I have ran Storm King's Thunder (we actually just wrapped it up a few weeks ago...lol) but I am really good at not metagaming... can I play? :) If not that's fine... I just thought it was an awesome adventure that would be fun to play as well.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Equipment: Explorers pack, a staff, a hunting trap, a trophy from an animal you killed (the head of a bear I killed with my bare hands, worn on my own head), a set of traveler’s clothes, and a belt pouch containing 10 gp, 2 gemstones, 1 Potion of Healing and Cloak of Protection (+1 AC)
Gold: 22
Description and Background:
Age: 18 Height: 7'2" Weight: 300 lbs Eyes: Blue Hair: Brown (single braid from the top of the head) Skin: Gray
Rockhand is the last of her tribe, and spends her time traveling, trying to find the Orc horde that destroyed her homelands. She's quick to anger, and feels violence is always the best way to handle most situations.
Features and such:
Stone’s Endurance- You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Rage- In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Unarmored Defense While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Attack Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Primal Path At 3rd level, you choose a path that shapes the nature of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.
Path of the Berserker For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Frenzy Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
"Your recent adventures have brought you to Bryn Shander, the largest of ten settlements known as Ten-Towns, located in the frigid heart of Icewind Dale. The town is situated atop a hill south of the mountain known as Kelvin's Cairn, a major landmark in Icewind Dale. From its windswept perch, Bryn Shander has a commanding view of the surrounding tundra, and an attacking force must climb the barren hillside under fire from archers before it can assault the outer wall.The circular wall that surrounds Bryn Shander stands 30 feet high and is made of tight-fitting stone blocks. Each community in Ten-Towns has an elected speaker who leads the residents and represents their interests. The current speaker of Bryn Shander is Duvessa Shane."
[Describe what you are doing in Bryn Shander. The biggest city in Ten-Towns has a lot to offer to seasoned adventurers.]
[If you are looking for a Inn with no troublemakers and reasonable prices, there is Geldenstag's Rest, the oldest inn in town. The most popular tavern is Kelvin's Comfort, which is run by a dwarf. Extensive stock of dwarven ales and brandies can be found there. Otherwise, the town has a good marketplace, an armoury, an adventurer shop called Blackiron Blades. But the largest trade house is Rendaril's Emporium.]
Rockhand, looking for a drink and a fight, will most definitely not be going to Geldenstag's Rest. Instead, she heads to Kelvin's Comfort. Dwarves are good for tavern brawls, right?
Ogden gives a look at the huge goliath just showed in its tavern. He silently hope that she does not destroy the ceiling...or anything else for that matter. " Good evening to ya my....lady. Ale? Nahhh, for ye better Flamebeard's Firebrandy. Something you can handle, sure am I." He then pours the firebrandy.
Ogden: "Here... 1 piece of silver......What brings ya here, lady?"
OOG ( same here, we just are playing this part just as an intro to the character(s) and the location. When everyone is in, I'll post the real adventure hook )
Features: Favored Enemy (Humanoid) Natural Explorer, Two-Weapon Fighting, Spellcasting, Primeval Awareness, Animal Companion (Black Bear), Companion’s Bond, Coordinated Attack Alignment: CN Personality Trait: I feel far more comfortable around animals than people. Ideal: Nature: The natural world is more important than all the constructs of civilization. (Neutral) Bond: An injury to the unspoiled wilderness of my home is an injury to me. Flaw: Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Greetings Ladies and Gentleman,
here begins this crazy adventure: Storm King's Thunder + Against the Giants.
Shortly, the adventure hook will be posted. Hope you will enjoy.
Fil
I'm in - will work on a character and get back here.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I have ran Storm King's Thunder (we actually just wrapped it up a few weeks ago...lol) but I am really good at not metagaming... can I play? :) If not that's fine... I just thought it was an awesome adventure that would be fun to play as well.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Of course you are welcome. firehawk2324 and madclergy are also in, so we are complete now.
Rockhand Goliath Barbarian 5th level
Name: Nalla "Rockhand" Thuliaga
Race: Goliath
Class: Barbarian
Background: Outlander (Tribal Nomad)
STR: 19 MOD: +4
DEX: 14 MOD: +2
CON: 17 MOD: +3
INT: 7 MOD: -2
WIS: 8 MOD: -1
CHA: 13 MOD: +1
Passive Perception: 9
Armor Class: 16
HP: 55 Current: 55
Skills: Athletics +4 Intimidation +1 Survival -1
Languages: Common, Giant, Draconic
Features: Stone's Endurance, Rage, Unarmored Defense, Reckless Attack, Danger Sense, Path of the Berserker (Frenzy)
Alignment: CN
Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend.
Flaw: Violence is my answer to almost any challenge.
Weapons:
Greataxe - 1d12 slashing
Handaxe x2 - 1d6 slashing
Javelin x4 - 1d6 piercing
Equipment: Explorers pack, a staff, a hunting trap, a trophy from an animal you killed (the head of a bear I killed with my bare hands, worn on my own head), a set of traveler’s clothes, and a belt pouch containing 10 gp, 2 gemstones, 1 Potion of Healing and Cloak of Protection (+1 AC)
Gold: 22
Description and Background:
Age: 18
Height: 7'2"
Weight: 300 lbs
Eyes: Blue
Hair: Brown (single braid from the top of the head)
Skin: Gray
Rockhand is the last of her tribe, and spends her time traveling, trying to find the Orc horde that destroyed her homelands. She's quick to anger, and feels violence is always the best way to handle most situations.
Features and such:
Stone’s Endurance- You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Primal Path
At 3rd level, you choose a path that shapes the nature of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement
Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.
Path of the Berserker
For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
A dwarf with a canoe on his back? What could go wrong?
"Your recent adventures have brought you to Bryn Shander, the largest of ten settlements known as Ten-Towns, located in the frigid heart of Icewind Dale. The town is situated atop a hill south of the mountain known as Kelvin's Cairn, a major landmark in Icewind Dale. From its windswept perch, Bryn Shander has a commanding view of the surrounding tundra, and an attacking force must climb the barren hillside under fire from archers before it can assault the outer wall.The circular wall that surrounds Bryn Shander stands 30 feet high and is made of tight-fitting stone blocks.
Each community in Ten-Towns has an elected speaker who leads the residents and represents their interests. The current speaker of Bryn Shander is Duvessa Shane."
[Describe what you are doing in Bryn Shander. The biggest city in Ten-Towns has a lot to offer to seasoned adventurers.]
Rockhand will be at a tavern, drinking ale and looking for a fight.
A dwarf with a canoe on his back? What could go wrong?
[Also, from your past adventures, you earned 3d6 gp, 1d6 gemstones (10 gp worth), 1 common magic item and 1 uncommon magic item.]
OOG ( Update your items directly in the character sheet )
(OOC - ok going to try a ranger but spell casting is new to me - used to 4e rangers - finalizing him now)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
(OOC: We'll have to find someone to identify these magic items?)
A dwarf with a canoe on his back? What could go wrong?
OOG ( No consider you know magical properties and you are attuned if need be )
(OOC: Just so you know, I took a Potion of Healing and Cloak of Protection)
A dwarf with a canoe on his back? What could go wrong?
[If you are looking for a Inn with no troublemakers and reasonable prices, there is Geldenstag's Rest, the oldest inn in town. The most popular tavern is Kelvin's Comfort, which is run by a dwarf. Extensive stock of dwarven ales and brandies can be found there. Otherwise, the town has a good marketplace, an armoury, an adventurer shop called Blackiron Blades. But the largest trade house is Rendaril's Emporium.]
Rockhand, looking for a drink and a fight, will most definitely not be going to Geldenstag's Rest. Instead, she heads to Kelvin's Comfort. Dwarves are good for tavern brawls, right?
A dwarf with a canoe on his back? What could go wrong?
OOG ( oh yes they are )
[The proprietor and barkeep is a male shield dwarf by the name of Ogden. Currently there are few patrons in Kelvin's Comfort]
Rockhand strides over to the bar, sitting down heavily on a stool, and says with a gruff voice, "Ale." Then she scans the room, looking for a fight.
A dwarf with a canoe on his back? What could go wrong?
Ogden gives a look at the huge goliath just showed in its tavern. He silently hope that she does not destroy the ceiling...or anything else for that matter. " Good evening to ya my....lady. Ale? Nahhh, for ye better Flamebeard's Firebrandy. Something you can handle, sure am I." He then pours the firebrandy.
"Yes! The good stuff!" Rockhand slams it down, in one go.
(OOC: I'm willing to wait here for everyone else to get their characters together.)
A dwarf with a canoe on his back? What could go wrong?
Ogden: "Here... 1 piece of silver......What brings ya here, lady?"
OOG ( same here, we just are playing this part just as an intro to the character(s) and the location. When everyone is in, I'll post the real adventure hook )
Name: Erakas Kimbatuul
Race: Dragonborn
Class: Ranger (Beast Conclave)
Background: Outlander (Wander)
STR: 14
DEX: 16
CON: 13
INT: 10
WIS: 15
CHA: 9
Passive Perception: 15
Armor Class: 17
HP: 55
Initiative: +3
Skills: Athletics +5 Nature +3 Perception +5 Stealth +6 Survival +5
Languages: Common, Giant, Draconic, Goblin
Features: Favored Enemy (Humanoid) Natural Explorer, Two-Weapon Fighting, Spellcasting, Primeval Awareness, Animal Companion (Black Bear), Companion’s Bond, Coordinated Attack
Alignment: CN
Personality Trait: I feel far more comfortable around animals than people.
Ideal: Nature: The natural world is more important than all the constructs of civilization. (Neutral)
Bond: An injury to the unspoiled wilderness of my home is an injury to me.
Flaw: Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Weapons:
Longsword +1 (+6) – 1d8+3
Longsword (+5) - 1d8+2
Lightning Breath – 5x30ft line (Dex save DC 12) 2d6 Lightning dmg (1/2 on save)
One medium black bear named Marshmellow (AC 14, 35 HP, Bite (+4 1d6+6 piercing), Claw (+4 2d4+6 slashing)
Spells: (Wis +5 DC 13)
(Level 1) Beast Bond, Goodberry, Hunter's Mark
(Level 2) Silence
Equipment: Explorer's Pack, Travelers clothes, hunting trap, belt pouch: 12 gp, 2 gemstones, 1 Potion of Healing
Description and Background:
Age: 22
Height: 6'6"
Weight: 300 lbs
Scales have a blueish tint to them revealing his Blue Draconic heritage
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword