You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
Geltrix bounds through the curtain after the necromancer and his blade strikes true.
Glancing around Geltrix sees the following.
An oval cavern opens here, forty feet wide and sixty feet long. Dark purple tapestries hang on the walls. At the center stands a pedestal fashioned of severed arms arranged to clutch one another in a cone. Cradled in the uppermost hands is a glowing crystal sphere. A dark sigil with an eyelike slit floats above the sphere.
The Necromancer screams “Can’t you see it? It’s the Eye! It sees your every move! Don’t youfear it?”
Catching sight of the necromancer after the attack from Geltrix, Arnnon draws the bigger and stronger arrow he retrieved from the tree earlier in the adventure, he takes aim and lets loose.
The arrow strikes true staggering the wizard. The strange arrow head dissolved into his blood stream making it impossible for him to maintain concentration spells.
The skeleton draws its short sword and attacks Lugnutz.
Attack: 11 Damage: 5
Oreiorth reaches forwards and attacks Geltrix casting Vampiric Touch
Lugnutz steps behind the gloating necromancer. He raises the great axe high. His eyes fix on where the neck and collarbone meet. They narrow to narrow malign flickers of light, and lugnutz puts the weight of hundreds of dead relatives, and his not inconsiderable personal mass behind a strike.
He sees the strike. The crunch as axe parts flesh, smashes bone and vitae fountains over the axe head and covers him in gore.
OOC: Nice! Bless is soooo useful!!
What does bless do please?
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
I'll attack!!!
Gertrix moves into position and thrusts his rapier at the Necromancer, grunting from his wounds.
Attack: 14 Damage: 9
Geltrix bounds through the curtain after the necromancer and his blade strikes true.
Glancing around Geltrix sees the following.
An oval cavern opens here, forty feet wide and sixty feet long. Dark purple tapestries hang on the walls. At the center stands a pedestal fashioned of severed arms arranged to clutch one another in a cone. Cradled in the uppermost hands is a glowing crystal sphere. A dark sigil with an eyelike slit floats above the sphere.
The Necromancer screams “Can’t you see it? It’s the Eye! It sees your every move! Don’t youfear it?”
Catching sight of the necromancer after the attack from Geltrix, Arnnon draws the bigger and stronger arrow he retrieved from the tree earlier in the adventure, he takes aim and lets loose.
Attack: 24 Damage: 10
The arrow strikes true staggering the wizard. The strange arrow head dissolved into his blood stream making it impossible for him to maintain concentration spells.
The skeleton draws its short sword and attacks Lugnutz.
Attack: 11 Damage: 5
Oreiorth reaches forwards and attacks Geltrix casting Vampiric Touch
Attack: 15 Damage: 13
Geltrix is knocked unconscious from the damage and Orieorth regains 6 hit points.
The skeleton misses lugnutz
Lugnutz steps behind the gloating necromancer. He raises the great axe high. His eyes fix on where the neck and collarbone meet. They narrow to narrow malign flickers of light, and lugnutz puts the weight of hundreds of dead relatives, and his not inconsiderable personal mass behind a strike.
He sees the strike. The crunch as axe parts flesh, smashes bone and vitae fountains over the axe head and covers him in gore.
This time he means it.
[ooc-watch this miss]
Attack: 17 Damage: Unable to parse dice roll.
Wrenching the axe out of the necromancers shoulder and neck, lugnutz pours a healing potion down gelatrix’s gizzard.
Puny Hooman- drink dis.
The axe bites home and the wizard staggers backwards away from the angry half orc!!
Othronus focuses his gaze upon the skeleton and casts another fire bolt at it Attack: 22 Damage: Unable to parse dice roll.
The skeleton takes the flaming impact. Bits of bone splinters off it’s form. It’s damaged but still functional
Geltrix regains 6 hit points
Ouch! My face! Cheers Lugs. I know you can't read so I'm glad you gave me the right potion!
Viridiana focuses her will on the remaining skeleton and casts another black tinged sacred flame at the skeleton
19
The skeleton takes 3 radiant damage
The flame burns through bone and negates the malevolent energy that animates the skeleton.
Orieorth casts Misty Step and teleports a short distance away out of range of Lugnutz attacks and casts Chill Touch at Lugnutz Attack: 6 Damage: 1
The attack misses and a spectral hand clings at the curtain
Lugnutz flails with more frenzied swings attempting to turn the wizard into a small collection of bone.
Attack: 15 Damage: 13
Othronus, looking wearied, again hurls a mote of fire at the necromancer, hoping this one will strike true
Fire bolt Attack: 18 Damage: 6