This post has potentially manipulated dice roll results.
A'ro just looks at Ferris as he explains "Thanks mate and sorry if this was bothersome. We are just trying to figure it out."he says moving to the barrel that Ferris was talking about as he began to look around for clues that may still be around.
The shorter sailor nods his head, seemingly pleased at the confidence displayed by the Navigator, but doesn't pause in his work tightening and loosening the lines on the triangular spar sails attached to the foremast. He merely says conversationally over one shoulder,
"Of course. Good to hear, sir. Must admit that I don't know these waters so well. I'm a Fireshear man meself."
Examining the spyglass lens, Kestrell can't readily tell what the hardened gunk is smeared on the end of the expensive piece of equipment.
Kestrell looks up from studying the spyglass, "What's your name, Sailor? I'm sorry, I don't remember it from yesterday."
After getting the sailor's name, Kestrell will nod, then say "Keep up the good work, I'll be right back."
With that, Kestrell turns and takes all the equipment back to the navigation room and checks that the hourglass is freshly turned and their compass heading is correct. Then down to the galley: "Ahoy Vaken, Nibs! i need a wee bit of rum or some other sort of alcohol, what do we have?"
Thankful that she doesn't need to handle this confrontation alone, Kay makes a mental note to find out the dwarf's name and to buy her a drink. As for the half-orc, she'd have words with him later, but she didn't have time for that now, she had work to do.
As she looks down from her post atop the main, Kaybreathes a sigh of relief as she doesn't hear any angry shouting. She gives Ferris a short nod, and waves to Freya with a guilty smile before starting to tend to the sails.
Once Ferris has finished speakingto the master of sail he hops on the ropes and climbs steadily to his post, easily beating out A'ro, he looks over the side and nods with a smile and quick salute to Kay. He see's A'ro climbing up behind to the nest, "More questions Sir?" He moves his crossbow aside to ensure more room for the officer.
With that, Kestrell turns and takes all the equipment back to the navigation room and checks that the hourglass is freshly turned and their compass heading is correct. Then down to the galley: "Ahoy Vaken, Nibs! i need a wee bit of rum or some other sort of alcohol, what do we have?"
Ahoy Mr Navigator, sir. Nibs just brought up some grog and some rum. Which would ye prefer, sir?
A'ro just looks at Ferris as he explains "Thanks mate and sorry if this was bothersome. We are just trying to figure it out."he says moving to the barrel that Ferris was talking about as he began to look around for clues that may still be around.
Climbing the seventy foot tall mainmast for the first time, the Master of Sail is rewarded with both an incredible view of the surrounding ocean and a far greater appreciation for the efforts made routinely by his sail and rigging crew. Clambering up into the crows nest, A'ro stands up just in time to be hit by a powerful gust of wind that might have forced another sailor to grab for a safety line or the bucket's rim. The white-haired sorcerer instead fearlessly lifts his arms and wraps the tempestuous air currents about himself like a cloak, revelling in the elements in a way that non-genasi could never fully understand.
Carefully examining the inside of the nest, A'ro finds little of note. A tiny bent nail under the bucket's rim, not fully hammered in at the time of the ship's construction, appears to have caught on and torn a small piece of black cloth at some stage, but that is all the Master of Sail finds in the crows nest that is otherwise empty except for Ferris.
[OOG] Hambergler - not sure if you realised that Whitehart was referring to the crows nest, but it was a good opportunity to get A'ro up high in the air anyway, so it worked out well. :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro smiles as he feel the wind "Just was hoping maybe they left something here, but I guess that was a little to much to ask for." He just smiles looking around the surrounds and out over the water "Nothing beats this view or freedom am I right." he says with a smile going from cheek to cheek.
Kestrell looks up from studying the spyglass, "What's your name, Sailor? I'm sorry, I don't remember it from yesterday."
After getting the sailor's name, Kestrell will nod, then say "Keep up the good work, I'll be right back."
With that, Kestrell turns and takes all the equipment back to the navigation room and checks that the hourglass is freshly turned and their compass heading is correct. Then down to the galley: "Ahoy Vaken, Nibs! i need a wee bit of rum or some other sort of alcohol, what do we have?"
The sailor keeps at his work, never once diverting his attention fully from the task at hand, but calls back over his shoulder just as a large gust of wind and sea spray hits both men like a hundred stinging, but harmless, needles,
"Name's Genzi, sir. Don't think we've met before now, though I heard of you and seen you around like the other officers, of course. Nice to make your acquaintence, and aye, I'll do just that, sir."
Leaving the deck hand to his work, Kestrell goes to the Navigation Room to replace all of the equipment before departing in the direction of the Galley. Through an open door, the tall musician notices Captain Aundrey and Bosun Drannick sitting and speaking together in the Officers Lounge.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Kestrell nods to the Captain and Bosun if they look his direction.
OOC: What does he see them say from his lip reading in the brief moment as he walks by?
The Captain seems oblivious to Kestrell's presence in the adjoining room, but Drannick looks up as the Navigator walks past.
[OOC] Spoiler for Kestrell based on Observant feat and passive perception 16:
In the brief moment that it takes you to pass the partially open door, you see the Bosun look up and his lips form the words, "It's only right, Captain..."
Walking out of the room, you also catch Drannick's following words, albeit faintly as someone shuts the Lounge door from the inside, "We'll play good guard, bad guard, and I'll accept me role. But when the time comes, ye got to listen to me or..."
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
As he walks to the galley, Kestrell mulls over what he overheard between the Bosun and the Captain. "What could it mean?" He thinks to himself. As he approaches the galley, he shakes his head, and makes a mental note to follow-up on this further.
Vaken grabs a tin cup and pours some rum in. "There ya go, sir. Let us know ifin you need anything else."
"Thank you, Vaken! It smells delicious in here!"
Kestrell takes the cup back to the navigation room, walking slowly if Captain Aundrey and Bosun Drannick are still talking, to see if he can pick up more of their conversation.
When he reaches the navigation room, Kestrell wets a small piece of cloth in the rum and wipes at the substance on the lens of the spyglass, trying to clean it off.
Kestrell takes the cup back to the navigation room, walking slowly if Captain Aundrey and Bosun Drannick are still talking, to see if he can pick up more of their conversation.
When he reaches the navigation room, Kestrell wets a small piece of cloth in the rum and wipes at the substance on the lens of the spyglass, trying to clean it off.
Providing the perfect cover for his eavesdropping, you get to cleaning the end of the spyglass by rubbing the strong liquor onto the dried smear. While your efforts are successful in removing the substance from the device, it appears that there was little further discourse still going on in the Officers Lounge, though your attuned senses pick up one further line voiced by Captain Aundrey,
"When... IF... we go there, it will be only as a last resort. I would not endanger the ship and the entire crew in such a way, even to help secure my heart's desire..."
A few moments later, the door to the Officer's Lounge opens and Bosun Drannick emerges holding the same silver mug you saw him drinking from that first night in the Prancing Pirate. Seeing you and noticing the mug of rum in your hand, Drannick raises his own drinking vessel and winks, simply saying as he walks out onto the deck,
"Evening, Navigator."
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Thankful that she doesn't need to handle this confrontation alone, Kay makes a mental note to find out the dwarf's name and to buy her a drink. As for the half-orc, she'd have words with him later, but she didn't have time for that now, she had work to do.
As she looks down from her post atop the main, Kaybreathes a sigh of relief as she doesn't hear any angry shouting. She gives Ferris a short nod, and waves to Freya with a guilty smile before starting to tend to the sails.
Freya waves back, but seems too busy with her own work to stop for a chat. Dealing with adjustment requests from both the First Mate and the Master of Sail keeps you likewise busy and the hours roll by beneath the fading sun as your work carries you into the late afternoon, then the early evening. Beneath you, besides the general activity of a working ship, you notice the Ships Mage Virt and the dwarven engineer Argrin speaking together as they lean over one of the ballistae on deck. As the sun begins to drop beneath the darkening horizon, you see Zaretta moving across deck and up masts, lighting the numerous brass oil lanterns fixed about the Shore Shark.
Pausing in your work to enjoy the beauty of the sunset at sea, your ruminations over the display of purples, oranges and gold are interrupted by the First Mate's strong voice shouting up in your direction,
"Finish up checkin' those spar ties, Kay. Then let Ferris and Dekket both know that they'll be dinin' with the officers and senior sailors in the Officers Lounge tonight. Captain Aundrey wants a chance to get to know our newest crew members a little better.
The First Mate calls Druhut up onto the aftcastle to take the helm and sends someone to summon Ol' Jart and Petey up early for their shifts to help topside while you and Ferris eat with the officers.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Estrue's hollering startles Kaybut she manages to keep her composure, if only just.Giving the spar ties a thorough last check, she climbs across to the crow's nest.
"No doubt y'heard, but First Mate Estrue's askin' after us t'join th'officers for supper," without waiting for a response she heads over to Ferris to relay the order, and starts the climb down to deck level. She gives an apologetic look toward Jart and Petey as she crosses the deck, making her way to the Officer's Lounge
A few moments later, the door to the Officer's Lounge opens and Bosun Drannick emerges holding the same silver mug you saw him drinking from that first night in the Prancing Pirate. Seeing you and noticing the mug of rum in your hand, Drannick raises his own drinking vessel and winks, simply saying as he walks out onto the deck,
"Evening, Navigator."
Kestrell raises the mug and nods: "Bosun."
With the spyglass now clean, Kestrell will take it back up topside, perhaps the poop deck?, and make another slow 360. As an apprentice Navigator, he only got to use the spyglass sparingly. Now he marvels as he looks through the device, hoping to perhaps spot a mermaid!
After making his observations, Kestrell returns to the Navigation room, makes a few notes in the Navigators log, and then heads to the Officer's Lounge for dinner. He takes the tin mug and the little bit of rum left in it with him.
Estrue's hollering startles Kaybut she manages to keep her composure, if only just.Giving the spar ties a thorough last check, she climbs across to the crow's nest.
"No doubt y'heard, but First Mate Estrue's askin' after us t'join th'officers for supper," without waiting for a response she heads over to Ferris to relay the order, and starts the climb down to deck level. She gives an apologetic look toward Jart and Petey as she crosses the deck, making her way to the Officer's Lounge
Petey puffs his chest out a little and waves back with poorly executed wink, while Ol' Jart returns a gap-toothed smile as he walks past you to climb the mainmast beneath the darkening sky, saying cheerfully,
"No need to look sheepish, lass. Don't need much sleep, meself. Besides, every minute in the salty air's a blessin'."
Walking the deck towards the Officers Lounge you spot the quiet and somewhat enigmatic form of the Ships Mage atop the aftcastle, standing behind Druhut as the dragonborn helms the wheel. Passing beneath the aftcastle doorway into the finely furnished Navigators Room beyond, you see the door to the Officers Lounge stands open. First Mate E'strue, freshly washed and wearing a black scarf, a green suade jacket and black pants, sits to Captain Aundrey's right and calls to you,
"Ahh, good. There she is. She who dances with the wind... at least if ye believe Ol' Jart's account of yer work topside. Come, take a seat, girl. The others won't be long, though our Ships Mage and Engineer 'ave volunteered to man the deck while we eat. I already smelt what Cook Vaken's prepared for us and I for one can't wait."
Looking around the large table, you see a plethora of chairs, some filled, some still empty. Captain Aundrey smiles as you enter the room, while Bosun Drannick seems engrossed in whatever liquid happens to be filling his mug. Lionel, Hendle and Balinor sit opposite the Captain and senior officers, the attention of the three Senior Sailors spent discussing amongst themselves the actions and merits of the crew who work complement one.
[OOC] Seated from top-middle (12 o'clock) going clock wise: Aundrey, Drannick, Daegrin, Unne, Balinor, Lionel, Hendle, E'strue. There are 2 empty chairs between Unne and Balinor (lower-rightside) and 4 empty chairs between Hendle and E'strue (leftside). Tokens/images aren't perfect representations, but they'll do.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A few moments later, the door to the Officer's Lounge opens and Bosun Drannick emerges holding the same silver mug you saw him drinking from that first night in the Prancing Pirate. Seeing you and noticing the mug of rum in your hand, Drannick raises his own drinking vessel and winks, simply saying as he walks out onto the deck,
"Evening, Navigator."
Kestrell raises the mug and nods: "Bosun."
With the spyglass now clean, Kestrell will take it back up topside, perhaps the poop deck?, and make another slow 360. As an apprentice Navigator, he only got to use the spyglass sparingly. Now he marvels as he looks through the device, hoping to perhaps spot a mermaid!
After making his observations, Kestrell returns to the Navigation room, makes a few notes in the Navigators log, and then heads to the Officer's Lounge for dinner. He takes the tin mug and the little bit of rum left in it with him.
Climbing the aftcastle to stand on the poop deck, you are given a comradely greeting by the Ship's Mage who appears to have taken oversight of the ship for the moment. The scarred visage of the black dragonborn Duhut remains dutifully fixed on the seas before the Shore Shark. Observant as always, you notice the First Mate, other officers and senior sailors passing by beneath in the direction of the Officers Lounge.
Raising the now functional spyglass, your gaze sweeps first behind the ship and out past the Shark's wake. Back Northwards, you can barely make out a distant gathering of dark clouds and even the occassional flash of lightning, though the storm looks to be so far away as to be of little concern to your vessel. Scanning the waters past the prow, your searching gaze finds little more than the choppy white-capped waves. As darkness begins to fall across the sea and the stars begin to reveal themselves above, there is no sign of the dolphins that accompanied the ship earlier. Taking your previous observations and measurements into account, you estimate that the vessel is both on course and making good headway.
Having taken care of your duties for the day, you step into the Officers Lounge to note those present and the current seating arrangement. Most of those gathered at the table nod acknowledgement of your arrival, with a brief chorus of "Sirs" sent your way from the senior sailors. Seeing you enter, Captain Aundrey says, apparently in fine spirits,
"Navigator Kestrell! Excellent. Please, come in and sit. I take it that our fine vessel is proceeding apace?"
[OOC] Sorry, no mermaids this time, Kestrell. :)
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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A'ro just looks at Ferris as he explains "Thanks mate and sorry if this was bothersome. We are just trying to figure it out." he says moving to the barrel that Ferris was talking about as he began to look around for clues that may still be around.
OOC:
Investigation check: 13
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Kestrell looks up from studying the spyglass, "What's your name, Sailor? I'm sorry, I don't remember it from yesterday."
After getting the sailor's name, Kestrell will nod, then say "Keep up the good work, I'll be right back."
With that, Kestrell turns and takes all the equipment back to the navigation room and checks that the hourglass is freshly turned and their compass heading is correct. Then down to the galley: "Ahoy Vaken, Nibs! i need a wee bit of rum or some other sort of alcohol, what do we have?"
Thankful that she doesn't need to handle this confrontation alone, Kay makes a mental note to find out the dwarf's name and to buy her a drink. As for the half-orc, she'd have words with him later, but she didn't have time for that now, she had work to do.
As she looks down from her post atop the main, Kay breathes a sigh of relief as she doesn't hear any angry shouting. She gives Ferris a short nod, and waves to Freya with a guilty smile before starting to tend to the sails.
~♡~
Dekket throws a rope to Kay and waves his hand as good morning from above the sails.
PbP Character: A few ;)
Once Ferris has finished speakingto the master of sail he hops on the ropes and climbs steadily to his post, easily beating out A'ro, he looks over the side and nods with a smile and quick salute to Kay. He see's A'ro climbing up behind to the nest, "More questions Sir?" He moves his crossbow aside to ensure more room for the officer.
Ahoy Mr Navigator, sir. Nibs just brought up some grog and some rum. Which would ye prefer, sir?
Campaigns:
DM - Waterdeep Dragon Heist PbP
"Rum, just a small cup!"
Climbing the seventy foot tall mainmast for the first time, the Master of Sail is rewarded with both an incredible view of the surrounding ocean and a far greater appreciation for the efforts made routinely by his sail and rigging crew. Clambering up into the crows nest, A'ro stands up just in time to be hit by a powerful gust of wind that might have forced another sailor to grab for a safety line or the bucket's rim. The white-haired sorcerer instead fearlessly lifts his arms and wraps the tempestuous air currents about himself like a cloak, revelling in the elements in a way that non-genasi could never fully understand.
Carefully examining the inside of the nest, A'ro finds little of note. A tiny bent nail under the bucket's rim, not fully hammered in at the time of the ship's construction, appears to have caught on and torn a small piece of black cloth at some stage, but that is all the Master of Sail finds in the crows nest that is otherwise empty except for Ferris.
[OOG] Hambergler - not sure if you realised that Whitehart was referring to the crows nest, but it was a good opportunity to get A'ro up high in the air anyway, so it worked out well. :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro smiles as he feel the wind "Just was hoping maybe they left something here, but I guess that was a little to much to ask for." He just smiles looking around the surrounds and out over the water "Nothing beats this view or freedom am I right." he says with a smile going from cheek to cheek.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
The sailor keeps at his work, never once diverting his attention fully from the task at hand, but calls back over his shoulder just as a large gust of wind and sea spray hits both men like a hundred stinging, but harmless, needles,
"Name's Genzi, sir. Don't think we've met before now, though I heard of you and seen you around like the other officers, of course. Nice to make your acquaintence, and aye, I'll do just that, sir."
Leaving the deck hand to his work, Kestrell goes to the Navigation Room to replace all of the equipment before departing in the direction of the Galley. Through an open door, the tall musician notices Captain Aundrey and Bosun Drannick sitting and speaking together in the Officers Lounge.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell nods to the Captain and Bosun if they look his direction.
OOC: What does he see them say from his lip reading in the brief moment as he walks by?
Vaken grabs a tin cup and pours some rum in. "There ya go, sir. Let us know ifin you need anything else."
Campaigns:
DM - Waterdeep Dragon Heist PbP
The Captain seems oblivious to Kestrell's presence in the adjoining room, but Drannick looks up as the Navigator walks past.
[OOC] Spoiler for Kestrell based on Observant feat and passive perception 16:
In the brief moment that it takes you to pass the partially open door, you see the Bosun look up and his lips form the words, "It's only right, Captain..."
Walking out of the room, you also catch Drannick's following words, albeit faintly as someone shuts the Lounge door from the inside, "We'll play good guard, bad guard, and I'll accept me role. But when the time comes, ye got to listen to me or..."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As he walks to the galley, Kestrell mulls over what he overheard between the Bosun and the Captain. "What could it mean?" He thinks to himself. As he approaches the galley, he shakes his head, and makes a mental note to follow-up on this further.
"Thank you, Vaken! It smells delicious in here!"
Kestrell takes the cup back to the navigation room, walking slowly if Captain Aundrey and Bosun Drannick are still talking, to see if he can pick up more of their conversation.
When he reaches the navigation room, Kestrell wets a small piece of cloth in the rum and wipes at the substance on the lens of the spyglass, trying to clean it off.
Providing the perfect cover for his eavesdropping, you get to cleaning the end of the spyglass by rubbing the strong liquor onto the dried smear. While your efforts are successful in removing the substance from the device, it appears that there was little further discourse still going on in the Officers Lounge, though your attuned senses pick up one further line voiced by Captain Aundrey,
"When... IF... we go there, it will be only as a last resort. I would not endanger the ship and the entire crew in such a way, even to help secure my heart's desire..."
A few moments later, the door to the Officer's Lounge opens and Bosun Drannick emerges holding the same silver mug you saw him drinking from that first night in the Prancing Pirate. Seeing you and noticing the mug of rum in your hand, Drannick raises his own drinking vessel and winks, simply saying as he walks out onto the deck,
"Evening, Navigator."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Freya waves back, but seems too busy with her own work to stop for a chat. Dealing with adjustment requests from both the First Mate and the Master of Sail keeps you likewise busy and the hours roll by beneath the fading sun as your work carries you into the late afternoon, then the early evening. Beneath you, besides the general activity of a working ship, you notice the Ships Mage Virt and the dwarven engineer Argrin speaking together as they lean over one of the ballistae on deck. As the sun begins to drop beneath the darkening horizon, you see Zaretta moving across deck and up masts, lighting the numerous brass oil lanterns fixed about the Shore Shark.
Pausing in your work to enjoy the beauty of the sunset at sea, your ruminations over the display of purples, oranges and gold are interrupted by the First Mate's strong voice shouting up in your direction,
"Finish up checkin' those spar ties, Kay. Then let Ferris and Dekket both know that they'll be dinin' with the officers and senior sailors in the Officers Lounge tonight. Captain Aundrey wants a chance to get to know our newest crew members a little better.
The First Mate calls Druhut up onto the aftcastle to take the helm and sends someone to summon Ol' Jart and Petey up early for their shifts to help topside while you and Ferris eat with the officers.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Estrue's hollering startles Kay but she manages to keep her composure, if only just. Giving the spar ties a thorough last check, she climbs across to the crow's nest.
"No doubt y'heard, but First Mate Estrue's askin' after us t'join th'officers for supper," without waiting for a response she heads over to Ferris to relay the order, and starts the climb down to deck level. She gives an apologetic look toward Jart and Petey as she crosses the deck, making her way to the Officer's Lounge
~♡~
Kestrell raises the mug and nods: "Bosun."
With the spyglass now clean, Kestrell will take it back up topside, perhaps the poop deck?, and make another slow 360. As an apprentice Navigator, he only got to use the spyglass sparingly. Now he marvels as he looks through the device, hoping to perhaps spot a mermaid!
Perception: 8
After making his observations, Kestrell returns to the Navigation room, makes a few notes in the Navigators log, and then heads to the Officer's Lounge for dinner. He takes the tin mug and the little bit of rum left in it with him.
Petey puffs his chest out a little and waves back with poorly executed wink, while Ol' Jart returns a gap-toothed smile as he walks past you to climb the mainmast beneath the darkening sky, saying cheerfully,
"No need to look sheepish, lass. Don't need much sleep, meself. Besides, every minute in the salty air's a blessin'."
Walking the deck towards the Officers Lounge you spot the quiet and somewhat enigmatic form of the Ships Mage atop the aftcastle, standing behind Druhut as the dragonborn helms the wheel. Passing beneath the aftcastle doorway into the finely furnished Navigators Room beyond, you see the door to the Officers Lounge stands open. First Mate E'strue, freshly washed and wearing a black scarf, a green suade jacket and black pants, sits to Captain Aundrey's right and calls to you,
"Ahh, good. There she is. She who dances with the wind... at least if ye believe Ol' Jart's account of yer work topside. Come, take a seat, girl. The others won't be long, though our Ships Mage and Engineer 'ave volunteered to man the deck while we eat. I already smelt what Cook Vaken's prepared for us and I for one can't wait."
Looking around the large table, you see a plethora of chairs, some filled, some still empty. Captain Aundrey smiles as you enter the room, while Bosun Drannick seems engrossed in whatever liquid happens to be filling his mug. Lionel, Hendle and Balinor sit opposite the Captain and senior officers, the attention of the three Senior Sailors spent discussing amongst themselves the actions and merits of the crew who work complement one.
[OOC] Seated from top-middle (12 o'clock) going clock wise: Aundrey, Drannick, Daegrin, Unne, Balinor, Lionel, Hendle, E'strue. There are 2 empty chairs between Unne and Balinor (lower-rightside) and 4 empty chairs between Hendle and E'strue (leftside). Tokens/images aren't perfect representations, but they'll do.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Climbing the aftcastle to stand on the poop deck, you are given a comradely greeting by the Ship's Mage who appears to have taken oversight of the ship for the moment. The scarred visage of the black dragonborn Duhut remains dutifully fixed on the seas before the Shore Shark. Observant as always, you notice the First Mate, other officers and senior sailors passing by beneath in the direction of the Officers Lounge.
Raising the now functional spyglass, your gaze sweeps first behind the ship and out past the Shark's wake. Back Northwards, you can barely make out a distant gathering of dark clouds and even the occassional flash of lightning, though the storm looks to be so far away as to be of little concern to your vessel. Scanning the waters past the prow, your searching gaze finds little more than the choppy white-capped waves. As darkness begins to fall across the sea and the stars begin to reveal themselves above, there is no sign of the dolphins that accompanied the ship earlier. Taking your previous observations and measurements into account, you estimate that the vessel is both on course and making good headway.
Having taken care of your duties for the day, you step into the Officers Lounge to note those present and the current seating arrangement. Most of those gathered at the table nod acknowledgement of your arrival, with a brief chorus of "Sirs" sent your way from the senior sailors. Seeing you enter, Captain Aundrey says, apparently in fine spirits,
"Navigator Kestrell! Excellent. Please, come in and sit. I take it that our fine vessel is proceeding apace?"
[OOC] Sorry, no mermaids this time, Kestrell. :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea