Orlys hands back the sailor's "water" skin with nary a comment.
To the dwarf, "I'd gladly takes a rest in the brig, rolled in or otherwise."
To the islander woman, "Aye, that be me then, in the Jollie Brollie. Pardon my not rememberin', it be a rougher town than this, an' there were many heads to bounce," he adds with what he hopes is an acceptable smile.
Orlys looks the Captain in the eye as he delivers his verdict, listening quietly. "Aye, these are honest terms, and a kindness to one such as me. Should the Warden see fit ta let me serve, and leave me able to do so, then I'll gladly swear upon the memory of me mam."
The young sailor takes his waterskin back wordlessly, still looking off and down to one side, which the carefully watching dwarf seems to note, barking out;
"Head up and eyes on the prisoner, Petey. HE ain't crew yet and YOU aren't paid to stare at bulkheads, lad."
When Orlys speaks to the leather-clad woman who recognised him from Brownbones, she replies with a sultry smirk, clearly pleased to not be forgotten amidst the more serious business of deciding the bugbear's fate,'
"Not to worry, Bugsy, And aye, Brownbones can be a rough town. Done a little bouncing there myself. Hehehe!"
Captain Aundrey, seemingly satisfied with the still seated bugbear's response, merely nods before he walks to the ladder and climbs from the hold. First Mate E'strue stays to stare at Orlys in a searching fashion for a few moments longer, before signalling to the now-former pirate's escort to secure the man in the brig. Picking up a coarse wollen blanket from a nearby box to throw in the cell before she follows the captain to the ladder, the first mate calls out as she climbs above,'
"Sleep tight, Orlys. Make peace with yer ma and whatever other ghosts or gods ye speak to. Tomorrow promises to be an interesting day..."
The others have already left as the distinctly unfriendly dwarf with the upswept red-beard turns the key to lock Orlys' cell. Stomping heavily to the ladder, the grumbling dwarf mutters about "not even set sail, an we're showin mercy to pirates. Bah!". At his guard's depature, Orlys is left in relative silence, the only sounds the ever present creaking of ships timber and faint crew calls from above. The longboat he arrived in *slams* down into its resting position at the far end of the hold amidst much cursing and blaming from above, and a few moments later the large hatch door shuts with a *bang* leaving the hold mostly dark. A single dimmed lamp, turned low and barely lit at all, hangs near the ladder, casting fain illumination over the barrels, boxes, chests, crates and sacks that are heaped ten or so feet beyond the bars of the brig.
[OOC] In the early hours of the morning (after a long rest - no more exhaustion - yay!) Orlys can make a perception check and read the spoiler on a success:
Peception DC10:
At being allowed to finally rest safely, Orlys almost immediately collapses into a deep, near catatonic sleep. Only the grizzled bugbear's own danger-attuned senses keep him from enjoying possibly the most welcome sleep of his life, though even those long honed senses barely do more than register the barely heard comings and goings of sailors beyond the bars, most by the sounds of it collecting or depositing goods from the hold, or tying down the distant longboat. At some point during the night, the comatose sailor becomes vaguely aware of someone near the brig, but apart from the barely heard clatter of items being moved around and a brief dream-like glimpse of a small cloaked figure, Orlys remains undisturbed.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
A'ro walks into the Crate with his hood up covering his face as he proceeds to the bar, he just holds up his hand for service "'Ey mate, I'll 'ave som' rum." He takes a quick look around the room for a man that may be missing a hand or even something being mention about Barney or Nelson. For the most part he tries to blend in wit the rest of the occupants of the tavern.\
[OOC]
perception check for a man with a left hand or the names Barney, Nelson or lefty being mentioned: 14
stealth check to blend in with the rest of the tavern occupants: 7
Seeing the man exit the room, Kay will cautiously enter through the back door of the tavern, keeping an eye out for the stolen equipment, entrances to other rooms, alternative exits and the like, ears perked up trying to listen for approaching footsteps.
Coming in through the back door as quietly as she can, Kay nevertheless winces slightly at the *creaking* sound made by the old rusted hinges. Taking a quick glance around, the furtive sail monkey spots a part of a small open stove in the Northern wall. The stove is stacked with wood but currently unlit, while beside the stove is a row of small barrels atop which rests a row of even smaller glass flagons, half empty, half full with a brown amber fluid. Dirty straw covers the floor, along with a couple of soiled and worn bearskin rugs. A small table with four solid, high backed wooden chairs and an old bench are the rooms only other furnishings, apart from a cloakstand with three dirty, hole-pocked, seal-skin wet weather cloaks. On the table rests a half bottle of what looks like spirits and an old much worn deck of playing cards.
The two windows in the North and East walls tell Kay that this was probably the very room that she saw the apron clad man in. A single door in the South wall seems to be the only point of exit apart from the door she entered by. Beyond the door to the South, Kay hears some banging and scraping, as though something heavy is being moved about.
Kay sees no sign of anything resembling the stolen ship stores.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro walks into the Crate with his hood up covering his face as he proceeds to the bar, he just holds up his hand for service "'Ey mate, I'll 'ave som' rum." He takes a quick look around the room for a man that may be missing a hand or even something being mention about Barney or Nelson. For the most part he tries to blend in wit the rest of the occupants of the tavern.\
[OOC]
perception check for a man with a left hand or the names Barney, Nelson or lefty being mentioned: 19
stealth check to blend in with the rest of the tavern occupants: 16
The large man at the bar nods as he puts a mug of ale on the counter, saying,'
"That's five copper."
Most of the patrons seem disinclined to bother the cloaked figure, though a couple glance over with curiosity as A'ro first enters. However, as he takes his ale to a quiet-ish corner, the master of sail notices Kestrell, the taller man drinking and chatting with a small group of hardy looking laborer types at the bar. A single cloaked figure in the opposite corner to A'ro seems to be doing almost the exact same thing as he is.
Keeping a keen ear and eye out from his corner vantage point, A'ro quickly discerns that the large young man at the bar serving appears to be called Buck, while the even larger man behind him who most of the patrons seems somewhat afraid of, is called Barney, though many seem to repeat the man's name for some inexplicable reason, calling him "Barney Barney" on occassion.
The watching genasi sees no sign of anyone matching Lefty's rather distinctive appearance, but he does see a group of four unshaven, dirt and ale stained men with travel cloaks on drinking as they play dice, but otherwise keeping to themselves. A'ro is fairly certain that he hears one of the men mutter something involving the name "Nelson".
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Sound ri't go'd 'or t'e price, tha' it does." he says placing five coppers on the table.
He takes note of Kestrell and the figure in the corner 'Well that's interesting' he thinks to himself as he takes another sip keeping his head down so that Kestrell won't recognize him. As he hears the name Nelson, taking note of them placing dice he begins to try and formulate how to approach them. For now he just focuses his ear to them waiting to see if maybe they talk about anything else that may help him out.
Curious as to what could possibly be making such noise beyond the south door, Kay flattens herself against the ground to see if she can peer through the crack underneath the door and see beyond into the adjacent room.
the voice of the cloaked figure sounds with vitality as he hands 8 copper over the bar towards the bartender.
He approaches Krestell as the barman serves the drinks
"Allow me to help you carrying that. I couldn't help but hear that you were talking about that ship in the docks, the Shark?"he asks with some doubt in his voice, as if he wasn't sure of the name of the ship. Krestell can see glimpses of his face and he can see the red skin, the white theet when he smiles and the sparkling, red eyes. Even with the hood over his features is impossible to hide to horns that goes backward from his temples.
"Dekket Karkrow is the name " he says extending his hand towards Krestell " and I used to be a sailor. If your captain is looking for more crew members I could be interested..."
"Sound ri't go'd 'or t'e price, tha' it does." he says placing five coppers on the table.
He takes note of Kestrell and the figure in the corner 'Well that's interesting' he thinks to himself as he takes another sip keeping his head down so that Kestrell won't recognize him. As he hears the name Nelson, taking note of them placing dice he begins to try and formulate how to approach them. For now he just focuses his ear to them waiting to see if maybe they talk about anything else that may help him out.
Sitting six feet or so away at another table, it is hard for A'ro to make out much of what is being said, as the men appear to be taking great pains not to be overly loud. While the pile of copper and silver coins in the middle of the table indicates that none of these fellows are extremely hard up for coin, they don't appear to be drinking a lot. In fact, only one of them, a gaunt red-haired man with a pox scarred face, appears even slightly drunk. Every now and then the tipsy red-head utters a louder word or phrase, which is quickly hushed up by his tablemates. Patiently listening in, A'ro hears snippets, but nothing more.
"Two more nights, he said..."
"**** Lefty, the dumb..."
"I tell you, I hate this godsforsaken..."
"She thinks she's so great, tellin us..."
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Sorry... What was your name, friend? Regardless, I don't know anyone of the top of my head who might want to ship out, but I suppose that you might find someone here, at the Pirate maybe, or perhaps even over at Alice's place - The Apple Cart."
Looking around the Crate's taproom, Kestrell notes the cloaked and cowled figure sitting back down at the table behind him... and for a moment the man's cloak opens to reveal leather armour, a belt holding weapons and sheaths. The observant bard even catches a glimpse beneath the cowl, spotting unusual features... including a pair of horns atop the furtive man's head.
"Kestrell Season, recently of the Shore Shark, and I take it you are Klain."
Kestrell offers his hand to Klain then says: "You mentioned that you complain about how the refinery is run these days. Has there been a recent change in ownership or something? And thanks, I'll keep the Apple Cart in mind."
'Kestrell motions to the bartender and asks for four more ales while he listens to Klains reply, using this as an excuse to rotate sideways so his back is not to the cloaked, horned figure and can keep an eye on him better.'
"Yup. That's me. Nice to make your acquaintance, Kestrell. You might not want to shout that ship's name out in here though. A lot of the local lads are a bit sore on the Shark and her crew, considering what happened to Gaut and Dank. I neither knew or liked either of them a whole lot, to be honest, but they were locals all the same.
As for the the refinery... well, it belongs to the Dubol, so I guess it's up to her how its run. It's just that there have been more and more out of area folk moving up here in the last month or so, and many of 'em end up working at the refinery. Let's just say that a lot of them are not exactly friendly types. On top of Miss Danferit's new cost cutting measures... well, it's not the place it used to be in me pop's or pa's day or even when I first started."
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Curious as to what could possibly be making such noise beyond the south door, Kay flattens herself against the ground to see if she can peer through the crack underneath the door and see beyond into the adjacent room.
Peering through the thin gap between the door and floor, Kay can't make out much... but does notice what appears to be a moving shadow cast by some a faint source in the room beyond. As the shadow moves, Kay hears an almost indistinct *creeeek* sound, as though of a large person trying to stand still and be quiet on loose floorboards.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vaken, knowing his size sometimes makes people uncomfortable, puts a smile on his face and walks into the store. Seeing the source of the deep voice the goliath walks near and waits for the proprietor to finish with his current conversation.
When acknowledged Vaken nods his head in way of greeting, "The name is Vaken and I'm the cook for the Shore Shark. I'd like to pick up a variety of spices and, if you have it, a barrel of coffee beans. Specifically, I'm looking for thyme, sage, rosemary, and black pepper. If you have it I'd also be interested in some mace and white pepper. Oh, and some cream to serve along with the coffee."
Horgoth, just finishing his current business, smiles at Vaken and raises one ring bedecked hand in the goliath's direction in a forestalling gesture, saying,'
"A good evening to you, Vaken. Daegrin mentioned that you might be by, so feel free to look around while I finish up with these fine gentlemen. Spices and herbs I have aplenty, so I'm sure to be able to be of assistance shortly. Won't be but a few moments!"
As the proprietor goes back to enthusiastically haggling with the proxy negotiator opposite him, Vaken gets the distinct feeling that here is a man who loves the back and forth of barter... and is rather adept at it.
Predominantly interested in securing his herbs and spices for the ship, Vaken elects not to browse the shelves, tables and cabinets of Horgoth's store, instead waiting patiently and watching as the proprietor and the elvish gentleman's assistant haggle over the quartz box. Finally, the plain faced robed man of exotic appearance nods, saying,'
"Ah so, Mr. Horgoth. Your reputation for haggling is not exagerated it would seem. Please, take these coins and my heartfelt appreciation for an exchange well moulded. Captain Reth also is most pleased to have done business with you. Farewell."
As the exchange of coins and goods is completed, the colourful captain Reth and his well-mannered assistant leave, both sparing lingering looks for the towering Vaken as they leave.
Depositing the coin in a small red-tinted coffer, which he then puts somewhere below the counter, Horgoth finally returns his attention to the Shark's cook, apologising,'
"I am sorry for the wait, Vaken. Now as to your earlier request, the herbs and spices I can certainly accomodate... except for the mace, though I do have nutmeg in stock. Unfortunately, I do not keep such short-term perishables as cream on hand either, though I know such can be purchased by the bucket load from some of the farmers on the grass slopes North of the town. Otherwise, I can provide you with this."
The friendly shop keeper in the multi-coloured vest pulls a jar of white powder down from a shelf and taking a small cut and some hot water that he procures from beneath the counter, Horgoth puts a teaspoon of the powder into a small plaster cup half-filled with hot water. Stirring it for a moment, Horgoth passes the cup to Vaken to inspect, wherein the goliath notices that the water is now white, the colour of milk. The fluid even smells something like milk, though a little more sour. Noting the large sailor's surprise, Horgoth chuckles and explains,'
"Powdered milk, my good Vaken. Isn't it fascinating? A recipe from a most enterprising gentleman from Fireshear. It could revolutionise the food trade. Perfect for long voyages... even if the taste isn't quite as pleasing as the fresh alternative."
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
'Something feels off about the shadow beyond the doorway, and Kay attempts to quickly and quietly exit, before running off and ducking into another alleyway.'
Predominantly interested in securing his herbs and spices for the ship, Vaken elects not to browse the shelves, tables and cabinets of Horgoth's store, instead waiting patiently and watching as the proprietor and the elvish gentleman's assistant haggle over the quartz box. Finally, the plain faced robed man of exotic appearance nods, saying,'
"Ah so, Mr. Horgoth. Your reputation for haggling is not exagerated it would seem. Please, take these coins and my heartfelt appreciation for an exchange well moulded. Captain Reth also is most pleased to have done business with you. Farewell."
As the exchange of coins and goods is completed, the colourful captain Reth and his well-mannered assistant leave, both sparing lingering looks for the towering Vaken as they leave.
Depositing the coin in a small red-tinted coffer, which he then puts somewhere below the counter, Horgoth finally returns his attention to the Shark's cook, apologising,'
"I am sorry for the wait, Vaken. Now as to your earlier request, the herbs and spices I can certainly accomodate... except for the mace, though I do have nutmeg in stock. Unfortunately, I do not keep such short-term perishables as cream on hand either, though I know such can be purchased by the bucket load from some of the farmers on the grass slopes North of the town. Otherwise, I can provide you with this."
The friendly shop keeper in the multi-coloured vest pulls a jar of white powder down from a shelf and taking a small cut and some hot water that he procures from beneath the counter, Horgoth puts a teaspoon of the powder into a small plaster cup half-filled with hot water. Stirring it for a moment, Horgoth passes the cup to Vaken to inspect, wherein the goliath notices that the water is now white, the colour of milk. The fluid even smells something like milk, though a little more sour. Noting the large sailor's surprise, Horgoth chuckles and explains,'
"Powdered milk, my good Vaken. Isn't it fascinating? A recipe from a most enterprising gentleman from Fireshear. It could revolutionise the food trade. Perfect for long voyages... even if the taste isn't quite as pleasing as the fresh alternative."
"No worries for the wait good sir. I've not used nutmeg before, but I'll take some and see what I can do with it."
Seeing the powered milk demonstration, Vaken's jaw drops. "Sir, this is amazing! Yes, please add this to my order. This will go great with the coffee the captain has requested."
"Yup. That's me. Nice to make your acquaintance, Kestrell. You might not want to shout that ship's name out in here though. A lot of the local lads are a bit sore on the Shark and her crew, considering what happened to Gaut and Dank. I neither knew or liked either of them a whole lot, to be honest, but they were locals all the same.
As for the the refinery... well, it belongs to the Dubol, so I guess it's up to her how its run. It's just that there have been more and more out of area folk moving up here in the last month or so, and many of 'em end up working at the refinery. Let's just say that a lot of them are not exactly friendly types. On top of Miss Danferit's new cost cutting measures... well, it's not the place it used to be in me pop's or pa's day or even when I first started."
"Likewise! Ah, thank you. Good suggestion about" stage whispering "The Shark" back to normal volume "So the Dubol is bringing in a lot of new folk to work there aye? And cost cutting measures. I wonder" 'Kestrell's next question is cutoff by Dekket':
the voice of the cloaked figure sounds with vitality as he hands 8 copper over the bar towards the bartender.
He approaches Krestell as the barman serves the drinks
"Allow me to help you carrying that. I couldn't help but hear that you were talking about that ship in the docks, the Shark?"he asks with some doubt in his voice, as if he wasn't sure of the name of the ship. Krestell can see glimpses of his face and he can see the red skin, the white theet when he smiles and the sparkling, red eyes. Even with the hood over his features is impossible to hide to horns that goes backward from his temples.
"Dekket Karkrow is the name " he says extending his hand towards Krestell " and I used to be a sailor. If your captain is looking for more crew members I could be interested..."
"Why thank you Dekket. It's Kestrell, though. We do appreciate the drinks." 'Kestrell shakes his hand.'
"Used to be a sailor, you say? And what are you now?"
A'ro just smiled as he got his confirmation of who these guys were 'Lets hope this works' thinks to himself as he grabs his drink and begins to make his way over to them "Min' if I j'in in the bettin' - g't som' coin to spen'." he says holding up a gold coin and swaying a bit.
'Something feels off about the shadow beyond the doorway, and Kay attempts to quickly and quietly exit, before running off and ducking into another alleyway.'
As the hairs stand up on the back of the silent waifs neck, Kay decides that caution is the better part of valour in this case and moves, mouse-quiet, back outside the tavern's rear door, before ducking down an ajoining alley way.
[OOC] Kay gets away no problems. Where is she going/what is she doing next?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"No worries for the wait good sir. I've not used nutmeg before, but I'll take some and see what I can do with it."
Seeing the powered milk demonstration, Vaken's jaw drops. "Sir, this is amazing! Yes, please add this to my order. This will go great with the coffee the captain has requested."
"Yes, you will find nutmeg a fine substitute for mace in my humble opinion. Not as strong in flavour, but similar regardless. Some even prefer the more subtle flavour, in fact.
It IS rather amazing, isn't it? And yes, it should serve rather well for both tea and coffee, especially on long voyages where fresh milk and cream are not viable. I believe that the rather inventive chap up in Fireshear who I brought this quantity from is working on a number of new powdered goods at the moment. Like I said, potentially revolutionary.
Is there anything else that I can help you with today, Vaken? Perhaps you would like to browse my wares or make a purchase of your own? I have quite the range of items - both the mundane and the mysterious. Gunter keeps me quite well stocked with interesting finds from around the region. A rare luxory for a merchant in such a humble porttown to enjoy, I'll admit."
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Gunter? I don't believe I know him. I don't think I really need anything. But I'm about to go away on a ship for the first time. If you have anything you think might be useful, I'm willing to look.
This post has potentially manipulated dice roll results.
'Her stealthy investigation bearing no fruit, and having seen one of her companions haplessly enter the tavern with the four men she found imposing enough to shy away, Kay decides she might as well enter through the front door like a regular person, try to blend in and make sure that Kestrell doesn't get himself into any trouble. She instinctively tries to pull the cowl over her head, then remembers that she left her zombie organ smelling clothes back outside the spider cave. She curses under her breath as she pushes through the front door, trying to use other people's bodies to navigate to a shadowy corner to observe the goings on of the room.'
A'ro just smiled as he got his confirmation of who these guys were 'Lets hope this works' thinks to himself as he grabs his drink and begins to make his way over to them "Min' if I j'in in the bettin' - g't som' coin to spen'." he says holding up a gold coin and swaying a bit.
The four cloaked figures stop rolling dice as they mutter amongst themselves, the quartet of cowled heads rising slightly to peer up at the approaching A'ro. The four men each look rough and unshaven, but have different coloured hair - one black, one brown, one red and one a dirty blonde. The brown and red haired men look fairly plain and forgettable to the genasi, but the black haired man is slightly taller and skinnier than the other three with a long hooked nose, while the man with the dirty blonde mullet hair is quite possibly the ugliest man that the sorcerer has ever seen. The other three seem to look at the tall man with the black hair, who initially sneers at A'ro's approach, but then stops when he sees the gold piece that A'ro is holding up. Adopting a thoughtful, yet distinctly cold and calculating, look, black hair seems to be studying the genasi carefully while considering what choice to make.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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The young sailor takes his waterskin back wordlessly, still looking off and down to one side, which the carefully watching dwarf seems to note, barking out;
"Head up and eyes on the prisoner, Petey. HE ain't crew yet and YOU aren't paid to stare at bulkheads, lad."
When Orlys speaks to the leather-clad woman who recognised him from Brownbones, she replies with a sultry smirk, clearly pleased to not be forgotten amidst the more serious business of deciding the bugbear's fate,'
"Not to worry, Bugsy, And aye, Brownbones can be a rough town. Done a little bouncing there myself. Hehehe!"
Captain Aundrey, seemingly satisfied with the still seated bugbear's response, merely nods before he walks to the ladder and climbs from the hold. First Mate E'strue stays to stare at Orlys in a searching fashion for a few moments longer, before signalling to the now-former pirate's escort to secure the man in the brig. Picking up a coarse wollen blanket from a nearby box to throw in the cell before she follows the captain to the ladder, the first mate calls out as she climbs above,'
"Sleep tight, Orlys. Make peace with yer ma and whatever other ghosts or gods ye speak to. Tomorrow promises to be an interesting day..."
The others have already left as the distinctly unfriendly dwarf with the upswept red-beard turns the key to lock Orlys' cell. Stomping heavily to the ladder, the grumbling dwarf mutters about "not even set sail, an we're showin mercy to pirates. Bah!". At his guard's depature, Orlys is left in relative silence, the only sounds the ever present creaking of ships timber and faint crew calls from above. The longboat he arrived in *slams* down into its resting position at the far end of the hold amidst much cursing and blaming from above, and a few moments later the large hatch door shuts with a *bang* leaving the hold mostly dark. A single dimmed lamp, turned low and barely lit at all, hangs near the ladder, casting fain illumination over the barrels, boxes, chests, crates and sacks that are heaped ten or so feet beyond the bars of the brig.
[OOC] In the early hours of the morning (after a long rest - no more exhaustion - yay!) Orlys can make a perception check and read the spoiler on a success:
Peception DC10:
At being allowed to finally rest safely, Orlys almost immediately collapses into a deep, near catatonic sleep. Only the grizzled bugbear's own danger-attuned senses keep him from enjoying possibly the most welcome sleep of his life, though even those long honed senses barely do more than register the barely heard comings and goings of sailors beyond the bars, most by the sounds of it collecting or depositing goods from the hold, or tying down the distant longboat. At some point during the night, the comatose sailor becomes vaguely aware of someone near the brig, but apart from the barely heard clatter of items being moved around and a brief dream-like glimpse of a small cloaked figure, Orlys remains undisturbed.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro walks into the Crate with his hood up covering his face as he proceeds to the bar, he just holds up his hand for service "'Ey mate, I'll 'ave som' rum." He takes a quick look around the room for a man that may be missing a hand or even something being mention about Barney or Nelson. For the most part he tries to blend in wit the rest of the occupants of the tavern.\
[OOC]
perception check for a man with a left hand or the names Barney, Nelson or lefty being mentioned: 14
stealth check to blend in with the rest of the tavern occupants: 7
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Coming in through the back door as quietly as she can, Kay nevertheless winces slightly at the *creaking* sound made by the old rusted hinges. Taking a quick glance around, the furtive sail monkey spots a part of a small open stove in the Northern wall. The stove is stacked with wood but currently unlit, while beside the stove is a row of small barrels atop which rests a row of even smaller glass flagons, half empty, half full with a brown amber fluid. Dirty straw covers the floor, along with a couple of soiled and worn bearskin rugs. A small table with four solid, high backed wooden chairs and an old bench are the rooms only other furnishings, apart from a cloakstand with three dirty, hole-pocked, seal-skin wet weather cloaks. On the table rests a half bottle of what looks like spirits and an old much worn deck of playing cards.
The two windows in the North and East walls tell Kay that this was probably the very room that she saw the apron clad man in. A single door in the South wall seems to be the only point of exit apart from the door she entered by. Beyond the door to the South, Kay hears some banging and scraping, as though something heavy is being moved about.
Kay sees no sign of anything resembling the stolen ship stores.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The large man at the bar nods as he puts a mug of ale on the counter, saying,'
"That's five copper."
Most of the patrons seem disinclined to bother the cloaked figure, though a couple glance over with curiosity as A'ro first enters. However, as he takes his ale to a quiet-ish corner, the master of sail notices Kestrell, the taller man drinking and chatting with a small group of hardy looking laborer types at the bar. A single cloaked figure in the opposite corner to A'ro seems to be doing almost the exact same thing as he is.
Keeping a keen ear and eye out from his corner vantage point, A'ro quickly discerns that the large young man at the bar serving appears to be called Buck, while the even larger man behind him who most of the patrons seems somewhat afraid of, is called Barney, though many seem to repeat the man's name for some inexplicable reason, calling him "Barney Barney" on occassion.
The watching genasi sees no sign of anyone matching Lefty's rather distinctive appearance, but he does see a group of four unshaven, dirt and ale stained men with travel cloaks on drinking as they play dice, but otherwise keeping to themselves. A'ro is fairly certain that he hears one of the men mutter something involving the name "Nelson".
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Sound ri't go'd 'or t'e price, tha' it does." he says placing five coppers on the table.
He takes note of Kestrell and the figure in the corner 'Well that's interesting' he thinks to himself as he takes another sip keeping his head down so that Kestrell won't recognize him. As he hears the name Nelson, taking note of them placing dice he begins to try and formulate how to approach them. For now he just focuses his ear to them waiting to see if maybe they talk about anything else that may help him out.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Curious as to what could possibly be making such noise beyond the south door, Kay flattens herself against the ground to see if she can peer through the crack underneath the door and see beyond into the adjacent room.
~♡~
"That one is on me my good man"
the voice of the cloaked figure sounds with vitality as he hands 8 copper over the bar towards the bartender.
He approaches Krestell as the barman serves the drinks
"Allow me to help you carrying that. I couldn't help but hear that you were talking about that ship in the docks, the Shark?" he asks with some doubt in his voice, as if he wasn't sure of the name of the ship. Krestell can see glimpses of his face and he can see the red skin, the white theet when he smiles and the sparkling, red eyes. Even with the hood over his features is impossible to hide to horns that goes backward from his temples.
"Dekket Karkrow is the name " he says extending his hand towards Krestell " and I used to be a sailor. If your captain is looking for more crew members I could be interested..."
PbP Character: A few ;)
Sitting six feet or so away at another table, it is hard for A'ro to make out much of what is being said, as the men appear to be taking great pains not to be overly loud. While the pile of copper and silver coins in the middle of the table indicates that none of these fellows are extremely hard up for coin, they don't appear to be drinking a lot. In fact, only one of them, a gaunt red-haired man with a pox scarred face, appears even slightly drunk. Every now and then the tipsy red-head utters a louder word or phrase, which is quickly hushed up by his tablemates. Patiently listening in, A'ro hears snippets, but nothing more.
"Two more nights, he said..."
"**** Lefty, the dumb..."
"I tell you, I hate this godsforsaken..."
"She thinks she's so great, tellin us..."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Yup. That's me. Nice to make your acquaintance, Kestrell. You might not want to shout that ship's name out in here though. A lot of the local lads are a bit sore on the Shark and her crew, considering what happened to Gaut and Dank. I neither knew or liked either of them a whole lot, to be honest, but they were locals all the same.
As for the the refinery... well, it belongs to the Dubol, so I guess it's up to her how its run. It's just that there have been more and more out of area folk moving up here in the last month or so, and many of 'em end up working at the refinery. Let's just say that a lot of them are not exactly friendly types. On top of Miss Danferit's new cost cutting measures... well, it's not the place it used to be in me pop's or pa's day or even when I first started."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Peering through the thin gap between the door and floor, Kay can't make out much... but does notice what appears to be a moving shadow cast by some a faint source in the room beyond. As the shadow moves, Kay hears an almost indistinct *creeeek* sound, as though of a large person trying to stand still and be quiet on loose floorboards.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Predominantly interested in securing his herbs and spices for the ship, Vaken elects not to browse the shelves, tables and cabinets of Horgoth's store, instead waiting patiently and watching as the proprietor and the elvish gentleman's assistant haggle over the quartz box. Finally, the plain faced robed man of exotic appearance nods, saying,'
"Ah so, Mr. Horgoth. Your reputation for haggling is not exagerated it would seem. Please, take these coins and my heartfelt appreciation for an exchange well moulded. Captain Reth also is most pleased to have done business with you. Farewell."
As the exchange of coins and goods is completed, the colourful captain Reth and his well-mannered assistant leave, both sparing lingering looks for the towering Vaken as they leave.
Depositing the coin in a small red-tinted coffer, which he then puts somewhere below the counter, Horgoth finally returns his attention to the Shark's cook, apologising,'
"I am sorry for the wait, Vaken. Now as to your earlier request, the herbs and spices I can certainly accomodate... except for the mace, though I do have nutmeg in stock. Unfortunately, I do not keep such short-term perishables as cream on hand either, though I know such can be purchased by the bucket load from some of the farmers on the grass slopes North of the town. Otherwise, I can provide you with this."
The friendly shop keeper in the multi-coloured vest pulls a jar of white powder down from a shelf and taking a small cut and some hot water that he procures from beneath the counter, Horgoth puts a teaspoon of the powder into a small plaster cup half-filled with hot water. Stirring it for a moment, Horgoth passes the cup to Vaken to inspect, wherein the goliath notices that the water is now white, the colour of milk. The fluid even smells something like milk, though a little more sour. Noting the large sailor's surprise, Horgoth chuckles and explains,'
"Powdered milk, my good Vaken. Isn't it fascinating? A recipe from a most enterprising gentleman from Fireshear. It could revolutionise the food trade. Perfect for long voyages... even if the taste isn't quite as pleasing as the fresh alternative."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Something feels off about the shadow beyond the doorway, and Kay attempts to quickly and quietly exit, before running off and ducking into another alleyway.'
stealth : 22
~♡~
"No worries for the wait good sir. I've not used nutmeg before, but I'll take some and see what I can do with it."
Seeing the powered milk demonstration, Vaken's jaw drops. "Sir, this is amazing! Yes, please add this to my order. This will go great with the coffee the captain has requested."
Campaigns:
DM - Waterdeep Dragon Heist PbP
"Likewise! Ah, thank you. Good suggestion about" stage whispering "The Shark" back to normal volume "So the Dubol is bringing in a lot of new folk to work there aye? And cost cutting measures. I wonder" 'Kestrell's next question is cutoff by Dekket':
"Why thank you Dekket. It's Kestrell, though. We do appreciate the drinks." 'Kestrell shakes his hand.'
"Used to be a sailor, you say? And what are you now?"
[OOC]: Has Kestrell seen A'ro yet?
A'ro just smiled as he got his confirmation of who these guys were 'Lets hope this works' thinks to himself as he grabs his drink and begins to make his way over to them "Min' if I j'in in the bettin' - g't som' coin to spen'." he says holding up a gold coin and swaying a bit.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
As the hairs stand up on the back of the silent waifs neck, Kay decides that caution is the better part of valour in this case and moves, mouse-quiet, back outside the tavern's rear door, before ducking down an ajoining alley way.
[OOC] Kay gets away no problems. Where is she going/what is she doing next?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Yes, you will find nutmeg a fine substitute for mace in my humble opinion. Not as strong in flavour, but similar regardless. Some even prefer the more subtle flavour, in fact.
It IS rather amazing, isn't it? And yes, it should serve rather well for both tea and coffee, especially on long voyages where fresh milk and cream are not viable. I believe that the rather inventive chap up in Fireshear who I brought this quantity from is working on a number of new powdered goods at the moment. Like I said, potentially revolutionary.
Is there anything else that I can help you with today, Vaken? Perhaps you would like to browse my wares or make a purchase of your own? I have quite the range of items - both the mundane and the mysterious. Gunter keeps me quite well stocked with interesting finds from around the region. A rare luxory for a merchant in such a humble porttown to enjoy, I'll admit."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Gunter? I don't believe I know him. I don't think I really need anything. But I'm about to go away on a ship for the first time. If you have anything you think might be useful, I'm willing to look.
Campaigns:
DM - Waterdeep Dragon Heist PbP
'Her stealthy investigation bearing no fruit, and having seen one of her companions haplessly enter the tavern with the four men she found imposing enough to shy away, Kay decides she might as well enter through the front door like a regular person, try to blend in and make sure that Kestrell doesn't get himself into any trouble. She instinctively tries to pull the cowl over her head, then remembers that she left her zombie organ smelling clothes back outside the spider cave. She curses under her breath as she pushes through the front door, trying to use other people's bodies to navigate to a shadowy corner to observe the goings on of the room.'
stealth : 18 +7 = 10
~♡~
The four cloaked figures stop rolling dice as they mutter amongst themselves, the quartet of cowled heads rising slightly to peer up at the approaching A'ro. The four men each look rough and unshaven, but have different coloured hair - one black, one brown, one red and one a dirty blonde. The brown and red haired men look fairly plain and forgettable to the genasi, but the black haired man is slightly taller and skinnier than the other three with a long hooked nose, while the man with the dirty blonde mullet hair is quite possibly the ugliest man that the sorcerer has ever seen. The other three seem to look at the tall man with the black hair, who initially sneers at A'ro's approach, but then stops when he sees the gold piece that A'ro is holding up. Adopting a thoughtful, yet distinctly cold and calculating, look, black hair seems to be studying the genasi carefully while considering what choice to make.
[OOC] @Hambergler - make a deception or performance check for A'ro please, as well as a persuasion check.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea