This post has potentially manipulated dice roll results.
Theodorick not wanting to leave Nezira alone in the room, will as well slip past Syl and move to area K8 and attempt to slam his mace in the back of the creature face to face with Syl.
This post has potentially manipulated dice roll results.
If Spiv can even begin to aim past the cluster of bodies in the way, he grumbles something in gnomish and fires at the closest engaged skeleton. But if cannot be done safetly, then he readies the shot for the first opportunity at a clear shot.
Spive moves over to G7 and readies a shot for the skeleton in very back. The second anyone gets within melee of the thing, he looses the arrow while its "distracted" by others. "Oof! You still with us, my elven friend?"He calls out to Syljeon.
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Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
Spive moves over to G7 and readies a shot for the skeleton in very back. The second anyone gets within melee of the thing, he looses the arrow while its "distracted" by others. "Oof! You still with us, my elven friend?"He calls out to Syljeon.
Nezira is already in melee range. If you are going to ready an attack please roll the attack also so I can use it if the circumstances of the readied action happen.
This post has potentially manipulated dice roll results.
Theodorick has no doubt these undead minions will fall and he sees that Syljeon has taken the lead in this battle which has caused him the most damage "You have done well new companion, I wont let you fall on my watch." and Theodorick reaches out to touch Syljeon and his gauntlet starts to glow as he releases the healing energy with his touch.
Okay, I will keep the ready thing in mind then for the future.
Also, dex save? Oh my! Same bonus either way though.
Dex Save: 9.
"Us? Brothers?"Spiv says, briefly stop to gesture between himself and Syljeon to the rest. Then he shrugs and goes back to work on the trap. "Hah! Won't that be a story to tell later. After we're done down here, of course." He admits, chuckling inwardly.
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
Following the corridor it reaches a point where it splits. It continues north for over 100feet and then turns west. It splits to the west and goes 30 feet and then turns south.
You can move through a nonhostile creature's space. So you can move past Syljeon diagonally into the room
Nezira slides past Syl rounding around the skeleton stopping at k6 and gripping his spear in two hands attacks the skeleton at L7 with his spear
Action economy:
Move to K6
Action: 2h Spear To Hit 24 Damage 11
Theodorick not wanting to leave Nezira alone in the room, will as well slip past Syl and move to area K8 and attempt to slam his mace in the back of the creature face to face with Syl.
Attack: 11 Damage: 6
(Those 9's for attack...)
If Spiv can even begin to aim past the cluster of bodies in the way, he grumbles something in gnomish and fires at the closest engaged skeleton. But if cannot be done safetly, then he readies the shot for the first opportunity at a clear shot.
(S.Bow) Attack: 14 Damage: 11 piercing.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Combat order: Syljeon (8/11), Skeletons , Nezira, Spiv, Theodorick
Nezira and Theodorick both move into the room and attack but miss
Spiv shoots an arrow at the skeleton at J7 and it falls into a pile of bones as the arrow hits.
Syljeon is back up.
I will update the map tonight
Syljeon is disappointed, but he will move on to the next target:
Attack: 13 Damage: 10
Combat order: Syljeon (1/11), Skeletons (10) (?) , Nezira (5/9), Spiv (10/10), Theodorick (10/10)
Syljeon moves up and attacks the closest skeleton, severely injuring it, but it still stands.
The same skeleton then sweeps a short sword out and swings at (3) Syljeon Attack: 23 Damage: 3 and drives the short blade deep.
The other skeleton nocks another arrow and lets it fly at (4) Nezira Attack: 7 Damage: 4 and makes a solid hit.
Nezira is up
Seeing the rest of the group on this skeleton he will move to M6 before swinging with his spear.
2h Spear: To Hit 16 Damage 10
Spive moves over to G7 and readies a shot for the skeleton in very back. The second anyone gets within melee of the thing, he looses the arrow while its "distracted" by others. "Oof! You still with us, my elven friend?" He calls out to Syljeon.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Nezira is already in melee range. If you are going to ready an attack please roll the attack also so I can use it if the circumstances of the readied action happen.
Theodorick has no doubt these undead minions will fall and he sees that Syljeon has taken the lead in this battle which has caused him the most damage "You have done well new companion, I wont let you fall on my watch." and Theodorick reaches out to touch Syljeon and his gauntlet starts to glow as he releases the healing energy with his touch.
Cure Wounds: 10
Nezira moves forward and cuts the skeleton at N6 down. Only the one at L7 remains.
Syljeon approaches the last one, newly invigorated, and tries to cut it in half:
Attack: 21 Damage: 12
Syljeon cuts the last skeleton down ending the threat of combat.
Each skeleton has a short sword, shortbow and 10 arrows.
The hallway leaving the room turns left up ahead and the party continues to follow it.
Spiv stops the party as they continue. "Trap" he says.
Spiv roll a Dex save to use your Thieve's tools to disarm the trap.
Before they move on Syljeon says, "Thank you Theodorick, that was very very close."
"We're in this journey together, we need to keep each other alive, perhaps we shall all come out of this a group of brothers unlike any other"
"Us? Brothers?" Spiv says, briefly stop to gesture between himself and Syljeon to the rest. Then he shrugs and goes back to work on the trap. "Hah! Won't that be a story to tell later. After we're done down here, of course." He admits, chuckling inwardly.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Spiv fails to disarm the trap and a guillotine falls from the ceiling injuring him for 8 damage.
Following the corridor it reaches a point where it splits. It continues north for over 100feet and then turns west. It splits to the west and goes 30 feet and then turns south.
Syljeon says, "Spiv, let me take point, you're almost spent."
He warns the others, "When we encounter something then my intention is to draw them back to a narrow point so we won't get swarmed."
And then goes down the path to the west, as silently as he can (stealth with disadvantage: 18)