This post has potentially manipulated dice roll results.
Taran felt the third arrow impact, and then he was lying facedown in the grass. His body suddenly not responding. A familiar darkness settling over him.
7
He smiled softly as he fell deeper. Peacefully slipping down and down.
Status: Taran is unconscious and bleeding out. Taran, Vishal and Druhdaar have bardic inspiration You have advantage on attacks against the medic and soldier, neither of which are at full health. They are 30 feet away from Juhaan. The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 90 feet away from Druhdaar, and 105 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. River is 60 feet away from the medic and soldier, and...really far away from the scout.
Status: Taran is unconscious and bleeding out. Sirkashtai is unconscious and stable. Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration You have advantage on melee attacks against the medic and soldier, both of which are sleeping and neither of which are at full health. Ranged attacks on them are straight rolls They are 30 feet away from Juhaan. You cannot see the soldier. The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 90 feet away from Druhdaar, and 105 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. River is 60 feet away from the medic and soldier, and...really far away from the scout.
Druhdaar swears and grits his teeth as he sees Taran fall to the scout's arrows. He then swears and grits his teeth once more as he feels Vishal's niftly paw patting him in his nether parts, and the wounded druid finds himself wishing the kalashtar all kinds of graphic deaths, but his mind is quickly brought back to the situation at hand: Taran lying down and seemingly bleeding out, the scout ahead of them still a definite and very real threat (unlike Vishal's jokes... even though the druid felt weirdly comforted when Vishal gave him his butt-pat, and that very thought is what actually drives him the maddest).
So Druhdaar, fighting against the growing numbness in his left side brought about by the loss of blood, decides to keep making his way towards the fleeing Water Soldier, only stopping to shout out the druidic words of power invoking the ancient strength of Nature once more: as his right hand closes into an upside-down fist, suddenly the ground underneath the Riedran rips open to let room for a festering of long, thick, gnarled vines that quickly wrap around the surprised soldier's feet.
As the scout struggles to escape the spell, Druhdaar finally drops on his belly and tries to get cover, not without trying to see if the vines are having the desired effect, all the while pulling out his trusty sling and a few steel pellets from a tiny leather pouch hooked to his belt.
** OOC: moving 30 feet, casting Entangle on the riedran, then dropping prone to get half-cover against the man's arrows while pulling out a sling as an extra action.**
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Caelius tries to cast frostbite on the medic. Wis ST: 6 But he can't, so he switches to the sleeping soldier for 1 cold damage and disadv on his next weapon roll. Soldier Con ST: 11 The soldier goes brrr and wakes up with disadvantage.
Status: Taran is unconscious and bleeding out. Sirkashtai is unconscious and stable. Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration You have advantage on melee attacks against the medic and soldier, both of which are sleeping and neither of which are at full health. Ranged attacks on them are straight rolls They are 30 feet away from Juhaan. You cannot see the soldier. The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 90 feet away from Taran, 60 feet away from Druhdaar, and 135 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain. River is 30 feet away from the medic and soldier, and...really far away from the scout.
River moves 30ft closer to the medic and attempts to shoot him, feels compelled to whiff, and fires at the soldier. She misses, because of course she does.
The scout backs up out of the difficult terrain (almost, still 5 feet left), and fires at Druhdaar. Attack: 10 Damage: 5 Attack: 16 Damage: 4 Drudhaar does not go down. See disadv roll at end of post.
Diamond blasts, hoping to take down the goddamn soldier so we can go deal with the scout issue. Attack: 22 Damage: 10 Only. When. I'm trying. To kill you.
Status: Taran and Druhdaar are unconscious and bleeding out. Sirkashtai is unconscious and stable. Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration You have advantage on melee attacks against the medic and soldier, the medic is sleeping and the soldier is not, and neither of which are at full health. Ranged attacks on them are straight rolls They are 30 feet away from Juhaan. You cannot see the soldier. The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 105 feet away from Taran, 75 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain. River is 30 feet away from the medic and soldier, and...really far away from the scout.
Disadv on second shot against Druhdaar b/c I forgot he's prone: 8
Vishal’s face turns to one of anger as he see the scout taking off. Making sure that Taran is alright first Vishal brushes the young ones hair saying, “It’s okay. I got you. You’re not allowed to leave me yet.” Pouring some healing magic into him before he takes off at the scout.
The awake soldier wakes up the medic and tries to retreats back into total cover.
Druhdaar runs in closer (to 60 feet) and casts magic stone and sends a stone flying at the scout. Attack: 14 Damage: 3 First blood on the scout has been struck!
Status: Sirkashtai is unconscious and stable. Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration You have advantage on melee attacks against the medic, who is awake and not at full health. Ranged attacks on him are straight rolls. He is 30 feet away from Juhaan. The scout is no longer at full health and rolls against them have neither advantage nor disadvantage. He is 105 feet away from Taran, 75 feet away from Vishal, 60 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain. River is right up on the medic and...really far away from the scout.
(Because of a DM goof, River is actually supposed to be adjacent to the soldier and medic)
Having missed the medic over and over and over again, River is extremely angry. She cocks her bird head at the Soldier as he wakes the Medic, letting out an angry screech and stabbing her sword in between his shoulder blades as he attempts to run away. The Soldier goes still. River opens her mouth and the same angry male's voice from before explodes out, echoing all around;
"Just DIE! There is nothing left for you, you worthless coo bastard! coo DIE!"
She rips the blade out, spraying herself with blood as the soldier falls lifeless, and turns her black, beady eyes on the medic, cocking her head and cooing down at him.
Status: Sirkashtai is unconscious and stable. Vishal, Sirkashtai and Druhdaar have bardic inspiration You have advantage on melee attacks against the medic, who is awake and not at full health. Ranged attacks on him are straight rolls. He is 30 feet away from Juhaan. The scout is no longer at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 75 feet away from Vishal, 60 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain. River is right up on the medic and...really far away from the scout.
Cursing while he sees the medic trying to escape, Juhaan uses all of his movement getting there and WHAMS (that's the technical term) the medic with his dueling cane on his head.
Status: Sirkashtai is unconscious and stable. Vishal, Sirkashtai and Druhdaar have bardic inspiration The scout is no longer at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 75 feet away from Vishal, 60 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain. River is right up on the medic and...really far away from the scout. Juhaan is 30 feet from the monolith entrance. Caelius is at the monolith entrance.
This post has potentially manipulated dice roll results.
Taran looks around, trying to find his target, but his vision is swimming and he can't focus.
He looks around, getting his bearings. Vishal is safe, Druhdaar behind him, he probably ran after Vishal... He was supposed to keep Vishal safe after healing Miss Sirkashtai. Taran sees the guide still unconcious and forces himself to move.
"D-don't push yourself, Sir." Taran would say to Vishal as he stumbles past, "Your... Your bandages might n-not hold. I-I'll get e-everyone t-taken care of sir... Promise..."
When he gets to Sirkashtai, he pulls out the wound stuffing, putting a pressure bandage with his healing ointment in its place.
"That was... far closer than expected. The scout run away, we can only assume he will be back with reinforcements. We need to destroy the monolith. Now." he says "Is everyone up and ready to leave after we do that?" Juhaan remains in the scout form for now.
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Taran felt the third arrow impact, and then he was lying facedown in the grass. His body suddenly not responding. A familiar darkness settling over him.
7
He smiled softly as he fell deeper. Peacefully slipping down and down.
Taran Cragshollow (Summit Road)
Taran slips further towards deaaaaaaath.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
Druhdaar is up.
Status:
Taran is unconscious and bleeding out.
Taran, Vishal and Druhdaar have bardic inspiration
You have advantage on attacks against the medic and soldier, neither of which are at full health. They are 30 feet away from Juhaan.
The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 90 feet away from Druhdaar, and 105 feet away from the nearest monolith aperture and Sirkashtai's unconscious body.
River is 60 feet away from the medic and soldier, and...really far away from the scout.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Juhaan
Cursing with advent flow of battle he casts sleep on the medic plus the nearby soldier.
As a bonus actions he also provides Bardic Inspiration to Sirkashtai
The medic and soldier both drop prone. Ranged attacks are now straight rolls.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
Druhdaar is up.
Status:
Taran is unconscious and bleeding out.
Sirkashtai is unconscious and stable.
Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration
You have advantage on melee attacks against the medic and soldier, both of which are sleeping and neither of which are at full health. Ranged attacks on them are straight rolls They are 30 feet away from Juhaan. You cannot see the soldier.
The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 90 feet away from Druhdaar, and 105 feet away from the nearest monolith aperture and Sirkashtai's unconscious body.
River is 60 feet away from the medic and soldier, and...really far away from the scout.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Druhdaar swears and grits his teeth as he sees Taran fall to the scout's arrows. He then swears and grits his teeth once more as he feels Vishal's niftly paw patting him in his nether parts, and the wounded druid finds himself wishing the kalashtar all kinds of graphic deaths, but his mind is quickly brought back to the situation at hand: Taran lying down and seemingly bleeding out, the scout ahead of them still a definite and very real threat (unlike Vishal's jokes... even though the druid felt weirdly comforted when Vishal gave him his butt-pat, and that very thought is what actually drives him the maddest).
So Druhdaar, fighting against the growing numbness in his left side brought about by the loss of blood, decides to keep making his way towards the fleeing Water Soldier, only stopping to shout out the druidic words of power invoking the ancient strength of Nature once more: as his right hand closes into an upside-down fist, suddenly the ground underneath the Riedran rips open to let room for a festering of long, thick, gnarled vines that quickly wrap around the surprised soldier's feet.
As the scout struggles to escape the spell, Druhdaar finally drops on his belly and tries to get cover, not without trying to see if the vines are having the desired effect, all the while pulling out his trusty sling and a few steel pellets from a tiny leather pouch hooked to his belt.
** OOC: moving 30 feet, casting Entangle on the riedran, then dropping prone to get half-cover against the man's arrows while pulling out a sling as an extra action.**
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Scout Str ST: 15
The scout avoids getting trapped by the vines.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
The medic slumbers away.
Caelius tries to cast frostbite on the medic.
Wis ST: 6
But he can't, so he switches to the sleeping soldier for 1 cold damage and disadv on his next weapon roll.
Soldier Con ST: 11
The soldier goes brrr and wakes up with disadvantage.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
River is up.
Status:
Taran is unconscious and bleeding out.
Sirkashtai is unconscious and stable.
Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration
You have advantage on melee attacks against the medic and soldier, both of which are sleeping and neither of which are at full health. Ranged attacks on them are straight rolls They are 30 feet away from Juhaan. You cannot see the soldier.
The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 90 feet away from Taran, 60 feet away from Druhdaar, and 135 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain.
River is 30 feet away from the medic and soldier, and...really far away from the scout.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
River moves 30ft closer to the medic and attempts to shoot him, feels compelled to whiff, and fires at the soldier. She misses, because of course she does.
10 wis save 7 th because I have no luck
Dungeon Master - LSoL
Kaori - Battlemaster Fighter 5 / Paladin 2 (Kenku) - TSR
Cherna Godhari - Grave Cleric 4 (Human) - TW
Breena Mahi'ai - Divination Wizard 8 (Halfling) - WoE
Sharyn Savonath - Open Sea Paladin 4 (Triton) - PoPI
Zephyr - Four Elements (Revised) Monk 4 (Air Genasi) - IO
Takeshi - Mercy Monk 6 (Protector Aasimar) - TBW
Avrui Sirsash - Genie Warlock 2 (Wildhunt Shifter) - WotBS
River's shot impacts into the grass next to the newly awake soldier.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
The scout backs up out of the difficult terrain (almost, still 5 feet left), and fires at Druhdaar.
Attack: 10 Damage: 5
Attack: 16 Damage: 4
Drudhaar does not go down. See disadv roll at end of post.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
Diamond blasts, hoping to take down the goddamn soldier so we can go deal with the scout issue.
Attack: 22 Damage: 10
Only. When. I'm trying. To kill you.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
Vishal is up.
Status:
Taran and Druhdaar are unconscious and bleeding out.
Sirkashtai is unconscious and stable.
Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration
You have advantage on melee attacks against the medic and soldier, the medic is sleeping and the soldier is not, and neither of which are at full health. Ranged attacks on them are straight rolls They are 30 feet away from Juhaan. You cannot see the soldier.
The scout is at full health and rolls against them have neither advantage nor disadvantage. He is 105 feet away from Taran, 75 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain.
River is 30 feet away from the medic and soldier, and...really far away from the scout.
Disadv on second shot against Druhdaar b/c I forgot he's prone: 8
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Vishal’s face turns to one of anger as he see the scout taking off. Making sure that Taran is alright first Vishal brushes the young ones hair saying, “It’s okay. I got you. You’re not allowed to leave me yet.” Pouring some healing magic into him before he takes off at the scout.
Cure Wounds: 11
Taran wakes up just in time to see Vishal go haring off after the scout.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
The awake soldier wakes up the medic and tries to retreats back into total cover.
Druhdaar runs in closer (to 60 feet) and casts magic stone and sends a stone flying at the scout.
Attack: 14 Damage: 3
First blood on the scout has been struck!
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
Taran is up.
Status:
Sirkashtai is unconscious and stable.
Taran, Vishal, Sirkashtai and Druhdaar have bardic inspiration
You have advantage on melee attacks against the medic, who is awake and not at full health. Ranged attacks on him are straight rolls. He is 30 feet away from Juhaan.
The scout is no longer at full health and rolls against them have neither advantage nor disadvantage. He is 105 feet away from Taran, 75 feet away from Vishal, 60 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain.
River is right up on the medic and...really far away from the scout.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
He was drifting in the warm darkness when he heard a voice, then magic crashed into him, and he snapped awake. Confused, in the darkness, killing.
"I'll kill them," Taran slurs scrambling to his feet and charging ahead at the figure in the distance, "I'll kill them Father, I will, I will."
He'd raise the crossbow, grabbing a bolt from his pack (whalloping bolt) and firing it at the fleeing figure.
(Cunning Action dash and movement to get 45 ft closer, putting the scout 60 ft away)
Light Crossbow Attack: 14 Damage: 6
Vishal, it was Vishal's words that brought him back. That gave him the steadiness in his aim BI: 2
If the 16 hits, the scout has to make a Strength Save DC 10 or be knocked prone
Taran Cragshollow (Summit Road)
(Because of a DM goof, River is actually supposed to be adjacent to the soldier and medic)
Having missed the medic over and over and over again, River is extremely angry. She cocks her bird head at the Soldier as he wakes the Medic, letting out an angry screech and stabbing her sword in between his shoulder blades as he attempts to run away. The Soldier goes still. River opens her mouth and the same angry male's voice from before explodes out, echoing all around;
"Just DIE! There is nothing left for you, you worthless coo bastard! coo DIE!"
She rips the blade out, spraying herself with blood as the soldier falls lifeless, and turns her black, beady eyes on the medic, cocking her head and cooing down at him.
=*=*=
AoO Because DM goofed = Nat 20 + 4 = 24
2d6+2 = 3 + 5 + 3 = 10
The soldier is dead.
Dungeon Master - LSoL
Kaori - Battlemaster Fighter 5 / Paladin 2 (Kenku) - TSR
Cherna Godhari - Grave Cleric 4 (Human) - TW
Breena Mahi'ai - Divination Wizard 8 (Halfling) - WoE
Sharyn Savonath - Open Sea Paladin 4 (Triton) - PoPI
Zephyr - Four Elements (Revised) Monk 4 (Air Genasi) - IO
Takeshi - Mercy Monk 6 (Protector Aasimar) - TBW
Avrui Sirsash - Genie Warlock 2 (Wildhunt Shifter) - WotBS
Down goes the soldier from River's attack.
Scout Str ST: 3
Not down stays the scout.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
Sirkashtai keep breathing peacefully since someone couldn't be bothered to use a spell slot on her.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
Juhaan is up.
Status:
Sirkashtai is unconscious and stable.
Vishal, Sirkashtai and Druhdaar have bardic inspiration
You have advantage on melee attacks against the medic, who is awake and not at full health. Ranged attacks on him are straight rolls. He is 30 feet away from Juhaan.
The scout is no longer at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 75 feet away from Vishal, 60 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain.
River is right up on the medic and...really far away from the scout.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Juhaan
Cursing while he sees the medic trying to escape, Juhaan uses all of his movement getting there and WHAMS (that's the technical term) the medic with his dueling cane on his head.
Attack: 20 Damage: 3
Sanctuary WIS Save: 18
The medic is dead.
Initiative Order: Juhaan 19,
Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11,Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6Caelius starts running towards the monolith to cut through and get to the others.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
River is up.
Status:
Sirkashtai is unconscious and stable.
Vishal, Sirkashtai and Druhdaar have bardic inspiration
The scout is no longer at full health and rolls against them have neither advantage nor disadvantage. He is 60 feet away from Taran, 75 feet away from Vishal, 60 feet away from Druhdaar, and 150 feet away from the nearest monolith aperture and Sirkashtai's unconscious body. He is currently in difficult terrain.
River is right up on the medic and...really far away from the scout.
Juhaan is 30 feet from the monolith entrance.
Caelius is at the monolith entrance.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
River dashes towards the others as the medic falls. (60ft)
Dungeon Master - LSoL
Kaori - Battlemaster Fighter 5 / Paladin 2 (Kenku) - TSR
Cherna Godhari - Grave Cleric 4 (Human) - TW
Breena Mahi'ai - Divination Wizard 8 (Halfling) - WoE
Sharyn Savonath - Open Sea Paladin 4 (Triton) - PoPI
Zephyr - Four Elements (Revised) Monk 4 (Air Genasi) - IO
Takeshi - Mercy Monk 6 (Protector Aasimar) - TBW
Avrui Sirsash - Genie Warlock 2 (Wildhunt Shifter) - WotBS
River ruuuuns.
Initiative Order: Juhaan 19, Medic 19, Caelius 15, River 14, Scout 11, Vishal 11, Diamond 11, Stone Soldiers 9, Druhdaar 7, Taran 6, Sirkashtai 6
The scout decides to make a graceful exit.
Stealth: 8
None of you can see him. Combat is over, although if you'd like to try and find the scout you can using Perceptions.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Taran looks around, trying to find his target, but his vision is swimming and he can't focus.
He looks around, getting his bearings. Vishal is safe, Druhdaar behind him, he probably ran after Vishal... He was supposed to keep Vishal safe after healing Miss Sirkashtai. Taran sees the guide still unconcious and forces himself to move.
"D-don't push yourself, Sir." Taran would say to Vishal as he stumbles past, "Your... Your bandages might n-not hold. I-I'll get e-everyone t-taken care of sir... Promise..."
When he gets to Sirkashtai, he pulls out the wound stuffing, putting a pressure bandage with his healing ointment in its place.
She's up with 6 plus however many HD she has
Taran Cragshollow (Summit Road)
Sirkashtai opens her eyes. "That was...exciting," she murmurs, sitting up. "Anyone left?"
Diamond gets through the monolith and comes out, offering Sirkashtai a hand up. "Everything okay over here?"
Caelius and River are now with the others as well.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Juhaan
"That was... far closer than expected. The scout run away, we can only assume he will be back with reinforcements. We need to destroy the monolith. Now." he says "Is everyone up and ready to leave after we do that?" Juhaan remains in the scout form for now.