Tock will try to finish off the flying beast, trying out one of his enhanced bolts (+1 bolt):
Attack: 16 Damage: 11 (actualy, add 1 to attack roll for Bless)
And he will try to leap to the roof of the building next to the carriage, climb to the top and over to the other side. He intends to shift around there to make his next attack a surprise.
This post has potentially manipulated dice roll results.
Vrock STR(14) check: 18
The winged demon holds up a taloned hand to stop Dog's mighty blows. This results in a broken arm and another shrill screech from the fiend, but it remains unmoved by the goliath.
This post has potentially manipulated dice roll results.
Tockcrouch-walks on the other side of the roof to the other side of the chimney, lays down and peeks over the top to take his next shot (stealth check: 13). He will pick a target that he can see well. (OOC: I have a feeling the rutterkin might be somewhat obscured as it's close to the house. Your call)
This post has potentially manipulated dice roll results.
Tock creeps up the steep roof and braces himself behind the thin chimney. He takes careful aim at the rutterkin, mostly obscured by Dog and the neighboring house, but he finds a shot and takes it. The bolt pierces the creature and it falls to the ground motionless.
A4 attacks Feytok with a bite.
Bite Attack against Feytok: 11 Damage: 4 (I rolled disadvantage instead of advantage. This is actually a hit.)
A2 and A3 (and Myon) all shake off the stunning effects of the vrock's screech.
A2 trundles down to the lion and attempts to bite it.
Bite Attack against Myon: 22 Damage: 8
And A3 whirls on Feytok and attempts to bite him.
Bite Attack against Feytok: 11 Damage: 5 (I rolled disadvantage instead of advantage. This is actually a hit.)
This post has potentially manipulated dice roll results.
Big Dog (OOC: how long does the spell last?) kicks the body of the vrock out of his way as he walks between A2 and A3. He looks at FeyTok and knows his friend can handle himself, but this poor lion is new to combat so he turns to A2 to flank it and to help Myon. He raises his warhammer high and smashes it down in a savage arc at the wretch.
Attack: 19 Damage: 11 plus Big Bonus 3
He also looks around briefly as he's walking, trying to get a sense of what villagers are in the area, if there are more fiends approaching, if there's anything in the sky, what sounds of battle he hears. He's particularly worried about fiends getting deeper into the town behind them, if they finish up this group and have to try to secure the town's gate.
This post has potentially manipulated dice roll results.
"Myon you good now buddy? Lets go Feytok!" Keyrie points towards A3.
PounceAttack: 26 Damage: 6 DC 13 Strength or be knocked prone. Bite as bonus if prone Attack: 26 Damage: 10 (OC: Myon also gets a flanking bonus too, so Dog and him can be flanking buddies!)
Myon's claws eviscerate the wretch and it falls dead before it can challenge the lion's strong pounce. Keyrie switches targets and fires her bullet at A4. striking it in its malformed head.
Feytok whirls on it, slashing twice with his greataxe recklessly.
Greataxe Attack: 6 Damage: 15
Greataxe Attack: 10 Damage: 11
I think I forgot to roll with advantage. 21, 23
Feytok finishes off the last wretch. A moment to breathe is all the party gets as another large group of manes, two hell hounds, and another vrock swarm down the street.
This post has potentially manipulated dice roll results.
Tock peeks around from around the chimney and takes a shot at one of the hounds (H1) (assuming being hidden here as they just arrived) (and using another +1 bolt):
Attack: 27 Damage: 31 (adding 1 to attack roll due to Bless)
PS! Feytok and.. someone else also have Bless, it helps!
Next round!
Tock will try to finish off the flying beast, trying out one of his enhanced bolts (+1 bolt):
Attack: 16 Damage: 11 (actualy, add 1 to attack roll for Bless)
And he will try to leap to the roof of the building next to the carriage, climb to the top and over to the other side. He intends to shift around there to make his next attack a surprise.
The vrock, clearly desperate for an edge, emits a deafening screech.
CON(14) check or be stunned within 20 feet.
Myon, Tock, and two wretches are stunned until the end of the vrock's next turn.
A4 bites at Feytok.
Bite Attack: 9 Damage: 9
The rutterkin also bites at Feytok with its grotesque arm.
Attack: 15 Damage: 10
(Dog, Feytok, and Keyrie are up.)
Big Dog, furious at missing, tries again to hit the vrock into the other wretches in a flurry, same as above with an action surge:
Attack: 17 Damage: 7 plus 3 for bigness plus 2 fire damage to the neighboring wretch
Attack: 11 Damage: 10 plus 4 for bigness plus 2 fire damage to the neighboring wretch
Here's a strength check if that helps decide if he's able to knock the vrock into the wretches: 15
Vrock STR(14) check: 18
The winged demon holds up a taloned hand to stop Dog's mighty blows. This results in a broken arm and another shrill screech from the fiend, but it remains unmoved by the goliath.
(Keyrie and Feytok are up.)
Tock will add Bless to his saving throw against Vrock: 4
So that should be exactly enough to make the saving throw and be able to take the next turn?
Yep!
"Myon you okay?" Keyrie seeing that it is only temporary, attacks A2.
Attack: 6 Damage: 9 Bless Bonus: 3
Seeing that she is out of magic stones she will use her bonus action to cast it again. Getting 3 more pebbles.
Keyrie's bullet strikes the wretch in the temple and it crumbles to the ground in an ugly heap.
Feytok swings again at the rutterkin recklessly.
Greataxe Attack: 19 Damage: 14
Greataxe Attack: 8 Damage: 13
(Tock and Gash are up next.)
Gash runs out of his big spells but stays consistent in attacking the vrock with magic missile.
Damage 11
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
It is enough, the large demon squawks with a gurgle as it falls heavily to the ground.
(Tock is up)
Tock crouch-walks on the other side of the roof to the other side of the chimney, lays down and peeks over the top to take his next shot (stealth check: 13). He will pick a target that he can see well. (OOC: I have a feeling the rutterkin might be somewhat obscured as it's close to the house. Your call)
Attack: 20 Damage: 12
And he will slink back down out of sight.
Tock creeps up the steep roof and braces himself behind the thin chimney. He takes careful aim at the rutterkin, mostly obscured by Dog and the neighboring house, but he finds a shot and takes it. The bolt pierces the creature and it falls to the ground motionless.
A4 attacks Feytok with a bite.
Bite Attack against Feytok: 11 Damage: 4 (I rolled disadvantage instead of advantage. This is actually a hit.)
A2 and A3 (and Myon) all shake off the stunning effects of the vrock's screech.
A2 trundles down to the lion and attempts to bite it.
Bite Attack against Myon: 22 Damage: 8
And A3 whirls on Feytok and attempts to bite him.
Bite Attack against Feytok: 11 Damage: 5 (I rolled disadvantage instead of advantage. This is actually a hit.)
(Dog, Keyrie, and Feytok or up)
Big Dog (OOC: how long does the spell last?) kicks the body of the vrock out of his way as he walks between A2 and A3. He looks at FeyTok and knows his friend can handle himself, but this poor lion is new to combat so he turns to A2 to flank it and to help Myon. He raises his warhammer high and smashes it down in a savage arc at the wretch.
Attack: 19 Damage: 11 plus Big Bonus 3
He also looks around briefly as he's walking, trying to get a sense of what villagers are in the area, if there are more fiends approaching, if there's anything in the sky, what sounds of battle he hears. He's particularly worried about fiends getting deeper into the town behind them, if they finish up this group and have to try to secure the town's gate.
The wretch is splattered apart in a gory mess from giant Dog's blow. Indeed, more fiends are approaching from the north.
(OOC: its up to a minute and concentration. so you got 10 rounds. also,
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Myon you good now buddy? Lets go Feytok!" Keyrie points towards A3.
PounceAttack: 26 Damage: 6 DC 13 Strength or be knocked prone.
Bite as bonus if prone Attack: 26 Damage: 10
(OC: Myon also gets a flanking bonus too, so Dog and him can be flanking buddies!)
Keyrie moves up to hit A3 as well.
Attack: 15 Damage: 4
Congrats you made me spit my drink out of my noise lmao
Myon's claws eviscerate the wretch and it falls dead before it can challenge the lion's strong pounce. Keyrie switches targets and fires her bullet at A4. striking it in its malformed head.
Feytok whirls on it, slashing twice with his greataxe recklessly.
Greataxe Attack: 6 Damage: 15
Greataxe Attack: 10 Damage: 11
I think I forgot to roll with advantage. 21, 23
Feytok finishes off the last wretch. A moment to breathe is all the party gets as another large group of manes, two hell hounds, and another vrock swarm down the street.
(Everyone may go in any order.)
Tock peeks around from around the chimney and takes a shot at one of the hounds (H1) (assuming being hidden here as they just arrived) (and using another +1 bolt):
Attack: 27 Damage: 31 (adding 1 to attack roll due to Bless)
PS! Feytok and.. someone else also have Bless, it helps!
Seeing Tock target H1 Gash follows suit
Magic missile damage: 11
bonus action to hide behind the carriage again via nimble escape.
Stealth: 14
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen