"They are many races, but never once have I met another Warforged. Half-orcs, goblins, humans, elves, dwarves. All these races, never a Warforged. The slaves all have long, uncut hair. They used to make me wear a long-haired wig. Nobles and Red Wizards shaved their heads and wore red to show their place in society, Commoners would keep their hair short, never to grow it out long unless someone think they were a slave like the rest of us. I would not like to go back to the womb. Thay is a bad place and Lockbox not want to be a slave no more. I think I like the North and would not mind staying here for now."
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"Got it, thanks! I'll hold onto these two gold for you, Vassa. You let me know when you need them!"
"What are all these smells going on here? My nose is overloaded!"
"Oh, where are we going, anyway?"
"Thanks for that, Kes. I maybe a scoundrel and a shameless flatterer... in fact, there's no maybe about it, I am a scoundrel and shameless flatterer, but I still try to pay my debts when they come due. 'A minstrel's reputation has more worth than gold', that's what my dear bango playin' gran would always say!
Oh, that last smell I like to call 'Odore o' Otyugh'."
'The Bard has led the party left from Xoblob's onto Zastrow Street, saying,'
"Candle Lane isn't far, just past the Thirsty Throat tavern, off the Way of the Dragon, though taking Zastrow will get us there faster."
Lockbox smells nothing, so the random smells around his face come and go without him noticing. He thinks for a moment about Vassa's question.
"I am a Warforged. I was created to be a destroyer. I have never met any of my kind, but I have heard rumors." Locky stops in his tracks, "Volo said he has heard of my kind, come across stories of others like me. I wish to meet them. I wish to not be alone." Starting to walk again, "Do you think that it is true? There are more like me out there?"
'Having never met another drow, or half-drow, at least that he knew off, but sharing something of Locky's wonder at finding his own kind, Vassa looks at the enormous lonely creature with empathy clearly written upon his face,'
"I'm sure that there must be others of your kind out there, Locky. And if it's important to you to find'em, then I know that you'll succeed in doing so. And if anyone can point us in the right direction, it'll be Mr Geddarm."
[OOC] The bard looks into the window of Aurora's Realms Shop absent mindedly, not even aware that he had just said us and not you in regards to Locky's search.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Lockbox takes his hand of Kestrell's shoulder, "I would hope so. It has been a long time since Lockbox has had friends. And if not..." He raises his fist and makes a cracking sound.
"Kes has the right of it. You are indeed with friends now, Locky..."
"Thay is a bad place and Lockbox not want to be a slave no more. I think I like the North and would not mind staying here for now."
"...And friends don't let other friends down.
I've heard of this Thay. There was a merchant complex in Amn, where a few of these Red Wizards, I think that they may have been outcasts, had sold the magical objects they created. They spoke longingly of an ancient and magical realm of learned wizards, of enchanted towers and keeps, a land where the impossible was contstantly being made a reality...
... and they spoke of slaves. I ******* hate slavery!"
'Vassa says the last with an unadulterated ferocity that none of his new companions had ever seen him display before.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Aenio says with Vassa “It is the most disgusting thing I’ve ever seen! But, I will not use such harsh language. Everywhere in this realm was built by slavery, why don’t we fix that. Overthrow the slavers and let the slaves do as they want.”
Aenio starts to get to the point where nearby athorities would confront him based on these views
Rollback Post to RevisionRollBack
Are we ever sure that we exist? Do we have feelings? Or are we just NPC's designed to think highly? If so what is our purpose? Why are we here? Who are the players? Or are there Players?
Aenio says with Vassa “It is the most disgusting thing I’ve ever seen! But, I will not use such harsh language. Everywhere in this realm was built by slavery, why don’t we fix that. Overthrow the slavers and let the slaves do as they want.”
'The bard chuckles at the wizard's seeming aversion to colourful language, responding with a wink,'
"Sometimes a gardener has to use manure to nurture and bring forth the beauty of his flowers, Aenio. But yes, I agree - i'll abide much in this world, being a 'live and let live' sort of chap for the most part, but slavery..."
'Vassa's usually jovial face hardens as he let's the sentence trail off, focusing once again on speedily getting his companions to their destination.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Remembering what Vassa said about a tail, Kestrell glances behind him periodically looking at the windows of stores they go by and looking for any furtive movements or signs of being followed.
[OOC] You rangers and your super duper perception checks, lol
Kestrell sees...
As your group travels you don't notice anyone following you or any of the people you pass paying any attention to you. Then, just for a moment, Kestrell sees flashes of people....humans, wearing odd clothes, sitting in strange homes, each staring at a bright rectangle with strange symbols on it. And then the vision is gone and your looking down the street again.
Eventually Vassa leads the group of you to Candle Lane. As you turn on the street you realize it's more of an alley. An narrow alley enveloped in gloom as dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle.
Eventually Vassa leads the group of you to Candle Lane. As you turn on the street you realize it's more of an alley. An narrow alley enveloped in gloom as dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle.
'Vassa holds up at the alley's entrance, having never actually been down it before. The not-so-welcoming sights and smells give him pause, as he says,'
"Well Locky, I guess sometimes not being able to smell things could actually come in handy. *PHEW*"
'Glancing at their two slight-of-frame arcanists, the half-drow looks to the burly woodsman and says with a concerned frown, while peering down the alley,'
"Doesn't look too inviting, does it? What do you think, Kes? Looks like the sort of place where fine upstanding citizens such as ourselves might run into riff-raff. Anyone able to shed some light down there? Not that I'm afraid, mind you, I'd just hate to dirty my boots stepping in something foul in the dark."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
”Thanks, Vassa. This is the nicest anyone has ever been to me, it’s strange. All of you are good folk, I think. I’m not a good folk, I’ve killed and have been a pirate. I am trying to change, find a new way of being me.”
As the party stops Locky looks around, this place WAS dark. But nothing that would slow Lockbox down. Not with this group to protect. Hmm...they did need him to protect them.
“I am your shield in the darkness. I am your axe in the flame. We are looking for a friend, we move forward. This is what friends do.” Lockbox the warforged barbarian pulls out his Greataxe. “Let’s do this.” He sets his eyes down this long stretch on alley, looking for spots vagabonds would hide, maybe to pickpocket someone. Maybe to kill them in their tracks. “Lockbox is not afraid.”
Perception: 17
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Lockbox starts leading the way down the alley, towards the lit candle.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"Doesn't look too inviting, does it? What do you think, Kes? Looks like the sort of place where fine upstanding citizens such as ourselves might run into riff-raff. Anyone able to shed some light down there? Not that I'm afraid, mind you, I'd just hate to dirty my boots stepping in something foul in the dark."
As you near the flickering from the one working streetlamp you notice a warehouse is directly across the street from the lamp, which illuminates a black winged snake painted above the door’s handle. As you take in the site you it's a ramshackle two-story warehouse standing at the back of an outer yard behind a high fence. The gate on the fence isn’t locked so you proceed into the yard. As you look around the place you see the building’s three points of entry — a front door, a large warehouse loading door, and a painted-over window. As you walk closer you see that the front door has a sliding peephole that you assume can be opened from the inside.
"Doesn't look too inviting, does it? What do you think, Kes? Looks like the sort of place where fine upstanding citizens such as ourselves might run into riff-raff. Anyone able to shed some light down there? Not that I'm afraid, mind you, I'd just hate to dirty my boots stepping in something foul in the dark."
"No it does not look very inviting! You would think a place called 'Candle Lane' would be well lit."
"You know, I might be able to sneak down this alley, it's not the woods like I'm used to, but I should be able to go pretty qui..."
Kestrell pauses midsentance as Lockbox starts walknig down the alley.
"Or we can just go for it!"
Kestrell takes out a torch, lights it and hands it to Vassa. Looking at the rest of the group he lights another torch for himself:
"Anyone else need a torch?
'Seeing Lockbox push forward into the alley way, Vassa figures that further discussion is moot at this point. He puts out a hand to Kestrell indicating that he doesn't actually need the torch himself,'
"My boots may get a little scummy, but my elvish heritage will keep me from crashing into walls and such.
I get the feeling that Locky's in a rush - might be all that stuff I said about Floon being a friend and friends not letting other friends down. I really do need to remember how impressionable our big friend is. Tally ho, I guess!
'Vassa sweeps his cloak back and draws his rapier with a flourish, moving into the alley way besides Kestrell but at least ten feet back from the warforged.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
As you near the flickering from the one working streetlamp you notice a warehouse is directly across the street from the lamp, which illuminates a black winged snake painted above the door’s handle. As you take in the site you it's a ramshackle two-story warehouse standing at the back of an outer yard behind a high fence. The gate on the fence isn’t locked so you proceed into the yard. As you look around the place you see the building’s three points of entry — a front door, a large warehouse loading door, and a painted-over window. As you walk closer you see that the front door has a sliding peephole that you assume can be opened from the inside.
[OOC] Assuming that Locky slows down at all, Vassa will sneak up to the painted over window to see if he can hear or see anything beyond, i.e. are there cracks around the window or gaps in the paint? *Edited to include a stealth roll
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
As Vassa goes up to check the window, Kestrell hangs back by the gate, hiding in the shadows and keeping an eye on the entrances to the warehouse and the street behind them.
"Doesn't look too inviting, does it? What do you think, Kes? Looks like the sort of place where fine upstanding citizens such as ourselves might run into riff-raff. Anyone able to shed some light down there? Not that I'm afraid, mind you, I'd just hate to dirty my boots stepping in something foul in the dark."
"No it does not look very inviting! You would think a place called 'Candle Lane' would be well lit."
"You know, I might be able to sneak down this alley, it's not the woods like I'm used to, but I should be able to go pretty qui..."
Kestrell pauses midsentance as Lockbox starts walknig down the alley.
"Or we can just go for it!"
Kestrell takes out a torch, lights it and hands it to Vassa. Looking at the rest of the group he lights another torch for himself:
"Anyone else need a torch?
'Seeing Lockbox push forward into the alley way, Vassa figures that further discussion is moot at this point. He puts out a hand to Kestrell indicating that he doesn't actually need the torch himself,'
"My boots may get a little scummy, but my elvish heritage will keep me from crashing into walls and such.
I get the feeling that Locky's in a rush - might be all that stuff I said about Floon being a friend and friends not letting other friends down. I really do need to remember how impressionable our big friend is. Tally ho, I guess!
'Vassa sweeps his cloak back and draws his rapier with a flourish, moving into the alley way besides Kestrell but at least ten feet back from the warforged.'
((OOG Yes, yes you do lol :D ))
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
As you near the flickering from the one working streetlamp you notice a warehouse is directly across the street from the lamp, which illuminates a black winged snake painted above the door’s handle. As you take in the site you it's a ramshackle two-story warehouse standing at the back of an outer yard behind a high fence. The gate on the fence isn’t locked so you proceed into the yard. As you look around the place you see the building’s three points of entry — a front door, a large warehouse loading door, and a painted-over window. As you walk closer you see that the front door has a sliding peephole that you assume can be opened from the inside.
[OOC] Assuming that Locky slows down at all, Vassa will sneak up to the painted over window to see if he can hear or see anything beyond, i.e. are there cracks around the window or gaps in the paint?
Lockbox slows down when he hears his friends behind him stop, he looks back and sees what's going on. His axe out, he looks up and down the alley for trouble. Hoping and praying that it comes a-looking. He stands still, standing so still that he feels like he has become invisible to the naked eye. He is one with the silence and the shadows. Even the wind can't feel his presence as it glides through his body. He is of the shadows themselves.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
[OOC] Assuming that Locky slows down at all, Vassa will sneak up to the painted over window to see if he can hear or see anything beyond, i.e. are there cracks around the window or gaps in the paint? *Edited to include a stealth roll
Vassa silently slips up to the window. As he listens it sounds as if there are multiple people inside and they appear to be moving thing around. He hears what sounds like an a male orc voice, a female gnome, and a few other voices that he can't quite identify. Unfortunately he's not able to make out what they're saying. All that he's able to see from the painted window is that there is light inside the warehouse.
As Vassa goes up to check the window, Kestrell hangs back by the gate, hiding in the shadows and keeping an eye on the entrances to the warehouse and the street behind them.
Lockbox is of the shadows themselves. Even his friends can no longer see him, their eyes passing over him without even noticing. Lockbox watches as Vassa sneaks up to the window and waits...
'Creeping back to his waiting friends, the half-drow whispers,'
"There's light on the other side of that painted window, though I can't make out much beyond the voices of four people inside, maybe more. Didn't those men at the Dragon say that five others hadnt been seen since the night that Floon went missing? One of those inside sounds like an orc and another a gnome, though I couldn't quite catch what they were saying."
'Unable to see Locky anywhere (where did that huge creature dissapear to?) and casting a worrying glance in Aenio and Asariel's direction, Vassa mutters to the whole party but looks at Kes,'
"Considering the lovely tone of this neighbourhood, I don't fancy the idea of knocking on the front door. I say that me and/or Kes should scout around back or climb up onto the roof to get some more intel before we make our entrance.
Or we could just try to sneak in through the window or that loading door?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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"They are many races, but never once have I met another Warforged. Half-orcs, goblins, humans, elves, dwarves. All these races, never a Warforged. The slaves all have long, uncut hair. They used to make me wear a long-haired wig. Nobles and Red Wizards shaved their heads and wore red to show their place in society, Commoners would keep their hair short, never to grow it out long unless someone think they were a slave like the rest of us. I would not like to go back to the womb. Thay is a bad place and Lockbox not want to be a slave no more. I think I like the North and would not mind staying here for now."
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"Thanks for that, Kes. I maybe a scoundrel and a shameless flatterer... in fact, there's no maybe about it, I am a scoundrel and shameless flatterer, but I still try to pay my debts when they come due. 'A minstrel's reputation has more worth than gold', that's what my dear bango playin' gran would always say!
Oh, that last smell I like to call 'Odore o' Otyugh'."
'The Bard has led the party left from Xoblob's onto Zastrow Street, saying,'
"Candle Lane isn't far, just past the Thirsty Throat tavern, off the Way of the Dragon, though taking Zastrow will get us there faster."
'Having never met another drow, or half-drow, at least that he knew off, but sharing something of Locky's wonder at finding his own kind, Vassa looks at the enormous lonely creature with empathy clearly written upon his face,'
"I'm sure that there must be others of your kind out there, Locky. And if it's important to you to find'em, then I know that you'll succeed in doing so. And if anyone can point us in the right direction, it'll be Mr Geddarm."
[OOC] The bard looks into the window of Aurora's Realms Shop absent mindedly, not even aware that he had just said us and not you in regards to Locky's search.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Kes has the right of it. You are indeed with friends now, Locky..."
"...And friends don't let other friends down.
I've heard of this Thay. There was a merchant complex in Amn, where a few of these Red Wizards, I think that they may have been outcasts, had sold the magical objects they created. They spoke longingly of an ancient and magical realm of learned wizards, of enchanted towers and keeps, a land where the impossible was contstantly being made a reality...
... and they spoke of slaves. I ******* hate slavery!"
'Vassa says the last with an unadulterated ferocity that none of his new companions had ever seen him display before.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Aenio says with Vassa “It is the most disgusting thing I’ve ever seen! But, I will not use such harsh language. Everywhere in this realm was built by slavery, why don’t we fix that. Overthrow the slavers and let the slaves do as they want.”
Aenio starts to get to the point where nearby athorities would confront him based on these views
Are we ever sure that we exist? Do we have feelings? Or are we just NPC's designed to think highly? If so what is our purpose? Why are we here? Who are the players? Or are there Players?
HEY V-SAUSE MICHAEL HERE!
'The bard chuckles at the wizard's seeming aversion to colourful language, responding with a wink,'
"Sometimes a gardener has to use manure to nurture and bring forth the beauty of his flowers, Aenio. But yes, I agree - i'll abide much in this world, being a 'live and let live' sort of chap for the most part, but slavery..."
'Vassa's usually jovial face hardens as he let's the sentence trail off, focusing once again on speedily getting his companions to their destination.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC] You rangers and your super duper perception checks, lol
Kestrell sees...
As your group travels you don't notice anyone following you or any of the people you pass paying any attention to you. Then, just for a moment, Kestrell sees flashes of people....humans, wearing odd clothes, sitting in strange homes, each staring at a bright rectangle with strange symbols on it. And then the vision is gone and your looking down the street again.
Campaigns:
DM - Waterdeep Dragon Heist PbP
'Vassa holds up at the alley's entrance, having never actually been down it before. The not-so-welcoming sights and smells give him pause, as he says,'
"Well Locky, I guess sometimes not being able to smell things could actually come in handy. *PHEW*"
'Glancing at their two slight-of-frame arcanists, the half-drow looks to the burly woodsman and says with a concerned frown, while peering down the alley,'
"Doesn't look too inviting, does it? What do you think, Kes? Looks like the sort of place where fine upstanding citizens such as ourselves might run into riff-raff. Anyone able to shed some light down there? Not that I'm afraid, mind you, I'd just hate to dirty my boots stepping in something foul in the dark."
[OOC] perception check 16
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Asariel looks over her shoulder paranoid of the dark alleyway. Perception 6
"I'm not sure if we should be here... I don't feel safe. And it smells like all hells"
”Thanks, Vassa. This is the nicest anyone has ever been to me, it’s strange. All of you are good folk, I think. I’m not a good folk, I’ve killed and have been a pirate. I am trying to change, find a new way of being me.”
As the party stops Locky looks around, this place WAS dark. But nothing that would slow Lockbox down. Not with this group to protect. Hmm...they did need him to protect them.
“I am your shield in the darkness. I am your axe in the flame. We are looking for a friend, we move forward. This is what friends do.” Lockbox the warforged barbarian pulls out his Greataxe. “Let’s do this.” He sets his eyes down this long stretch on alley, looking for spots vagabonds would hide, maybe to pickpocket someone. Maybe to kill them in their tracks. “Lockbox is not afraid.”
Perception: 17
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Neither of you notice anything out of the ordinary, other than the smell but even that appears to be ordinary here.
Campaigns:
DM - Waterdeep Dragon Heist PbP
((OOG I smell nothing...lol))
Lockbox starts leading the way down the alley, towards the lit candle.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"
"No it does not look very inviting! You would think a place called 'Candle Lane' would be well lit."
"You know, I might be able to sneak down this alley, it's not the woods like I'm used to, but I should be able to go pretty qui..."
Kestrell pauses midsentance as Lockbox starts walknig down the alley.
"Or we can just go for it!"
Kestrell takes out a torch, lights it and hands it to Vassa. Looking at the rest of the group he lights another torch for himself:
"Anyone else need a torch?"
Bow in one hand, torch in the other, Kestrell follows Lockbox down the alley.
Campaigns:
DM - Waterdeep Dragon Heist PbP
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC] Assuming that Locky slows down at all, Vassa will sneak up to the painted over window to see if he can hear or see anything beyond, i.e. are there cracks around the window or gaps in the paint? *Edited to include a stealth roll
And if another perception check is needed 17
stealth check 16
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As Vassa goes up to check the window, Kestrell hangs back by the gate, hiding in the shadows and keeping an eye on the entrances to the warehouse and the street behind them.
Stealth: 22
Perception: 22
((OOG Yes, yes you do lol :D ))
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Lockbox slows down when he hears his friends behind him stop, he looks back and sees what's going on. His axe out, he looks up and down the alley for trouble. Hoping and praying that it comes a-looking. He stands still, standing so still that he feels like he has become invisible to the naked eye. He is one with the silence and the shadows. Even the wind can't feel his presence as it glides through his body. He is of the shadows themselves.
Perception: 8
Stealth: 6
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Campaigns:
DM - Waterdeep Dragon Heist PbP
'Creeping back to his waiting friends, the half-drow whispers,'
"There's light on the other side of that painted window, though I can't make out much beyond the voices of four people inside, maybe more. Didn't those men at the Dragon say that five others hadnt been seen since the night that Floon went missing? One of those inside sounds like an orc and another a gnome, though I couldn't quite catch what they were saying."
'Unable to see Locky anywhere (where did that huge creature dissapear to?) and casting a worrying glance in Aenio and Asariel's direction, Vassa mutters to the whole party but looks at Kes,'
"Considering the lovely tone of this neighbourhood, I don't fancy the idea of knocking on the front door. I say that me and/or Kes should scout around back or climb up onto the roof to get some more intel before we make our entrance.
Or we could just try to sneak in through the window or that loading door?
So what's the vote, my good fellows?"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea