It's a legitimate strategy, I'm not talking about parting ways. Divide and conquer, hit em from all sides. At any rate, we follow you. If you would like to travel most unseen, just let me know. It's what I'm here for.... that and great sarcasm..... bad jokes.... keeping a world of evil at bay and what not. I vote double back, north through the legit passage. I still think we should come up with strategies that emulate pincer maneuvers though.
*regards Az's words* "You're probably right, unleashing the waters could bring attention from all over. But I insist we should be extra cautious. It's a big coincidence that all these undead just happen to be here in the bellows room next to a dry channel. Why undead, and not another troop of the bugbear already living here and there down in this cave? Who raised the undead and left them here? But yeah, heading east to see if there are more of those bugbear to take care of seems like a safer bet before we try to unleash the waters."
*Dusty walks over to the remains of the flaming skull and picks it up, stuffing it in into his bag* "I think if we bump into Kost again, he may he interested in this. And might be able to tell us where it comes, if we don't figure that out down here."
Heading East, you all move through the carved passage until it opens up to another cavern. Glittering minerals in the ceiling of this large cavern catch the light of Absinthe's torch and send it back to create the impression of a starry night sky. Dozens of skeletons — many crushed under fallen debris — are scattered across the floor.
The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized doorways and furnishings you’ve seen elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched. The cavern is divided by an escarpment, into which a flight of stairs has been cut. Passages lead out of this area to the north, south (The Fungal Cavern), and west (The one you entered).
Dustfinger and Hymir sense a subtle magic aura in this cavern.
(Even though you can't currently see the Southern half, I included it because Dirk saw it already, Dustfinger has farther Darkvision, and the rest of you make assumptions based on Dirk's map.)
"So, uh, my mommy taught me some special skills. I've known how to make use of the faerie fire since I was a little boy. It might come in handy now. If anyone has a way to open these doors while staying far enough away to not get caught up in the spell, I might be useful."
You should have told me you had Faerie fire since birth, I'd have tried to learn something else during our travels. I think he was heading further north, that's where we may find trouble. As for what is in these rooms, no doubt monsters. His body should be around here. I search for the body, pretty sure it should be just NE of me.
"if we do some careful scouting, let Az wander ahead a little- I think it'd be wiser to not split up until we've had a rest, i'd hate for one of us get ambushed and get their teeth kicked in before the other team could get to us."
We just got our teeth kicked in and it might have been worse if not for a well timed chromatic orb. When we march two by two headlong into our demise, I'll surely find comfort in the wisdom of dwarves.
This post has potentially manipulated dice roll results.
"Let's take the single door to the north and spread out along the north wall. Keep a lookout on the corner in case anything comes out of the double doors." Dustfinger moves stealthily to the single door to the northside of the north building.
The northernmost door is scorched and cracked, its iron hinges partially melted. You would have to force it open. If you are doing so, make an Athletics check DC15.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger regards the hinges, knowing it would take considerable heat no normal fire could produce to do that. Regroups with the party to describe what he saw and convey the trouble they may be in.
Dirk approaches the Western double doors and notes they are just as damaged as the Northern door but stand slightly ajar. He peeks in...
This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.
Dirk:
Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you.
“Hello,” says a thick, burbling voice inside your head.
Attempts to convey a serious level of fear that which he has not expressed. Behold! Er... Um.. hi. Room looks cozy, I'm just down the hall... 314. Looking for ice.
The thing points its eye stalks toward each corner of the room at the same time and keeps its main eye on you. "No ice here fella. Just me. Me and this fire. Yep." It lashes its tongue around in the air. "You got some friends."
You all hear inside your heads a thick, burbling voice: "There's no ice here, sorry."
Dirk Again:
"You uh, you good?"
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
The voice cuts in before Dirk can answer. "Yes, I'm alone. I'm a guardian. I'm guarding stuff in this place. So don't touch anything! You touchy I kill...y. Yep. Pretty good at it too. Been killing undead like nobody's business. Easy peasy. Eye beams, man. Eye beams are cool."
Fjolnir starts cautiously talking to the group looking around in all directions..."Uh... things are talkin to our heads again..." He approaches the door with the group.
It's a legitimate strategy, I'm not talking about parting ways. Divide and conquer, hit em from all sides. At any rate, we follow you. If you would like to travel most unseen, just let me know. It's what I'm here for.... that and great sarcasm..... bad jokes.... keeping a world of evil at bay and what not. I vote double back, north through the legit passage. I still think we should come up with strategies that emulate pincer maneuvers though.
Rainbow....... Mooo....
*regards Az's words* "You're probably right, unleashing the waters could bring attention from all over. But I insist we should be extra cautious. It's a big coincidence that all these undead just happen to be here in the bellows room next to a dry channel. Why undead, and not another troop of the bugbear already living here and there down in this cave? Who raised the undead and left them here? But yeah, heading east to see if there are more of those bugbear to take care of seems like a safer bet before we try to unleash the waters."
*Dusty walks over to the remains of the flaming skull and picks it up, stuffing it in into his bag* "I think if we bump into Kost again, he may he interested in this. And might be able to tell us where it comes, if we don't figure that out down here."
Heading East, you all move through the carved passage until it opens up to another cavern. Glittering minerals in the ceiling of this large cavern catch the light of Absinthe's torch and send it back to create the impression of a starry night sky. Dozens of skeletons — many crushed under fallen debris — are scattered across the floor.
The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized doorways and furnishings you’ve seen elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched.
The cavern is divided by an escarpment, into which a flight of stairs has been cut. Passages lead out of this area to the north, south (The Fungal Cavern), and west (The one you entered).
Dustfinger and Hymir sense a subtle magic aura in this cavern.
(Even though you can't currently see the Southern half, I included it because Dirk saw it already, Dustfinger has farther Darkvision, and the rest of you make assumptions based on Dirk's map.)
-We are all just one failed saving throw away from someone else's fantasy...
"So, uh, my mommy taught me some special skills. I've known how to make use of the faerie fire since I was a little boy. It might come in handy now. If anyone has a way to open these doors while staying far enough away to not get caught up in the spell, I might be useful."
You should have told me you had Faerie fire since birth, I'd have tried to learn something else during our travels. I think he was heading further north, that's where we may find trouble. As for what is in these rooms, no doubt monsters. His body should be around here. I search for the body, pretty sure it should be just NE of me.
Rainbow....... Mooo....
It is! There's nothing on him however.
A loud BOOM Echoes in from the passage North. You feel you're close to the source of the crashing 2 minute interval sounds.
-We are all just one failed saving throw away from someone else's fantasy...
"if we do some careful scouting, let Az wander ahead a little- I think it'd be wiser to not split up until we've had a rest, i'd hate for one of us get ambushed and get their teeth kicked in before the other team could get to us."
We just got our teeth kicked in and it might have been worse if not for a well timed chromatic orb. When we march two by two headlong into our demise, I'll surely find comfort in the wisdom of dwarves.
Rainbow....... Mooo....
"Let's take the single door to the north and spread out along the north wall. Keep a lookout on the corner in case anything comes out of the double doors." Dustfinger moves stealthily to the single door to the northside of the north building.
Stealth 15
Perception 13
The northernmost door is scorched and cracked, its iron hinges partially melted. You would have to force it open. If you are doing so, make an Athletics check DC15.
-We are all just one failed saving throw away from someone else's fantasy...
I go to the double doors and listen for any noise, sounds or voices. If nothing, I peak in..
Rainbow....... Mooo....
"Shit."
Dustfinger regards the hinges, knowing it would take considerable heat no normal fire could produce to do that. Regroups with the party to describe what he saw and convey the trouble they may be in.
Dirk approaches the Western double doors and notes they are just as damaged as the Northern door but stand slightly ajar. He peeks in...
This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.
Dirk:
Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you.
“Hello,” says a thick, burbling voice inside your head.
-We are all just one failed saving throw away from someone else's fantasy...
Attempts to convey a serious level of fear that which he has not expressed. Behold! Er... Um.. hi. Room looks cozy, I'm just down the hall... 314. Looking for ice.
Rainbow....... Mooo....
More for Dirk:
The thing points its eye stalks toward each corner of the room at the same time and keeps its main eye on you. "No ice here fella. Just me. Me and this fire. Yep." It lashes its tongue around in the air. "You got some friends."
You all hear inside your heads a thick, burbling voice: "There's no ice here, sorry."
Dirk Again:
"You uh, you good?"
-We are all just one failed saving throw away from someone else's fantasy...
Dusty looks around at everyone else. "Who said that?"
To Dirk "what is it and is it alone?"
The voice cuts in before Dirk can answer. "Yes, I'm alone. I'm a guardian. I'm guarding stuff in this place. So don't touch anything! You touchy I kill...y. Yep. Pretty good at it too. Been killing undead like nobody's business. Easy peasy. Eye beams, man. Eye beams are cool."
-We are all just one failed saving throw away from someone else's fantasy...
Fjolnir starts cautiously talking to the group looking around in all directions..."Uh... things are talkin to our heads again..." He approaches the door with the group.
"Do you have a name? Who put you on guard duty?" I'd tell you my name but I have a feeling you already know it."