A'ro just enters the room carefully looking around and taking in the area and threats that may be posed. He just remains silent figuring this isn't the time to talk or ask questions of his new found 'friends'.
A'ro just enters the room carefully looking around and taking in the area and threats that may be posed. He just remains silent figuring this isn't the time to talk or ask questions of his new found 'friends'.
The sole low burning torch affixed to one mildew stained wall in here casts barely more light than the half dozen lit pipes, cigars, cigarettes and other orange glowing tipped tobacco burning items. The combined plumes of smoke coalesce into an almost solid cloud of grey/brown fog that seems to attack untrained senses with its pungency and acrid odor. Ro can barely make out most of the half-dozen figures lounging around the large solid oak table, spotting a tall, broad silhouette againgst the far wall and the familiar antler-helmed dwarf nearest the now closing door. Apart from a broad array of smoking paraphernalia, only tankards and mugs of alcohol adorn the table.
Ned and his three fellows usher their new genasi companion towards a relatively non-descript fellow of average height and build, who is sitting to the left of the dwarf about a quarter of the way around the large circular table. The middle-aged, green-eyed man has a clean shaven head and face and is dressed in black dyed leathers and a travelling cloak. Finishing some comment to the dwarf, he turns to Ned and says with a surprisingly cultured voice,'
"This had better be good, Ned. You know how I do so detest being bothered while indulging in my hard earned recreations."
Ned grimaces a little, his hard eyes shifting back and forth between the seated man and Ro, before he rubs his hands together absentmindedly and says,'
"Ah, yeah, sorry about that, Nelson. But this here nin is Ro. He came up to us with gold in hand and looking for a job. We played a few games of Kings and... well, he's the luckiest son of a ***** i've ever met, honest truth. Thought he might be handy... you know, for that thing?"
The two men share a knowing look, which leaves Ned licking his lips and Nelson smiling as he turns towards Ro to say in a light-hearted, almost disinterested tone,'
Is that right, fortunate Ro? Are you really looking for employment? But even so, what is that to me? There is an abundance of such aound here doing exactly the same. What makes you more useful than the rest of those floundering fools? And no, I dont consider besting these four dolts at dice particularly impressive."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Aro just looks around as he keeps his composure - listening to the men talk and then the conversation move his direction 'This went a little better than I expect' he thought to himself as he composed his answer "Rig't it is, wel' tha' jus' d'pends on ta work sir. Iffn you nee' someone who knows the docks or ways out of 'em fast and undetected like I'm ya man - also real go'd at makin' sure non who hap'n ta see, tulk 'bout it."
Aro just looks around as he keeps his composure - listening to the men talk and then the conversation move his direction 'This went a little better than I expect' he thought to himself as he composed his answer "Rig't it is, wel' tha' jus' d'pends on ta work sir. Iffn you nee' someone who knows the docks or ways out of 'em fast and undetected like I'm ya man - also real go'd at makin' sure non who hap'n ta see, tulk 'bout it."
Nodding his bald head at Ro's assertions, Nelson takes another pull from his brass and ebony pipe, before turning his head to blow the smoke in Ned's face as he says to the genasi by way of dismissal,'
"Undetectable and good at ensuring silence, are you, Ro... well, you might just do then. I guess we will see. Take him down, introduce him to Lefty and put him in a hammock, Ned. I'll be down in about an hour after my meeting."
Nelson turns back to the smokers table with a wave towards the far door which appears to lead deeper into the ramshackle tavern. Nelson who is standing next to A'ro motions towards the far door while the other three men bunch up behind you both, ushering you forward.
[OOC] A'ro can make a perception DC15 and an insight DC14 check and read the relevant spoilers on successful attempts:
Perception DC15:
When Nelson says "put him in a hammock" his voice changes inflection just a little and when the Luskanite waves towards the door his fingers move in a subtle but intricate manner.
Insight DC14:
When Nelson says "put him in a hammock" his voice drops half an octave and after he motions for you all to leave through the far door, Maggot gives you a smile through the twisting whirls of pipe smoke that sends a chill down your spine.
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'Yep, going to die now' A'ro can't help but think to himself as he looks at the men and begins to walk towards the far door, thinking about a way to at least get out or escape. He already knew of Lefty but he was beginning to get a sense that Lefty might be dead and hanging in a hammock. If they were going to kill him though - they would've disarmed him right "Ned, t'anks a lo' fer the help in gittin' a job mate. Tru' kindness an' act of fri'ndsh'p. Yer a re'l r'ght one tha' ya are."
'It's not worth risk' he thinks to himself as he looks around for the best opening to run through and takes it sprinting for the door he came from. Ready to cast chromatic orb for electrical damage should anyone get in his way.
'Yep, going to die now' A'ro can't help but think to himself as he looks at the men and begins to walk towards the far door, thinking about a way to at least get out or escape. He already knew of Lefty but he was beginning to get a sense that Lefty might be dead and hanging in a hammock. If they were going to kill him though - they would've disarmed him right "Ned, t'anks a lo' fer the help in gittin' a job mate. Tru' kindness an' act of fri'ndsh'p. Yer a re'l r'ght one tha' ya are."
'It's not worth risk' he thinks to himself as he looks around for the best opening to run through and takes it sprinting for the door he came from. Ready to cast chromatic orb for electrical damage should anyone get in his way.
Realising how close behind him Ned's three fellows are, A'ro spins to one side before making a dash along one wall back through the smoke towards the closed door leading into the taproom. The genasi's sudden move seems to catch both Shawn and Bailey by surprise, both men cursing as they belatedly reach for the fleeing man. Apparently anticipating the move, Maggot manages to dive at A'ro and get a hand on the blue-skinned man in an attempt to hold him in place, even as Ned curses from the room beyond and Nelson's head turns at the commotion.
[OOC] A'ro's ready action spell goes off first, then unless it stops Maggot's ready action grapple attack 22 A'ro must contest the grapple with either an athletics or acrobatics check. Then I need initiative rolls for A'ro and any PC that stayed around the Crate (not those who went back to the Pirate, Mill or Shark).
Initiative
Nelson 20
Ned 16
Maggot 6
Shawn 13
Bailey 16
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
[OOC] A'ro's ready action spell goes off first, then unless it stops Maggot's ready action grapple attack 21 A'ro must contest the grapple with either an athletics or acrobatics check. Then I need initiative rolls for A'ro and any PC that stayed around the Crate (not those who went back to the Pirate, Mill or Shark).
[OOC] Vaken was outside the crate waiting for A'ro so I guess that includes him? Initiative: 4
A'ro barely has time to note the madness and promise of pain lurking behind Maggot's glare before the genasi unleashes the orb of crackling energy directly into the thug's face. Less than a foot from each other when the magical assault is released, Maggot doesn't even have time to scream before his face is scorched and melted from the fury of the elemental assault. The sight of Maggot's burned corpse collapsing to the floor seems to give Shawn and Bailey momentary pause, but the white haired sorcerer catches a glimpse of Ned coming back through the door behind with a shortsword in hand, while the unfolding battle now seems to register on most within the Crate's smoking room.
Nelson curses at the sight of his henchman's death, beggining to rise as he reaches for a brass-hilted rapier on his left hip. The antler-helmed dwarf barks out a surprised oath as the blue-white cackle of energy is released, while a couple of other barely discernible forms amidst the smoke shrouded room stagger from their chairs away from the unfurling fight. A single large form on the opposite side of the table stands up swaying, bumping the table with a large thump as a loud and somewhat familiar voice grunts, "Here now, it's YOU! What're you doing here..."
[OOC] RND1: We have started combat and are now in initiative order (waiting on initiative rolls for Kestrell and Dekket). A'ro is up 1st (last action was readied prior to start of combat), then Dekket, then the bad guys pending Kestrell's roll.
*Dekket, Vaken and Kestrell are outside the tarven's front door. A'ro is in the smoking room. Ignore the wall between Nelson (NEL) and A'ro as the smoking room consists of both those rooms and the door with the black x on it is also not there. Apart from the door Ned is coming back through, the only door out of the smoking room is 15' from A'ro, past Nelson. Bailey and Shawn are diagonally adjacent to A'ro, while Ned is coming back into the room, weapon drawn. The person beside Nelson is the antler-helmed dwarf Harrl. B is Buck the barman and BB is Barney Barney his father and the owner of the tavern.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Well it semms that one thing can be said of you guys. You are not boring"says the tiefling as he runs towards the sounds of fight with the others
( Initiative 20 )
As Dekket bursts back into the tavern, the tiefling notices almost everyhead in the taproom is turned towards the smoking room's door beyond which he can hear the chaotic sounds of shouts and scraping chairs. The hulking barman Buck looks to have just retrieved a large nasty looking cleaver from beneath the serving counter while his even more sizable father, Barney Barney, is reaching for the handle of a door behind the bar and cursing in a voice deep as thunder and promising "a world of hurtin'" to whoever's causing the disturbance.
[OOC] Dekket moved 15' feet and used his 'free action' to open the tavern door. The door to the smoking room is a further 20' feet away, so he won't get their using normal movement, though as it's only 5' past his normal movement, I'll allow him another free action to open that door as well if he does so as part of a dash action.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vaken casts Shillelagh on his staff and runs back into the bar. Not seeing A'ro at the front, he heads to the door to the smoking room and stops a few steps in front of the door, next to Nelson. As he walks into the smoking room he yells, "Time to go 'Ro."
Vaken ready's an action to attack whomever in range attacks him first. But he's hoping A'ro will flee the scene.
[OOC] Vaken's action is noted, but he's last to act in the initiative order, so we'll see what happens in the meantime and if you want to change it when it gets around to you, that's fine Gambit.
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Kestrell steps inside, trying to figure out where A'ro went.
Initiative: 13
[OOC] All good, Kes. I've added you to the int order. I assume that Dekket will just use his action to dash to the smoking room door and open it (and maybe go inside), but I'll hold up a bit for confirmation as that will change what you see when you re-enter the tavern, not to mention Ned's intervening action.
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A'ro, noticing Shawn and Bailey's hestitation at Maggot's death, but also spying the look of growing rage on the features of the now furious Nelson, reaches out to send three bolts of magical energy blasting towards the group's leader in blindingly fast succession. As the magic missile assault slams into the rising rogue, a suddent gust of powerful air surrounds the genasi, lifting and carrying him safely beyond the slow reaching arms of his former tablemates, though Nelson manages to get his rapier drawn and stabs out toward the back of the fleeing 'Ro' as the silver haired man pulls open the smoking room door and runs out into the Crate's taproom.
[OOC] A'ro casts magic missile on Nelson for 12 force damage and uses tempestuous magic to safely move away from Shawn and Bailey. As A'ro flees the smoking room, Nelson gets an attack of opportunity against him - Attack: 8 Damage: 4
That ends A'ro's turn. Dekket is next and has taken 15' movement to open the Crate's front door, to see A'ro fleeing towards him with the smoking room door open behind him and a tumult of noise and chaos in the genasi's wake. Dekket has the rest of his movement, plus any action/bonus actions to take. Then it will be Ned's turn. Then Kestrell's turn. Then the rest of the enemies, finishing RND1 with Vaken.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Nelson staggers backwards from the magical assault A'ro hurls into him, causing the bald headed man to miss with his stabbing strike towards the genasi's back.
As A'ro reappears in the tap room, most of the patrons in the room hunker down and lean away from the fleeing man's form, while Buck shouts out as he raises his cleaver threateningly, "Hey you! What trouble are you causing in our place of business? Best you stop while we have a little 'chat'."
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
“Yo mate!! “ yells Dekket to Nelson. “What’s that in your face? Your nose?! Disgusting... here let me help you!”
And he throws a dagger towards him, he smiles at him and turns around the door, crouching and hiding. That way he gives Ar’ro space to flee and waits for anyone going after him.
( correct or adjust anything that it’s not accurate to the situation:
Action:
Attack: 19 Damage: 5
Movement move to the side of the door by the outside.
BA: Hide
14
Dekket’s idea is to mock Nelson for him go outside so they can surprise him and balance the numbers. If a Deception roll is needed:
“Yo mate!! “ yells Dekket to Nelson. “What’s that in your face? Your nose?! Disgusting... here let me help you!”
And he throws a dagger towards him, he smiles at him and turns around the door, crouching and hiding. That way he gives Ar’ro space to flee and waits for anyone going after him.
( correct or adjust anything that it’s not accurate to the situation:
Action:
Attack: 6 Damage: 4
Movement move to the side of the door by the outside.
BA: Hide
15
Dekket’s idea is to mock Nelson for him go outside so they can surprise him and balance the numbers. If a Deception roll is needed:
22 )
Seeing the cloaked bald-headed man stabbing at this apparent friend of his newly made allies, Dekket throws his blade towards the mystery assailant. However, the distance and difficulty of the throw is high, taking into account the movement of the others in the tavern (including A'ro who is ducking and weaving through the tap room towards Dekket) and the partial obstruction of the door and smoke beyond. Instead of hitting it's mark, the dagger thuds into the wall beside the door and clatters to the floor. The barman Buck, who from his vantage point apparently hasn't seen the cloaked man with rapier in hand, shouts again as his narrowed gaze falls on Dekket, "Ehh! You want to draw weapons in here? BIG mistake, chump!"
Even as Buck strides out from behind the bar towards Dekket with cleaver in hand and menace written across his blunt face, the cloaked man's head spins in an attempt to spot his attacker, but then the rapier wielder dissapears back into the smokey interior of the room beyond shouting, "He's got friends, you idiots! Go take care of them while I get reinforcements."
The thumps of booted feet running across the tavern floor is the last thing Dekket hears before he attempts to melt into the shadows outside and to the right of the Crate's front door.
[OOC] At 25' the throw is with disadvantage, so I'll get you to roll again Frandal (just in case of a nat 1 :) Due to the angle, people moving through the space, door, etc., I probably would have given Nelson partial cover as well, but that doesn't matter due to the miss. Kestrell is up next, having stepped into the doorway just after Dekket duck's back out. Kes would have heard most of the audible commotion and would see A'ro fleeing towards him and the door, Buck comming up behind the genasi and one of the men A'ro was playing cards with dashing from the smoking room with a shortsword in hand.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Seeing A'ro making a break for it, Kestrell steps back to hold the door open and casts Minor Illusion to create the image of a gaping, 5 foot hole suddenly appear in the floor between A'ro and Buck. The sides look like slick rock and the bottom is all black to make it appear even deeper.
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A'ro just enters the room carefully looking around and taking in the area and threats that may be posed. He just remains silent figuring this isn't the time to talk or ask questions of his new found 'friends'.
OOC:
perception check: 5
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
The sole low burning torch affixed to one mildew stained wall in here casts barely more light than the half dozen lit pipes, cigars, cigarettes and other orange glowing tipped tobacco burning items. The combined plumes of smoke coalesce into an almost solid cloud of grey/brown fog that seems to attack untrained senses with its pungency and acrid odor. Ro can barely make out most of the half-dozen figures lounging around the large solid oak table, spotting a tall, broad silhouette againgst the far wall and the familiar antler-helmed dwarf nearest the now closing door. Apart from a broad array of smoking paraphernalia, only tankards and mugs of alcohol adorn the table.
Ned and his three fellows usher their new genasi companion towards a relatively non-descript fellow of average height and build, who is sitting to the left of the dwarf about a quarter of the way around the large circular table. The middle-aged, green-eyed man has a clean shaven head and face and is dressed in black dyed leathers and a travelling cloak. Finishing some comment to the dwarf, he turns to Ned and says with a surprisingly cultured voice,'
"This had better be good, Ned. You know how I do so detest being bothered while indulging in my hard earned recreations."
Ned grimaces a little, his hard eyes shifting back and forth between the seated man and Ro, before he rubs his hands together absentmindedly and says,'
"Ah, yeah, sorry about that, Nelson. But this here nin is Ro. He came up to us with gold in hand and looking for a job. We played a few games of Kings and... well, he's the luckiest son of a ***** i've ever met, honest truth. Thought he might be handy... you know, for that thing?"
The two men share a knowing look, which leaves Ned licking his lips and Nelson smiling as he turns towards Ro to say in a light-hearted, almost disinterested tone,'
Is that right, fortunate Ro? Are you really looking for employment? But even so, what is that to me? There is an abundance of such aound here doing exactly the same. What makes you more useful than the rest of those floundering fools? And no, I dont consider besting these four dolts at dice particularly impressive."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Aro just looks around as he keeps his composure - listening to the men talk and then the conversation move his direction 'This went a little better than I expect' he thought to himself as he composed his answer "Rig't it is, wel' tha' jus' d'pends on ta work sir. Iffn you nee' someone who knows the docks or ways out of 'em fast and undetected like I'm ya man - also real go'd at makin' sure non who hap'n ta see, tulk 'bout it."
OOC:
deception check: 7
advantage roll for deception check: 6
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Nodding his bald head at Ro's assertions, Nelson takes another pull from his brass and ebony pipe, before turning his head to blow the smoke in Ned's face as he says to the genasi by way of dismissal,'
"Undetectable and good at ensuring silence, are you, Ro... well, you might just do then. I guess we will see. Take him down, introduce him to Lefty and put him in a hammock, Ned. I'll be down in about an hour after my meeting."
Nelson turns back to the smokers table with a wave towards the far door which appears to lead deeper into the ramshackle tavern. Nelson who is standing next to A'ro motions towards the far door while the other three men bunch up behind you both, ushering you forward.
[OOC] A'ro can make a perception DC15 and an insight DC14 check and read the relevant spoilers on successful attempts:
Perception DC15:
When Nelson says "put him in a hammock" his voice changes inflection just a little and when the Luskanite waves towards the door his fingers move in a subtle but intricate manner.
Insight DC14:
When Nelson says "put him in a hammock" his voice drops half an octave and after he motions for you all to leave through the far door, Maggot gives you a smile through the twisting whirls of pipe smoke that sends a chill down your spine.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Yep, going to die now' A'ro can't help but think to himself as he looks at the men and begins to walk towards the far door, thinking about a way to at least get out or escape. He already knew of Lefty but he was beginning to get a sense that Lefty might be dead and hanging in a hammock. If they were going to kill him though - they would've disarmed him right "Ned, t'anks a lo' fer the help in gittin' a job mate. Tru' kindness an' act of fri'ndsh'p. Yer a re'l r'ght one tha' ya are."
'It's not worth risk' he thinks to himself as he looks around for the best opening to run through and takes it sprinting for the door he came from. Ready to cast chromatic orb for electrical damage should anyone get in his way.
OOC:
perception check: 13
insight check: 5
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Realising how close behind him Ned's three fellows are, A'ro spins to one side before making a dash along one wall back through the smoke towards the closed door leading into the taproom. The genasi's sudden move seems to catch both Shawn and Bailey by surprise, both men cursing as they belatedly reach for the fleeing man. Apparently anticipating the move, Maggot manages to dive at A'ro and get a hand on the blue-skinned man in an attempt to hold him in place, even as Ned curses from the room beyond and Nelson's head turns at the commotion.
[OOC] A'ro's ready action spell goes off first, then unless it stops Maggot's ready action grapple attack 22 A'ro must contest the grapple with either an athletics or acrobatics check. Then I need initiative rolls for A'ro and any PC that stayed around the Crate (not those who went back to the Pirate, Mill or Shark).
Initiative
Nelson 20
Ned 16
Maggot 6
Shawn 13
Bailey 16
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Seeing the man reach for him A'ro gathers the storm from within, lightning surging around his body as it releases in an orb towards the man.
OOC: chromatic orb Attack: 9 Damage: 17 lightning damage
Initiative: 14
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
[OOC] Vaken was outside the crate waiting for A'ro so I guess that includes him? Initiative: 4
Campaigns:
DM - Waterdeep Dragon Heist PbP
A'ro barely has time to note the madness and promise of pain lurking behind Maggot's glare before the genasi unleashes the orb of crackling energy directly into the thug's face. Less than a foot from each other when the magical assault is released, Maggot doesn't even have time to scream before his face is scorched and melted from the fury of the elemental assault. The sight of Maggot's burned corpse collapsing to the floor seems to give Shawn and Bailey momentary pause, but the white haired sorcerer catches a glimpse of Ned coming back through the door behind with a shortsword in hand, while the unfolding battle now seems to register on most within the Crate's smoking room.
Nelson curses at the sight of his henchman's death, beggining to rise as he reaches for a brass-hilted rapier on his left hip. The antler-helmed dwarf barks out a surprised oath as the blue-white cackle of energy is released, while a couple of other barely discernible forms amidst the smoke shrouded room stagger from their chairs away from the unfurling fight. A single large form on the opposite side of the table stands up swaying, bumping the table with a large thump as a loud and somewhat familiar voice grunts, "Here now, it's YOU! What're you doing here..."
[OOC] RND1: We have started combat and are now in initiative order (waiting on initiative rolls for Kestrell and Dekket). A'ro is up 1st (last action was readied prior to start of combat), then Dekket, then the bad guys pending Kestrell's roll.
A'ro: 21
Dekket: 20
Ned: 20
Kestrell: 13
Nelson: 10
Bailey: 10
Shawn: 9
Vaken (outside the tavern): 4
*Dekket, Vaken and Kestrell are outside the tarven's front door. A'ro is in the smoking room. Ignore the wall between Nelson (NEL) and A'ro as the smoking room consists of both those rooms and the door with the black x on it is also not there. Apart from the door Ned is coming back through, the only door out of the smoking room is 15' from A'ro, past Nelson. Bailey and Shawn are diagonally adjacent to A'ro, while Ned is coming back into the room, weapon drawn. The person beside Nelson is the antler-helmed dwarf Harrl. B is Buck the barman and BB is Barney Barney his father and the owner of the tavern.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Well it semms that one thing can be said of you guys. You are not boring" says the tiefling as he runs towards the sounds of fight with the others
( Initiative 20 )
PbP Character: A few ;)
Vaken casts Shillelagh on his staff and runs up to the side of the door ready's an action to attack whichever enemy comes into range first.
Campaigns:
DM - Waterdeep Dragon Heist PbP
As Dekket bursts back into the tavern, the tiefling notices almost everyhead in the taproom is turned towards the smoking room's door beyond which he can hear the chaotic sounds of shouts and scraping chairs. The hulking barman Buck looks to have just retrieved a large nasty looking cleaver from beneath the serving counter while his even more sizable father, Barney Barney, is reaching for the handle of a door behind the bar and cursing in a voice deep as thunder and promising "a world of hurtin'" to whoever's causing the disturbance.
[OOC] Dekket moved 15' feet and used his 'free action' to open the tavern door. The door to the smoking room is a further 20' feet away, so he won't get their using normal movement, though as it's only 5' past his normal movement, I'll allow him another free action to open that door as well if he does so as part of a dash action.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC] Vaken's action is noted, but he's last to act in the initiative order, so we'll see what happens in the meantime and if you want to change it when it gets around to you, that's fine Gambit.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell steps inside, trying to figure out where A'ro went.
Initiative: 18
[OOC] All good, Kes. I've added you to the int order. I assume that Dekket will just use his action to dash to the smoking room door and open it (and maybe go inside), but I'll hold up a bit for confirmation as that will change what you see when you re-enter the tavern, not to mention Ned's intervening action.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro, noticing Shawn and Bailey's hestitation at Maggot's death, but also spying the look of growing rage on the features of the now furious Nelson, reaches out to send three bolts of magical energy blasting towards the group's leader in blindingly fast succession. As the magic missile assault slams into the rising rogue, a suddent gust of powerful air surrounds the genasi, lifting and carrying him safely beyond the slow reaching arms of his former tablemates, though Nelson manages to get his rapier drawn and stabs out toward the back of the fleeing 'Ro' as the silver haired man pulls open the smoking room door and runs out into the Crate's taproom.
[OOC] A'ro casts magic missile on Nelson for 12 force damage and uses tempestuous magic to safely move away from Shawn and Bailey.
As A'ro flees the smoking room, Nelson gets an attack of opportunity against him - Attack: 8 Damage: 4
That ends A'ro's turn. Dekket is next and has taken 15' movement to open the Crate's front door, to see A'ro fleeing towards him with the smoking room door open behind him and a tumult of noise and chaos in the genasi's wake. Dekket has the rest of his movement, plus any action/bonus actions to take. Then it will be Ned's turn. Then Kestrell's turn. Then the rest of the enemies, finishing RND1 with Vaken.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Nelson staggers backwards from the magical assault A'ro hurls into him, causing the bald headed man to miss with his stabbing strike towards the genasi's back.
As A'ro reappears in the tap room, most of the patrons in the room hunker down and lean away from the fleeing man's form, while Buck shouts out as he raises his cleaver threateningly, "Hey you! What trouble are you causing in our place of business? Best you stop while we have a little 'chat'."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
“Yo mate!! “ yells Dekket to Nelson. “What’s that in your face? Your nose?! Disgusting... here let me help you!”
And he throws a dagger towards him, he smiles at him and turns around the door, crouching and hiding. That way he gives Ar’ro space to flee and waits for anyone going after him.
( correct or adjust anything that it’s not accurate to the situation:
Action:
Attack: 19 Damage: 5
Movement move to the side of the door by the outside.
BA: Hide
14
Dekket’s idea is to mock Nelson for him go outside so they can surprise him and balance the numbers. If a Deception roll is needed:
18 )
PbP Character: A few ;)
Seeing the cloaked bald-headed man stabbing at this apparent friend of his newly made allies, Dekket throws his blade towards the mystery assailant. However, the distance and difficulty of the throw is high, taking into account the movement of the others in the tavern (including A'ro who is ducking and weaving through the tap room towards Dekket) and the partial obstruction of the door and smoke beyond. Instead of hitting it's mark, the dagger thuds into the wall beside the door and clatters to the floor. The barman Buck, who from his vantage point apparently hasn't seen the cloaked man with rapier in hand, shouts again as his narrowed gaze falls on Dekket, "Ehh! You want to draw weapons in here? BIG mistake, chump!"
Even as Buck strides out from behind the bar towards Dekket with cleaver in hand and menace written across his blunt face, the cloaked man's head spins in an attempt to spot his attacker, but then the rapier wielder dissapears back into the smokey interior of the room beyond shouting, "He's got friends, you idiots! Go take care of them while I get reinforcements."
The thumps of booted feet running across the tavern floor is the last thing Dekket hears before he attempts to melt into the shadows outside and to the right of the Crate's front door.
[OOC] At 25' the throw is with disadvantage, so I'll get you to roll again Frandal (just in case of a nat 1 :) Due to the angle, people moving through the space, door, etc., I probably would have given Nelson partial cover as well, but that doesn't matter due to the miss. Kestrell is up next, having stepped into the doorway just after Dekket duck's back out. Kes would have heard most of the audible commotion and would see A'ro fleeing towards him and the door, Buck comming up behind the genasi and one of the men A'ro was playing cards with dashing from the smoking room with a shortsword in hand.

D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Seeing A'ro making a break for it, Kestrell steps back to hold the door open and casts Minor Illusion to create the image of a gaping, 5 foot hole suddenly appear in the floor between A'ro and Buck. The sides look like slick rock and the bottom is all black to make it appear even deeper.