The hoodied kid flies down. The winner is... Zen! Luckiest of them all! Congratulations!
Smith will get a handshake and 100 gold.
Zen gets one of the prizes listed below and 109 gold!