Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with races and creatures too numerous to count or list, and foremost among these are the dark elves - the drow. Hated and feared even by their fellow dwellers in the darkness, the drow raid other settlements in the Underdark as well as the surface world, taking prisoners back with them.
Rendered unconscious with drow poison, then collared and shackled, these prisoners are eventually sold as slaves or entertainment in the dark elves' subterranean cities. You have had the misfortune of falling to such a fate. Captured by the drow, you are a prisoner at one of the dark elves' outposts, awaiting transportation to Menzoberranzan, the City of Spiders. Whether you came into the Underdark seeking knowledge or fortune, or simply in the wrong place at the wrong time, you found yourself ripe pickings for a drow raid.
You have only one thought on your mind - ESCAPE. The cold, heavy weight of metal tight around your throat and wrists remind you of how dire your predicament is. Other prisoners are trapped here with you and may prove useful in your attempts to escape. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzyrm. You've had the misfortune of meeting her several times now and noted that she is always flanked by two male drow. One of whom has a mass of scars along one side of his face and neck.
"Accept your fate, learn to obey, and you may survive." Her words echo in your memory as you even now plan your escape. But with the pulsing anti-magic field above you... That might prove difficult.
Hello everyone!
My name is JetanWM. The WM stands for "Washing Machine." Don't ask, you're better off not knowing. I'm looking to start a PbP DnD 5e game using the Out of the Abyss game book. I've been playing DnD for about 3-4 years now. I've never done a PbP before and I'm looking to see if I can get into it. I usually run my games on Roll20 (and they don't have Out of the Abyss yet. Sad days) and I either run a game as DM or play in a game on Saturdays around midday. That being said, the urge to be creative doesn't restrict itself to Saturdays only and I want to try out this format. It seems unique, fun, and familiar.
My Experience
I've done an entire homebrew campaign from start to finish. It lasted for the better part of two years.
I've run Curse of Strahd, which lasted about half a year before completion.
I've played in a few Westmarches games but never really committed (I just wanted to be a player for a bit - but now I'm regularly a player)
I've been wanting to run Out of the Abyss for quite a while now. In effect, I own both the physical book and the DnD beyond version.
What I would like:
To find people who want to play Out of the Abyss, mostly as written but with changes and homebrew in it to make it not only different but more challenging for the players.
People who value a good story.
People who don't mind a DM who is completely new to the PbP style.
Around 4-6 players ideally. But possibly more depending. Like I said, I'm new to this so if PbP works better without a set character limit I'm fine with it.
People who don't mind me hiding dice rolls made by the GM. I like to hide them because whenever I'm a player it's Nat 1's galore. But as a DM it's "HELLO 18 NAT 20'S IN A ROW." I find random chance to be fun! Except for when it completely one shots half my party in the first five minutes of the game forcing them to reroll characters while the light in my eyes dies.
Players who accept death as a possibility in the game. Not everyone makes it through the Underdark alive.
People who don't metagame or cheat. Stop it.
What you can expect
Fun. Probably. Unless you die.
A DM that loves his rule of cool but tempers it with dice rolls.
A DM that is on MST. Available early morning/late day on Weekdays and more reliably on weekends (excluding Saturday afternoon - for aforementioned reasons)
Base Rules:
Character Creation
Characters can be made with either 4d6 Drop the Lowest OR The Heroic Array, something I use in my Homebrew Campaigns. 16, 15, 14, 13, 11, 9
Players start at level One.
You can take a feat at Level One and at level Four for free. As a result, Variant Humans are banned. I like this because it provides better opportunities for players to flesh out their characters and add a bit of extra power early on.
Please at least have a paragraph as your backstory. 3-5 sentences. More is fine, but give me something to work with regarding your character. I love putting little tidbits of your character into the game world. I practically live for those moments.
I accept anything from official sources, as well as UA.
If you play a Warlock/Sorcerer you can feel free to use Intelligence as your spellcasting stat. This goes for perks and for your class abilities that use Wisdom/Charisma.
No evil characters. Please, thank you.
I don't have the books on DnD beyond yet for character creation - anything you want to make will have to be done on your own.
Milestone Leveling is my preferred method for leveling.
General Roleplaying
Don't do anything that might get you kicked out of the party. Also known as "Being a Murder hobo" or "A Kleptomaniac." If the party cannot reasonably continue adventuring with you because you keep stabbing gold and stealing guards then your character while be shuffled out the backdoor and you'll either be asked to make a new one or asked to leave.
Don't be rude or mean to other players. Notice how I said players, not characters. Inter-party conflict is one thing, calling someone a moron OOC isn't.
Don't be a creep. Don't try to use this as an outlet for more R rated stuff. I won't tolerate it and I doubt DnD Beyond will either. I'm fine with jokes to an extent, but if you're making someone uncomfortable you'll be told to stop and then kicked if it continues.
Please use (( OOC Text goes here )) for OOC chat so we know.
Dice Rolls
Nat 20's/1's are crits on both skills and attacks. What effects happen are ultimately up to me.
Don't change your roll unless told to do so.
So you've made it this far.
Either you're really bored or really dedicated. There is no middle ground. Feel free to make your character and join! Please link to your character in your initial post and make them using the guidelines. I'll close the recruitment when I feel there is enough people. The first introductory post will be around this time tomorrow.
Also, here's a link I didn't know I needed. The join link.
Tentative Characters(Meaning, most likely joining and active but their characters are not yet in the created campaign) Cedar - Level 1 Firbolg Druid (Virst)
I've mentioned before that I'm new to this (So I'm admittedly fuzzy on how this is normally run) but other threads that I've seen simply have players posting links to their characters made on DnD Beyond. I'd prefer that to be used, but if you have another format (I.e Google Sheet or PDF) I'm more than willing to accept that as well. Point being that I can have everyone's character sheets ready for review as needed.
Okay. Here's the sheet. I won't be active until at-least tomorrow, and to be honest, I probably won't be too consistent in my posts. So take my presence with a grain of salt.
Quick question, since I don't have the digital books either, for the feats would it be alright if I got a description of it and put it in the notes section of my character sheet? And would I be able to do the same thing with different paths? Such as copy and paste the information on a certain archetype for a class in the same section. Since without the books, for example, the only rogue archetype available is thief.
If my rolls are like super bad can I take heroic array? I in theory might want to try out UA beast enclave ranger if that’s okay.
Yes, I am perfectly alright with rolling, seeing what you got, then taking the Heroic Array if you prefer. Please use the join link at the bottom of the post! It's new and I had no idea I needed it.
Hello! I'd like to put in for a character, but I'm rather conflicted on what to run exactly (the problem with having too many pooled up). I'll start with baseline rolls at least:
14, 12, 16, 9, 18, 15
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Marty Rockdropper -- A half-elf with drow's blood. They say half-elves are stuck between two worlds... he was stuck between three. Marty wasn't an elf, not a human, and until recently becoming abundantly clear... he isn't a drow either.
Marty was raised by a nice mining dwarven family The Rockdroppers. He went to work in the mines and his exceptional sight and charm made him a natural leader, the dwarves loved to work for him and loved him in general. He always had a bit of the elf magic blood in him and his family raised him to harness it. He developed a new kind of sorcery, Stone Sorcery. He could turn his skin to rock and began to learn his way around weapons to fight back mine creatures while the dwarves worked.
The Rockdroppers encouraged Marty to find others like him, to see what others like him were like. This is where he found out the hard truth, there were few like him. The elves and humans tolerated him to an extent but his dark skin always made others jumpy around him. He learned of the underdark and felt like, for sure, this is where he belonged. The underground clan of drow he found, instantly rejected him, mistrusted him, and took him for a spy and started holding him captive.
Cobalt Broadside has lived in Gauntlgrym his whole life. At a young age, he took a wife named Anya. They built a home together near the Iron Tabernacle and lived for decades with Cobalt making coin from map-making and Anya from brewing ales.
Twenty years ago, while transporting her goods through the tunnels near Gauntlgrym, Cobalt and Anya's caravan was attacked by drow. Anya was killed in the attack but Cobalt survived after helping the guards fight off the attacking dark elves.
In the years since Cobalt has trained himself as an arbalist, and tries his best to protect the clanholds from the threat of drow and the hated duergar.
Cobalt has a strong sense of right and wrong, and is sincere in his judgements. Only his hatred of the drow and dark dwarves can cloud his judgement.
This post has potentially manipulated dice roll results.
Very interested, and yes to everything in the recruitment thread OP. I'm AEST timezone, but am on every day posting a zillion times, so being afk will not be an issue. Will roll stats and then post my character link, but would love to try a tiefling warlock out who rejected his demonic heritage to pursue the possible salvation of his soul through an as yet unclear bond to a powerful but mysterious celestial patron.
Ability scores: 881011159
*Eek! While I'm all for interestingly flawed PCs, i'll beg the DM's mercy and take the offered heroic standard array if it's all the same. ;)
Bezel was was born in a dour and not particularly special duergar outpost in an upper section of the underdark. Spawned into slavery, he'd always been an orphan as far as he could recollect, never having any knowledge of mother or father. Even as a small child, his deft hands, exotic features and melodious voice had earned him an easier lot than many slaves in the pens, working indoors a lot, assigned to important people as a manservant and otherwise avoiding the most backbreaking or life-ending tasks that many of the other slaves faced. Kool'grok, however, their vicious orog overseer had always strived to remind his chattel of their place. The scars down Bezel's back were a lasting testament to the whip-wielding slave master's enthusiasm.
Coming into his teenage years, the now almost grown tiefling had begun to have terrible nightmares, dark dreams of a shadowy realm lit only by tormenting fires that belched brimstone and scorched the flesh of all unfortunate enough to be there. Managing to ignore the night terrors for sometime, things had only worsened for the youthful slave when he had started to hear voices and experience hallucinations of devilish and demonic creatures, sometimes heard only from the shadows, sometimes glimpsed fleetingly out of the corner of his crimson stare. Sometimes the phatoms spoke with high pitched whines, sometimes alluring throaty purrs, but the one that one that frightened Bezel the most was the low grating snarl, the voice that promised worse torments than all the others combined.
It wasn't until Bezel was a man fully grown that the purpose of these voices and visions became clear, as one especially terrifying night the deep grinding voice spoke of his destiny as a servant of evil, a puppet that would allow someone, someTHING great and aweful in might, to achieve something important. And the time was coming, the dark voice promised with a grim chuckle... coming soon. In his growing horror, Bezel knew somehow in his soul that if he did not escape slavery and find away to deflect his coming doom, all would be lost. And so throwing all caution to the wind, the young man used what fledgling abilities he had, and an enormous amount of luck, to escape his life of servitude.
Fleeing upwards into tunnels that eventually led to the surface, the tiefling had done his best to ignore the growing promises of torture and destruction that the fiendish phantoms threatened him with if he did not stop his flight and return to the underdark to meet his fate. Finally stumbling out onto the surface beneath an enormous full moon that lit the nearby pond with a hypnotic silvery sheen, the now almost mad young man heard another voice, one that soothed instead of screaming, that restored instead of raging. When the new voice, which sounded like silver bells tolling from on high, spoke of possible salvation, Bezel fell to his knees in desperate hope. Daring to believe that he could be saved, the young tiefling nevertheless noted that the hateful voices of his previous tormentors were now somewhat quited, muted though not fully silenced.
His mind now seemingly his own again, despite the precarious balance that he felt within himself, Bezel pledged then and there to serve this mysterious new being in whatever way he could in exchange for the chance to redeem his soul...
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Hello! I'd like to put in for a character, but I'm rather conflicted on what to run exactly (the problem with having too many pooled up). I'll start with baseline rolls at least:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm interested in joining, the heroic array along with the feat perk at level one will make it quite more interesting.
Going Heroic
Name: Cedar
Race: Firbolg
Class: Druid
Alignment: Neutral Good
Backstory:
He is the one that cares for the forest, his shelter, his home. He has no name because what use are they? The animals cannot say it, nor can the trees or plants so there was never a need. The animals understood his care and his intervention. So that no prey is hunted too much nor that the predators kill for glee, keeping both content. He kept the nature there thriving and vibrant, ripe for fresh food and protection. He protected the forest from those with evil intention to settle there for the night by redirection or simple interference. And when good willed people, who are down on their luck, take refuge in the forest, he leaves them food and safe passage through the forest. And when they ask for his name, he simply says
'Call me Cedar.'
Yet his downfall is that he is too kind. An escaped prisoner takes refuge in his forest, they tell him of drow and how they'll try to get them back. The forest can handle small groups, but a raid is a different story. Too many at risk if they try to fight. So why try to fight when you can bargain. He knows he is large and strong, more so than the prisoners. He can take their place and spare them the suffering. He asks a final favor,
'Keep the forest safe, for this is forever home.'
And he leaves for the underdark, letting the drow capture him.
Just a quick post to let everyone know that I've reviewed most everyone's characters at this point. With the exception of Cornpuffbuddha (Link appears to be broken?) EDIT: Just got his character sheet as well!
That being said it seems like everyone's made some great characters. Looking forward to beginning the game tonight with everyone! I'm going to keep recruitment open for now (I've been the victim of people not showing up to the first session, so it makes sense to me to just keep recruiting at this point.) So if you see this post here, you're interested in joining, and it says "Recruiting/Public" in the tags, then yes you can still join and make a character. Feel free to PM me with any questions you might have.
That being said, I'm about to take off for work so I'll be dark for a while. Mojake has been extremely helpful in enabling us to use his Content for the game, so you can use the character creator to its fullest!
Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with races and creatures too numerous to count or list, and foremost among these are the dark elves - the drow. Hated and feared even by their fellow dwellers in the darkness, the drow raid other settlements in the Underdark as well as the surface world, taking prisoners back with them.
Rendered unconscious with drow poison, then collared and shackled, these prisoners are eventually sold as slaves or entertainment in the dark elves' subterranean cities. You have had the misfortune of falling to such a fate. Captured by the drow, you are a prisoner at one of the dark elves' outposts, awaiting transportation to Menzoberranzan, the City of Spiders. Whether you came into the Underdark seeking knowledge or fortune, or simply in the wrong place at the wrong time, you found yourself ripe pickings for a drow raid.
You have only one thought on your mind - ESCAPE. The cold, heavy weight of metal tight around your throat and wrists remind you of how dire your predicament is. Other prisoners are trapped here with you and may prove useful in your attempts to escape. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzyrm. You've had the misfortune of meeting her several times now and noted that she is always flanked by two male drow. One of whom has a mass of scars along one side of his face and neck.
"Accept your fate, learn to obey, and you may survive." Her words echo in your memory as you even now plan your escape. But with the pulsing anti-magic field above you... That might prove difficult.
Hello everyone!
My name is JetanWM. The WM stands for "Washing Machine." Don't ask, you're better off not knowing. I'm looking to start a PbP DnD 5e game using the Out of the Abyss game book. I've been playing DnD for about 3-4 years now. I've never done a PbP before and I'm looking to see if I can get into it. I usually run my games on Roll20 (and they don't have Out of the Abyss yet. Sad days) and I either run a game as DM or play in a game on Saturdays around midday. That being said, the urge to be creative doesn't restrict itself to Saturdays only and I want to try out this format. It seems unique, fun, and familiar.
My Experience
I've done an entire homebrew campaign from start to finish. It lasted for the better part of two years.
I've run Curse of Strahd, which lasted about half a year before completion.
I've played in a few Westmarches games but never really committed (I just wanted to be a player for a bit - but now I'm regularly a player)
I've been wanting to run Out of the Abyss for quite a while now. In effect, I own both the physical book and the DnD beyond version.
What I would like:
To find people who want to play Out of the Abyss, mostly as written but with changes and homebrew in it to make it not only different but more challenging for the players.
People who value a good story.
People who don't mind a DM who is completely new to the PbP style.
Around 4-6 players ideally. But possibly more depending. Like I said, I'm new to this so if PbP works better without a set character limit I'm fine with it.
People who don't mind me hiding dice rolls made by the GM. I like to hide them because whenever I'm a player it's Nat 1's galore. But as a DM it's "HELLO 18 NAT 20'S IN A ROW." I find random chance to be fun! Except for when it completely one shots half my party in the first five minutes of the game forcing them to reroll characters while the light in my eyes dies.
Players who accept death as a possibility in the game. Not everyone makes it through the Underdark alive.
People who don't metagame or cheat. Stop it.
What you can expect
Fun. Probably. Unless you die.
A DM that loves his rule of cool but tempers it with dice rolls.
A DM that is on MST. Available early morning/late day on Weekdays and more reliably on weekends (excluding Saturday afternoon - for aforementioned reasons)
Base Rules:
Character Creation
Characters can be made with either 4d6 Drop the Lowest
OR
The Heroic Array, something I use in my Homebrew Campaigns. 16, 15, 14, 13, 11, 9
Players start at level One.
You can take a feat at Level One and at level Four for free. As a result, Variant Humans are banned. I like this because it provides better opportunities for players to flesh out their characters and add a bit of extra power early on.
Please at least have a paragraph as your backstory. 3-5 sentences. More is fine, but give me something to work with regarding your character. I love putting little tidbits of your character into the game world. I practically live for those moments.
I accept anything from official sources, as well as UA.
If you play a Warlock/Sorcerer you can feel free to use Intelligence as your spellcasting stat. This goes for perks and for your class abilities that use Wisdom/Charisma.
No evil characters. Please, thank you.
I don't have the books on DnD beyond yet for character creation - anything you want to make will have to be done on your own.
Milestone Leveling is my preferred method for leveling.
General Roleplaying
Don't do anything that might get you kicked out of the party. Also known as "Being a Murder hobo" or "A Kleptomaniac." If the party cannot reasonably continue adventuring with you because you keep stabbing gold and stealing guards then your character while be shuffled out the backdoor and you'll either be asked to make a new one or asked to leave.
Don't be rude or mean to other players. Notice how I said players, not characters. Inter-party conflict is one thing, calling someone a moron OOC isn't.
Don't be a creep. Don't try to use this as an outlet for more R rated stuff. I won't tolerate it and I doubt DnD Beyond will either. I'm fine with jokes to an extent, but if you're making someone uncomfortable you'll be told to stop and then kicked if it continues.
Please use (( OOC Text goes here )) for OOC chat so we know.
Dice Rolls
Nat 20's/1's are crits on both skills and attacks. What effects happen are ultimately up to me.
Don't change your roll unless told to do so.
So you've made it this far.
Either you're really bored or really dedicated. There is no middle ground. Feel free to make your character and join! Please link to your character in your initial post and make them using the guidelines. I'll close the recruitment when I feel there is enough people. The first introductory post will be around this time tomorrow.
Also, here's a link I didn't know I needed. The join link.
EXTATUM ET ORATUM
Reserving this post here for current active characters and whatnot.
Active Characters
Lucina Golcrest - Level 1 Half-elf Rogue (nitemarereality)
Cobalt Broadside - Level 1 Dwarf Ranger (Mojake)
Lynistra - Level 1 Dragonborn Fighter (Barlow)
Bakreag Ingotheart - Level 1 Dwarf Paladin (Cornpuffbuddha)
Bezel Brokenslate - Level 1 Tiefling Warlock - The Fiend (Vassasunstar)
Bell - Level 1 Kenku Cleric - Grave Domain (Cherri)
Eggbert Dunner - Level 1 Deep Gnome Barbarian (Rainrainrainrain)
Marty Rockdropper - Level 1 Half-elf Stone Sorcerer (YoFizz) https://www.dndbeyond.com/profile/YoFizz/characters/11753401
Tentative Characters (Meaning, most likely joining and active but their characters are not yet in the created campaign)
Cedar - Level 1 Firbolg Druid (Virst)
EXTATUM ET ORATUM
I'm interested in joining, would you prefer that rolls for ability scores be rolled on here?
Feel free to roll them in private. But if you roll 3 18's with nothing below a 12 then I'll probably suspect something fishy. Thank you for asking.
EXTATUM ET ORATUM
Is there a certain format in which you want the characters submitted? I think I might be missing something...
CHARACTERS
Bakreag Ingotheart [Lvl. 1] Mountain Dwarf Paladin [Out of The Abyss PbP]
Dungeon Master - [Druidic Embers PbP]
I've mentioned before that I'm new to this (So I'm admittedly fuzzy on how this is normally run) but other threads that I've seen simply have players posting links to their characters made on DnD Beyond. I'd prefer that to be used, but if you have another format (I.e Google Sheet or PDF) I'm more than willing to accept that as well. Point being that I can have everyone's character sheets ready for review as needed.
EXTATUM ET ORATUM
Okay. Here's the sheet. I won't be active until at-least tomorrow, and to be honest, I probably won't be too consistent in my posts. So take my presence with a grain of salt.
Bakreag Ironheart: https://www.dndbeyond.com/profile/cornpuffbuddha/characters/11142109
CHARACTERS
Bakreag Ingotheart [Lvl. 1] Mountain Dwarf Paladin [Out of The Abyss PbP]
Dungeon Master - [Druidic Embers PbP]
Quick question, since I don't have the digital books either, for the feats would it be alright if I got a description of it and put it in the notes section of my character sheet? And would I be able to do the same thing with different paths? Such as copy and paste the information on a certain archetype for a class in the same section. Since without the books, for example, the only rogue archetype available is thief.
If my rolls are like super bad can I take heroic array? I in theory might want to try out UA beast enclave ranger if that’s okay.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Yes, I am perfectly alright with rolling, seeing what you got, then taking the Heroic Array if you prefer. Please use the join link at the bottom of the post! It's new and I had no idea I needed it.
EXTATUM ET ORATUM
Hello! I'd like to put in for a character, but I'm rather conflicted on what to run exactly (the problem with having too many pooled up). I'll start with baseline rolls at least:
14, 12, 16, 9, 18, 15
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ability scores: 11 10 12 14 11 10
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
BIG OOF.
That what you want to go with or would you prefer the Heroic Stat Array? Either is fine.
EXTATUM ET ORATUM
Definitely heroic. I’ll draw up a character soon
Marty Rockdropper -- A half-elf with drow's blood. They say half-elves are stuck between two worlds... he was stuck between three. Marty wasn't an elf, not a human, and until recently becoming abundantly clear... he isn't a drow either.
Marty was raised by a nice mining dwarven family The Rockdroppers. He went to work in the mines and his exceptional sight and charm made him a natural leader, the dwarves loved to work for him and loved him in general. He always had a bit of the elf magic blood in him and his family raised him to harness it. He developed a new kind of sorcery, Stone Sorcery. He could turn his skin to rock and began to learn his way around weapons to fight back mine creatures while the dwarves worked.
The Rockdroppers encouraged Marty to find others like him, to see what others like him were like. This is where he found out the hard truth, there were few like him. The elves and humans tolerated him to an extent but his dark skin always made others jumpy around him. He learned of the underdark and felt like, for sure, this is where he belonged. The underground clan of drow he found, instantly rejected him, mistrusted him, and took him for a spy and started holding him captive.
https://www.dndbeyond.com/profile/YoFizz/characters/11753401
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Ability scores: 12 13 13 16 13 16Taking heroic array!
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
I’m fairly new to DnD and completely new to PbP, would you accept a noob?
Very interested, and yes to everything in the recruitment thread OP. I'm AEST timezone, but am on every day posting a zillion times, so being afk will not be an issue. Will roll stats and then post my character link, but would love to try a tiefling warlock out who rejected his demonic heritage to pursue the possible salvation of his soul through an as yet unclear bond to a powerful but mysterious celestial patron.
Ability scores: 8 8 10 11 15 9
*Eek! While I'm all for interestingly flawed PCs, i'll beg the DM's mercy and take the offered heroic standard array if it's all the same. ;)
Bezel Brokenslate, CG tiefling warlock:
https://ddb.ac/characters/12615727/ThfWtW
Bezel was was born in a dour and not particularly special duergar outpost in an upper section of the underdark. Spawned into slavery, he'd always been an orphan as far as he could recollect, never having any knowledge of mother or father. Even as a small child, his deft hands, exotic features and melodious voice had earned him an easier lot than many slaves in the pens, working indoors a lot, assigned to important people as a manservant and otherwise avoiding the most backbreaking or life-ending tasks that many of the other slaves faced. Kool'grok, however, their vicious orog overseer had always strived to remind his chattel of their place. The scars down Bezel's back were a lasting testament to the whip-wielding slave master's enthusiasm.
Coming into his teenage years, the now almost grown tiefling had begun to have terrible nightmares, dark dreams of a shadowy realm lit only by tormenting fires that belched brimstone and scorched the flesh of all unfortunate enough to be there. Managing to ignore the night terrors for sometime, things had only worsened for the youthful slave when he had started to hear voices and experience hallucinations of devilish and demonic creatures, sometimes heard only from the shadows, sometimes glimpsed fleetingly out of the corner of his crimson stare. Sometimes the phatoms spoke with high pitched whines, sometimes alluring throaty purrs, but the one that one that frightened Bezel the most was the low grating snarl, the voice that promised worse torments than all the others combined.
It wasn't until Bezel was a man fully grown that the purpose of these voices and visions became clear, as one especially terrifying night the deep grinding voice spoke of his destiny as a servant of evil, a puppet that would allow someone, someTHING great and aweful in might, to achieve something important. And the time was coming, the dark voice promised with a grim chuckle... coming soon. In his growing horror, Bezel knew somehow in his soul that if he did not escape slavery and find away to deflect his coming doom, all would be lost. And so throwing all caution to the wind, the young man used what fledgling abilities he had, and an enormous amount of luck, to escape his life of servitude.
Fleeing upwards into tunnels that eventually led to the surface, the tiefling had done his best to ignore the growing promises of torture and destruction that the fiendish phantoms threatened him with if he did not stop his flight and return to the underdark to meet his fate. Finally stumbling out onto the surface beneath an enormous full moon that lit the nearby pond with a hypnotic silvery sheen, the now almost mad young man heard another voice, one that soothed instead of screaming, that restored instead of raging. When the new voice, which sounded like silver bells tolling from on high, spoke of possible salvation, Bezel fell to his knees in desperate hope. Daring to believe that he could be saved, the young tiefling nevertheless noted that the hateful voices of his previous tormentors were now somewhat quited, muted though not fully silenced.
His mind now seemingly his own again, despite the precarious balance that he felt within himself, Bezel pledged then and there to serve this mysterious new being in whatever way he could in exchange for the chance to redeem his soul...
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Lynistra, Bronze Dragonborn Fighter, Chaotic Good
(Bio to follow shortly)
ddb.ac/characters/5965317/rRDHLT
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm interested in joining, the heroic array along with the feat perk at level one will make it quite more interesting.
Going Heroic
He is the one that cares for the forest, his shelter, his home. He has no name because what use are they? The animals cannot say it, nor can the trees or plants so there was never a need. The animals understood his care and his intervention. So that no prey is hunted too much nor that the predators kill for glee, keeping both content. He kept the nature there thriving and vibrant, ripe for fresh food and protection. He protected the forest from those with evil intention to settle there for the night by redirection or simple interference. And when good willed people, who are down on their luck, take refuge in the forest, he leaves them food and safe passage through the forest. And when they ask for his name, he simply says
'Call me Cedar.'
Yet his downfall is that he is too kind. An escaped prisoner takes refuge in his forest, they tell him of drow and how they'll try to get them back. The forest can handle small groups, but a raid is a different story. Too many at risk if they try to fight. So why try to fight when you can bargain. He knows he is large and strong, more so than the prisoners. He can take their place and spare them the suffering. He asks a final favor,
'Keep the forest safe, for this is forever home.'
And he leaves for the underdark, letting the drow capture him.
Hey everyone,
Just a quick post to let everyone know that I've reviewed most everyone's characters at this point. With the exception of Cornpuffbuddha (Link appears to be broken?) EDIT: Just got his character sheet as well!
That being said it seems like everyone's made some great characters. Looking forward to beginning the game tonight with everyone! I'm going to keep recruitment open for now (I've been the victim of people not showing up to the first session, so it makes sense to me to just keep recruiting at this point.) So if you see this post here, you're interested in joining, and it says "Recruiting/Public" in the tags, then yes you can still join and make a character. Feel free to PM me with any questions you might have.
That being said, I'm about to take off for work so I'll be dark for a while. Mojake has been extremely helpful in enabling us to use his Content for the game, so you can use the character creator to its fullest!
EXTATUM ET ORATUM